https://www.ifwiki.org/api.php?action=feedcontributions&user=Isxek&feedformat=atomIFWiki - User contributions [en]2024-03-29T06:05:25ZUser contributionsMediaWiki 1.39.5https://www.ifwiki.org/index.php?title=FAQ&diff=30354FAQ2008-02-16T19:45:32Z<p>Isxek: Corrected RAIF spelling</p>
<hr />
<div>''The ifwiki Interactive Fiction FAQ was created to offer succinct, up-to-date information to those who are new to IF or new to the IF community. The FAQ is intended to give brief, helpful answers to those questions that do actually come up frequently, and to direct readers to the most important online resources. While it is meant to be a useful part of ifwiki and to have current, useful links, this FAQ also should serve well as a stand-alone document that someone might read offline or print out. Another resource for newcomers that is helpful (although it hasn't been updated recently) is Roger Firth's [http://www.plover.net/~textfire/raiffaq/ifaq/ Ifaq].''<br />
<br />
==What is "interactive fiction"?==<br />
<br />
The term refers to programs (sometimes called "games" or, less often, "works") that let you type commands to a character. This character wanders around in a simulated world of some sort, usually one that is described in text. "Text adventure" and "text game" have been used to mean pretty much the same thing. Examples include ''[[Adventure]]'', ''[[Zork]]'', ''[[Deadline]]'', ''[[Planetfall]]'', ''[[The Hitchhiker's Guide to the Galaxy]]'', ''[[The Hobbit]]'', and ''[[Curses]]''. Some people include graphical adventure games such as ''Myst'' when they use the term, but those sorts of games aren't the focus of this FAQ, nor are they the main concern of the [[IF community]]. The ifwiki offers a formal definition of [[interactive fiction]]; there is a [http://www.plover.net/~textfire/raiffaq/FAQ.htm#whatisif longer discussion of the topic in the '''rec.arts.int-fiction''' FAQ]; and other definitions can be found in various essays and books.<br />
<br />
==What happened to [[Infocom]] ([[Magnetic Scrolls]], [[Level 9]], [[:Category:Publishers|etc.]])?==<br />
<br />
None of the companies that produced IF during the 1980s are still around and producing IF. Infocom was acquired by Activision in 1986, for instance, and is now a (not very active) "label" of that company. Interactive fiction from this era is often hard to find outside of abandonware sites and online auction sites, although some of it has been made available to the public by the company that produced it. Plenty of people are still creating IF, however, and there are hundreds - perhaps thousands - of new games, most of which are free, that have been developed since the "commercial era" of interactive fiction.<br />
<br />
==How can I download and play IF?==<br />
<br />
The [http://ifarchive.org IF Archive] is the major repository for free [[interactive fiction]], and includes hundreds of recent games, games in many different languages, and many historic games. You'll probably want to download games from there, using the convenient interface provided by [http://www.wurb.com/if/ Baf's Guide to the IF Archive].<br />
<br />
Authors have made some game available for you to play on the Web or download in stand-alone form. But you will usually need to download both an [[interpreter]] for your particular platform (a sort of "reader" or "player") and the particular game's "[[story file]]" (the data file that is read by the interpreter).<br />
<br />
If you use Windows and want to run the zcode file curses.z5, for instance, you need a Windows zcode interpreter. Windows Frotz is a popular one. One you have installed Windows Frotz, you will be able to play any zcode interactive fiction just by downloading and opening the file, which usually will end with .z5 or .z8.<br />
<br />
You can find a popular interpreter for your platform and IF format in the following table:<br />
<br />
{| border="1" cellpadding="2"<br />
!<br />
!Zcode<br />
!TADS<br />
!Glulx<br />
!Hugo<br />
!Adrift<br />
!Alan<br />
|-<br />
!Story File Extension<br />
|.z5, .z8,.z3,.zblorb (other .z# or .dat, rarely)<br />
|.gam, .t3<br />
|.ulx, .blb, .gblorb<br />
|.hex<br />
|.taf<br />
|.acd/.dat, .a3<br />
|-<br />
!Windows<br />
|[http://mirror.ifarchive.org/if-archive/infocom/interpreters/frotz/WindowsFrotz.zip Windows Frotz]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-tads/htads_playkit_HT12.exe HTML TADS Playkit]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/glulxe/WinGlulxeInstaller.exe Glulxe], [http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/git/wingit-1.0.6.zip Git], [http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/zag/zag-1.06.tar.gz Zag]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_win32.exe Hugo Multimedia Interpreter]<br />
|[http://www.tardis.ed.ac.uk/~jcw/ADRIFT40.zip ADRIFT Runner]<br />
|[http://www.ifarchive.org/if-archive/programming/alan/executables/arun286bwin.zip ARun], [http://www.ifarchive.org/if-archive/programming/alan/executables/arun287-5-glk-win32-ix86.zip Glk Arun]<br />
|-<br />
!Linux<br />
|[http://ccxvii.net/gargoyle/ Gargoyle], [http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frotz/frotz-2.43-3.i386.rpm Frotz (redhat binary RPM)]<br />
|[http://ccxvii.net/gargoyle/ Gargoyle], [http://qtads.sourceforge.net/#Download QTads]<br />
|[http://ccxvii.net/gargoyle/ Gargoyle], [http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/zag/zag-1.06.tar.gz Zag]<br />
|[http://ccxvii.net/gargoyle/ Gargoyle], [http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_wxwin_linux.tar.gz Hugo wxGTK]<br />
|[http://ccxvii.net/gargoyle/ Gargoyle], [http://mirror.ifarchive.org/if-archive/interpreters-other/adrift/scare-1.3.3_linux.tgz SCARE]<br />
|[http://ccxvii.net/gargoyle/ Gargoyle], [http://www.ifarchive.org/if-archive/programming/alan/executables/glkarun-2.86-linux-i386-2.tar.gz Glk Arun]<br />
|-<br />
!Mac OS X<br />
|[http://ccxvii.net/spatterlight/ Spatterlight], [http://www.logicalshift.demon.co.uk/mac/zoom.html Zoom]<br />
|[http://ccxvii.net/spatterlight/ Spatterlight], [http://www.hypertads.org/downloads/HyperTADS-140.sit HyperTADS]<br />
|[http://ccxvii.net/spatterlight/ Spatterlight], [http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/zag/zag-1.06.tar.gz Zag]<br />
|[http://ccxvii.net/spatterlight/ Spatterlight], [http://mirror.ifarchive.org/if-archive/programming/hugo/executables/hugov31_macos.sit Hugo Mac]<br />
|[http://ccxvii.net/spatterlight/ Spatterlight], [http://mirror.ifarchive.org/if-archive/programming/adrift/MacScare-GUI.zip SCARE]<br />
|(none)<br />
|-<br />
!Mac System 9<br />
|[http://mirror.ifarchive.org/if-archive/infocom/interpreters/nitfol/Nitfol-05.hqx Nitfol], [http://mirror.ifarchive.org/if-archive/infocom/interpreters/zip/MaxZip-178.hqx MaxZip]<br />
|[http://www.hypertads.org/downloads/HyperTADS-140.sit HyperTADS]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/glulxe/Glulxe-034.hqx Glulxe for Mac]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_macos.sit Hugo Mac]<br />
|(none)<br />
|[http://www.ifarchive.org/if-archive/programming/alan/executables/MacAlan-2.8.2.1-Binary.sit.hqx ARun], [http://www.ifarchive.org/if-archive/programming/alan/executables/MacGlk-Alan-020.sit.hqx Glk ARun]<br />
|-<br />
!RISC OS<br />
|[http://mirror.ifarchive.org/if-archive/infocom/interpreters/zip2000/Acorn_Zip2000_141_Std1.0.spk Zip2000], [http://mirror.ifarchive.org/if-archive/infocom/interpreters/frotz/RiscOSFrotz132.zip Frotz]<br />
|[http://mirror.ifarchive.org/if-archive/programming/tads2/executables/AcornTADSruntime.spk AcornTADS]<br />
|(none)<br />
|[http://mirror.ifarchive.org/if-archive/programming/hugo/executables/AcornHugo25.zip AcornHugo]<br />
|(none)<br />
|(none)<br />
|-<br />
!Palm<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frobnitz/frob10.zip Frobnitz]<br />
|(none)<br />
|[http://sourceforge.net/projects/cellardoor/ CellarDoor]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_palm.zip Hugo Palm]<br />
|(none)<br />
|(none)<br />
|-<br />
!PocketPC<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frotz/pocketfrotz_04b.zip Pocket Frotz]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-tads/PocketTADS-01.zip Pocket TADS]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/git/pGit-0.5.zip Git PocketPC]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_wince.zip Hugo WinCE]<br />
|(none)<br />
|(none)<br />
|-<br />
!DOS<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frotz/DJGPPFrotz240.zip DOS Frotz]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-tads/tadsexe_259.zip DOS TADS]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/git/dosgit-1.0.4.zip Git for Dos]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_dos16bit.zip Hugo DOS (16 bit)]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/adrift/scare-1.3.3_dos.zip SCARE DOS]<br />
|[http://www.ifarchive.org/if-archive/programming/alan/executables/arun281dos.zip ARun], [http://www.ifarchive.org/if-archive/programming/alan/executables/glkarun-2.86-dos-2.zip Glk ARun]<br />
|-<br />
!Symbian<br />
|Frotz 1.08 uiq<br />
|?<br />
|?<br />
|?<br />
|?<br />
|?<br />
|-<br />
!Java<br />
|[http://sourceforge.net/projects/zplet/ Zplet]<br />
|?<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/zag/zag-1.06.tar.gz Zag]<br />
|?<br />
|[http://sourceforge.net/projects/jasea/ Jasea]<br />
|?<br />
|}<br />
<br />
These are not all the interpreters available, just some of the most popular ones for the most popular platforms. The IF Archive has a fairly comprehensive, if not exactly friendly, list of interpreters that you can download:<br />
<br />
* http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/<br />
* http://mirror.ifarchive.org/if-archive/interpreters-other/<br />
* http://mirror.ifarchive.org/if-archive/interpreters-tads/<br />
<br />
Also see [[Websites for downloading or playing IF]].<br />
<br />
==Where can I find out what games I might enjoy?==<br />
<br />
* [http://wurb.com/if Baf's Guide] is a complete listing of the games on the [[Archive | IF Archive]]. Many games have capsule reviews, and there are powerful search tools to allow you to select for certain features or look games in a particular genre.<br />
* The Usenet group '''rec.games.int-fiction''' is a good place to ask if you have specific tastes and interests that you're willing to explain.<br />
* [http://www.carouselchain.com/if/ Interactive Fiction Ratings] is a site that lets anyone rate games on a 1 to 10 scale and offer very brief comments. A list of the highest-scoring games is available. A similar site with fewer reviews is [http://www.ifreviews.org/ Interactive Fiction Reviews Organization].<br />
* '''NEW''' In October 2007, [http://ifdb.tads.org/ IFDB, the Interactive Fiction Database], was created for person-to-person recommendations about IF games. [[IFDB]] users can edit the database of games, create Recommended Lists, associate "tags" (keywords) with the games, add reviews and ratings, etc. Its Download Adviser tool makes it easier to download and install games.<br />
* Looking back through past [[XYZZY_Awards | XYZZY]] winners or games that did well in the [[IF_Comp | IF Competition]] can also give you some idea of which games are (or were) highly thought of.<br />
* There are several sites that collect and publish reviews: [http://www.sparkynet.com/spag SPAG], [http://www.brasslantern.org/ Brass Lantern], and [http://www.ministryofpeace.com/if-review/ IF-Review] are the most prominent of these.<br />
* Several members of the community have extensive collections of their personal recommendations: [http://emshort.home.mindspring.com/literacy.htm Emily Short], [http://pegasus.cityofveils.com/ifrev.phtml Yoon Ha Lee], and [http://diden.net/~maga/intfiction.htm Sam Kabo Ashwell], for example.<br />
<br />
==What can I do when I get stuck?==<br />
<br />
Some games have in-game hints(Try typing 'help' 'hint' 'hints' 'about' 'think'). For others, hints or a walkthrough (a list of commands that will win the game, sometimes annotated) may be available on the IF Archive or elsewhere on the Web. If Baf's Guide doesn't list any files for the game you're playing, search the Web for the name of that game and the term "walkthrough" or "solution." You can also ask fellow players for a hint on rec.games.int-fiction. Just be sure to include a spoiler warning and spoiler space before you reveal any details of the game, so you don't ruin the game for others by giving away some of its surprises.<br />
<br />
==How can I post a review of a game I've finished?==<br />
<br />
If you like, you can simply post a review to rec.games.int-fiction, as many people traditionally do with the Comp game after the Comp has ended. You can also submit your review to [http://www.sparkynet.com/spag/ SPAG], [http://www.ministryofpeace.com/if-review/ IF Review] or [http://www.ifreviews.org/ IFReviews Organization], or post it on your own site or blog.<br />
<br />
==What is this "IF Comp"?==<br />
<br />
The [http://ifcomp.org/ IF Competition] is an annual, Internet-wide competition for short games (ones you can complete in less than two hours), started in 1996 and currently run by Stephen Granade. Anyone who is online can vote in the competition. Having played and rated five games is the only qualification necessary for judges. Recent years have seen dozens of entries and hundreds of judges: The 2004 Comp had 38 games voted on by 174 judges.<br />
<br />
==How can I write my own game?==<br />
<br />
Although some people try to develop IF from scratch in general-purpose languages, winners of the IF Comp and developers of successful longer games have shown that it can be a good idea to use one of the highly capable and free interactive fiction development systems. [[Inform]], [[TADS]], and [[Hugo]] are the most powerful and cross-platform of the options, but there are others. You can seek help from fellow developers on rec.arts.int-fiction as you work, and avail yourself of some of the extensive documentation, tutorial material, and sample code that is online.<br />
<br />
==Which development system is best?==<br />
<br />
No one knows for sure, but a safe way for you to decide for yourself is to review all of them at [http://www.firthworks.com/roger/cloak/index.html Roger Firth's Cloak of Darkness page]. You should also consider the development communities for different systems, what sample code and tutorial and reference information is available for each, the whole range of these systems' capabilities (including multimedia capaibilities, if these are important to you), and whether interpreters are available on the platforms you care about.<br />
<br />
==Why not create my own IF development system?==<br />
<br />
You're welcome to, and we're all very glad that people such as Graham Nelson (creator of Inform) and Mike Roberts (creator of TADS) have done this. There are sometimes discussions about how to create IF development systems on rec.arts.int-fiction and on [[ifMUD]]'s #craft channel; you can also check ifwiki's [[Building a New Interactive Fiction System]]. While some people will be glad to offer reactions and advice, many people on raif and #craft do prefer to discuss writing games, and almost all of them now are effectively using some existing system such as [[Inform]], [[TADS]], or [[Hugo]]. If you're developing a new system, it will certainly help to be very familiar with how all of these existing systems work, so you can imitate their better features and avoid imitating anything you think is a mistake.<br />
<br />
It's also worth noting that with the dominance of [[Inform]] and [[TADS]], many players will be less likely to play games written in other, less-popular languages. This is chiefly due to the bother of obtaining and installing yet another interpreter, when there are frequently many games equally as good available for the interpreters they already have. If this is a factor, then before you begin you should consider whether you're willing to trade greater exposure for programming convenience and the additional benefits of writing your own system.<br />
<br />
==How do I get people to test my game?==<br />
<br />
A very good question. It's very important to have others test and review your game before releasing it. [http://www.plover.net/~textfire/beta.html The IF Beta Site Info Page] has information about [[beta-testing]], including links to several articles about how to helpfully test games, and it also provides a way for you to sign up as a tester and submit your game to be tested. There are several other ways to find testers. If you've tested someone else's game, you might ask them to reciprocate. You can also politely ask for testers on rec.arts.int-fiction or on [[ifMUD]].<br />
<br />
==How do I get people to play my game?==<br />
<br />
Releasing it in the IF Comp can be a very effective way, if it fits the bill by being a two-hour game that is not based on previous copyrighted work. There are other competitions at other points in the year which are less popular but still provide good ways to release a game. If you don't release your game as part of a competition, you should announce your game on rec.games.int-fiction. Although the editors of IF review sites will learn about it from rgif, it's fine to politely bring your work to their attention by email if it hasn't been reviewed after a while.<br />
<br />
You may also want to publicize your game outside the IF community, if there are other groups who might be interested in it: e.g., Latin teachers, if your game is in Latin; the Electronic Literature Organization, if your game is written for a literary audience; the Keeler Society, if your game is an adaptation of a Harry Stephen Keeler novel.<br />
<br />
==Major Resources==<br />
<br />
* [http://www.wurb.com/if/ Baf's Guide to the IF Archive], a friendly interface to the IF Archive, with capsule reviews and powerful search features.<br />
* [http://www.ifarchive.org/ The IF Archive], the main repository for games, interpreters, and development systems.<br />
* [http://www.sparkynet.com/spag/ SPAG (Society for the Promotion of Adventure Games)], an email newsletter also available on the Web.<br />
* [http://www.brasslantern.org/ Brass Lantern], "the adventure game website," with information for beginners, and numerous reviews, articles, and other resources<br />
* [http://www.xyzzynews.com/ XYZZY News], "the magazine for interactive fiction enthusiasts," with a wealth of older articles about IF.<br />
* [http://www.ifreviews.org/ IFReviews Organization], huge repository for game reviews written and rated by IF community players and members.<br />
<br />
==Newsgroups, Chatter, Events==<br />
<br />
* '''rec.arts.int-fiction''', the Usenet newsgroup known as "raif" and devoted to discussing of authoring interactive fiction. The right place to discuss programming, craft, and theory. [http://groups-beta.google.com/group/rec.arts.int-fiction raif on Google Groups], [http://www.plover.net/~textfire/raiffaq/FAQ.htm raif FAQ], [[past raif topics]]<br />
* '''rec.games.int-fiction''', the Usenet newsgroup known as "rgif" and devoted to playing games. Annoucements of new games, requests for hints, and reviews go here. [http://groups-beta.google.com/group/rec.games.int-fiction rgif on Google Groups]<br />
* '''r*if''' is a term used to refer to both raif and rgif.<br />
* [http://ifmud.port4000.com ifMUD], a MUD where members of the IF community hang out and chat.<br />
* There is an annual awards ceremony on ifMUD for the [[XYZZY Awards]], the Oscars of interactive fiction. [http://www.xyzzynews.com/2003transcript.html Transcript from the 2003 XYZZY Awards, February 28, 2004]<br />
<br />
==License==<br />
<br />
<!-- Creative Commons License --><br />
[[Image:Somerights20.gif]]<br />
<br />
This work is licensed under a [http://creativecommons.org/licenses/by-sa/2.0/ Creative Commons License.]<br />
<!-- /Creative Commons License --><br />
<br />
<br />
<!--<br />
<br />
<rdf:RDF xmlns="http://web.resource.org/cc/"<br />
xmlns:dc="http://purl.org/dc/elements/1.1/"<br />
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><br />
<Work rdf:about=""><br />
<dc:type rdf:resource="http://purl.org/dc/dcmitype/Text" /><br />
<license rdf:resource="http://creativecommons.org/licenses/by-sa/2.0/" /><br />
</Work><br />
<br />
<License rdf:about="http://creativecommons.org/licenses/by-sa/2.0/"><br />
<permits rdf:resource="http://web.resource.org/cc/Reproduction" /><br />
<permits rdf:resource="http://web.resource.org/cc/Distribution" /><br />
<requires rdf:resource="http://web.resource.org/cc/Notice" /><br />
<requires rdf:resource="http://web.resource.org/cc/Attribution" /><br />
<permits rdf:resource="http://web.resource.org/cc/DerivativeWorks" /><br />
<requires rdf:resource="http://web.resource.org/cc/ShareAlike" /><br />
</License><br />
<br />
</rdf:RDF><br />
<br />
--><br />
<br />
[[Category:Basics]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Hugo&diff=29417Hugo2007-12-26T00:47:51Z<p>Isxek: Switched a phrase for better understanding</p>
<hr />
<div>* ''Hugo is also a nickname of [[Kent Tessman]].''<br />
<hr style="width:25%;text-align:center"><br />
<br />
<br />
Hugo is an abbreviation for the Hugo Interactive Fiction Development System, a freeware programming language developed by [[Kent Tessman]] for creating IF games. Its structure and style of programming is similar to [[Inform]] and [[TADS]], making use of both attribute-setting/clearing and class inheritance in defining objects. It inherits Inform's strong "object tree" structure in dealing with manipulation of objects (e.g., when a mug is being sent to the player, this is written as "move mug to you" ['you' being the chosen label for the player character]), as well as TADS's usage of pre-defined object classes (such as 'scenery', 'character' and 'attachable') in further defining object behavior.<br />
<br />
Multimedia support : MOD, S3M, MP3, MIDI, XM, WAV for sounds, JPG for images, AVI and MPEG for videos.<br />
<br />
== Links ==<br />
* [http://www.generalcoffee.com/hugo.html Hugo's homepage]<br />
* [http://www.joltcountry.com/phpBB2/viewforum.php?f=8 Unofficial Hugo discussion forum]<br />
* [http://en.wikipedia.org/wiki/Hugo_programming_language Hugo programming language] at Wikipedia.<br />
<br />
<br />
<br />
[[Category:Hugo]] [[Category:Authoring system]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Hugo&diff=28427Hugo2007-11-14T00:46:53Z<p>Isxek: </p>
<hr />
<div>* ''Hugo is also a nickname of [[Kent Tessman]].''<br />
<hr style="width:25%;text-align:center"><br />
<br />
<br />
Hugo is an abbreviation for the Hugo Interactive Fiction Development System, a freeware programming language developed for creating IF games by [[Kent Tessman]]. Its structure and style of programming is similar to [[Inform]] and [[TADS]], making use of both attribute-setting/clearing and class inheritance in defining objects. It inherits Inform's strong "object tree" structure in dealing with manipulation of objects (e.g., when a mug is being sent to the player, this is written as "move mug to you" ['you' being the chosen label for the player character]), as well as TADS's usage of pre-defined object classes (such as 'scenery', 'character' and 'attachable') in further defining object behavior.<br />
<br />
Multimedia support : MOD, S3M, MP3, MIDI, XM, WAV for sounds, JPG for images, AVI and MPEG for videos.<br />
<br />
== Links ==<br />
* [http://www.generalcoffee.com/hugo.html Hugo's homepage]<br />
* [http://www.joltcountry.com/phpBB2/viewforum.php?f=8 Unofficial Hugo discussion forum]<br />
* [http://en.wikipedia.org/wiki/Hugo_programming_language Hugo programming language] at Wikipedia.<br />
<br />
<br />
<br />
[[Category:Hugo]] [[Category:Authoring system]]</div>Isxekhttps://www.ifwiki.org/index.php?title=CNCS&diff=28426CNCS2007-11-14T00:42:28Z<p>Isxek: minor correction</p>
<hr />
<div>'''Computer Novel Construction Set''' a.k.a. '''CNCS''', created by [[Hayden Software]]. An obscure and arguably the first text adventure creation program for the IBM PC. Released in 1985 it is a fore runner to today's point and click [[authoring system]]s, using a series of DOS based menus and pop-up windows to create your world and all the objects and characters that populate it. CNCS gives you the power to create games much more advanced than any of the games released by [[Hayden Software]] themselves at that time.<br />
<br />
The Computer Novel Construction Set enjoyed a short lived revival between 2001 and 2002 as some episodes in the long running Adventure Game Studio series Reality on the Norm were written in this format, breaking away from the series point and click adventure roots.<br />
<br />
==Games==<br />
The many games written in this format have all but disappeared, the ones that remain are just as obscure as their engine. Of the few still in existance the most noteable are [[Virgin Schoolgirl]], the interactive fiction episodes of [[Reality-On-The-Norm]] and the [[Oz Game Collection]], a series of remakes of [[US Gold]] text adventures originally written for the [[Commodore]] 64 and ported to the PC by [[Dorothy and Ozma Productions]].<br />
<br />
==Availabilty==<br />
Originally released as a commercial title, the Computer Novel Construction Set has since been made [[freeware]] and is available from the [[Home of the Underdogs]] website.<br />
<br />
[[Category:CNCS]] [[Category:Authoring system]]</div>Isxekhttps://www.ifwiki.org/index.php?title=CNCS&diff=28425CNCS2007-11-14T00:41:51Z<p>Isxek: added link to Reality on the Norm article</p>
<hr />
<div>'''Computer Novel Construction Set''' a.k.a. '''CNCS''', created by [[Hayden Software]]. An obscure and arguably the first text adventure creation program for the IBM PC. Released in 1985 it is a fore runner to today's point and click [[authoring system]]s, using a series of DOS based menus and pop-up windows to create your world and all the objects and characters that populate it. CNCS gives you the power to create games much more advanced than any of the games released by [[Hayden Software]] themselves at that time.<br />
<br />
The Computer Novel Construction Set enjoyed a short lived revival between 2001 and 2002 as some episodes in the long running Adventure Game Studio series Reality on the Norm were written in this format, breaking away from the series point and click adventure roots.<br />
<br />
==Games==<br />
The many games written in this format have all but disappeared, the ones that remain are just as obscure as their engine. Of the few still in existance the most noteable are [[Virgin Schoolgirl]], the interactive fiction episodes of [[Reality-On-The-Norm]] and the [[Oz Game Collection]], A series of remakes of [[US Gold]] text adventures originally written for the [[Commodore]] 64 and ported to the PC by [[Dorothy and Ozma Productions]].<br />
<br />
==Availabilty==<br />
Originally released as a commercial title, the Computer Novel Construction Set has since been made [[freeware]] and is available from the [[Home of the Underdogs]] website.<br />
<br />
[[Category:CNCS]] [[Category:Authoring system]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Filfre&diff=25086Filfre2007-07-21T02:52:51Z<p>Isxek: Updated version number</p>
<hr />
<div>A [[Z-machine]] implementation for Microsoft Windows that integrates the scrollback screen along with the main game screen, thereby enabling users to copy/paste text as well as do text searches all in the same window. It also allows players to display their current inventory, the verbs being used and the [[object tree]] by clicking on the appropriate menu options.<br />
<br />
Filfre was created and is maintained by [[Jimmy Maher]]. It is currently at version 0.97 (as of July 5, 2007). The name comes from one of the [[spells]] used in Infocom's "Enchanter" series.<br />
<br />
[[Category:Interpreter]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Talk:Ditch_Day_Drifter&diff=20904Talk:Ditch Day Drifter2007-01-01T23:18:50Z<p>Isxek: </p>
<hr />
<div>I'm not sure where to put the Russian and Inform 6 versions of the game. (Help will be appreciated :) The IFID will be supplied later once I get a hold of the Babel software. I followed [[Photopia]]'s layout more-or-less, so hopefully everything looks well. --[[User:Isxek|Isxek]] 17:11, 29 December 2006 (EST)<br />
<br />
* Different versions of the game are documented in the Versions section of the page. Each version gets its own subsection there. So, I would name the subsections under Versions as "Version 1.0", "Inform port (incomplete)", "Inform port (complete)", and "Russian translation" (assuming that's the correct chronological order for them). -- [[User:Dswxyz|David Welbourn]] 10:20, 30 December 2006 (EST)<br />
<br />
* Thanks. I'll edit it later when I get into work. My dial-up connection is barely stable for me to reply here. --[[User:Isxek|Isxek]] 18:18, 1 January 2007 (EST)</div>Isxekhttps://www.ifwiki.org/index.php?title=Ditch_Day_Drifter&diff=20788Ditch Day Drifter2006-12-29T22:16:01Z<p>Isxek: changed release year</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{school}} {{sci-fi}}</td></tr> {{game infobox|title=Ditch Day Drifter|image=|author=[[Michael J. Roberts]]|publisher=N/A|released=1990|authsystem=[[TADS]]|platform=[[TADS]]|language=English|license=[[Freeware]]|color=none|graphics=none|sound=none|cruelty=Merciful}}<br />
<br />
==How It Begins==<br />
You are an undergraduate Caltech student, and the campus is holding the annual Ditch Day. Ditch Day is an event where senior students leave behind puzzles for the underclassmen to solve in order to break into the senior's rooms.<br />
<br />
==Notable Features==<br />
* Ditch Day Drifter is the original TADS sample game, but is also a fully fleshed-out interactive fiction game.<br />
* The game is highly [[linear]]. It contains several easy, well-planned puzzles; however, solving some of the more-or-less independent puzzles does not necessarily advance the plot.<br />
* Though none of the NPCs in the game are conversational, their behavior is well-developed.<br />
* The protagonist's story continues into another TADS game, [[Deep Space Drifter]], though the latter is not necessarily its sequel.<br />
* The game contains references to the Infocom game [[Planetfall]].<br />
<br />
==Versions==<br />
===Version 1.0===<br />
<br />
==Links==<br />
* [http://wurb.com/if/game/65 Ditch Day Drifter] at Baf's Guide to the IF archive.<br />
<br />
==Reviews==<br />
* [http://sparkynet.com/spag/d.html#ditch Review in SPAG]<br />
[[Category:Games]] [[Category:Games in 1990]] [[Category:TADS games]] [[Category:Translated games]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Talk:Ditch_Day_Drifter&diff=20787Talk:Ditch Day Drifter2006-12-29T22:14:35Z<p>Isxek: </p>
<hr />
<div>I'm not sure where to put the Russian and Inform 6 versions of the game. (Help will be appreciated :) The IFID will be supplied later once I get a hold of the Babel software. I followed [[Photopia]]'s layout more-or-less, so hopefully everything looks well. --[[User:Isxek|Isxek]] 17:11, 29 December 2006 (EST)</div>Isxekhttps://www.ifwiki.org/index.php?title=Talk:Ditch_Day_Drifter&diff=20786Talk:Ditch Day Drifter2006-12-29T22:11:49Z<p>Isxek: </p>
<hr />
<div>I'm not sure where to put the Russian and Inform 6 versions of the game. (Help will be appreciated :) The IFID will be supplied later once I get a hold of the Babel software. --[[User:Isxek|Isxek]] 17:11, 29 December 2006 (EST)</div>Isxekhttps://www.ifwiki.org/index.php?title=Ditch_Day_Drifter&diff=20785Ditch Day Drifter2006-12-29T22:07:13Z<p>Isxek: added literary and geographic genres</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{school}} {{sci-fi}}</td></tr> {{game infobox|title=Ditch Day Drifter|image=|author=[[Michael J. Roberts]]|publisher=N/A|released=1998|authsystem=[[TADS]]|platform=[[TADS]]|language=English|license=[[Freeware]]|color=none|graphics=none|sound=none|cruelty=Merciful}}<br />
<br />
==How It Begins==<br />
You are an undergraduate Caltech student, and the campus is holding the annual Ditch Day. Ditch Day is an event where senior students leave behind puzzles for the underclassmen to solve in order to break into the senior's rooms.<br />
<br />
==Notable Features==<br />
* Ditch Day Drifter is the original TADS sample game, but is also a fully fleshed-out interactive fiction game.<br />
* The game is highly [[linear]]. It contains several easy, well-planned puzzles; however, solving some of the more-or-less independent puzzles does not necessarily advance the plot.<br />
* Though none of the NPCs in the game are conversational, their behavior is well-developed.<br />
* The protagonist's story continues into another TADS game, [[Deep Space Drifter]], though the latter is not necessarily its sequel.<br />
* The game contains references to the Infocom game [[Planetfall]].<br />
<br />
==Versions==<br />
===Version 1.0===<br />
<br />
==Links==<br />
* [http://wurb.com/if/game/65 Ditch Day Drifter] at Baf's Guide to the IF archive.<br />
<br />
==Reviews==<br />
* [http://sparkynet.com/spag/d.html#ditch Review in SPAG]<br />
[[Category:Games]] [[Category:Games in 1990]] [[Category:TADS games]] [[Category:Translated games]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Ditch_Day_Drifter&diff=20784Ditch Day Drifter2006-12-29T21:58:37Z<p>Isxek: removed publisher - may not be correct</p>
<hr />
<div>{{game infobox|title=Ditch Day Drifter|image=|author=[[Michael J. Roberts]]|publisher=N/A|released=1998|authsystem=[[TADS]]|platform=[[TADS]]|language=English|license=[[Freeware]]|color=none|graphics=none|sound=none|cruelty=Merciful}}<br />
<br />
==How It Begins==<br />
You are an undergraduate Caltech student, and the campus is holding the annual Ditch Day. Ditch Day is an event where senior students leave behind puzzles for the underclassmen to solve in order to break into the senior's rooms.<br />
<br />
==Notable Features==<br />
* Ditch Day Drifter is the original TADS sample game, but is also a fully fleshed-out interactive fiction game.<br />
* The game is highly [[linear]]. It contains several easy, well-planned puzzles; however, solving some of the more-or-less independent puzzles does not necessarily advance the plot.<br />
* Though none of the NPCs in the game are conversational, their behavior is well-developed.<br />
* The protagonist's story continues into another TADS game, [[Deep Space Drifter]], though the latter is not necessarily its sequel.<br />
* The game contains references to the Infocom game [[Planetfall]].<br />
<br />
==Versions==<br />
===Version 1.0===<br />
<br />
==Links==<br />
* [http://wurb.com/if/game/65 Ditch Day Drifter] at Baf's Guide to the IF archive.<br />
<br />
==Reviews==<br />
* [http://sparkynet.com/spag/d.html#ditch Review in SPAG]<br />
[[Category:Games]] [[Category:Games in 1990]] [[Category:TADS games]] [[Category:Translated games]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Ditch_Day_Drifter&diff=20783Ditch Day Drifter2006-12-29T21:56:47Z<p>Isxek: initial version</p>
<hr />
<div>{{game infobox|title=Ditch Day Drifter|image=|author=[[Michael J. Roberts]]|publisher=n/a|released=1998|authsystem=[[TADS]]|platform=[[TADS]]|language=English|license=[[Freeware]]|color=none|graphics=none|sound=none|cruelty=Merciful}}<br />
<br />
==How It Begins==<br />
You are an undergraduate Caltech student, and the campus is holding the annual Ditch Day. Ditch Day is an event where senior students leave behind puzzles for the underclassmen to solve in order to break into the senior's rooms.<br />
<br />
==Notable Features==<br />
* Ditch Day Drifter is the original TADS sample game, but is also a fully fleshed-out interactive fiction game.<br />
* The game is highly [[linear]]. It contains several easy, well-planned puzzles; however, solving some of the more-or-less independent puzzles does not necessarily advance the plot.<br />
* Though none of the NPCs in the game are conversational, their behavior is well-developed.<br />
* The protagonist's story continues into another TADS game, [[Deep Space Drifter]], though the latter is not necessarily its sequel.<br />
* The game contains references to the Infocom game [[Planetfall]].<br />
<br />
==Versions==<br />
===Version 1.0===<br />
<br />
==Links==<br />
* [http://wurb.com/if/game/65 Ditch Day Drifter] at Baf's Guide to the IF archive.<br />
<br />
==Reviews==<br />
* [http://sparkynet.com/spag/d.html#ditch Review in SPAG]<br />
[[Category:Games]] [[Category:Games in 1990]] [[Category:TADS games]] [[Category:Spanish games]] [[Category:Translated games]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Filfre&diff=20248Filfre2006-12-03T17:59:51Z<p>Isxek: Restated certain phrases</p>
<hr />
<div>A [[Z-machine]] implementation for Microsoft Windows that integrates the scrollback screen along with the main game screen, thereby enabling users to copy/paste text as well as do text searches all in the same window. It also allows players to display their current inventory, the verbs being used and the [[object tree]] by clicking on the appropriate menu options.<br />
<br />
Filfre was created and is maintained by [[Jimmy Maher]]. It is currently at version 0.94 (as of July 21, 2006). The name comes from one of the [[spells]] used in Infocom's "Enchanter" series.<br />
<br />
[[Category:Interpreter]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Filfre&diff=19736Filfre2006-11-12T00:47:13Z<p>Isxek: Revised version number and release date</p>
<hr />
<div>A [[Z-machine]] implementation for Microsoft Windows that integrates the scrollback screen along with the main game screen, thereby enabling users to perform copy/paste as well as text searches all in the same window. It also allows players to display their current inventory, the verbs being used and the [[object tree]] by clicking on the appropriate menu options.<br />
<br />
Filfre was created and is maintained by [[Jimmy Maher]]. It is currently at version 0.94 (as of July 21, 2006). The name comes from one of the Infocom [[spells]].<br />
<br />
[[Category:Interpreter]]</div>Isxekhttps://www.ifwiki.org/index.php?title=The_PK_Girl&diff=18564The PK Girl2006-09-26T00:03:58Z<p>Isxek: /* Versions */ - added Release 4</p>
<hr />
<div><table><tr><td>{{Romance}} {{sci-fi}} {{city}} {{ifcnth|2002|6th of 38}} {{xaf|2002|Best NPCs}}. <br />
</td></tr></table><br />
<br />
A sort of science-fiction suspense thriller combined with a dating simulator. The game opens outside of a mall and involves a plot about girls with psychic powers being stalked by a mysterious conspiracy.<br />
<br />
{{game infobox|title=The PK Girl|image=|author=[[Robert Goodwin]]|publisher=n/a|released=Oct-2002|authsystem=[[ADRIFT]]|platform=Windows|language=English|license=TBD|color=optional|graphics=optional|sound=optional|cruelty=Polite}}<br />
<br />
<!-- ==How It Begins== --><br />
<br />
==Notable Features==<br />
* Featuring graphics by CG artist [[Nanami Nekono]], and music by MIDI composers [[Helen Trevillion]] and [[Oya-G]]. The game's story is divided into seven chapters, with multiple endings. Both the sound and graphics can be turned off.<br />
* Each special ending is connected with one of eight female characters in ''The PK Girl''. You achieve an ending with one of these characters by bringing your relationship with her to a certain level by the end of the game. How you respond to events that occur throughout the story, choices you make in conversation, and special tasks you can accomplish that are not directly connected to the story, may influence your relationship with these eight characters. <br />
* The score is a set of numerical values, one score per female NPC. A score goes up and down as you make choices that affect the way that character thinks of you. <br />
* This is one of the [[ADRIFT Recommended Games]] put together in 2005 by the [http://www.adrift.org.uk/cgi/iB3/ikonboard.cgi?s=f5d8b74660829ff3b77e4d1ba0589d9e;act=ST;f=1;t=3692;hl=kfadrift ADRIFT Forum].<br />
<br />
==Versions==<br />
===Release 1 Competition Release===<br />
* ''The PK Girl'' ([[Robert Goodwin]]; 01-Oct-2002; [[ADRIFT]]).<br />
** [[IF Comp 2002]]: 6th place.<br />
** [[IFID]]: <tt>ADRIFT-400-E0C5964C69A1671E6CF02BA02C77E0DD</tt><br />
<br />
===Release 3 Release===<br />
* ''The PK Girl'' ([[Robert Goodwin]]; 27-Apr-2003; [[ADRIFT]]).<br />
<br />
===Release 4 Release===<br />
* ''The PK Girl'' ([[Robert Goodwin]]; 18-Aug-2006; [[ADRIFT]]).<br />
<br />
==Links==<br />
* [http://www.wurb.com/if/game/1897 The PK Girl] at Baf's Guide to the IF archive.<br />
* [http://mysite.verizon.net/dlgoodwin/bob/pkgirl The PK Girl website]<br />
<br />
===Reviews===<br />
* [http://www.sparkynet.com/spag/p.html#pk SPAG review] by [[Mike Russo]].<br />
* [http://www.shadowvault.net/r%20pkg.htm ShadowVault review] by [[David Whyld]].<br />
<br />
[[Category:Games|PK Girl]] [[Category:Games in 2002|PK Girl]] [[Category:IF Comp games|PK Girl]] [[Category:City|PK Girl]] [[Category:Romance|PK Girl]] [[Category:Science fiction|PK Girl]] [[Category:ADRIFT games|PK Girl]]</div>Isxekhttps://www.ifwiki.org/index.php?title=The_PK_Girl&diff=18563The PK Girl2006-09-25T23:29:00Z<p>Isxek: /* Release 1 Competition Release */ added IFID from original release</p>
<hr />
<div><table><tr><td>{{Romance}} {{sci-fi}} {{city}} {{ifcnth|2002|6th of 38}} {{xaf|2002|Best NPCs}}. <br />
</td></tr></table><br />
<br />
A sort of science-fiction suspense thriller combined with a dating simulator. The game opens outside of a mall and involves a plot about girls with psychic powers being stalked by a mysterious conspiracy.<br />
<br />
{{game infobox|title=The PK Girl|image=|author=[[Robert Goodwin]]|publisher=n/a|released=Oct-2002|authsystem=[[ADRIFT]]|platform=Windows|language=English|license=TBD|color=optional|graphics=optional|sound=optional|cruelty=Polite}}<br />
<br />
<!-- ==How It Begins== --><br />
<br />
==Notable Features==<br />
* Featuring graphics by CG artist [[Nanami Nekono]], and music by MIDI composers [[Helen Trevillion]] and [[Oya-G]]. The game's story is divided into seven chapters, with multiple endings. Both the sound and graphics can be turned off.<br />
* Each special ending is connected with one of eight female characters in ''The PK Girl''. You achieve an ending with one of these characters by bringing your relationship with her to a certain level by the end of the game. How you respond to events that occur throughout the story, choices you make in conversation, and special tasks you can accomplish that are not directly connected to the story, may influence your relationship with these eight characters. <br />
* The score is a set of numerical values, one score per female NPC. A score goes up and down as you make choices that affect the way that character thinks of you. <br />
* This is one of the [[ADRIFT Recommended Games]] put together in 2005 by the [http://www.adrift.org.uk/cgi/iB3/ikonboard.cgi?s=f5d8b74660829ff3b77e4d1ba0589d9e;act=ST;f=1;t=3692;hl=kfadrift ADRIFT Forum].<br />
<br />
==Versions==<br />
===Release 1 Competition Release===<br />
* ''The PK Girl'' ([[Robert Goodwin]]; 01-Oct-2002; [[ADRIFT]]).<br />
** [[IF Comp 2002]]: 6th place.<br />
** [[IFID]]: <tt>ADRIFT-400-E0C5964C69A1671E6CF02BA02C77E0DD</tt><br />
<br />
===Release 3 Release===<br />
* ''The PK Girl'' ([[Robert Goodwin]]; 27-Apr-2003; [[ADRIFT]]).<br />
<br />
==Links==<br />
* [http://www.wurb.com/if/game/1897 The PK Girl] at Baf's Guide to the IF archive.<br />
* [http://mysite.verizon.net/dlgoodwin/bob/pkgirl The PK Girl website]<br />
<br />
===Reviews===<br />
* [http://www.sparkynet.com/spag/p.html#pk SPAG review] by [[Mike Russo]].<br />
* [http://www.shadowvault.net/r%20pkg.htm ShadowVault review] by [[David Whyld]].<br />
<br />
[[Category:Games|PK Girl]] [[Category:Games in 2002|PK Girl]] [[Category:IF Comp games|PK Girl]] [[Category:City|PK Girl]] [[Category:Romance|PK Girl]] [[Category:Science fiction|PK Girl]] [[Category:ADRIFT games|PK Girl]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Threnody&diff=18562Threnody2006-09-25T23:11:06Z<p>Isxek: /* Competition version */ added IFID</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{adventure}} {{comedy}} {{fantasy}} {{fort}} {{comp3rd|Spring Thing 2005|3rd place of 6}}</td></tr></table><br />
<br />
Explore a large keep filled with puzzles, treasures, magic, and talking cats.<br />
<br />
{{game infobox|title=Threnody|image=[[Image:Threnody small cover.jpg]]|author=[[John Schiff]]|publisher=n/a|released=2005|authsystem=[[TADS 2]]|platform=[[TADS 2]]|language=English|license=[[Freeware]]|color=none|graphics=optional|sound=none|cruelty=Cruel}}<br />
<br />
==How It Begins==<br />
PROLOGUE: You are a baby in your mother's womb, about to be born. When you try to leave and the cord starts to strangle you, you must choose the Lion, Dragon, or Ferret to start your path towards becoming a warrior, mage, or rogue, respectively. Then you must choose either the blue or pink blanket from the midwife to determine your sex.<br />
<br />
Eighteen years later, you are standing outside Eselatem's Keep in the middle of a large marsh. You are carrying an empty backpack and an amulet of perception which can warn you of danger.<br />
* If you are a '''warrior''', you also carry your longsword "Sidesplitter" and a shield. You are here on Major Belette's orders to enter the keep.<br />
* If you are a '''mage''', you also carry your staff and wear nine rings on your fingers. The route to getting the tenth ring&mdash;the Orbis Sapientia, symbol of the Archmage&mdash;is inside the keep.<br />
* If you are a '''rogue''', you also carry your dagger "Backbiter". You want to enter the keep and carry off its riches.<br />
<br />
==Notable Features==<br />
* The status line keeps track of your health (100 of 100), treasures found (0 of 27), victims released from magical bondage (0 of 18), and your turns.<br />
* Because you can play as either a warrior, mage, or rogue, many of the puzzles have multiple solutions.<br />
* The main NPC of the game is a nine-tailed talking cat named Threnody, and will act as your companion and as a source of hints in the game. There is also a help menu, plus solutions in separate text files.<br />
* The tone of the game is lighthearted. Much of the scenery is of the "vague luxury" variety. Several puns are used in the game, particularly in the naming of the treasures. There are [[red herring]]s in the game.<br />
* The game is somewhat buggy in places, and it is this that makes the game "cruel". It was not the author's intention to make the game unwinnable if you do things in the wrong order or in the wrong places, but it can happen.<br />
<br />
==Versions==<br />
===Competition version===<br />
* ''Threnody'' ([[John Schiff|John "Doppler Schiff]]; 31-Mar-2005; [[TADS 2]]).<br />
** Version 1.0b<br />
** [[IFID]]: TADS2-7C3ED35250647511BD54DF7964679BF3<br />
** [[Spring Thing 2005]]: 3rd place of 6 games.<br />
** {{ifarchive|games/springthing/2005/|Threnody.zip}}<br />
** Files included in the zip file:<br />
*** <tt>Threnody.gam</tt> - the [[story file]].<br />
*** <tt>Threnody.rs1</tt> - the multimedia resource file, for title art, dark wood status line background, and images of each treasure.<br />
*** <tt>MageSolution.txt</tt>, <tt>RogueSolution.txt</tt>, and <tt>WarriorSolution.txt</tt> are the walkthroughs, one per player character class.<br />
<br />
==Links==<br />
===General info===<br />
* {{baf game|Threnody|2750}}<br />
===Reviews===<br />
* {{ifratings game|Threnody|3177}}<br />
* [http://sparkynet.com/spag/t.html#threnody SPAG review] by [[Mike Harris]] for [[SPAG]] #44.<br />
* [http://www.drizzle.com/~dans/if/springcomp.html#threnody Review] by [[Dan Shiovitz]].<br />
* [http://emshort.home.mindspring.com/SpringThing2005.html#Threnody Review] by [[Emily Short]].<br />
<br />
[[Category:Games]] [[Category:Games in 2005]] [[Category:Adventure]] [[Category:Comedy]]<br />
[[Category:Fantasy]] [[Category:Fort]] [[Category:TADS 2 games]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Flat_Feet&diff=18561Flat Feet2006-09-25T23:07:23Z<p>Isxek: /* Competition version */ added IFID</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{comedy}} {{mystery}} {{city}} {{compnth|Spring Thing 2005|4th place of 6}} {{xaf3|2005|[[Best Individual PC]], [[Best Individual NPC]], [[Best NPCs]]}}</td></tr></table><br />
<br />
{{game infobox|title=Flat Feet|image=|author=[[Joel Ray Holveck]]|publisher=n/a|released=31-Mar-2005|authsystem=[[Inform]] 6.30|platform=[[Z-code]]|language=English|license=Creative Commons Attribution-NonCommercial-NoDerivs License|color=none|graphics=none|sound=none|cruelty=Polite}}<br />
<br />
==How It Begins==<br />
You are Jacques, a cat who is also a detective in the San Francisco Bay Area. Your partner is Ralph, a ferret. You are wearing a trenchcoat and fedora, and carrying an empty gun. Your somewhat grubby Sunnydale office not only has a desk and a rotary phone, but also a hydraulic ram pump, a tire-balancing machine, and a platypus cleaner. (There was also a TV, but Ralph just threw it out the window.)<br />
<br />
It's not immediately obvious what to do first, but some exploring will reveal that you're not going to get very far until you replace a missing tire on your Oldsmobile Delta 88, which is parked outside the office.<br />
<br />
==Notable Features==<br />
* Largely inspired by LucasArts' ''Sam & Max Hit The Road'' and the "Sam & Max" comics.<br />
* There is a WINNING command which the player can use to make sure the game is still [[winnable]].<br />
<br />
==Versions==<br />
===Competition version===<br />
* ''Flat Feet'' ([[Joel Ray Holveck]]; 31-Mar-2005; [[Z-code]]).<br />
** Version info: Release 1 / Serial number 050313 / Inform v6.30 Library 6/11 S<br />
** [[IFID]]: ZCODE-1-050313-BB59<br />
** [[Spring Thing 2005]]: 4th place of 6 games.<br />
** [[XYZZY Awards 2005]]: Finalist for Best Individual PC (Jacques), Best Individual NPC (Ralph), and Best NPCs. <br />
** {{ifarchive|games/springthing/2005/|flatfeet.zip}}<br />
** Files in the zip file include:<br />
*** <tt>flatfeet.z8</tt> (the [[story file]]).<br />
*** <tt>walkcmds.txt</tt> (commands only walkthrough) and <tt>walkthru.txt</tt> (complete transcript).<br />
*** A <tt>src</tt> directory containing 16 <tt>.inf</tt> Inform source code files, plus <tt>ChangeLog</tt>.<br />
** License: All the files (story file, walkthrus, and source code) are licensed as a complete set under the Creative Commons Attribution-NonCommercial-NoDerivs License. The author does not want the game or story corrupted. If someone wants to reuse some of the game's code in their games, he or she must contact the author for permission. If and only if all reasonable attempts to contact the author fail, then users are granted a usage under a more restrictive GNU General Public License. (Details of this license agreement are accessible in the story file.)<br />
<br />
==Links==<br />
===General Info===<br />
* {{baf game|Flat Feet|2752}}<br />
===Reviews===<br />
* {{ifratings game|Flat Feet|3179}}<br />
* [http://sparkynet.com/spag/f.html#flatfeet Review] by [[Neil Butters]] for [[SPAG]] #42.<br />
* [http://www.drizzle.com/~dans/if/springcomp.html#flatfeet Review] by [[Dan Shiovitz]].<br />
* [http://emshort.home.mindspring.com/SpringThing2005.html#FlatFeet Review] by [[Emily Short]].<br />
<br />
[[Category:Games]] [[Category:Games in 2005]] [[Category:Comedy]] [[Category:Inform 6 games]] [[Category:Mystery]] [[Category:City]] [[Category:Z-code games]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Galatea&diff=18560Galatea2006-09-25T22:38:19Z<p>Isxek: /* Release 1 (Competition release) */</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{drama}} {{one-room}} {{comp entry|icon=blue comp ribbon|compname=[[2000 IF Art Show]]|comment=Best of Show}} {{xaw|2000|Best Individual NPC}} {{xaf2|2000|Best Game, Best NPCs}}</td></tr></table><br />
<br />
[[Emily Short]]'s first released interactive fiction piece, where the player interacts with Galatea, a statue of a beautiful woman in an exhibit. The "plot," as it were, revolves around getting to know Galatea's various reactions and behaviors to the different actions done by the player.<br />
<br />
{{game infobox|title=Galatea|image=|author=[[Emily Short]]|publisher=n/a|released=2000|authsystem=[[Inform]]|platform=[[Z-code]]|language=English|license=[[Freeware]]|color=none|graphics=none|sound=none|cruelty=Merciful}}<br />
<br />
==Notable Features==<br />
* Most of the game is a rich implementation of conversation using the [[ask-tell|ask/tell]] system.<br />
* Many different [[ending]]s are possible. However, endings are not split into winning and losing endings; there is no score.<br />
* The game is an interpretation of the Roman myth of [http://en.wikipedia.org/wiki/Pygmalion_%28mythology%29 Pygmalion and Galatea].<br />
<br />
==Versions==<br />
===Release 1 (Competition release)===<br />
* ''Galatea'' ([[Emily Short]]; 2000; [[Z-code]]).<br />
** [[2000 IF Art Show]]: entered in Portrait division; winner of Best of Show.<br />
** [[XYZZY Awards 2000]]: Winner of [[Best Individual NPC]] (Galatea). Finalist for [[Best Game]] and [[Best NPCs]].<br />
** {{ifarchive|art/if-artshow/year2000/|galatea.z5}}<br />
** [[IFID]]: ZCODE-1-000324-90B2<br />
<br />
===Release 2===<br />
* ''Galatea'' ([[Emily Short]]; date unknown; [[Z-code]]).<br />
** Note: This was a .z8 story file.<br />
<br />
===Release 3===<br />
* ''Galatea'' ([[Emily Short]]; 2004; [[Z-code]]).<br />
** Release 3 / Serial number 040208 / Inform v6.15 Library 6/10<br />
** {{ifarchive|games/zcode/|Galatea.z8}}<br />
** Or download <tt>[http://www.inform-fiction.org/I7Downloads/Anthology/Galatea.zblorb Galatea.zblorb]</tt> from inform-fiction.org.<br />
<br />
==Links==<br />
* [http://emshort.home.mindspring.com/galatea.htm Galatea] - Galatea homepage.<br />
* {{baf game|Galatea|1326}}.<br />
* {{hotu game|Galatea|2262}}.<br />
* [http://en.wikipedia.org/wiki/Galatea_%28computer_game%29 Galatea (computer game)] - at Wikipedia.<br />
* [http://www.inform-fiction.org/I7/About%20IF%20-%20Anthology.html Examples of Interactive Fiction] at inform-fiction.org, where ''Galatea'' has an entry.<br />
<br />
===Reviews===<br />
* {{ifratings game|Galatea|1287}}.<br />
* [http://www.sparkynet.com/spag/g.html#galatea SPAG review] - by [[Duncan Stevens]].<br />
* [http://www.ministryofpeace.com/if-review/reviews/20010126.html IF-Review review] - by [[Jonathan Rosebaugh]].<br />
* [http://members.aol.com/iffyart/reviews3.htm IF Art Show reviews] - by [[Sam Barlow]], [[Ian Finley]], [[Marnie Parker]], and [[Michael J. Roberts]].<br />
* [http://www.drizzle.com/~dans/if/reviews.html#galatea Review] by [[Dan Shiovitz]].<br />
* {{IFRO game|Galatea|977}}.<br />
<br />
[[Category:Games]] [[Category:Drama]] [[Category:Games in 2000]] [[Category:IF Art Show games]] [[Category:Inform 6 games]] [[Category:One-room]] [[Category:XYZZY Award winning games]] [[Category:Z-code games]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Galatea&diff=18559Galatea2006-09-25T22:37:40Z<p>Isxek: /* Release 1 (Competition release) */</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{drama}} {{one-room}} {{comp entry|icon=blue comp ribbon|compname=[[2000 IF Art Show]]|comment=Best of Show}} {{xaw|2000|Best Individual NPC}} {{xaf2|2000|Best Game, Best NPCs}}</td></tr></table><br />
<br />
[[Emily Short]]'s first released interactive fiction piece, where the player interacts with Galatea, a statue of a beautiful woman in an exhibit. The "plot," as it were, revolves around getting to know Galatea's various reactions and behaviors to the different actions done by the player.<br />
<br />
{{game infobox|title=Galatea|image=|author=[[Emily Short]]|publisher=n/a|released=2000|authsystem=[[Inform]]|platform=[[Z-code]]|language=English|license=[[Freeware]]|color=none|graphics=none|sound=none|cruelty=Merciful}}<br />
<br />
==Notable Features==<br />
* Most of the game is a rich implementation of conversation using the [[ask-tell|ask/tell]] system.<br />
* Many different [[ending]]s are possible. However, endings are not split into winning and losing endings; there is no score.<br />
* The game is an interpretation of the Roman myth of [http://en.wikipedia.org/wiki/Pygmalion_%28mythology%29 Pygmalion and Galatea].<br />
<br />
==Versions==<br />
===Release 1 (Competition release)===<br />
* ''Galatea'' ([[Emily Short]]; 2000; [[Z-code]]).<br />
** [[2000 IF Art Show]]: entered in Portrait division; winner of Best of Show.<br />
** [[XYZZY Awards 2000]]: Winner of [[Best Individual NPC]] (Galatea). Finalist for [[Best Game]] and [[Best NPCs]].<br />
** {{ifarchive|art/if-artshow/year2000/|galatea.z5}}<br />
** IFID: ZCODE-1-000324-90B2<br />
<br />
===Release 2===<br />
* ''Galatea'' ([[Emily Short]]; date unknown; [[Z-code]]).<br />
** Note: This was a .z8 story file.<br />
<br />
===Release 3===<br />
* ''Galatea'' ([[Emily Short]]; 2004; [[Z-code]]).<br />
** Release 3 / Serial number 040208 / Inform v6.15 Library 6/10<br />
** {{ifarchive|games/zcode/|Galatea.z8}}<br />
** Or download <tt>[http://www.inform-fiction.org/I7Downloads/Anthology/Galatea.zblorb Galatea.zblorb]</tt> from inform-fiction.org.<br />
<br />
==Links==<br />
* [http://emshort.home.mindspring.com/galatea.htm Galatea] - Galatea homepage.<br />
* {{baf game|Galatea|1326}}.<br />
* {{hotu game|Galatea|2262}}.<br />
* [http://en.wikipedia.org/wiki/Galatea_%28computer_game%29 Galatea (computer game)] - at Wikipedia.<br />
* [http://www.inform-fiction.org/I7/About%20IF%20-%20Anthology.html Examples of Interactive Fiction] at inform-fiction.org, where ''Galatea'' has an entry.<br />
<br />
===Reviews===<br />
* {{ifratings game|Galatea|1287}}.<br />
* [http://www.sparkynet.com/spag/g.html#galatea SPAG review] - by [[Duncan Stevens]].<br />
* [http://www.ministryofpeace.com/if-review/reviews/20010126.html IF-Review review] - by [[Jonathan Rosebaugh]].<br />
* [http://members.aol.com/iffyart/reviews3.htm IF Art Show reviews] - by [[Sam Barlow]], [[Ian Finley]], [[Marnie Parker]], and [[Michael J. Roberts]].<br />
* [http://www.drizzle.com/~dans/if/reviews.html#galatea Review] by [[Dan Shiovitz]].<br />
* {{IFRO game|Galatea|977}}.<br />
<br />
[[Category:Games]] [[Category:Drama]] [[Category:Games in 2000]] [[Category:IF Art Show games]] [[Category:Inform 6 games]] [[Category:One-room]] [[Category:XYZZY Award winning games]] [[Category:Z-code games]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Talk:Aayela&diff=18558Talk:Aayela2006-09-25T22:28:48Z<p>Isxek: </p>
<hr />
<div>Hey, there CANNOT be two different IFIDs for Aayela. Only one. Read on how IFIDs work, please. -- [[User:Dswxyz|David Welbourn]] 21:46, 20 September 2006 (EST)<br />
* Sorry for that, David. Just to set matters straight then - for IF Comp games, should we get the IFID for the ''original'' release and not the post-competition one? -- [[User:Isxek|Isxek]] 12:48, 24 September 2006 (EST)<br />
** I have not read the rules on determining IFIDs, so I can't answer that. I ''assume'' that the IFID would be based on the earliest known release of a game, but I don't ''know'' that. All I know for sure is that an IFID uniquely identifies a game, that new versions of a game must have the same IFID as the old versions. -- [[User:Dswxyz|David Welbourn]] 15:11, 24 September 2006 (EST)<br />
** I stand corrected. David, your assumption was correct. Here's a quote from Revision 7 of the Babel Treaty (section 5.5.1): ''Note that there _must_ be at least one IFID: this may, of course, be an MD5 checksum. With all new IF projects, a design system should supply one and only one IFID. Subsequent releases with bugs fixed, etc., will have the same IFID as the first-published story file.'' -- [[User:Isxek|Isxek]] 17:28, 25 September 2006 (EST)</div>Isxekhttps://www.ifwiki.org/index.php?title=Talk:Aayela&diff=18557Talk:Aayela2006-09-25T22:28:26Z<p>Isxek: </p>
<hr />
<div>Hey, there CANNOT be two different IFIDs for Aayela. Only one. Read on how IFIDs work, please. -- [[User:Dswxyz|David Welbourn]] 21:46, 20 September 2006 (EST)<br />
* Sorry for that, David. Just to set matters straight then - for IF Comp games, should we get the IFID for the ''original'' release and not the post-competition one? -- [[User:Isxek|Isxek]] 12:48, 24 September 2006 (EST)<br />
** I have not read the rules on determining IFIDs, so I can't answer that. I ''assume'' that the IFID would be based on the earliest known release of a game, but I don't ''know'' that. All I know for sure is that an IFID uniquely identifies a game, that new versions of a game must have the same IFID as the old versions. -- [[User:Dswxyz|David Welbourn]] 15:11, 24 September 2006 (EST)<br />
*** I stand corrected. David, your assumption was correct. Here's a quote from Revision 7 of the Babel Treaty (section 5.5.1): ''Note that there _must_ be at least one IFID: this may, of course, be an MD5 checksum. With all new IF projects, a design system should supply one and only one IFID. Subsequent releases with bugs fixed, etc., will have the same IFID as the first-published story file.'' -- [[User:Isxek|Isxek]] 17:28, 25 September 2006 (EST)</div>Isxekhttps://www.ifwiki.org/index.php?title=Talk:Aayela&diff=18556Talk:Aayela2006-09-25T22:28:05Z<p>Isxek: </p>
<hr />
<div>Hey, there CANNOT be two different IFIDs for Aayela. Only one. Read on how IFIDs work, please. -- [[User:Dswxyz|David Welbourn]] 21:46, 20 September 2006 (EST)<br />
* Sorry for that, David. Just to set matters straight then - for IF Comp games, should we get the IFID for the ''original'' release and not the post-competition one? -- [[User:Isxek|Isxek]] 12:48, 24 September 2006 (EST)<br />
** I have not read the rules on determining IFIDs, so I can't answer that. I ''assume'' that the IFID would be based on the earliest known release of a game, but I don't ''know'' that. All I know for sure is that an IFID uniquely identifies a game, that new versions of a game must have the same IFID as the old versions. -- [[User:Dswxyz|David Welbourn]] 15:11, 24 September 2006 (EST)<br />
*** I stand corrected. David, your assumption was correct. Here's a quote from Revision 7 of the Babel Treaty (section 5.5.1): ''Note that there _must_ be at least one IFID: this may, of course, be an MD5 checksum. With all new IF projects, a design system should supply one and only one IFID. Subsequent releases with bugs fixed, etc., will have the same IFID as the first-published story file.''</div>Isxekhttps://www.ifwiki.org/index.php?title=Talk:Aayela&diff=18540Talk:Aayela2006-09-24T17:49:02Z<p>Isxek: </p>
<hr />
<div>Hey, there CANNOT be two different IFIDs for Aayela. Only one. Read on how IFIDs work, please. -- [[User:Dswxyz|David Welbourn]] 21:46, 20 September 2006 (EST)<br />
* Sorry for that, David. Just to set matters straight then - for IF Comp games, should we get the IFID for the ''original'' release and not the post-competition one? -- [[User:Isxek|Isxek]] 12:48, 24 September 2006 (EST)</div>Isxekhttps://www.ifwiki.org/index.php?title=Talk:Aayela&diff=18539Talk:Aayela2006-09-24T17:48:40Z<p>Isxek: </p>
<hr />
<div>Hey, there CANNOT be two different IFIDs for Aayela. Only one. Read on how IFIDs work, please. -- [[User:Dswxyz|David Welbourn]] 21:46, 20 September 2006 (EST)<br />
* Sorry for that, David. Just to set matters straight then - for IF Comp games, should we get the IFID for the ''original'' release and not the post-competition one? --[[User:Isxek|Isxek]] 12:48, 24 September 2006 (EST)</div>Isxekhttps://www.ifwiki.org/index.php?title=Distress&diff=18528Distress2006-09-24T00:49:25Z<p>Isxek: added IFID</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{sci-fi}} {{outer space}} {{ifcnth|2005|4th of 36}} {{xaw|2005|Best Puzzles}}</td></tr><tr><td>{{xaf5|2005|Best Game, Best Story, Best Setting, Best Individual Puzzle, Best Use of Medium}}</td></tr></table><br />
<br />
{{game infobox|title=Distress|image=|author=[[Mike Snyder]]|publisher=n/a|released=01-Oct-2005|authsystem=[[Hugo]]|platform=[[Hugo]]|language=English|license=[[Freeware]]|color=none|graphics=optional|sound=none|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
You're a young ensign in the wreckage of an escape pod, stranded on the planet ''Runoma II''. The lifeless body of your colleague lies crushed under the pod's torn door, while your lieutenant has slipped into a sleeping stupor; a spike has ground itself into his left shoulder. None of the other crew members made it.<br />
<br />
The desert stretches away in all directions, with the wreckage of the ''Sirius Dream'' still blazing to the distant north.<br />
<br />
You hear a faint, guttural droning.<br />
<br />
==Versions==<br />
===Competition version===<br />
* ''Distress'' ([[Mike Snyder]]; 01-Oct-2005; [[Hugo]]). [[IF Comp 2005]]: 4th place.<br />
** Distress (Version 1.7)<br />
** Note: Winner of [[Best Puzzles]], [[XYZZY Awards 2005]]. Also, finalist for [[Best Game]], [[Best Story]], [[Best Setting]], [[Best Individual Puzzle]], and [[Best Use of Medium]].<br />
** [[IFID]]: HUGO-25-6A-61-09-30-05<br />
** Files in the <tt>hugo/distress/</tt> directory:<br />
*** <tt>distress.hex</tt> (184 KB; story file; [http://mirror.ifarchive.org/if-archive/games/competition2005/hugo/distress/distress.hex download]).<br />
*** <tt>distress.txt</tt> (8 KB; readme; [http://mirror.ifarchive.org/if-archive/games/competition2005/hugo/distress/distress.txt download]).<br />
*** <tt>distress.sol</tt> (30 KB; solution; [http://mirror.ifarchive.org/if-archive/games/competition2005/hugo/distress/distress.sol download])<br />
*** <tt>DISTRESS</tt> (19 KB; optional resource file with cover image; [http://mirror.ifarchive.org/if-archive/games/competition2005/hugo/distress/DISTRESS download]).<br />
<br />
==Links==<br />
===General Info===<br />
* [http://www.sidneymerk.com/distress.shtml Distress homepage]<br />
* {{baf game|Distress|2821}}<br />
* {{hotu game|Distress|5323}}<br />
===Reviews===<br />
* {{spag review|d|distress}} - a review by [[Valentine Kopteltsev]].<br />
* [http://www.drizzle.com/~dans/if/comp05.html#distress Review] by [[Dan Shiovitz]].<br />
* [http://www.the-wabe.com/if-comp-2005/#distress Review] by [[Rob Menke]].<br />
* [http://usuarios.lycos.es/SPAC/spac45.pdf Spanish review] (.pdf) at [[SPAC]] by [[Baltasar el Arquero]].<br />
* {{IFRO game|Distress|3373}}<br />
<br />
===Spoilers===<br />
* [http://mirror.ifarchive.org/if-archive/games/competition2005/hugo/distress/distress.sol Solution] by Mike Snyder, containing verbose, terse and "speed run" walkthroughs, an author's commentary, and a game map.<br />
<br />
[[Category:Games]] [[Category:Games in 2005]] [[Category:Hugo games]] [[Category:IF Comp games]] [[Category:XYZZY Award winning games]] [[Category:Cruelty to be determined]]</div>Isxekhttps://www.ifwiki.org/index.php?title=User_talk:Isxek&diff=18527User talk:Isxek2006-09-24T00:37:47Z<p>Isxek: Home of the Underdogs template</p>
<hr />
<div><br />
<br />
== Home of the Underdogs template ==<br />
<br />
Hi David,<br />
<br />
I think it's pretty safe to link back to HotU through their usual website address, but it's now changed to [http://www.the-underdogs.info/ http://www.the-underdogs.info/]<br />
<br />
Thanks! --[[User:Isxek|Isxek]] 19:37, 23 September 2006 (EST)</div>Isxekhttps://www.ifwiki.org/index.php?title=The_Warlord,_The_Princess_%26_The_Bulldog&diff=18509The Warlord, The Princess & The Bulldog2006-09-20T22:14:11Z<p>Isxek: added IFID</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{adventure}} {{fort}} {{compnth|Spring Thing 2006|4th place of 4}}</td></tr></table><br />
<br />
The sequel to ''[[A Spot Of Bother]]''.<br />
<br />
==How It Begins==<br />
You are Stavros 'The Bulldog' McGrogan, the hardest man the SAS had ever produced.<br />
<br />
You are wearing your uniform, and carrying a blunt fork (with bits of mackerel on it), a pendant (which you can use up to three times to talk to Twiddles), and a photo of the Princess Leonora ("NOT to be killed"). You also have 63 life points. This is all you have left after some minor difficulties getting here. You are standing at the edge of a deep ravine, spanned by a shaky narrow bridge, clearly unsafe in this wind. A small bird flutters nearby.<br />
<br />
On the other side of the ravine is your target: the Hungarian mountain fortress of the warlord Baron Grishtak. Sargeant Twiddles has ordered you to rescue the kidnapped princess, assassinate the warlord, blow up the fortress and get out in one piece. <br />
<br />
==Versions==<br />
===Competition version===<br />
* ''The Warlord, The Princess & The Bulldog'' ([[David Whyld]]; 31-Mar-2006; [[ADRIFT]] 4).<br />
** Version 1. Written between December 2005 and March 2006 with ADRIFT, Version 4, Release 46.<br />
** [[IFID]]: ADRIFT-400-4C685A19E1FB4A6ABA2CE438795CE1C5<br />
** Game stats: File Size: 195 KB; rooms: 52 (43 accessible during the game with 9 reserved for the introduction, end game sequences and others); objects: 366; tasks: 1933; events 21; characters 5.<br />
** Additional files: <tt>README.txt</tt> and <tt>feedback form.txt</tt>.<br />
** [[Spring Thing 2006]]: 4th place of 4.<br />
<br />
==Links==<br />
* [http://www.shadowvault.net/warlord.htm ''The Warlord, The Princess & The Bulldog''] - Homepage.<br />
===Reviews===<br />
* [http://www.sidneymerk.com/spring06/warlord.shtml Review] by [[Mike Snyder]].<br />
* [http://www.drizzle.com/~dans/if/springcomp.html#warlord Review] by [[Dan Shiovitz]].<br />
* [http://adrift.sitesled.com/reviews09.htm#Warlord Review] by [[Lumin]] for [[Reviews Exchange]] Issue 9.<br />
* {{IFRO game|The Warlord, The Princess & The Bulldog|3447}}.<br />
<br />
[[Category:Games|Warlord, The Princess & The Bulldog]] [[Category:Games in 2006|Warlord, The Princess & The Bulldog]] [[Category:Adventure|Warlord, The Princess & The Bulldog]] [[Category:Fort|Warlord, The Princess & The Bulldog]] [[Category:ADRIFT games|Warlord, The Princess & The Bulldog]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Aayela&diff=18508Aayela2006-09-20T21:42:41Z<p>Isxek: added IFIDs for both versions</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{adventure}} {{fantasy}} {{underground}} {{ifcnth|1996|10th place of 27}} {{xaf|1996|Best Writing}}</td></tr></table><br />
<br />
{{game infobox|title=Aayela|image=|author=[[Magnus Olsson]]|publisher=n/a|released=15-Oct-1996|authsystem=[[TADS]] 2.2|platform=[[TADS]]|language=English|license=|color=none|graphics=none|sound=none|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
You are first asked if you want to skip the introduction (y/N).<br />
<br />
You are the youngest knight in King Dargon's service. Queen Dahra is deathly ill, and the kingdom is in turmoil.<br />
<br />
You are standing outside a locked bronze door deep in the tunnels under the Dark Mountains. You carry only a brass lantern (very low on fuel) and a scroll (which when read, should open any lock); all your other possessions were lost or used up in the journey to get here. You were sent on this fool's quest to find and bring back the Stone of Aayela, a perfect crystal in which Heliax the Wizard supposedly imprisoned Aayela, a spirit of light, and which may be the only cure for the queen's illness.<br />
<br />
==Notable Features==<br />
* Most of the game takes place in [[darkness]].<br />
* Set in the same world as ''[[Uncle Zebulon's Will]]'' (Magnus Olsson; 1995; TADS).<br />
<br />
==Versions==<br />
===Competition version===<br />
* ''Aayela'' ([[Magnus Olsson]]; 15-Oct-1996; [[TADS 2|TADS 2.2]]).<br />
** Release 1.1 / 961015<br />
** [[IFID]]: TADS2-CDE6855B4B8927998D311E372B07D86E<br />
** [[IF Comp 1996]]: 10th place of 27 entries.<br />
** [[XYZZY Awards 1996]]: Was a finalist for [[Best Writing]].<br />
** {{ifarchive|games/competition96/aayela/|aayela.gam}} - the [[story file]].<br />
** {{ifarchive|games/competition96/aayela/|readme}} - a brief note from the author.<br />
** {{ifarchive|games/competition96/aayela/|walkthru.txt}} - the official walkthrough from the author.<br />
<br />
===Release 1.2===<br />
* ''Aayela'' ([[Magnus Olsson]]; 15-Aug-2001; [[TADS 2]]).<br />
** Release 1.2 / 010815<br />
** [[IFID]]: TADS2-E8F3E3E1FA610AE139A044D7863143CC<br />
** {{ifarchive|games/tads/|aayela.gam}} - the story file.<br />
** {{ifarchive|games/source/|aayelasrc.zip}} - the source code.<br />
** {{ifarchive|solutions/|aayela_walk.txt}} - the official walkthrough (v1.2) from the author.<br />
<br />
==Links==<br />
===General info===<br />
* {{baf game|Aayela|8}}<br />
===Reviews===<br />
* [http://www.sparkynet.com/spag/a.html#aayela Aayela reviews] at [[SPAG]] by [[John Wood]] and [[C.E. Forman]].<br />
* {{ifratings game|Aayela|8}}<br />
<br />
[[Category:Games]] [[Category:Games in 1996]] [[Category:Adventure]] [[Category:Fantasy]] [[Category:IF Comp games]] [[Category:TADS 2 games]] [[Category:Underground]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Speed-IF_Neologism&diff=18507Speed-IF Neologism2006-09-20T21:28:02Z<p>Isxek: </p>
<hr />
<div>The fifty-eighth Speed-IF ran from May 13th to May 15th, 2006 and was organized by [[N. B. Horvath]] with assistance from [[Peter Berman]].<br />
<br />
==Premise==<br />
===The book object text===<br />
My close personal friend N. B. Horvath has agreed to run the speedIF this weekend. Details are at http://nbhorvath.blogspot.com/2006/05/speedif-neologism.html. When you finish your game, sign below or post a comment to the blog entry.<br />
<br />
===The blog entry text===<br />
New speed-IF this weekend! This event was inspired by the beta release of [[Inform 7]], but you may use any programming language you like. Here are the parameters (submitted, Mad Libs-style, by the denizens of [[ifMUD]]). Write a game that includes all of the following elements:<br />
* The following new words:<br />
** ''nockle'', noun: The phenominally unsuccessful miniaturized French Horn, now almost forgotten.<br />
** ''flugulate'' (floo-gyu-layt), v.i.: To run about wildly in an attempt to catch a piece of paper that has been caught up in a breeze<br />
** ''zomg'', noun: Sharp corners, esp. of household furniture.<br />
* A poem of no more than six lines. The poem must contain each of the following three lines (these lines can appear anywhere in the poem, in any order):<br />
** Only in the spring does love turn to dust.<br />
** One thing remains, that no more monkeys roam<br />
** With thirty waking moments to her name<br />
* Either the Irish setter or the Grand Basset Griffon Vendeen.<br />
<br />
Deadline is Monday night, May 15. Try to spend no more than two hours coding. Post a link to your results in a comment to this post or on ifMUD when finished. Go!<br />
<br />
==Games==<br />
* ''[[Alma Mater]]'' ([[Roger Carbol]]; 13-May-2006; Z-code).<br />
* ''[[Captain Cumshot's Second Adventure: The Rim Job]]'' ([[Jake Wildstrom]]; 14-May-2006; Z-code).<br />
* ''[[Define Far]]'' ([[N. B. Horvath]]; 14-May-2006; Z-code).<br />
* ''[[Expedition]]'' ([[Jon Rosebaugh]]; 14-May-2006; Z-code).<br />
* ''[[A Minimum Wage Job]]'' ([[John Cater]]; 14-May-2006; Z-code).<br />
* ''[[Revenge of the Nockle : A Speed IF]]'' ([[Josh Giesbrecht]]; 13-May-2006; Z-code).<br />
<br />
==Links==<br />
* {{ifarchive|games/mini-comps/speedif/|SpeedIF_Neologism.zip}}.<br />
<br />
<br />
Previous: [[Speed-IF Gruff]]<br />
[[Category:Speed-IF]] [[Category:2006]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Talk:Savoir-Faire&diff=18415Talk:Savoir-Faire2006-09-15T19:46:28Z<p>Isxek: </p>
<hr />
<div>Here's the release information I got from Nick Montfort's website:<br />
<br />
Release 8 / Serial Number 040328 / Inform v6.15 library 6/10<br />
<br />
Turns out this is another re-release. --[[User:Isxek|Isxek]] 14:54, 13 September 2006 (EST)<br />
<br />
*EDIT: The versions available on both the IF Archive and the [http://www.inform-fiction.org/I7/About%20IF%20-%20Anthology.html Anthology section of the Inform 7 website] point to the older version (before the article had been edited). --[[User:Isxek|Isxek]] 07:31, 14 September 2006 (EST)<br />
*I guess I was confused by what you were saying; I didn't know there were two "Release 8"s. Is the latest correction satisfactory? -- [[User:Dswxyz|David Welbourn]] 19:19, 14 September 2006 (EST)<br />
*Sorry for the confusion, David. My fact-finding ran a bit backward. Everything should be ok. -- [[User:Isxek|Isxek]] 14:46, 15 September 2006 (EST)</div>Isxekhttps://www.ifwiki.org/index.php?title=User_talk:Isxek&diff=18319User talk:Isxek2006-09-15T02:14:09Z<p>Isxek: cleared user talk</p>
<hr />
<div></div>Isxekhttps://www.ifwiki.org/index.php?title=User_talk:Isxek&diff=18302User talk:Isxek2006-09-14T12:33:25Z<p>Isxek: </p>
<hr />
<div>== Writing about games ==<br />
Just a thought.<br />
<br />
The Wanted Page seems to contain several links to actual game titles. Tempted as I am to write something about those games and provide more information than what is necessary ;), I suggest possibly changing these Wiki links to normal text instead. Or maybe redirecting them to Baf's Guide where they can get more info.<br />
<br />
Thanks for building the IF Wiki!<br />
<br />
[[User:Isxek|Isxek]] 14:35, 21 April 2006 (EST)<br />
<br />
----<br />
<br />
Tried my hand at writing about [[Shade]] and [[Being Andrew Plotkin]]. If they meet the IF Wiki standards, then I'll continue writing on the games I've played. Thanks again!<br />
<br />
[[User:Isxek|Isxek]] 15:26, 21 April 2006 (EST)<br />
<br />
----<br />
<br />
When having a go at game write-ups make sure you check out the [http://www.ifwiki.org/index.php/Games_%28style_guide%29 Games Style Guide]. [[User:rotter|Richard Otter]] 23:54, 21 April 2006 (BST)<br />
<br />
== Home of the Underdogs reviews ==<br />
<br />
Question: Some IF games have review articles made by Sarinee from the Underdogs site. Would it presently be a problem if we add links to some of the games featured here already? (For example, ''Galatea'' has an [http://209.120.136.195/game.php?id=2262 article there].)<br />
<br />
[[User:Isxek|Isxek]] 19:20, 26 April 2006 (EST)<br />
* Of course, [[Home of the Underdogs]] links to IF games are appropriate. You can now use the new '''<tt>hotu game</tt>''' template for this, and I have updated the ''[[Galatea]]'' and [[Games (style guide)]] pages accordingly. -- [[User:Dswxyz|David Welbourn]] 21:54, 28 April 2006 (EST)<br />
<br />
== Shade write-up ==<br />
<br />
Sorry about the addition I made on [[Shade]]. I wasn't particularly sure if there had been other releases. I should have just labeled it the way you described it. -- [[User:Isxek|Isxek]] 15:09, 12 May 2006 (EST)<br />
<br />
== IFID's ==<br />
<br />
Would it be OK to add in the different [[IFID]]'s for the games I've played on? I've gotten the IFID's for some of the games stashed away in some text file here, so I thought I'd add it to the Wiki already. --[[User:Isxek|Isxek]] 14:16, 13 September 2006 (EST)<br />
*Yes, of course. The IFID should be added to the version section of a game when available, and I have added it when I remembered to do so. I'll update the [[Games (style guide)]] to make that more explicit. -- [[User:Dswxyz|David Welbourn]] 16:00, 13 September 2006 (EST)<br />
*Thanks! May I also add the IFID's for pre-Babel treaty games? Older Hugo and TADS 2/3 games, for example, have different IFIDs from those made with Inform 7. --[[User:Isxek|Isxek]] 07:17, 14 September 2006 (EST)</div>Isxekhttps://www.ifwiki.org/index.php?title=Talk:Savoir-Faire&diff=18301Talk:Savoir-Faire2006-09-14T12:31:55Z<p>Isxek: older versions on IF Archive</p>
<hr />
<div>Here's the release information I got from Nick Montfort's website:<br />
<br />
Release 8 / Serial Number 040328 / Inform v6.15 library 6/10<br />
<br />
Turns out this is another re-release. --[[User:Isxek|Isxek]] 14:54, 13 September 2006 (EST)<br />
<br />
*EDIT: The versions available on both the IF Archive and the [http://www.inform-fiction.org/I7/About%20IF%20-%20Anthology.html Anthology section of the Inform 7 website] point to the older version (before the article had been edited). --[[User:Isxek|Isxek]] 07:31, 14 September 2006 (EST)</div>Isxekhttps://www.ifwiki.org/index.php?title=User_talk:Isxek&diff=18300User talk:Isxek2006-09-14T12:17:03Z<p>Isxek: </p>
<hr />
<div>== Writing about games ==<br />
Just a thought.<br />
<br />
The Wanted Page seems to contain several links to actual game titles. Tempted as I am to write something about those games and provide more information than what is necessary ;), I suggest possibly changing these Wiki links to normal text instead. Or maybe redirecting them to Baf's Guide where they can get more info.<br />
<br />
Thanks for building the IF Wiki!<br />
<br />
[[User:Isxek|Isxek]] 14:35, 21 April 2006 (EST)<br />
<br />
----<br />
<br />
Tried my hand at writing about [[Shade]] and [[Being Andrew Plotkin]]. If they meet the IF Wiki standards, then I'll continue writing on the games I've played. Thanks again!<br />
<br />
[[User:Isxek|Isxek]] 15:26, 21 April 2006 (EST)<br />
<br />
----<br />
<br />
When having a go at game write-ups make sure you check out the [http://www.ifwiki.org/index.php/Games_%28style_guide%29 Games Style Guide]. [[User:rotter|Richard Otter]] 23:54, 21 April 2006 (BST)<br />
<br />
== Home of the Underdogs reviews ==<br />
<br />
Question: Some IF games have review articles made by Sarinee from the Underdogs site. Would it presently be a problem if we add links to some of the games featured here already? (For example, ''Galatea'' has an [http://209.120.136.195/game.php?id=2262 article there].)<br />
<br />
[[User:Isxek|Isxek]] 19:20, 26 April 2006 (EST)<br />
* Of course, [[Home of the Underdogs]] links to IF games are appropriate. You can now use the new '''<tt>hotu game</tt>''' template for this, and I have updated the ''[[Galatea]]'' and [[Games (style guide)]] pages accordingly. -- [[User:Dswxyz|David Welbourn]] 21:54, 28 April 2006 (EST)<br />
<br />
== Shade write-up ==<br />
<br />
Sorry about the addition I made on [[Shade]]. I wasn't particularly sure if there had been other releases. I should have just labeled it the way you described it. -- [[User:Isxek|Isxek]] 15:09, 12 May 2006 (EST)<br />
<br />
== IFID's ==<br />
<br />
Would it be OK to add in the different [[IFID]]'s for the games I've played on? I've gotten the IFID's for some of the games stashed away in some text file here, so I thought I'd add it to the Wiki already. --[[User:Isxek|Isxek]] 14:16, 13 September 2006 (EST)<br />
:Yes, of course. The IFID should be added to the version section of a game when available, and I have added it when I remembered to do so. I'll update the [[Games (style guide)]] to make that more explicit. -- [[User:Dswxyz|David Welbourn]] 16:00, 13 September 2006 (EST)<br />
:Thanks! May I also add the IFID's for pre-treaty games? Hugo and TADS 2/3 games, for example, have different IFIDs from those made with Inform 7. --[[User:Isxek|Isxek]] 07:17, 14 September 2006 (EST)</div>Isxekhttps://www.ifwiki.org/index.php?title=Ben_Croshaw&diff=18285Ben Croshaw2006-09-13T20:19:56Z<p>Isxek: added recent games</p>
<hr />
<div>'''Ben Croshaw''' often uses the name Arthur Yahtzee, or more frequently just Yahtzee. Arthur Yahtzee is also the name of the protagonist in several of Ben Croshaw's games as well as in Ben Croshaw's webcomic Yahtzee Takes On The World. He has other webcomics and a homepage with humorous articles. He was born and raised in England and lives in Australia.<br />
<br />
==Author Credits==<br />
* ''[[Offensive Probing]]'' (1999; [[Z-code]]).<br />
* ''[[Arthur Yahtzee: The Curse of Hell's Cheesecake]]'' (2000; Z-code).<br />
* ''[[The Sorceror's Appraisal]]'' (2002). Graphical game with text interface. Part of [[Reality-On-The-Norm]]<br />
<br />
==Other Credits==<br />
* ''Friday: Death to Arthur Yahtzee'' (Year unknown). Graphical point-and-click game. First of the Arthur Yahtzee Trilogy. <br />
* ''Saturday: Arthur's Odyssey'' (Year unknown.) Graphical point-and-click game. Second of the Arthur Yahtzee Trilogy. <br />
* ''Yesterday: The D-Gate'' (Year unknown.) Graphical point-and-click game. Third of the Arthur Yahtzee Trilogy. <br />
* ''Lunchtime of The Damned'' (2000). Graphical point-and-click game. First game of [[Reality-On-The-Norm]].<br />
* ''Rob Blanc I - Better Days of a Defender of the Universe'' (Year unknown) Graphical point-and-click game. First of the Rob Blanc Trilogy.<br />
* ''Rob Blanc II - Planet of the Pasteurised Pestilence'' (Year unknown) Graphical point-and-click game. Second of the Rob Blanc Trilogy. <br />
* ''Rob Blanc III: The Temporal Terrorists'' (2001). Graphical point-and-click game. Third of the Rob Blanc Trilogy. Nominated for the following AGS Awards: Best Gameplay in an AGS Game, Best Dialogue Scripting in an AGS Game, Best Player Character in an AGS Game (Rob Blanc), Best Supporting Character in an AGS Game (Paul).<br />
* ''The Trials of Odysseus Kent'' (2002) Graphical point-and-click game. Winner of the following AGS Award: Best Dialogue Scripting in an AGS Game. Also nominated for: Best Game Created with AGS for 2002, Best Gameplay in an AGS Game, Best Story in an AGS Game, Best Puzzles in an AGS Game, Best Player Character in an AGS Game (Odysseus Kent), Best Supporting Character in an AGS Game (the priest).<br />
* ''Fight of Flight'' (2002). Brief silly Choose Your Own Adventure. Playable on the web. <br />
* ''5 Days A Stranger'' (2003). Graphical point-and-click game. Winner of the following AGS Awards: Best Game Created with AGS for 2003, Best Gameplay in an AGS Game, Best Dialogue Scripting in an AGS Game, Best Puzzles in an AGS Game, Best Scripting in an AGS Game. Also nominated for: Best Story in an AGS Game, Best Player Character in an AGS Game (Trilby), Best Room Art in an AGS Game, Best Character Art in an AGS Game, Best Animation in an AGS Game, Best Sound Effects in an AGS Game. A special edition of the game with commentary exists.<br />
* ''7 Days A Skeptic'' (2004) Graphical point-and-click game. Winner of the following AGS Award: Best Sound Effects in an AGS Game. Also nominated for: Best Game Created with AGS for 2004, Best Gameplay in an AGS Game, Best Story in an AGS Game, Best Dialogue Scripting in an AGS Game, Best Puzzles in an AGS Game, Best Character Art in an AGS Game, Best Animation in an AGS Game. A special edition of the game with commentary exists.<br />
* ''Adventures in the Galaxy of Fantabulous Wonderment'' (2005) Graphical point-and-click game.<br />
* ''The Really, Really Interesting World of Chris Quinn'' (2005) Platform game, not an adventure game.<br />
* ''1213'' (2006) Another platform game.<br />
* ''Trilby's Notes'' (2006) Graphical game with a text parser.<br />
* Writes articles for Adventure Gamers, a webzine about adventure games.<br />
<br />
==Links==<br />
* [http://www.fullyramblomatic.com/ Fullyramblomatic.com] Ben Croshaw's homepage. Contains humorous articles, webcomics and some of his games. <br />
* [http://www.wurb.com/if/person/313 Baf's Guide page for Ben Croshaw]<br />
* [http://www.adventuregamers.com/bio.php?id=59 Ben Croshaw's bio and articles on Adventure Gamers]<br />
* [http://www.bigbluecup.com/games.php?action=detail&id=8 Rob Blanc I - Better Days of a Defender of the Universe] on Adventure Game Studio.<br />
* [http://www.bigbluecup.com/games.php?action=detail&id=9 Rob Blanc II - Planet of the Pasteurised Pestilence] on Adventure Game Studio.<br />
* [http://www.bigbluecup.com/games.php?action=detail&id=10 Rob Blanc III - The Temporal Terrorists] on Adventure Game Studio.<br />
* [http://www.the-underdogs.org Home of The Underdogs] has some of Ben Croshaw's games.<br />
* [http://ron.the-underdogs.org/game.php?id=92 Lunchtime Of The Damned] on the Reality-On-The-Norm page.<br />
* [http://ron.the-underdogs.org/game.php?id=115 The Sorceror's Appraisal] on the Reality-On-The-Norm page.<br />
* [http://www.fullyramblomatic.com/fof/ Fight Or Flight] Choose Your Own Adventure.<br />
* [http://yahtzee.keenspace.com/ Yahtzee Takes On The World] Webcomic.<br />
<br />
'''Interviews'''<br />
* [http://www.adventure-treff.de/artikel/interviews.php?id=30 Adventure-Treff Interview] 6. January 2005. In [[German]].<br />
[[Category: People|Croshaw, Ben]] [[Category:Inform authors|Croshaw, Ben]] [[Category:Interviewed|Croshaw, Ben]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Talk:Savoir-Faire&diff=18284Talk:Savoir-Faire2006-09-13T19:54:32Z<p>Isxek: </p>
<hr />
<div>Here's the release information I got from Nick Montfort's website:<br />
<br />
Release 8 / Serial Number 040328 / Inform v6.15 library 6/10<br />
<br />
Turns out this is another re-release. --[[User:Isxek|Isxek]] 14:54, 13 September 2006 (EST)</div>Isxekhttps://www.ifwiki.org/index.php?title=Talk:Savoir-Faire&diff=18283Talk:Savoir-Faire2006-09-13T19:54:09Z<p>Isxek: version info</p>
<hr />
<div>Here's the release information I got from Nick Montfort's website:<br />
<br />
Release 8 / Serial Number 040328 / Inform v6.15 library 6/10<br />
<br />
Turns out this is another re-release.</div>Isxekhttps://www.ifwiki.org/index.php?title=Savoir-Faire&diff=18282Savoir-Faire2006-09-13T19:48:32Z<p>Isxek: Added HOTU game link</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{home}} {{xaw4|2002|Best Puzzles, Best Individual PC, Best Story, Best Game}} {{xaf4|2002|Best Use of Medium, Best Individual Puzzle, Best Setting, Best Writing}}</td></tr></table><br />
<br />
<!-- OPENER goes here --><br />
{{game infobox|title=Savoir-Faire|image=|author=[[Emily Short]]|publisher=n/a|released=01-Apr-2002|authsystem=[[Inform]]|platform=[[Z-code]]|language=English|license=[[Freeware]]|color=none|graphics=none|sound=none|cruelty=Cruel}}<br />
<br />
==How It Begins==<br />
You are Pierre, the adopted son of a wealthy Count in 18th century France. You are wearing a dashing hat, and carry a sword (inside a swordstick) and a snuffbox. As a member of the nobility, you also have the magical talent known as the ''lavori d'Aracne'' which will let you create magical links between similar objects. Unhappily, you desparately need money. You returned to your childhood home, hoping to ask the Count for help, but no one knows where he's gone. Maybe there's money or something you can sell from the estate. You begin your hunt for treasure from the kitchen garden.<br />
<br />
==Notable Features==<br />
* [[Puzzle]] filled game. As a "Textfire Classic", the game pays homage to several "[[old school]]" puzzles, including [[hunger puzzle]]s, [[Doors, locked| locked door puzzles]], a [[maze]], a [[Writing_and_decryption | decryption puzzle]] and a massive number of [[inventory]] items. Many of these puzzles have a new twist. The game's setting - a [[ghost town | deserted]] [[Family Home Mystery | family home]] from which one must loot [[treasure]] - is overtly old-school.<br />
* Rich object modelling in general. Every object has a size, shape, and material comparable to the [[simulationist]] object modelling in some of Short's earlier works, notably ''[[Metamorphoses]]''.<br />
** Complex liquid modelling, as handled by the Inform library extension WaterElement.h. Liquids can be mixed, puddles evaporate over time, other objects sink or float in liquids, and so on.<br />
** Complex light modelling, with respect to light source and color.<br />
** Complex [[magic]] system allows the player to magically "link" one item to another if the two items share common properties. Once linked, actions performed on one item will have similar effects on the second. Much of the game revolves around exploration of this magic system.<br />
* Flashback [[cutscene | cutscenes]] are used to fill in some of the pre-game story.<br />
* Many puzzles have [[multiple solutions]]. One puzzle in particular has a solution suitable for vegetarians.<br />
<br />
==Versions==<br />
Note 1: Emily has a [http://emshort.home.mindspring.com/sfversion.html version history] page. Caution: It contains spoilers.<br />
<br />
Note 2: Versions 1 through 4 were .z5 files. Versions 5 through 8 were .z8 files.<br />
<br />
===Version 1===<br />
* ''Savoir Faire'' ([[Emily Short]]; 01-Apr-2002; [[Z-code]]).<br />
** [[XYZZY Awards 2002]]: Winner of [[Best Puzzles]], [[Best Individual PC]] (Pierre), [[Best Story]], and [[Best Game]]. Also finalist for [[Best Use of Medium]], [[Best Individual Puzzle]], [[Best Setting]], and [[Best Writing]].<br />
<br />
===Version 6===<br />
* ''Savoir Faire'' ([[Emily Short]]; 20-Apr-2002; [[Z-code]]).<br />
** Release 6 / Serial number 020420 / Inform v6.15 Library 6/10<br />
<br />
===Version 8===<br />
* ''Savoir Faire'' ([[Emily Short]]; ??; [[Z-code]]).<br />
** {{ifarchive|if-archive/games/zcode/|Savoir.z8}}<br />
** Also available on the [[IF_Promotional_CD%2C_July_2005_Edition]].<br />
<br />
===Version TBD===<br />
* [http://www.nickm.com/if/emshort/savoir_faire.html Play it online].<br />
<br />
==Links==<br />
===General Info===<br />
* [http://emshort.home.mindspring.com/savoirfaire.htm ''Savoir-Faire'' homepage].<br />
* [http://emshort.home.mindspring.com/textfire/OldSchool.htm Original teaser game site].<br />
* [http://emshort.home.mindspring.com/sfversion.html Savoir-Faire version history].<br />
* {{baf game|Savoir Faire|1821}}<br />
* {{hotu game|Savoir Faire|4074}}<br />
* [http://www.feelies.org/game.php?id=4 Savoir-Faire] at [[Feelies.org]]. For a limited time, players could purchase a feelies package containing a wax-sealed letter, a drawing, a letter of authenticity, and a booklet about ''lavori d'Aracne'' called "On Links" by Mrs. Bury Palliser. Ordering for this item is closed.<br />
<br />
===Reviews===<br />
* [http://www.ministryofpeace.com/if-review/reviews/20020510.html Review] at [[IF-Review]] by [[Sam Kabo Ashwell]].<br />
* [http://sparkynet.com/spag/s.html#savoir Reviews] at [[SPAG]] by [[Daphne Brinkerhoff]] and [[Francesco Bova]].<br />
* [http://usuarios.lycos.es/SPAC/spac25.htm#b2 Review] at [[SPAC]] by [[Urbatain]].<br />
* {{ifratings game|Savoir Faire|1770}}<br />
<!-- rgif links go here --><br />
<br />
===Spoilers===<br />
* [http://emshort.home.mindspring.com/savoirhints.htm Savoir-Faire hints] done in Invisiclue white-on-white style.<br />
* [http://webhome.idirect.com/~dswxyz/sol/savoir.html Savoir Faire - solution]. A verbose walkthrough by [[David Welbourn]], based on version 6.<br />
** Also: {{ifarchive|if-archive/solutions/|savoir.html}}<br />
<br />
{{Lavori d'Aracne series}}<br />
[[Category:Games]] [[Category:Games in 2002]] [[Category:Home]] [[Category:Inform 6 games]] [[Category:XYZZY Award winning games]] [[Category:Z-code games]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Mario_Becroft&diff=18281Mario Becroft2006-09-13T19:37:15Z<p>Isxek: added author's site for the game</p>
<hr />
<div>==Author Credits==<br />
* ''[[Journey from an Islet]]'' (2001; [[TADS 2]]). [[IF Comp 2001]]: 12th place.<br />
<br />
==Links==<br />
* [http://www.wurb.com/if/person/1142 Baf's Guide listing for Mario Becroft]<br />
* [http://gem.win.co.nz/mb/if/journey/ Author's site] - Includes the game's latest version (1.2)<br />
[[Category:People|Becroft, Mario]] [[Category:TADS 2 authors|Becroft, Mario]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Narcolepsy&diff=18280Narcolepsy2006-09-13T19:27:48Z<p>Isxek: Added HOTU game link</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{drama}} {{espionage}} {{sci-fi}} {{surreal}} {{city}} {{home}} {{xaw|2003|Best Writing}}</td></tr><tr><td>{{xaf6|2003|Best Story, Best Setting, Best NPCs, Best Individual NPC, Best Individual PC, Best Use of Medium}}</td></tr></table><br />
<br />
{{game infobox|title=Narcolepsy|image=|author=[[Adam Cadre]]|publisher=n/a|released=27-Dec-2003|authsystem=[[Inform]]|platform=[[Glulx]]|language=English|license=[[Freeware]]|color=optional|graphics=optional|sound=none|cruelty=Merciful}}<br />
<br />
==How It Begins==<br />
We're treated to a short and unusual vignette, and then realize it was just a dream. Eugene Oregon wakes up on a futon in his living room. A loud crash outside arrests his attention.<br />
<br />
It's ''probably no big deal''.<br />
<br />
==Notable Features==<br />
* Narcolepsy is written in [[first person]] singular.<br />
* Eugene dozes off uncontrollably at key points in the story and experiences a (random) dream.<br />
* The screen in divided into two sections:<br />
** the command the prompt, and the game's main text, and<br />
** Eugene's thoughts, and the currently active conversation thread.<br />
* You move around by going to places Eugene names in his thoughts; compass directions are rarely needed.<br />
* The game consists of three strongly differentiated story branches named after characters in [[Tapestry]].<br />
* Narcolepsy is rife with in-jokes and references to other interactive fiction, such as [[9:05]] and [[I-0]] (both by Adam Cadre), and [[Tapestry]] (among others{{examples needed}}).<br />
<br />
==Trivia==<br />
* The game contains dream sequences written by [[Stephen Bond]], [[Liza Daly]], [[Jennifer Earl]], [[Stephen Granade]], [[Jon Ingold]], [[Nick Montfort]], [[Paul O'Brian]], [[Andrew Plotkin]], [[Dan Shiovitz]], [[Emily Short]], [[Bridget Sweeney]] and [[Rob Wheeler]].<br />
* The dream sequences are all in the [[second person]], in contrast to the main narrative in which Eugene notes: "''Man, I gotta be the only guy in the world who dreams in the second person.''"<br />
<br />
==Versions==<br />
===Original version===<br />
* ''Narcolepsy'' ([[Adam Cadre]]; 27-Dec-2003; Glulx).<br />
===Version 1.07===<br />
* ''Narcolepsy'' ([[Adam Cadre]]; 29-Jan-2004; Glulx).<br />
** Release 1 / Serial number 040108 / Inform v6.21(G0.36) Library 6/10<br />
** {{ifarchive|games/glulx/|narco.zip}}<br />
** Files in the zip file include:<br />
*** <tt>narco.blb</tt> (the [[story file]])<br />
*** <tt>narco.cfg</tt> (a configuration file used by some [[Glulx]] [[interpreter]]s)<br />
==Links==<br />
===General Info===<br />
* {{baf game|Narcolepsy|2234}}<br />
* {{hotu game|Narcolepsy|4701}}.<br />
* [http://adamcadre.ac/if.html#narcolepsy Narcolepsy] at Adam Cadre's site.<br />
* [http://adamcadre.ac/content/narco-readme.txt Narcolepsy notes] at Adam Cadre's site<br />
===Reviews===<br />
* [http://sparkynet.com/spag/n.html#narcolepsy SPAG review] by [[José Manuel García-Patos]] for [[SPAG]] #44.<br />
* [http://www.ministryofpeace.com/if-review/reviews/20040109.html Adventures wide shut] by [[Emily Short]] for [[IF-Review]].<br />
* [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/f1d9baeb090ab2bf/ Narcolepsy: some random thoughts] by [[Magnus Olsson]] on r.g.i-f.<br />
<br />
[[Category:Games]] [[Category:Games in 2003]] [[Category:City]] [[Category:Drama]] [[Category:Espionage]] [[Category:Home]] [[Category:Science fiction]] [[Category:Surreal]] [[Category:Glulx games]] [[Category:Inform 6 games]] [[Category:XYZZY Award winning games]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Photopia&diff=18279Photopia2006-09-13T19:23:28Z<p>Isxek: Added HOTU game link</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{drama}} {{ifc1st|1998|27}} {{xaw2|1998|Best Writing and Best Story}}</td></tr><tr><td>{{xaf5|1998|Best Game, Best NPCs, Best Individual Puzzle, Best Individual NPC, Best Use of Medium}}</td></tr></table><br />
<br />
{{game infobox|title=Photopia<br>a.k.a. Fotopia|image=|author=[[Adam Cadre]]|publisher=n/a|released=Oct-1998|authsystem=[[Inform]]|platform=[[Z-code]], [[Glulx]]|language=English, [[:Category:Spanish|Spanish]]|license=[[Freeware]]|color=optional|graphics=none|sound=none|cruelty=Merciful}}<br />
<br />
==How It Begins==<br />
(The game asks if you would like color and instructions. Someone suggests: "Let's tell a story together.")<br />
<br />
You are some dude regaining consciousness after a day on the slopes and too much alcohol. It's after midnight. You're in your car and carrying nothing. Your buddy Rob is driving, speeding down Montgomery Boulevard. Perhaps you want Rob to stop or slow down or find out more about those chicks you two hooked up with. But before you can do anything, you see a red light.<br />
<br />
Now you're Wendy Mackaye, first girl on the red planet. You are at the landing site in your spacesuit. An orbiter blew up, scattering pieces of itself and stuff for a new colony all over the landscape. Your mission is to find any piece of that equipment that's still functioning.<br />
<br />
==Notable Features==<br />
* There are multiple PCs. The story is told out of order through multiple viewpoints.<br />
* The game is highly [[linear]]; it also has many [[puzzleless]] sections and relatively easy [[puzzle | puzzles]] in others, encouraging rapid advancement of the [[plot]]. It has been the focus of much discussion on linearity and difficulty within IF.<br />
* Some of the game is a story-within-a-story.<br />
* Each section is [[Colour puzzle | color-coded]]. The choice of colors is not arbitrary; each color fits its section in some way.<br />
* The game uses [[Menu-based_conversation | conversation menus]] when talking to the NPCs.<br />
<br />
==Versions==<br />
===Competition Release (color)===<br />
* ''Photopia'' ([[Adam Cadre]] as "[[Opal O'Donnell]]"; 1998; [[Z-code]]). [[IF Comp 1998]]: 1st place.<br />
** Note 1: Opal assisted Adam by entering his game into the comp under her name and e-mail address. Adam had previously talked to Opal about borrowing a game element from her [[ChickenComp]] game (which she agreed to). By letting him use her name as a pseudonym for the competition, he was able to avoid comparisons with his earlier game ''[[Interstate Zero|I-0]]''. See the [http://adamcadre.ac/content/phaq.txt Photopia Phaq] for full details.<br />
** Note 2: Winner of [[Best Writing]] and [[Best Story]], [[XYZZY Awards 1998]]. Also, finalist for [[Best Individual NPC]], [[Best Individual Puzzle]], [[Best NPCs]], [[Best Game]], and [[Best Use of Medium]].<br />
<br />
===Competition Release (black and white)===<br />
<br />
===Z-code version 1.22===<br />
<br />
===MS-DOS version 1.22===<br />
<br />
===PalmOS version 1.22===<br />
<br />
===Spanish translation version 1.23.1E ===<br />
* ''Fotopia'' (translator: [[José Luis Díaz]] as "Zak McKraken"; 14-Dec-1999; [[Z-code]]). [[Spanish]].<br />
** File: <tt>fotopia.z5</tt> (209.00 KB).<br />
<br />
===Glulx version 2.01===<br />
<br />
==Links==<br />
* [http://www.wurb.com/if/game/255 Photopia] at Baf's Guide to the IF archive.<br />
* [http://adamcadre.ac/photopia.html Photopia] at Adam Cadre's site.<br />
* [http://en.wikipedia.org/wiki/Photopia Photopia] at Wikipedia.<br />
* {{hotu game|Photopia|824}}.<br />
[[Category:Games]] [[Category:Games in 1998]] [[Category:Drama]] [[Category:Glulx games]] [[Category:IF Comp games]] [[Category:Inform 6 games]] [[Category:Spanish games]] [[Category:Translated games]] [[Category:XYZZY Award winning games]] [[Category:Z-code games]]</div>Isxekhttps://www.ifwiki.org/index.php?title=User_talk:Isxek&diff=18278User talk:Isxek2006-09-13T19:16:29Z<p>Isxek: </p>
<hr />
<div>== Writing about games ==<br />
Just a thought.<br />
<br />
The Wanted Page seems to contain several links to actual game titles. Tempted as I am to write something about those games and provide more information than what is necessary ;), I suggest possibly changing these Wiki links to normal text instead. Or maybe redirecting them to Baf's Guide where they can get more info.<br />
<br />
Thanks for building the IF Wiki!<br />
<br />
[[User:Isxek|Isxek]] 14:35, 21 April 2006 (EST)<br />
<br />
----<br />
<br />
Tried my hand at writing about [[Shade]] and [[Being Andrew Plotkin]]. If they meet the IF Wiki standards, then I'll continue writing on the games I've played. Thanks again!<br />
<br />
[[User:Isxek|Isxek]] 15:26, 21 April 2006 (EST)<br />
<br />
----<br />
<br />
When having a go at game write-ups make sure you check out the [http://www.ifwiki.org/index.php/Games_%28style_guide%29 Games Style Guide]. [[User:rotter|Richard Otter]] 23:54, 21 April 2006 (BST)<br />
<br />
== Home of the Underdogs reviews ==<br />
<br />
Question: Some IF games have review articles made by Sarinee from the Underdogs site. Would it presently be a problem if we add links to some of the games featured here already? (For example, ''Galatea'' has an [http://209.120.136.195/game.php?id=2262 article there].)<br />
<br />
[[User:Isxek|Isxek]] 19:20, 26 April 2006 (EST)<br />
* Of course, [[Home of the Underdogs]] links to IF games are appropriate. You can now use the new '''<tt>hotu game</tt>''' template for this, and I have updated the ''[[Galatea]]'' and [[Games (style guide)]] pages accordingly. -- [[User:Dswxyz|David Welbourn]] 21:54, 28 April 2006 (EST)<br />
<br />
== Shade write-up ==<br />
<br />
Sorry about the addition I made on [[Shade]]. I wasn't particularly sure if there had been other releases. I should have just labeled it the way you described it. -- [[User:Isxek|Isxek]] 15:09, 12 May 2006 (EST)<br />
<br />
== IFID's ==<br />
<br />
Would it be OK to add in the different [[IFID]]'s for the games I've played on? I've gotten the IFID's for some of the games stashed away in some text file here, so I thought I'd add it to the Wiki already. --[[User:Isxek|Isxek]] 14:16, 13 September 2006 (EST)</div>Isxekhttps://www.ifwiki.org/index.php?title=No_Famous&diff=18277No Famous2006-09-13T19:12:25Z<p>Isxek: added IFID number</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{crazy quilt}} {{virtual reality}} {{participant|IF Dreams}}</td></tr></table><br />
<br />
{{game infobox|title=No Famous|image=|author=[[Erik Wennstrom]]|publisher=n/a|released=Aug-2006|authsystem=[[Inform 7]]|platform=[[Z-code]] 5|language=English|license=[[Freeware]]|color=none|graphics=none|sound=none|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
You're a young man (presumably the author himself), carrying and wearing nothing, and in bed with your girlfriend Kira, who is asleep. Beside her is a pencil and crossword puzzle magazine. You can also see some clutter and your dressers, and the bathroom is to the west. According to the alarm clock, it's just after 2 am. You should really try to sleep.<br />
<br />
==Notable Features==<br />
* Once the PC is asleep, normal game geography is meaningless. The PC may attempt to move in any direction, and will randomly arrive in one of several locations.<br />
* Room descriptions will change on revisits. The "your bedroom" location, for example, can potentially be any bedroom the PC had in his lifetime. Likewise, the PC's age and appearance will change to match the person he was when he had that particular bedroom. In short, when the PC changes where he is, he also changes ''when'' he is.<br />
* Objects may sometimes leave the PC's inventory without warning, only to be refound elsewhere.<br />
<br />
==Trivia and Comments==<br />
* As an entry to [[IF Dreams]], it should be understood that this is the re-enactment of one the author's more vivid dreams.<br />
<br />
==Versions==<br />
===Release 2===<br />
* ''No Famous'' ([[Erik Wennstrom]]; Aug-2006; [[Z-code]] 5).<br />
** Release 2 / Serial number 060816 / Inform 7 build 3T38 (I6/v6.31 lib 6/10N)<br />
** [[IFID]]: //0CF3A8A7-515F-4ADC-9AE7-7377CFE1DE35//<br />
** [[IF Dreams]]: entry in August 2006.<br />
** {{ifarchive|games/mini-comps/mcdream/|NoFamous.zblorb}}<br />
<br />
==Links==<br />
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/ff6cfd5e906a9a61 IF Dreams, Volume 1, August 2006] - Announcement on raif.<br />
<br />
[[Category:Games]] [[Category:Crazy quilt]] [[Category:Games in 2006]] [[Category:Inform 7 games]] [[Category:Virtual reality]] [[Category:Z-code games]]</div>Isxekhttps://www.ifwiki.org/index.php?title=Talk:Dreadwine&diff=18260Talk:Dreadwine2006-09-12T19:58:43Z<p>Isxek: </p>
<hr />
<div>When David Cornelson [http://groups.google.com/group/rec.arts.int-fiction/msg/c2adb3581a258329 relaunched the McDream comp] as a monthly digest, Eric Eve released an updated version of ''Dreadwine'', which is dated July 23, 2006. However, it's still labeled as "Release 1." Here's the title information:<br />
<br />
Release 1 / Serial number 060723 / Inform 7 build 3T38 (I6/v6.31 lib 6/10N)<br />
<br />
I thought I'd ask you first before making any changes.<br />
<br />
--[[User:Isxek|Isxek]] 14:55, 12 September 2006 (EST)</div>Isxekhttps://www.ifwiki.org/index.php?title=Talk:Dreadwine&diff=18258Talk:Dreadwine2006-09-12T19:58:07Z<p>Isxek: Newer version</p>
<hr />
<div>When David Cornelson [http://groups.google.com/group/rec.arts.int-fiction/msg/c2adb3581a258329 relaunched the McDream comp] as a monthly digest, Eric Eve released an updated version of ''Dreadwine'', which is dated July 23, 2006. However, it's still labeled as "Release 1." Here's the title information:<br />
<br />
Dreadwine<br />
An Interactive Dream by Eric Eve<br />
Release 1 / Serial number 060723 / Inform 7 build 3T38 (I6/v6.31 lib 6/10N)<br />
<br />
I thought I'd ask you first before making any changes.<br />
<br />
--[[User:Isxek|Isxek]] 14:55, 12 September 2006 (EST)</div>Isxekhttps://www.ifwiki.org/index.php?title=Talk:Dreadwine&diff=18255Talk:Dreadwine2006-09-12T19:55:40Z<p>Isxek: </p>
<hr />
<div>When David Cornelson [http://groups.google.com/group/rec.arts.int-fiction/msg/c2adb3581a258329 relaunched the McDream comp] as a monthly digest, Eric Eve released an updated version of ''Dreadwine'', which is dated July 23, 2006. However, it's still labeled as "Release 1."<br />
<br />
I thought I'd ask you first before making any changes.<br />
<br />
--[[User:Isxek|Isxek]] 14:55, 12 September 2006 (EST)</div>Isxekhttps://www.ifwiki.org/index.php?title=Talk:Dreadwine&diff=18254Talk:Dreadwine2006-09-12T19:55:01Z<p>Isxek: Different version</p>
<hr />
<div>When David Cornelson [http://groups.google.com/group/rec.arts.int-fiction/msg/c2adb3581a258329 relaunched the McDream comp] as a monthly digest, Eric Eve released an updated version of ''Dreadwine'', which is dated July 23, 2006. However, it's still labeled as "Release 1."<br />
<br />
I thought I'd ask you first before making any changes.</div>Isxekhttps://www.ifwiki.org/index.php?title=User_talk:Isxek&diff=14704User talk:Isxek2006-05-12T20:09:58Z<p>Isxek: </p>
<hr />
<div>== Writing about games ==<br />
Just a thought.<br />
<br />
The Wanted Page seems to contain several links to actual game titles. Tempted as I am to write something about those games and provide more information than what is necessary ;), I suggest possibly changing these Wiki links to normal text instead. Or maybe redirecting them to Baf's Guide where they can get more info.<br />
<br />
Thanks for building the IF Wiki!<br />
<br />
[[User:Isxek|Isxek]] 14:35, 21 April 2006 (EST)<br />
<br />
----<br />
<br />
Tried my hand at writing about [[Shade]] and [[Being Andrew Plotkin]]. If they meet the IF Wiki standards, then I'll continue writing on the games I've played. Thanks again!<br />
<br />
[[User:Isxek|Isxek]] 15:26, 21 April 2006 (EST)<br />
<br />
----<br />
<br />
When having a go at game write-ups make sure you check out the [http://www.ifwiki.org/index.php/Games_%28style_guide%29 Games Style Guide]. [[User:rotter|Richard Otter]] 23:54, 21 April 2006 (BST)<br />
<br />
== Home of the Underdogs reviews ==<br />
<br />
Question: Some IF games have review articles made by Sarinee from the Underdogs site. Would it presently be a problem if we add links to some of the games featured here already? (For example, ''Galatea'' has an [http://209.120.136.195/game.php?id=2262 article there].)<br />
<br />
[[User:Isxek|Isxek]] 19:20, 26 April 2006 (EST)<br />
* Of course, [[Home of the Underdogs]] links to IF games are appropriate. You can now use the new '''<tt>hotu game</tt>''' template for this, and I have updated the ''[[Galatea]]'' and [[Games (style guide)]] pages accordingly. -- [[User:Dswxyz|David Welbourn]] 21:54, 28 April 2006 (EST)<br />
<br />
== Shade write-up ==<br />
<br />
Sorry about the addition I made on [[Shade]]. I wasn't particularly sure if there had been other releases. I should have just labeled it the way you described it. -- [[User:Isxek|Isxek]] 15:09, 12 May 2006 (EST)</div>Isxek