https://www.ifwiki.org/api.php?action=feedcontributions&user=Lordskylark&feedformat=atomIFWiki - User contributions [en]2024-03-29T04:42:58ZUser contributionsMediaWiki 1.39.5https://www.ifwiki.org/index.php?title=Zork&diff=45173Zork2010-02-14T02:35:56Z<p>Lordskylark: /* Games taking place on Zork */</p>
<hr />
<div>The world or planet that the [[Great Underground Empire]] was on, and the location of many of the games by [[Infocom]].<br />
{{stub|Surely there's more to say about Zork than this?}}<br />
==Games taking place on Zork==<br />
The MIT game that started it all:<br />
* ''[[Zork (game)|Zork]]'' a.k.a. ''Dungeon'' ([[Tim Anderson]], [[Marc Blank]], [[Bruce Daniels]], [[Dave Lebling]]; 1977~9).<br />
<br />
<br />
The Zork Trilogy, published by [[Infocom]]:<br />
* ''[[Zork I]]: The Great Underground Empire'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1980; Z-code).<br />
* ''[[Zork II]]: The Wizard of Frobozz'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1981; Z-code).<br />
* ''[[Zork III]]: The Dungeon Master'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1982; Z-code).<br />
<br />
<br />
The Enchanter Trilogy, published by Infocom:<br />
* ''[[Enchanter]]'' ([[Marc Blank]] and [[Dave Lebling]]; 1983; Z-code).<br />
* ''[[Sorcerer]]'' ([[Steve Meretzky]]; 1984; Z-code).<br />
* ''[[Spellbreaker]]'' ([[Dave Lebling]]; 1985; Z-code).<br />
<br />
<br />
Other Infocom games set on Zork:<br />
* ''[[Wishbringer]]: The Magick Stone of Dreams'' ([[Brian Moriarty]]; 1985; Z-code).<br />
* ''[[Beyond Zork]]: The Coconut of Quendor'' ([[Brian Moriarty]]; 1987; Z-code).<br />
* ''[[Zork Zero]]: The Revenge of Megaboz'' ([[Steve Meretzky]]; 1988; Z-code).<br />
* ''[[Zork Quest 1]]: The Assault on Egreth Castle'' ([[Elizabeth Langosy]]); 1988).<br />
* ''[[Zork Quest 2]]: The Crystal of Doom'' ([[Elizabeth Langosy]]); 1988).<br />
<br />
<br />
[[Activision]] games set on Zork:<br />
* ''[[Return to Zork]]'' (1993).<br />
* ''The Philosopher's Stone'' ([[Nino Ruffini]]; unfinished text prequel to Zork Nemesis).<br />
* ''[[Zork: Nemesis]]'' (1996).<br />
* ''[[Zork: The Undiscovered Underground]]'' (co-designers: [[Michael Berlyn]] and [[Marc Blank]], implementor: [[Gerry Kevin Wilson]]; 1997; Z-code)<br />
* ''[[Zork Grand Inquisitor]]'' (1997).<br />
* ''[[Legends of Zork]]'' (2009)<br />
<br />
<br />
Publications set on Zork:<br />
* ''[[Zork #1: The Forces of Krill]]'' ([[Steve Meretzky]]; 1983).<br />
* ''[[Zork #2: Malifestro Quest]]'' ([[Steve Meretzky]]; 1983).<br />
* ''[[Zork #3: The Cavern of Doom]]'' ([[Steve Meretzky]]; 1983).<br />
* ''[[Zork #4: Conquest of Quendor]]'' ([[Steve Meretzky]]; 1984).<br />
* ''[[Wishbringer (novel)]]'' ([[Craig Shaw Gardner]]; 1988).<br />
* ''[[Enchanter (novel)]]'' ([[Robin W. Bailey]]; 1989).<br />
* ''[[The Zork Chronicles]]'' ([[George Alec Effinger]]; 1990).<br />
* ''[[The Lost City of Zork]]'' ([[Robin W. Bailey]]; 1991)<br />
<br />
<br />
Non-canon games set on Zork:<br />
* ''[[Balances]]'' ([[Graham Nelson]]; 1994; Z-code).<br />
* ''Beyond Zork Sample Transcript'' ([[Allen Garvin]]).<br />
* ''[[Dawn of the Demon]]'' ([[Paul Drallos]]; 2005; Z-code).<br />
* ''[[Deja Vu]]'' ([[Graham Nelson]]; 1993; Z-code).<br />
* ''[[Encyclopedia Frobozzica]]'' (author: [[Nino Ruffini]], porter: [[John Kean]] as "Digby McWiggle"; Z-code). Not a game.<br />
* ''[[Enlightenment]]'' ([[Taro Ogawa]]; 1998; Z-code).<br />
* ''[[Frobozz Magic Support]]'' ([[Nate Cull]]; 1996; TADS 2).<br />
* ''[[Frobozz Magic Video Poker]]'' ([[Zach Mately]]; 2003).<br />
* ''[[Informatory]]'' ([[William J. Shlaer]]; 1998; Z-code).<br />
* ''[[Life on Gue Street]]'' ([[Chris Charla]] as Anonymous; c.2000; Z-code).<br />
* ''[[Mini-Zork]]'' (Anonymous; 1998; Z-code and Commodore).<br />
* ''[[Perilous Magic]]'' ([[David Fillmore]]; 1999; Z-code).<br />
* ''[[Return to Zork: Another Story]]'' ([[Stefano Canali]]; 2000; Z-code).<br />
* ''[[Spiritwrak]]'' ([[D.S. Yu]]; 1996; z-code).<br />
* ''[[The Meteor, the Stone and a Long Glass of Sherbet]]'' ([[Graham Nelson]] as "Angela M. Horns"; 1996; Z-code)<br />
* ''[[Zork: A Troll's Eye View]]'' ([[Dylan O'Donnell]]; 1998; Z-code).<br />
* ''[[zork, buried chaos]]'' ([[bloodbath]]; 2009; Z-code).<br />
<br />
See also:<br />
* [http://www.wurb.com/if/game/19 Zorkian genre games] at [[Baf's Guide]].<br />
<br />
==Links==<br />
* [http://en.wikipedia.org/wiki/Zork Zork] at Wikipedia.<br />
* [http://www.wurb.com/if/genre/19 Zorkian genre] at [[Baf's Guide]].<br />
* [http://www.gamasutra.com/view/feature/1499/the_history_of_zork.php?print=1 The History of Zork] - article about [[Zork]] for [[Gamasutra]] by [[Matt Barton]], June 2007.<br />
** See also: [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], [[David Cornelson]], and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://nickm.com/post/2010/01/a-note-on-the-word-zork/ A Note on the Word "Zork"] - [[Nick Montfort]] tries to find out where the word "Zork" comes from. January 2010.<br />
<br />
[[Category:Zork]] [[Category:Stubs]]</div>Lordskylarkhttps://www.ifwiki.org/index.php?title=Zork&diff=45172Zork2010-02-14T02:34:38Z<p>Lordskylark: </p>
<hr />
<div>The world or planet that the [[Great Underground Empire]] was on, and the location of many of the games by [[Infocom]].<br />
{{stub|Surely there's more to say about Zork than this?}}<br />
==Games taking place on Zork==<br />
The MIT game that started it all:<br />
* ''[[Zork (game)|Zork]]'' a.k.a. ''Dungeon'' ([[Tim Anderson]], [[Marc Blank]], [[Bruce Daniels]], [[Dave Lebling]]; 1977~9).<br />
<br />
<br />
The Zork Trilogy, published by [[Infocom]]:<br />
* ''[[Zork I]]: The Great Underground Empire'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1980; Z-code).<br />
* ''[[Zork II]]: The Wizard of Frobozz'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1981; Z-code).<br />
* ''[[Zork III]]: The Dungeon Master'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1982; Z-code).<br />
<br />
<br />
The Enchanter Trilogy, published by Infocom:<br />
* ''[[Enchanter]]'' ([[Marc Blank]] and [[Dave Lebling]]; 1983; Z-code).<br />
* ''[[Sorcerer]]'' ([[Steve Meretzky]]; 1984; Z-code).<br />
* ''[[Spellbreaker]]'' ([[Dave Lebling]]; 1985; Z-code).<br />
<br />
<br />
Other Infocom games set on Zork:<br />
* ''[[Beyond Zork]]: The Coconut of Quendor'' ([[Brian Moriarty]]; 1987; Z-code).<br />
* ''[[Wishbringer]]: The Magick Stone of Dreams'' ([[Brian Moriarty]]; 1985; Z-code).<br />
* ''[[Zork Zero]]: The Revenge of Megaboz'' ([[Steve Meretzky]]; 1988; Z-code).<br />
* ''[[Zork Quest 1]]: The Assault on Egreth Castle'' ([[Elizabeth Langosy]]); 1988).<br />
* ''[[Zork Quest 2]]: The Crystal of Doom'' ([[Elizabeth Langosy]]); 1988).<br />
<br />
<br />
[[Activision]] games set on Zork:<br />
* ''[[Return to Zork]]'' (1993).<br />
* ''The Philosopher's Stone'' ([[Nino Ruffini]]; unfinished text prequel to Zork Nemesis).<br />
* ''[[Zork: Nemesis]]'' (1996).<br />
* ''[[Zork: The Undiscovered Underground]]'' (co-designers: [[Michael Berlyn]] and [[Marc Blank]], implementor: [[Gerry Kevin Wilson]]; 1997; Z-code)<br />
* ''[[Zork Grand Inquisitor]]'' (1997).<br />
* ''[[Legends of Zork]]'' (2009)<br />
<br />
<br />
Publications set on Zork:<br />
* ''[[Zork #1: The Forces of Krill]]'' ([[Steve Meretzky]]; 1983).<br />
* ''[[Zork #2: Malifestro Quest]]'' ([[Steve Meretzky]]; 1983).<br />
* ''[[Zork #3: The Cavern of Doom]]'' ([[Steve Meretzky]]; 1983).<br />
* ''[[Zork #4: Conquest of Quendor]]'' ([[Steve Meretzky]]; 1984).<br />
* ''[[Wishbringer (novel)]]'' ([[Craig Shaw Gardner]]; 1988).<br />
* ''[[Enchanter (novel)]]'' ([[Robin W. Bailey]]; 1989).<br />
* ''[[The Zork Chronicles]]'' ([[George Alec Effinger]]; 1990).<br />
* ''[[The Lost City of Zork]]'' ([[Robin W. Bailey]]; 1991)<br />
<br />
<br />
Non-canon games set on Zork:<br />
* ''[[Balances]]'' ([[Graham Nelson]]; 1994; Z-code).<br />
* ''Beyond Zork Sample Transcript'' ([[Allen Garvin]]).<br />
* ''[[Dawn of the Demon]]'' ([[Paul Drallos]]; 2005; Z-code).<br />
* ''[[Deja Vu]]'' ([[Graham Nelson]]; 1993; Z-code).<br />
* ''[[Encyclopedia Frobozzica]]'' (author: [[Nino Ruffini]], porter: [[John Kean]] as "Digby McWiggle"; Z-code). Not a game.<br />
* ''[[Enlightenment]]'' ([[Taro Ogawa]]; 1998; Z-code).<br />
* ''[[Frobozz Magic Support]]'' ([[Nate Cull]]; 1996; TADS 2).<br />
* ''[[Frobozz Magic Video Poker]]'' ([[Zach Mately]]; 2003).<br />
* ''[[Informatory]]'' ([[William J. Shlaer]]; 1998; Z-code).<br />
* ''[[Life on Gue Street]]'' ([[Chris Charla]] as Anonymous; c.2000; Z-code).<br />
* ''[[Mini-Zork]]'' (Anonymous; 1998; Z-code and Commodore).<br />
* ''[[Perilous Magic]]'' ([[David Fillmore]]; 1999; Z-code).<br />
* ''[[Return to Zork: Another Story]]'' ([[Stefano Canali]]; 2000; Z-code).<br />
* ''[[Spiritwrak]]'' ([[D.S. Yu]]; 1996; z-code).<br />
* ''[[The Meteor, the Stone and a Long Glass of Sherbet]]'' ([[Graham Nelson]] as "Angela M. Horns"; 1996; Z-code)<br />
* ''[[Zork: A Troll's Eye View]]'' ([[Dylan O'Donnell]]; 1998; Z-code).<br />
* ''[[zork, buried chaos]]'' ([[bloodbath]]; 2009; Z-code).<br />
<br />
See also:<br />
* [http://www.wurb.com/if/game/19 Zorkian genre games] at [[Baf's Guide]].<br />
<br />
==Links==<br />
* [http://en.wikipedia.org/wiki/Zork Zork] at Wikipedia.<br />
* [http://www.wurb.com/if/genre/19 Zorkian genre] at [[Baf's Guide]].<br />
* [http://www.gamasutra.com/view/feature/1499/the_history_of_zork.php?print=1 The History of Zork] - article about [[Zork]] for [[Gamasutra]] by [[Matt Barton]], June 2007.<br />
** See also: [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], [[David Cornelson]], and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://nickm.com/post/2010/01/a-note-on-the-word-zork/ A Note on the Word "Zork"] - [[Nick Montfort]] tries to find out where the word "Zork" comes from. January 2010.<br />
<br />
[[Category:Zork]] [[Category:Stubs]]</div>Lordskylarkhttps://www.ifwiki.org/index.php?title=Zork&diff=45171Zork2010-02-14T02:27:03Z<p>Lordskylark: /* Games taking place on Zork */</p>
<hr />
<div>The world or planet that the [[Great Underground Empire]] was on, and the location of many of the games by [[Infocom]].<br />
{{stub|Surely there's more to say about Zork than this?}}<br />
==Games taking place on Zork==<br />
The MIT game that started it all:<br />
* ''[[Zork (game)|Zork]]'' a.k.a. ''Dungeon'' ([[Tim Anderson]], [[Marc Blank]], [[Bruce Daniels]], [[Dave Lebling]]; 1979).<br />
<br />
The Zork Trilogy, published by [[Infocom]]:<br />
* ''[[Zork I]]: The Great Underground Empire'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1980; Z-code).<br />
* ''[[Zork II]]: The Wizard of Frobozz'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1981; Z-code).<br />
* ''[[Zork III]]: The Dungeon Master'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1982; Z-code).<br />
<br />
The Enchanter Trilogy, published by Infocom:<br />
* ''[[Enchanter]]'' ([[Marc Blank]] and [[Dave Lebling]]; 1983; Z-code).<br />
* ''[[Sorcerer]]'' ([[Steve Meretzky]]; 1984; Z-code).<br />
* ''[[Spellbreaker]]'' ([[Dave Lebling]]; 1985; Z-code).<br />
<br />
Other Infocom games set on Zork:<br />
* ''[[Beyond Zork]]: The Coconut of Quendor'' ([[Brian Moriarty]]; 1987; Z-code).<br />
* ''[[Wishbringer]]: The Magick Stone of Dreams'' ([[Brian Moriarty]]; 1985; Z-code).<br />
* ''[[Zork Zero]]: The Revenge of Megaboz'' ([[Steve Meretzky]]; 1988; Z-code).<br />
<br />
[[Activision]] games set on Zork:<br />
* ''[[Return to Zork]]'' (1993).<br />
* ''The Philosopher's Stone'' ([[Nino Ruffini]]; unfinished text prequel to Zork Nemesis).<br />
* ''[[Zork: Nemesis]]'' (1996).<br />
* ''[[Zork Grand Inquisitor]]'' (1997).<br />
* ''[[Zork: The Undiscovered Underground]]'' (co-designers: [[Michael Berlyn]] and [[Marc Blank]], implementor: [[Gerry Kevin Wilson]]; 1997; Z-code)<br />
<br />
Books set on Zork:<br />
* ''[[Zork #1: The Forces of Krill]]'' ().<br />
* ''[[Zork #2: Malifestro Quest]]'' ().<br />
* ''[[Zork #3: The Cavern of Doom]]'' ().<br />
* ''[[Zork #4: Conquest of Quendor]]'' ().<br />
* ''[[The Zork Chronicles]]'' ().<br />
* ''[[Wishbringer]]'' ().<br />
* ''[[Enchanter]]'' ().<br />
* ''[[Lost City of Zork]]'' (Robin W. Bailey; 1991)<br />
<br />
<br />
Non-canon games set on Zork:<br />
* ''[[Balances]]'' ([[Graham Nelson]]; 1994; Z-code).<br />
* ''Beyond Zork Sample Transcript'' ([[Allen Garvin]]).<br />
* ''[[Dawn of the Demon]]'' ([[Paul Drallos]]; 2005; Z-code).<br />
* ''[[Deja Vu]]'' ([[Graham Nelson]]; 1993; Z-code).<br />
* ''[[Encyclopedia Frobozzica]]'' (author: [[Nino Ruffini]], porter: [[John Kean]] as "Digby McWiggle"; Z-code). Not a game.<br />
* ''[[Enlightenment]]'' ([[Taro Ogawa]]; 1998; Z-code).<br />
* ''[[Frobozz Magic Support]]'' ([[Nate Cull]]; 1996; TADS 2).<br />
* ''[[Frobozz Magic Video Poker]]'' ([[Zach Mately]]; 2003).<br />
* ''[[Informatory]]'' ([[William J. Shlaer]]; 1998; Z-code).<br />
* ''[[Life on Gue Street]]'' ([[Chris Charla]] as Anonymous; c.2000; Z-code).<br />
* ''[[Mini-Zork]]'' (Anonymous; 1998; Z-code and Commodore).<br />
* ''[[Perilous Magic]]'' ([[David Fillmore]]; 1999; Z-code).<br />
* ''[[Return to Zork: Another Story]]'' ([[Stefano Canali]]; 2000; Z-code).<br />
* ''[[Spiritwrak]]'' ([[D.S. Yu]]; 1996; z-code).<br />
* ''[[The Meteor, the Stone and a Long Glass of Sherbet]]'' ([[Graham Nelson]] as "Angela M. Horns"; 1996; Z-code)<br />
* ''[[Zork: A Troll's Eye View]]'' ([[Dylan O'Donnell]]; 1998; Z-code).<br />
* ''[[zork, buried chaos]]'' ([[bloodbath]]; 2009; Z-code).<br />
<br />
See also:<br />
* [http://www.wurb.com/if/game/19 Zorkian genre games] at [[Baf's Guide]].<br />
<br />
==Links==<br />
* [http://en.wikipedia.org/wiki/Zork Zork] at Wikipedia.<br />
* [http://www.wurb.com/if/genre/19 Zorkian genre] at [[Baf's Guide]].<br />
* [http://www.gamasutra.com/view/feature/1499/the_history_of_zork.php?print=1 The History of Zork] - article about [[Zork]] for [[Gamasutra]] by [[Matt Barton]], June 2007.<br />
** See also: [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], [[David Cornelson]], and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://nickm.com/post/2010/01/a-note-on-the-word-zork/ A Note on the Word "Zork"] - [[Nick Montfort]] tries to find out where the word "Zork" comes from. January 2010.<br />
<br />
[[Category:Zork]] [[Category:Stubs]]</div>Lordskylarkhttps://www.ifwiki.org/index.php?title=Zork&diff=45104Zork2010-02-10T18:05:29Z<p>Lordskylark: /* Games taking place on Zork */</p>
<hr />
<div>The world or planet that the [[Great Underground Empire]] was on, and the location of many of the games by [[Infocom]].<br />
{{stub|Surely there's more to say about Zork than this?}}<br />
==Games taking place on Zork==<br />
The MIT game that started it all:<br />
* ''[[Zork (game)|Zork]]'' a.k.a. ''Dungeon'' ([[Tim Anderson]], [[Marc Blank]], [[Bruce Daniels]], [[Dave Lebling]]; 1979).<br />
<br />
The Zork Trilogy, published by [[Infocom]]:<br />
* ''[[Zork I]]: The Great Underground Empire'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1980; Z-code).<br />
* ''[[Zork II]]: The Wizard of Frobozz'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1981; Z-code).<br />
* ''[[Zork III]]: The Dungeon Master'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1982; Z-code).<br />
<br />
The Enchanter Trilogy, published by Infocom:<br />
* ''[[Enchanter]]'' ([[Marc Blank]] and [[Dave Lebling]]; 1983; Z-code).<br />
* ''[[Sorcerer]]'' ([[Steve Meretzky]]; 1984; Z-code).<br />
* ''[[Spellbreaker]]'' ([[Dave Lebling]]; 1985; Z-code).<br />
<br />
Other Infocom games set on Zork:<br />
* ''[[Beyond Zork]]: The Coconut of Quendor'' ([[Brian Moriarty]]; 1987; Z-code).<br />
* ''[[Wishbringer]]: The Magick Stone of Dreams'' ([[Brian Moriarty]]; 1985; Z-code).<br />
* ''[[Zork Zero]]: The Revenge of Megaboz'' ([[Steve Meretzky]]; 1988; Z-code).<br />
<br />
[[Activision]] games set on Zork:<br />
* ''[[Return to Zork]]'' (1993).<br />
* ''The Philosopher's Stone'' ([[Nino Ruffini]]; unfinished text prequel to Zork Nemesis).<br />
* ''[[Zork: Nemesis]]'' (1996).<br />
* ''[[Zork Grand Inquisitor]]'' (1997).<br />
* ''[[Zork: The Undiscovered Underground]]'' (co-designers: [[Michael Berlyn]] and [[Marc Blank]], implementor: [[Gerry Kevin Wilson]]; 1997; Z-code)<br />
<br />
Non-canon games set on Zork:<br />
* ''[[Balances]]'' ([[Graham Nelson]]; 1994; Z-code).<br />
* ''Beyond Zork Sample Transcript'' ([[Allen Garvin]]).<br />
* ''[[Dawn of the Demon]]'' ([[Paul Drallos]]; 2005; Z-code).<br />
* ''[[Deja Vu]]'' ([[Graham Nelson]]; 1993; Z-code).<br />
* ''[[Encyclopedia Frobozzica]]'' (author: [[Nino Ruffini]], porter: [[John Kean]] as "Digby McWiggle"; Z-code). Not a game.<br />
* ''[[Enlightenment]]'' ([[Taro Ogawa]]; 1998; Z-code).<br />
* ''[[Frobozz Magic Support]]'' ([[Nate Cull]]; 1996; TADS 2).<br />
* ''[[Frobozz Magic Video Poker]]'' ([[Zach Mately]]; 2003).<br />
* ''[[Informatory]]'' ([[William J. Shlaer]]; 1998; Z-code).<br />
* ''[[Life on Gue Street]]'' ([[Chris Charla]] as Anonymous; c.2000; Z-code).<br />
* ''[[Mini-Zork]]'' (Anonymous; 1998; Z-code and Commodore).<br />
* ''[[Perilous Magic]]'' ([[David Fillmore]]; 1999; Z-code).<br />
* ''[[Return to Zork: Another Story]]'' ([[Stefano Canali]]; 2000; Z-code).<br />
* ''[[Spiritwrak]]'' ([[D.S. Yu]]; 1996; z-code).<br />
* ''[[The Meteor, the Stone and a Long Glass of Sherbet]]'' ([[Graham Nelson]] as "Angela M. Horns"; 1996; Z-code)<br />
* ''[[Zork: A Troll's Eye View]]'' ([[Dylan O'Donnell]]; 1998; Z-code).<br />
* ''[[zork, buried chaos]]'' ([[bloodbath]]; 2009; Z-code).<br />
<br />
See also:<br />
* [http://www.wurb.com/if/game/19 Zorkian genre games] at [[Baf's Guide]].<br />
<br />
==Links==<br />
* [http://en.wikipedia.org/wiki/Zork Zork] at Wikipedia.<br />
* [http://www.wurb.com/if/genre/19 Zorkian genre] at [[Baf's Guide]].<br />
* [http://www.gamasutra.com/view/feature/1499/the_history_of_zork.php?print=1 The History of Zork] - article about [[Zork]] for [[Gamasutra]] by [[Matt Barton]], June 2007.<br />
** See also: [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], [[David Cornelson]], and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://nickm.com/post/2010/01/a-note-on-the-word-zork/ A Note on the Word "Zork"] - [[Nick Montfort]] tries to find out where the word "Zork" comes from. January 2010.<br />
<br />
[[Category:Zork]] [[Category:Stubs]]</div>Lordskylarkhttps://www.ifwiki.org/index.php?title=Encyclopedia_Frobozzica&diff=45103Encyclopedia Frobozzica2010-02-10T17:57:07Z<p>Lordskylark: /* Editions */</p>
<hr />
<div>==Origins and Content of the Encyclopedia==<br />
[[Nino Ruffini]], compiler of the [[Encyclopedia Frobozzica]] (966 GUE edition), merged the encyclopedia entries from [[Sorcerer]] and [[Zork Zero]] with text from some of the other [[Infocom]] games' box contents and a few of his own entries. The original version of the Encyclopedia was circulated around Delphi and the rest of the Internet until [[Activision]] came across it and asked Ruffini for permission to use it in [[Return to Zork]] so they wouldn't have to recompile everything themselves.<br />
<br />
This explains why the Encyclopedia does not contain information from [[Return to Zork]] itself, nor information from the other later Zork games ([[Zork: Nemesis]], [[Zork Grand Inquisitor]], and [[Zork: The Undiscovered Underground]]).<br />
<br />
==Editions==<br />
* On the Web:<br />
** [http://www.irondune.com/words/frobozzica/ Encyclopedia Frobozzica - Web Version 2.0], the "Abridged forth edition 1072-1074 GUE" edition of the Encyclopedia, with many updates by [[Sheldon Sprague]] including events from [[Zork: Nemesis]] and [[Zork Grand Inquisitor]]. Maintained by [[Eric Perel]]. (WARNING: This version includes many non-canonical fabrications and additions, and also seeks to fill in gaps in the storyline with non-canonical fabricated material.)<br />
** [http://jzip.sourceforge.net/frobozz/ Encyclopedia Frobozzica - Web Version 1.0] maintained by [[John Holder]]. The abridged second edition of the Encyclopedia Frobozzica edited by [[Nino Ruffini]] (966 GUE).<br />
** [http://www.thezorklibrary.com/history/ The Zork Compendium] (includes updated and expanded Encyclopedia Frobozzica) maintained by Andrew Harrington.<br />
*As a Zcode file ported to the [[Inform]] format by Digby McWiggle (really, [[John Kean]]):<br />
** {{ifarchive|infocom/info/|Frobozzi.z5}} <br />
*As a PDF file of the Encyclopedia Frobozzica - (PDF Version 1.0) typeset by [[John Holder]]. The abridged second edition of the Encyclopedia Frobozzica edited by [[Nino Ruffini]] (966 GUE).:<br />
** {{ifarchive|infocom/info/|frobozzica.pdf}} <br />
*Original text file of the Encyclopedia Frobozzica, revised final abridged edition, edited by [[Nino Ruffini]]:<br />
** {{ifarchive|infocom/info/|frobozzica.txt}} -<br />
<br />
[[Category:Publications]] [[Category:Zork]]</div>Lordskylarkhttps://www.ifwiki.org/index.php?title=Encyclopedia_Frobozzica&diff=45102Encyclopedia Frobozzica2010-02-10T17:56:44Z<p>Lordskylark: /* Editions */</p>
<hr />
<div>==Origins and Content of the Encyclopedia==<br />
[[Nino Ruffini]], compiler of the [[Encyclopedia Frobozzica]] (966 GUE edition), merged the encyclopedia entries from [[Sorcerer]] and [[Zork Zero]] with text from some of the other [[Infocom]] games' box contents and a few of his own entries. The original version of the Encyclopedia was circulated around Delphi and the rest of the Internet until [[Activision]] came across it and asked Ruffini for permission to use it in [[Return to Zork]] so they wouldn't have to recompile everything themselves.<br />
<br />
This explains why the Encyclopedia does not contain information from [[Return to Zork]] itself, nor information from the other later Zork games ([[Zork: Nemesis]], [[Zork Grand Inquisitor]], and [[Zork: The Undiscovered Underground]]).<br />
<br />
==Editions==<br />
* On the Web:<br />
** [http://www.irondune.com/words/frobozzica/ Encyclopedia Frobozzica - Web Version 2.0], the "Abridged forth edition 1072-1074 GUE" edition of the Encyclopedia, with many updates by [[Sheldon Sprague]] including events from [[Zork: Nemesis]] and [[Zork Grand Inquisitor]]. Maintained by [[Eric Perel]]. (WARNING: This version includes many non-canonical fabrications and additions, and also seeks to fill in gaps in the storyline with non-canonical fabricated material.)<br />
** [http://jzip.sourceforge.net/frobozz/ Encyclopedia Frobozzica - Web Version 1.0] maintained by [[John Holder]]. The abridged second edition of the Encyclopedia Frobozzica edited by [[Nino Ruffini]] (966 GUE).<br />
** [http://www.thezorklibrary.com/history/] The Zork Compendium (includes updated and expanded Encyclopedia Frobozzica) maintained by Andrew Harrington.<br />
*As a Zcode file ported to the [[Inform]] format by Digby McWiggle (really, [[John Kean]]):<br />
** {{ifarchive|infocom/info/|Frobozzi.z5}} <br />
*As a PDF file of the Encyclopedia Frobozzica - (PDF Version 1.0) typeset by [[John Holder]]. The abridged second edition of the Encyclopedia Frobozzica edited by [[Nino Ruffini]] (966 GUE).:<br />
** {{ifarchive|infocom/info/|frobozzica.pdf}} <br />
*Original text file of the Encyclopedia Frobozzica, revised final abridged edition, edited by [[Nino Ruffini]]:<br />
** {{ifarchive|infocom/info/|frobozzica.txt}} -<br />
<br />
[[Category:Publications]] [[Category:Zork]]</div>Lordskylarkhttps://www.ifwiki.org/index.php?title=Encyclopedia_Frobozzica&diff=45101Encyclopedia Frobozzica2010-02-10T17:56:14Z<p>Lordskylark: /* Editions */</p>
<hr />
<div>==Origins and Content of the Encyclopedia==<br />
[[Nino Ruffini]], compiler of the [[Encyclopedia Frobozzica]] (966 GUE edition), merged the encyclopedia entries from [[Sorcerer]] and [[Zork Zero]] with text from some of the other [[Infocom]] games' box contents and a few of his own entries. The original version of the Encyclopedia was circulated around Delphi and the rest of the Internet until [[Activision]] came across it and asked Ruffini for permission to use it in [[Return to Zork]] so they wouldn't have to recompile everything themselves.<br />
<br />
This explains why the Encyclopedia does not contain information from [[Return to Zork]] itself, nor information from the other later Zork games ([[Zork: Nemesis]], [[Zork Grand Inquisitor]], and [[Zork: The Undiscovered Underground]]).<br />
<br />
==Editions==<br />
* On the Web:<br />
** [http://www.irondune.com/words/frobozzica/ Encyclopedia Frobozzica - Web Version 2.0], the "Abridged forth edition 1072-1074 GUE" edition of the Encyclopedia, with many updates by [[Sheldon Sprague]] including events from [[Zork: Nemesis]] and [[Zork Grand Inquisitor]]. Maintained by [[Eric Perel]]. (WARNING: This version includes many non-canonical fabrications and additions, and also seeks to fill in gaps in the storyline with non-canonical fabricated material.)<br />
** [http://jzip.sourceforge.net/frobozz/ Encyclopedia Frobozzica - Web Version 1.0] maintained by [[John Holder]]. The abridged second edition of the Encyclopedia Frobozzica edited by [[Nino Ruffini]] (966 GUE).<br />
** [http://www.thezorklibrary.com/history/ The Zork Compendium (includes updated and expanded Encyclopedia Frobozzica)] maintained by Andrew Harrington.<br />
*As a Zcode file ported to the [[Inform]] format by Digby McWiggle (really, [[John Kean]]):<br />
** {{ifarchive|infocom/info/|Frobozzi.z5}} <br />
*As a PDF file of the Encyclopedia Frobozzica - (PDF Version 1.0) typeset by [[John Holder]]. The abridged second edition of the Encyclopedia Frobozzica edited by [[Nino Ruffini]] (966 GUE).:<br />
** {{ifarchive|infocom/info/|frobozzica.pdf}} <br />
*Original text file of the Encyclopedia Frobozzica, revised final abridged edition, edited by [[Nino Ruffini]]:<br />
** {{ifarchive|infocom/info/|frobozzica.txt}} -<br />
<br />
[[Category:Publications]] [[Category:Zork]]</div>Lordskylarkhttps://www.ifwiki.org/index.php?title=Zork&diff=45100Zork2010-02-10T17:33:19Z<p>Lordskylark: /* Games taking place on Zork */</p>
<hr />
<div>The world or planet that the [[Great Underground Empire]] was on, and the location of many of the games by [[Infocom]].<br />
{{stub|Surely there's more to say about Zork than this?}}<br />
==Games taking place on Zork==<br />
The MIT game that started it all:<br />
* ''[[Zork (game)|Zork]]'' a.k.a. ''Dungeon'' ([[Tim Anderson]], [[Marc Blank]], [[Bruce Daniels]], [[Dave Lebling]]; 1979).<br />
<br />
The Zork Trilogy, published by [[Infocom]]:<br />
* ''[[Zork I]]: The Great Underground Empire'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1980; Z-code).<br />
* ''[[Zork II]]: The Wizard of Frobozz'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1981; Z-code).<br />
* ''[[Zork III]]: The Dungeon Master'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1982; Z-code).<br />
<br />
The Enchanter Trilogy, published by Infocom:<br />
* ''[[Enchanter]]'' ([[Marc Blank]] and [[Dave Lebling]]; 1983; Z-code).<br />
* ''[[Sorcerer]]'' ([[Steve Meretzky]]; 1984; Z-code).<br />
* ''[[Spellbreaker]]'' ([[Dave Lebling]]; 1985; Z-code).<br />
<br />
Other Infocom games set on Zork:<br />
* ''[[Beyond Zork]]: The Coconut of Quendor'' ([[Brian Moriarty]]; 1987; Z-code).<br />
* ''[[Wishbringer]]: The Magick Stone of Dreams'' ([[Brian Moriarty]]; 1985; Z-code).<br />
* ''[[Zork Zero]]: The Revenge of Megaboz'' ([[Steve Meretzky]]; 1988; Z-code).<br />
<br />
[[Activision]] games set on Zork:<br />
* ''[[Return to Zork]]'' (1993).<br />
* ''The Philosopher's Stone'' ([[Nino Ruffini]]; unfinished text prequel to Zork Nemesis).<br />
* ''[[Zork: Nemesis]]'' (1996).<br />
* ''[[Zork Grand Inquisitor]]'' (1997).<br />
* ''[[Zork: The Undiscovered Underground]]'' (co-designers: [[Michael Berlyn]] and [[Marc Blank]], implementor: [[Gerry Kevin Wilson]]; 1997; Z-code)<br />
<br />
Non-canon games set on Zork:<br />
* ''[[Balances]]'' ([[Graham Nelson]]; 1994; Z-code).<br />
* ''Beyond Zork Sample Transcript'' ([[Allen Garvin]]).<br />
* ''[[Dawn of the Demon]]'' ([[Paul Drallos]]; 2005; Z-code).<br />
* ''[[Deja Vu]]'' ([[Graham Nelson]]; 1993; Z-code).<br />
* ''[[Encyclopedia Frobozzica]]'' (author: [[Nino Ruffini]], porter: [[John Kean]] as "Digby McWiggle"; Z-code). Not a game.<br />
* ''[[Enlightenment]]'' ([[Taro Ogawa]]; 1998; Z-code).<br />
* ''[[Frobozz Magic Support]]'' ([[Nate Cull]]; 1996; TADS 2).<br />
* ''[[Frobozz Magic Video Poker]]'' ([[Zach Mately]]; 2003).<br />
* ''[[Informatory]]'' ([[William J. Shlaer]]; 1998; Z-code).<br />
* ''[[Life on Gue Street]]'' ([[Chris Charla]] as Anonymous; c.2000; Z-code).<br />
* ''[[Mini-Zork]]'' (Anonymous; 1998; Z-code and Commodore).<br />
* ''[[Perilous Magic]]'' ([[David Fillmore]]; 1999; Z-code).<br />
* ''[[Return to Zork: Another Story]]'' ([[Stefano Canali]]; 2000; Z-code).<br />
* ''[[Spiritwrak]]'' ([[D.S. Yu]]; 1996; z-code).<br />
* ''[[The Meteor, the Stone and a Long Glass of Sherbet]]'' ([[Graham Nelson]] as "Angela M. Horns"; 1996; Z-code)<br />
* ''[[Zork: A Troll's Eye View]]'' ([[Dylan O'Donnell]]; 1998; Z-code).<br />
* ''[[Zork: Buried Chaos]]'' ([[bloodbath]]; 2009; Z-code).<br />
<br />
See also:<br />
* [http://www.wurb.com/if/game/19 Zorkian genre games] at [[Baf's Guide]].<br />
<br />
==Links==<br />
* [http://en.wikipedia.org/wiki/Zork Zork] at Wikipedia.<br />
* [http://www.wurb.com/if/genre/19 Zorkian genre] at [[Baf's Guide]].<br />
* [http://www.gamasutra.com/view/feature/1499/the_history_of_zork.php?print=1 The History of Zork] - article about [[Zork]] for [[Gamasutra]] by [[Matt Barton]], June 2007.<br />
** See also: [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], [[David Cornelson]], and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://nickm.com/post/2010/01/a-note-on-the-word-zork/ A Note on the Word "Zork"] - [[Nick Montfort]] tries to find out where the word "Zork" comes from. January 2010.<br />
<br />
[[Category:Zork]] [[Category:Stubs]]</div>Lordskylarkhttps://www.ifwiki.org/index.php?title=Zork&diff=45099Zork2010-02-10T17:32:25Z<p>Lordskylark: /* Games taking place on Zork */</p>
<hr />
<div>The world or planet that the [[Great Underground Empire]] was on, and the location of many of the games by [[Infocom]].<br />
{{stub|Surely there's more to say about Zork than this?}}<br />
==Games taking place on Zork==<br />
The MIT game that started it all:<br />
* ''[[Zork (game)|Zork]]'' a.k.a. ''Dungeon'' ([[Tim Anderson]], [[Marc Blank]], [[Bruce Daniels]], [[Dave Lebling]]; 1979).<br />
<br />
The Zork Trilogy, published by [[Infocom]]:<br />
* ''[[Zork I]]: The Great Underground Empire'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1980; Z-code).<br />
* ''[[Zork II]]: The Wizard of Frobozz'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1981; Z-code).<br />
* ''[[Zork III]]: The Dungeon Master'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1982; Z-code).<br />
<br />
The Enchanter Trilogy, published by Infocom:<br />
* ''[[Enchanter]]'' ([[Marc Blank]] and [[Dave Lebling]]; 1983; Z-code).<br />
* ''[[Sorcerer]]'' ([[Steve Meretzky]]; 1984; Z-code).<br />
* ''[[Spellbreaker]]'' ([[Dave Lebling]]; 1985; Z-code).<br />
<br />
Other Infocom games set on Zork:<br />
* ''[[Beyond Zork]]: The Coconut of Quendor'' ([[Brian Moriarty]]; 1987; Z-code).<br />
* ''[[Wishbringer]]: The Magick Stone of Dreams'' ([[Brian Moriarty]]; 1985; Z-code).<br />
* ''[[Zork Zero]]: The Revenge of Megaboz'' ([[Steve Meretzky]]; 1988; Z-code).<br />
<br />
[[Activision]] games set on Zork:<br />
* ''[[Return to Zork]]'' (1993).<br />
* ''The Philosopher's Stone'' (unfinished text prequel to Zork Nemesis).<br />
* ''[[Zork: Nemesis]]'' (1996).<br />
* ''[[Zork Grand Inquisitor]]'' (1997).<br />
* ''[[Zork: The Undiscovered Underground]]'' (co-designers: [[Michael Berlyn]] and [[Marc Blank]], implementor: [[Gerry Kevin Wilson]]; 1997; Z-code)<br />
<br />
Non-canon games set on Zork:<br />
* ''[[Balances]]'' ([[Graham Nelson]]; 1994; Z-code).<br />
* ''Beyond Zork Sample Transcript'' ([[Allen Garvin]]).<br />
* ''[[Dawn of the Demon]]'' ([[Paul Drallos]]; 2005; Z-code).<br />
* ''[[Deja Vu]]'' ([[Graham Nelson]]; 1993; Z-code).<br />
* ''[[Encyclopedia Frobozzica]]'' (author: [[Nino Ruffini]], porter: [[John Kean]] as "Digby McWiggle"; Z-code). Not a game.<br />
* ''[[Enlightenment]]'' ([[Taro Ogawa]]; 1998; Z-code).<br />
* ''[[Frobozz Magic Support]]'' ([[Nate Cull]]; 1996; TADS 2).<br />
* ''[[Frobozz Magic Video Poker]]'' ([[Zach Mately]]; 2003).<br />
* ''[[Informatory]]'' ([[William J. Shlaer]]; 1998; Z-code).<br />
* ''[[Life on Gue Street]]'' ([[Chris Charla]] as Anonymous; c.2000; Z-code).<br />
* ''[[Mini-Zork]]'' (Anonymous; 1998; Z-code and Commodore).<br />
* ''[[Perilous Magic]]'' ([[David Fillmore]]; 1999; Z-code).<br />
* ''[[Return to Zork: Another Story]]'' ([[Stefano Canali]]; 2000; Z-code).<br />
* ''[[Spiritwrak]]'' ([[D.S. Yu]]; 1996; z-code).<br />
* ''[[The Meteor, the Stone and a Long Glass of Sherbet]]'' ([[Graham Nelson]] as "Angela M. Horns"; 1996; Z-code)<br />
* ''[[Zork: A Troll's Eye View]]'' ([[Dylan O'Donnell]]; 1998; Z-code).<br />
* ''[[Zork: Buried Chaos]]'' ([[bloodbath]]; 2009; Z-code).<br />
<br />
See also:<br />
* [http://www.wurb.com/if/game/19 Zorkian genre games] at [[Baf's Guide]].<br />
<br />
==Links==<br />
* [http://en.wikipedia.org/wiki/Zork Zork] at Wikipedia.<br />
* [http://www.wurb.com/if/genre/19 Zorkian genre] at [[Baf's Guide]].<br />
* [http://www.gamasutra.com/view/feature/1499/the_history_of_zork.php?print=1 The History of Zork] - article about [[Zork]] for [[Gamasutra]] by [[Matt Barton]], June 2007.<br />
** See also: [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], [[David Cornelson]], and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://nickm.com/post/2010/01/a-note-on-the-word-zork/ A Note on the Word "Zork"] - [[Nick Montfort]] tries to find out where the word "Zork" comes from. January 2010.<br />
<br />
[[Category:Zork]] [[Category:Stubs]]</div>Lordskylarkhttps://www.ifwiki.org/index.php?title=Zork&diff=45098Zork2010-02-10T17:30:58Z<p>Lordskylark: /* Games taking place on Zork */</p>
<hr />
<div>The world or planet that the [[Great Underground Empire]] was on, and the location of many of the games by [[Infocom]].<br />
{{stub|Surely there's more to say about Zork than this?}}<br />
==Games taking place on Zork==<br />
The MIT game that started it all:<br />
* ''[[Zork (game)|Zork]]'' a.k.a. ''Dungeon'' ([[Tim Anderson]], [[Marc Blank]], [[Bruce Daniels]], [[Dave Lebling]]; 1979).<br />
<br />
The Zork Trilogy, published by [[Infocom]]:<br />
* ''[[Zork I]]: The Great Underground Empire'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1980; Z-code).<br />
* ''[[Zork II]]: The Wizard of Frobozz'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1981; Z-code).<br />
* ''[[Zork III]]: The Dungeon Master'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1982; Z-code).<br />
<br />
The Enchanter Trilogy, published by Infocom:<br />
* ''[[Enchanter]]'' ([[Marc Blank]] and [[Dave Lebling]]; 1983; Z-code).<br />
* ''[[Sorcerer]]'' ([[Steve Meretzky]]; 1984; Z-code).<br />
* ''[[Spellbreaker]]'' ([[Dave Lebling]]; 1985; Z-code).<br />
<br />
Other Infocom games set on Zork:<br />
* ''[[Beyond Zork]]: The Coconut of Quendor'' ([[Brian Moriarty]]; 1987; Z-code).<br />
* ''[[Wishbringer]]: The Magick Stone of Dreams'' ([[Brian Moriarty]]; 1985; Z-code).<br />
* ''[[Zork Zero]]: The Revenge of Megaboz'' ([[Steve Meretzky]]; 1988; Z-code).<br />
<br />
[[Activision]] games set on Zork:<br />
* ''[[Return to Zork]]'' (1993).<br />
* ''[[The Philosopher's Stone]]'' (unfinished text prequel to Zork Nemesis).<br />
* ''[[Zork: Nemesis]]'' (1996).<br />
* ''[[Zork Grand Inquisitor]]'' (1997).<br />
* ''[[Zork: The Undiscovered Underground]]'' (co-designers: [[Michael Berlyn]] and [[Marc Blank]], implementor: [[Gerry Kevin Wilson]]; 1997; Z-code)<br />
<br />
Non-canon games set on Zork:<br />
* ''[[Balances]]'' ([[Graham Nelson]]; 1994; Z-code).<br />
* ''Beyond Zork Sample Transcript'' ([[Allen Garvin]]).<br />
* ''[[Dawn of the Demon]]'' ([[Paul Drallos]]; 2005; Z-code).<br />
* ''[[Deja Vu]]'' ([[Graham Nelson]]; 1993; Z-code).<br />
* ''[[Encyclopedia Frobozzica]]'' (author: [[Nino Ruffini]], porter: [[John Kean]] as "Digby McWiggle"; Z-code). Not a game.<br />
* ''[[Enlightenment]]'' ([[Taro Ogawa]]; 1998; Z-code).<br />
* ''[[Frobozz Magic Support]]'' ([[Nate Cull]]; 1996; TADS 2).<br />
* ''[[Frobozz Magic Video Poker]]'' ([[Zach Mately]]; 2003).<br />
* ''[[Informatory]]'' ([[William J. Shlaer]]; 1998; Z-code).<br />
* ''[[Life on Gue Street]]'' ([[Chris Charla]] as Anonymous; c.2000; Z-code).<br />
* ''[[Mini-Zork]]'' (Anonymous; 1998; Z-code and Commodore).<br />
* ''[[Perilous Magic]]'' ([[David Fillmore]]; 1999; Z-code).<br />
* ''[[Return to Zork: Another Story]]'' ([[Stefano Canali]]; 2000; Z-code).<br />
* ''[[Spiritwrak]]'' ([[D.S. Yu]]; 1996; z-code).<br />
* ''[[The Meteor, the Stone and a Long Glass of Sherbet]]'' ([[Graham Nelson]] as "Angela M. Horns"; 1996; Z-code)<br />
* ''[[Zork: A Troll's Eye View]]'' ([[Dylan O'Donnell]]; 1998; Z-code).<br />
* ''[[Zork: Buried Chaos]]'' ([[bloodbath]]; 2009; Z-code).<br />
<br />
See also:<br />
* [http://www.wurb.com/if/game/19 Zorkian genre games] at [[Baf's Guide]].<br />
<br />
==Links==<br />
* [http://en.wikipedia.org/wiki/Zork Zork] at Wikipedia.<br />
* [http://www.wurb.com/if/genre/19 Zorkian genre] at [[Baf's Guide]].<br />
* [http://www.gamasutra.com/view/feature/1499/the_history_of_zork.php?print=1 The History of Zork] - article about [[Zork]] for [[Gamasutra]] by [[Matt Barton]], June 2007.<br />
** See also: [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], [[David Cornelson]], and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://nickm.com/post/2010/01/a-note-on-the-word-zork/ A Note on the Word "Zork"] - [[Nick Montfort]] tries to find out where the word "Zork" comes from. January 2010.<br />
<br />
[[Category:Zork]] [[Category:Stubs]]</div>Lordskylarkhttps://www.ifwiki.org/index.php?title=Zork&diff=45097Zork2010-02-10T17:29:32Z<p>Lordskylark: /* Games taking place on Zork */</p>
<hr />
<div>The world or planet that the [[Great Underground Empire]] was on, and the location of many of the games by [[Infocom]].<br />
{{stub|Surely there's more to say about Zork than this?}}<br />
==Games taking place on Zork==<br />
The MIT game that started it all:<br />
* ''[[Zork (game)|Zork]]'' a.k.a. ''Dungeon'' ([[Tim Anderson]], [[Marc Blank]], [[Bruce Daniels]], [[Dave Lebling]]; 1979).<br />
<br />
The Zork Trilogy, published by [[Infocom]]:<br />
* ''[[Zork I]]: The Great Underground Empire'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1980; Z-code).<br />
* ''[[Zork II]]: The Wizard of Frobozz'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1981; Z-code).<br />
* ''[[Zork III]]: The Dungeon Master'' ([[Tim Anderson]], [[Marc Blank]], [[Dave Lebling]], [[Bruce Daniels]]; 1982; Z-code).<br />
<br />
The Enchanter Trilogy, published by Infocom:<br />
* ''[[Enchanter]]'' ([[Marc Blank]] and [[Dave Lebling]]; 1983; Z-code).<br />
* ''[[Sorcerer]]'' ([[Steve Meretzky]]; 1984; Z-code).<br />
* ''[[Spellbreaker]]'' ([[Dave Lebling]]; 1985; Z-code).<br />
<br />
Other Infocom games set on Zork:<br />
* ''[[Beyond Zork]]: The Coconut of Quendor'' ([[Brian Moriarty]]; 1987; Z-code).<br />
* ''[[Wishbringer]]: The Magick Stone of Dreams'' ([[Brian Moriarty]]; 1985; Z-code).<br />
* ''[[Zork Zero]]: The Revenge of Megaboz'' ([[Steve Meretzky]]; 1988; Z-code).<br />
<br />
[[Activision]] games set on Zork:<br />
* ''[[Return to Zork]]'' (1993).<br />
* ''[[The Philosophers Stone]]'' (unfinished text prequel to Zork Nemesis).<br />
* ''[[Zork: Nemesis]]'' (1996).<br />
* ''[[Zork Grand Inquisitor]]'' (1997).<br />
* ''[[Zork: The Undiscovered Underground]]'' (co-designers: [[Michael Berlyn]] and [[Marc Blank]], implementor: [[Gerry Kevin Wilson]]; 1997; Z-code)<br />
<br />
Non-canon games set on Zork:<br />
* ''[[Balances]]'' ([[Graham Nelson]]; 1994; Z-code).<br />
* ''Beyond Zork Sample Transcript'' ([[Allen Garvin]])<br />
* ''[[Dawn of the Demon]]'' ([[Paul Drallos]]; 2005; Z-code).<br />
* ''[[Deja Vu]]'' ([[Graham Nelson]]; 1993; Z-code)<br />
* ''[[Encyclopedia Frobozzica]]'' (author: [[Nino Ruffini]], porter: [[John Kean]] as "Digby McWiggle"; Z-code). Not a game.<br />
* ''[[Enlightenment]]'' ([[Taro Ogawa]]; 1998; Z-code).<br />
* ''[[Frobozz Magic Support]]'' ([[Nate Cull]]; 1996; TADS 2).<br />
* ''[[Informatory]]'' ([[William J. Shlaer]]; 1998; Z-code).<br />
* ''[[Life on Gue Street]]'' ([[Chris Charla]] as Anonymous; c.2000; Z-code).<br />
* ''[[Mini-Zork]]'' (Anonymous; 1998; Z-code and Commodore).<br />
* ''[[Perilous Magic]]'' ([[David Fillmore]]; 1999; Z-code).<br />
* ''[[Return to Zork: Another Story]]'' ([[Stefano Canali]]; 2000; Z-code).<br />
* ''[[Spiritwrak]]'' ([[D.S. Yu]]; 1996; z-code)<br />
* ''[[The Meteor, the Stone and a Long Glass of Sherbet]]'' ([[Graham Nelson]] as "Angela M. Horns"; 1996; Z-code)<br />
* ''[[Zork: A Troll's Eye View]]'' ([[Dylan O'Donnell]]; 1998; Z-code).<br />
* ''[[Zork: Buried Chaos]]'' ([[bloodbath]]; 2009; Z-code).<br />
<br />
See also:<br />
* [http://www.wurb.com/if/game/19 Zorkian genre games] at [[Baf's Guide]].<br />
<br />
==Links==<br />
* [http://en.wikipedia.org/wiki/Zork Zork] at Wikipedia.<br />
* [http://www.wurb.com/if/genre/19 Zorkian genre] at [[Baf's Guide]].<br />
* [http://www.gamasutra.com/view/feature/1499/the_history_of_zork.php?print=1 The History of Zork] - article about [[Zork]] for [[Gamasutra]] by [[Matt Barton]], June 2007.<br />
** See also: [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], [[David Cornelson]], and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://nickm.com/post/2010/01/a-note-on-the-word-zork/ A Note on the Word "Zork"] - [[Nick Montfort]] tries to find out where the word "Zork" comes from. January 2010.<br />
<br />
[[Category:Zork]] [[Category:Stubs]]</div>Lordskylarkhttps://www.ifwiki.org/index.php?title=Enchanter_(novel)&diff=43352Enchanter (novel)2009-12-27T17:25:38Z<p>Lordskylark: /* Comments and Trivia */</p>
<hr />
<div>__TOC__<br />
<br />
==Publishing Details==<br />
'''Enchanter''' is a fantasy novel written by [[Robin W. Bailey]]. It is one of the books in the [[Infocom]] series written for Avon Books. It is copyright &copy; [[1989]] by Byron Preiss Visual Publications, Inc.<br />
<br />
The novel is inspired by the ''[[Enchanter]]'' game by Infocom of [[1983]], although it is clear that the novel has a different protagonist than the game, and that events in the novel take place somewhat afterwards.<br />
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Library of Congress Card Catalog Number: 88-91365.<br />
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ISBN: 0-380-75386-3.<br />
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==Plot Summary==<br />
Anesi, a young but talented wizard, must defeat [[the Great Terror]] before its evil destroys all of [[Frobozz]].<br />
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{{spoiler}}<br />
* ''Chapter 1:'' '''Anesi''' sits on the shore of the [[Flathead Ocean]] and daydreams about unicorns in the sky. He creates a water sculpture of a rabbit using a magical spell that he alone knows. His friend '''Fidget''' shoots an arrow at the sculpture; he doesn't expect to hit it, but he does, and the touch of something real breaks the spell. A little later, Anesi spots a boat out in the water, which is odd since there is no port in this northern part of world and nearly no one lives here except for Anesi's and Fidget's families. Suspecting pirates, he warns his father '''Choboz''' and his mother '''Mildi''', and the family hides in the smoke hole away from the house. Despite this, they are quickly discovered by the group of wizards who have traveled here: '''Ishtur Glee''', '''Khare the Watcher''', '''Shad Treeskimmer''', '''Grimbol the Great''' (who the others call Grimbol Grumble), '''Finister''' (who sleeps at any opportunity), and '''Raskil Worrysnot'''. Grimbol casts ''[[Zork magic#vaxum|vaxum]]'' at a hostile Choboz to make him friendly.<br />
* ''Chapter 2:'' In the house, Anesi and his family meet the elderly leader of these wizards: '''Shuboz Shuboz''', the Grand Master of the [[Thriff]] Guild of Enchanters, Sorcerers, and Wizards. He explains that they have come here both to escape the influence of The Great Terror, a dangerous and magical entity reawoken in [[Miznia]] far to the south, and which wizards are especially vulnerable to. They also came to ask for Anesi's help against the Terror. Anesi is the grandson of the famous wizard '''Stribel Wartsworth''', has studied at [[Galepath University]] (although just for a semester, when Choboz pulled him out), and the discoverer of a new spell. His level of talent and his innocence will both be needed to defeat the Terror.<br />
* ''Chapter 3:'' Khare reviews with Anesi the principles of magic: presence, incantation, and unusual effect. He also gifts Anesi with a new Chevaux spell book and several [[spells]]&mdash;''frotz'' (create light), ''nitfol'' (talk to creatures), ''blorb'' (which can hide and protect small objects), and ''izyuk'' (a basic flying spell)&mdash;each of which Anesi copies into his book using ''gnusto''. Anesi practices using ''izyuk''. Choboz leaves the cottage without explanation. Mildi explains that Choboz wanted to be a wizard and perhaps married her to get close to her father Stribel, but Choboz never had the talent or the imagination needed for wizardry.<br />
* ''Chapter 4:'' Late at night, Anesi wakes up. His mother is still awake, sewing, and his father hasn't returned. Anesi goes out to look for him. Khare tells him that the wrongness Anesi feels in the woods is a servant of the Terror who has awoken in response to the Terror's desire. Khare gives Anesi a [[zorkmid]] medallion. The wizards and Anesi begin the search for Choboz.<br />
* ''Chapter 5:'' Fidget's house is found destroyed. Fidget is alive but in severe shock, unable to speak. A huge [[hellhound]] attacks and ensnares Khare by his cloak and whips him around. Anesi kills the beast by casting ''izyuk'' on both himself and a large heavy post, flying above the hellhound, then removing the presence on his spell, dropping the post point first through the hellhound's skull. Anesi acquires several painful splinters in his arms as the post falls; he falls too, but is magically caught by Shad Treeskimmer. Shuboz Shuboz explains that the hellhound was a servant of the Great Terror.<br />
* ''Chapter 6:'' Mildi, seeing Anesi hurt, has had enough and orders the wizards to leave, then starts to remove Anesi's splinters by the weak candlelight. When Anesi offers to cast ''frotz'' for more light, Mildi angrily tells him to forget magic and that from now on they will be a normal family. When Anesi objects, she slaps him. Anesi grabs his spell book and ''frotzes'' nearly everything in sight, screaming he doesn't want to be "normal" when he can do things like this, and storms out into the woods. Fidget tracks him there; Fidget himself glows with light from Anesi ''frotz'' spells. Anesi reminds himself that Fidget learned woodlore and tracking from '''Felbor the Hermit''' and suggests they look for the hellhound's lair.<br />
* ''Chapter 7:'' They find the treasure-filled lair and help themselves to the jewels. Anesi finds two new scrolls: ''vaxum'' and ''krebf'' (repair wilful damage), which he ''gnustoes'' into his spellbook. A group of kobolds attack, and Fidget regains his voice. The kobolds are routed by the arrival of '''Cubby the [[brogmoid]]''', who was Felbor's pet and companion.<br />
* ''Chapter 8:'' Cubby has two personalities: a tough-talking street brawler and a timid three-year old. Khare finds the trio and tells Anesi to start his journey to Miznia immediately: the other six servants of the Terror have begun to search for him here. Fidget and Cubby assert themselves, saying they will go with Anesi. Khare gives Anesi a change of clothing, a new cloak, an [[infotater]], and ''berzio'' potion to sustain them when food and drink is hard to find. Khare also warns Anesi not to use magic unnecessarily, since the servants can sense when magic is in use.<br />
* ''Chapter 9:'' Further in the woods, the trio meets '''Tyrillee''', a dryad, who adds herself to the party. She is lonely.<br />
* ''Chapter 10:'' The group find a wasteland on the other side of the forest and hide from the searching servants. Tyrillee hid by entering a tree; Tyrillee tells Anesi that every tree contains its own world. They discover that ''berzio'' tastes differently to everyone; it tastes like your favorite food, whatever it is. The plain is broken by a deep gorge, spanned by a bridge made from a dragon's skeleton.<br />
* ''Chapter 11:'' Across the grisly bridge, they spend another night in the waste before finding a ruined keep. Anesi risks using ''rezrov'' to magically unlock the gate.<br />
* ''Chapter 12:'' They meet '''Humble Bellows''' and his puppet of '''[[Dimwit Flathead|King Dimwit Flathead]]'''. Humble Bellows pretends to be a wizard but confesses he is just a servant. The master of the keep, '''Dizpoz''', returns, but Anesi manages to ''vaxum'' him. Tyrillee is missing.<br />
* ''Chapter 13:'' Dizpoz and Anesi exchange strained pleasantries as Bellows takes the rest of the group away to get provisions. The keep is called Arbroneth, and it shakes violently as something roars. Dizpoz gets away from Anesi. Bellows tries to steal Anesi's spellbook but fails. In a underground "cell", Anesi finds his friends trying to free a chained red dragon. Dizpoz is now warded against ''vaxum'' and there is a scuffle. Anesi ''rezroves'' the dragon's chains and it is freed. Everyone flees the keep.<br />
* ''Chapter 14:'' Dizpoz transforms into a blue dragon and attacks the red dragon. As they fight, Humble Bellows explains to the party that Dizpoz thinks of the red one as his "precious", his most prized possession. Bellows gives two scrolls he stole from Dizpoz to Anesi: ''radnog'', a fireball spell; and ''yonk'', a spell that enhances any other spell. Anesi ''gnustoes radnog'', but his friends warn him to stop doing so much magic, so the ''yonk'' scroll is put away. The dragon battle ends and the red dragon lands beside them. Anesi casts ''nitfol'' so they can understand him. The dragon bats its eyelashes and says: "Well, hello there, sailors! New in port?"<br />
* ''Chapter 15:'' The red dragon introduces himself as '''Chuck'''; we learn that Dizpoz is dead and that the bridge they crossed earlier was Chuck's mate, a green dragon named '''Chet'''. Friendship with the dragon is forged. The ''berzio'' potion is gone, but Humble Bellows, who still has his puppet, also has bread and cheese which he shares. Chuck offers to fly everyone as far south as old [[Mareilon]]. Humble Bellows doesn't want to ride the dragon, but doesn't want to be left alone in the desert either. After some argument, Bellows boards the dragon's back with the rest of them.<br />
* ''Chapter 16:'' The flight of the dragon follows the [[Frigid River]] south to the Shallow Sea and [[Largoneth Castle]]. It was there that the Great Terror was imprisoned until either the evil wizard [[Krill]] or the apprentice enchanter who defeated Krill inadvertantly weakened the Terror's prison and allowed it to escape. ''(This refers to the events in ''[[Enchanter]]''.)''<br />
* ''Chapter 17:'' They land and disembark and say goodbye to Chuck at old Mareilon, destroyed long ago by an accidental ''[[Zork magic#zimbor|zimbor]]'' fire spell. As they try to sleep in an abandoned house, they are attacked by [[grue]]s. After Humble Bellows wards them off with a ''frotzed'' stone, the grues howl for the rest of the night. Tyrillee is missing again.<br />
* ''Chapter 18:'' Everyone is either fearful or having nightmares. Tyrillee returns at dawn; she fled from the queasiness of a house made of dead wood to sleep inside a living tree. Grues attack in the day by throwing rocks at them; one grue even braves direct sunlight. Tyrillee's right arm and Anesi's right thigh are injured as they flee into an open space south of the city.<br />
* ''Chapter 19:'' Humble Bellows bandages Anesi's leg. Anesi uses ''izyuk'' to avoid walking. They cross the open space to the Backbone Hills where they encounter a [[surmin]]. Fidget scares the surmin with an arrow, and it breaks wind. Tyrillee disappears into a tree and Anesi flies out of range, but the other three get the stench full force and run as fast as they can into the nearest stream, strip, and wash themselves and their clothing. When it is pointed out that they all needed a bath anyway, Anesi is forced by peer pressure to strip and join them in the icy water.<br />
* ''Chapter 20:'' As their garments dry, Anesi discovers that ''yonk'' cannot be ''gnustoed''; he'll only be able to use ''yonk'' once. Tyrillee rejoins the group, and the naked menfolk run into the stream for modesty. She is unconcerned, doffs her poncho and joins them in their "swim". She has also brought Gryphon's Breath flowers to heal Anesi's leg wound. Fidget makes a crutch for Anesi to use. Tyrillee scolds Cubby when he tries to pick a flower; she claims that flowers are ''souls'' and that she asked permission to pick the Gryphon's Breath she brought for Anesi. The group arrives at the new Mareilon where the guards insults them and call the travelers "things".<br />
* ''Chapter 21:'' Everyone is getting more argumentative and unkind. The group enters an inn and meet the owner, '''L. Rhonda'''. L. Rhonda thinks she recognizes Humble Bellows, calls them "things", but lets them buy beer and food. Fidget storms out after Anesi insults him. A brawl breaks out between the group and some miners in the inn. Anesi is forced to cast ''vaxum'' to save Cubby's life, but it's one spell too many. Fidget enters the inn at a run, yelling "they're coming!"<br />
* ''Chapter 22:'' The servants of The Great Terror attack the inn. They are too large to enter, but they bash the walls and claw and chew the sides of the door. They escape through the kitchen with L. Rhonda into the narrow alley behind the inn, but this isn't safe either. Anesi flies up via ''izyuk'' and sees that it's too late to try to save Mareilon. Two servants have invaded the inn; Anesi destroys them with a massive ''radnog'' fireball. While the other servants reel from the shared pain of their fellows' deaths, L. Rhonda leads the group to her home. She names Humble Bellows as '''Steppen Wildroz'''. In a bedroom closet, Bellows opens a trapdoor and everyone descends the ladder except L. Rhonda, who is quickly packing her things and will leave the city by another route.<br />
* ''Chapter 23:'' The group find themselves in the lost [[Great Underground Highway]]. Humble Bellows admits that L. Rhonda is one of his ex-wives, and he built the house over the Highway to that purpose. Anssi starts to hear the Terror speak to him directly. Casting a single ''frotz'' spell lights up the entire Highway, as every magical advertisement lights up in response.<br />
* ''Chapter 24:'' The Highway takes them directly to Miznia; Anesi memorizes three spells while still underground. The city is Dolo Finis, the old capital of Miznia, built in the middle of swamp and jungle which has reclaimed it. Venomous and carnivorous spiderflowers float down from the sky, building webs around them. Anesi ''rezroves'' a door in an attempt to escape into a building, but the building's roof is open, and the deadly flowers are falling there as well. Anesi ''radnoges'' the web, and the group flees under a portcullis which falls behind them. Now the group is trapped in a courtyard with a well of snakes. Bellows spots the wheel house, and Anesi ''izyuks'' up there to open the portcullis again. But to get back down, he must learn ''izyuk'' again, and a harsh wind blows his spellbook away when he tries. The four servants, in bird form, encircle him.<br />
* ''Chapter 25:'' The servants' dark magic creates the Great Terror incarnate in the shape of Choboz, Anesi's father. Anesi can't be certain this isn't really his father, who may have given himself to the Terror in exchange for the magic he craved. The Terror wants Anesi as his new servant, but Anesi resists, vowing never to serve him, and repels him with a massive ''frotz'' spell. Chuck and nearly twenty other dragons arrive, blasting the remaining servants. Chuck gets Anesi to the ground, and Anesi starts looking for his friends, but the Terror finds him first. Anesi stabs it with a dagger. Anesi is pulled away as Humble Bellows transforms into Anesi's lost grandfather, Stribel Wartsworth. The puppet becomes Stribel's spellbook. Stribel casts ''guncho'' to rip open a hole in space to suck in the Terror to somewhere else, but the ploy fails and the rip repairs itself without a victim. Tyrillee returns Anesi's spellbook to him and he learns the ''yonk'' spell. Anesi finally has a plan: He mocks the Terror, and Tyrillee drops down beside a [[morgia]] tree while Cubby drops down beside the Terror. Cubby grabs the Terror and throws it to Tyrillee who pulls it into the tree; she was the "spell" that Anesi's ''yonk'' amplified. The dryad reappears alone. The Terror has a whole world all to itself.<br />
* ''Epilogue:'' Tyrillee stays in Miznia. Chuck flies the rest of the group north, dropping off Cubby and Fidget in [[Borphee]], and Anesi and Stribel at Anesi's home. The wizards have altered the place somewhat. Stribel explains that he sensed the Terror quite some time ago, and had been trying to obtain the ''guncho'' spell that defeated Krill from Dizpoz by whatever means he could. His disguise also protected him from the Terror itself, and he couldn't trust anyone. Fidget returns via an ''aimfiz'' teleportation spell he bought in Borphee ("it was a stinkhole"). Fidget suggests hunting for the hoards of the seven servants. Anesi suggests just getting some hot chocolate for now.<br />
{{endspoiler}}<br />
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==Comments and Trivia==<br />
* Puns are used several times in the novel. In particular, every time Anesi introduces himself with "I'm Anesi", the listener thinks he said "I'm uneasy."<br />
* Tyrillee prefers to be called a "dyriadnaiad", not a dryad.<br />
* Dizpoz's refers to Chuck as his "precious" in much the same way as The Lord of the Rings' Gollum refers to The One Ring as his "precious".<br />
* Although Chuck is rather obviously a [[homosexuality|gay]] dragon (stereotypical gay mannerisms and a same-sex partner), the terms "gay" and "homosexual" are never used.<br />
* At the end of chapter 15, Chuck says that Anesi reminds him of another kid, although color-blind and with a terrible accent, who used to bring him string and sealing wax and other fancy stuff. The latter half of this refers to a boy named Jackie Paper in the song ''[http://en.wikipedia.org/wiki/Puff,_the_Magic_Dragon Puff, the Magic Dragon]''.<br />
* Some of the geography in the novel doesn't agree with established Zork geography. For example, Largoneth Castle is in the westlands, and unless there are two Frigid Rivers, the Frigid River is in the eastlands. This is true with the Gray Mountains in this novel as well. It can be speculated that the Eastlands ones were named by Duncanthrax in homage of those in the Westlands.<br />
* L. Rhonda's name may be a pun on L. Ron Hubbard's name. The "L" in her name stands for Letitia.<br />
* Although Anesi claims that "dragons are so rare" in chapter 11, in chapter 25, Chuck returns with nearly twenty dragons, who he describes as the "Every-Third-Saturday-of-the-Month Leather Club" and "half the clientile of a particular bar" he used to haunt. Even in Zork, it's hard to imagine how a gay leather dragon bar large enough to hold forty dragons could possibly exist.<br />
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[[Category:Infocom]] [[Category:Publications]]</div>Lordskylarkhttps://www.ifwiki.org/index.php?title=The_Lost_City_of_Zork&diff=39596The Lost City of Zork2009-07-24T22:05:40Z<p>Lordskylark: /* Comments and Trivia */</p>
<hr />
<div>==Publishing Details==<br />
'''The Lost City of Zork''' is a fantasy novel written by [[Robin W. Bailey]]. It is one of the books in the [[Infocom]] series written for Avon Books. It is copyright &copy; 1991 by Byron Preiss Visual Publications, Inc.<br />
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Library of Congress Card Catalog Number: 90-93398.<br />
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ISBN: 0-380-75389-8.<br />
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==Plot Summary==<br />
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{{spoiler}}<br />
* ''Chapter 1: The Road to Borphee''. '''Caspar Wartsworth''' is on the road to great port city of [[Borphee]] to become a sailor and encounters an old man named '''"Zil"'''. Zil says he's invented a new card game called [[Double Fanucci]]. Zil warns Caspar that Borphee is in chaos, and has soldiers on the streets and new restrictive laws. Zil warns Caspar not to tell anyone they met.<br />
* ''Chapter 2: The Big City''. The '''Gatekeeper''' of Borphee seems to have gone somewhat mad, who writes down Caspar's name and particulars with Caspar's own blood, makes up rules as he goes along, and charges a gate fee (only one [[zorkmid]], but that's all the money Caspar had). Caspar has barely begun to browse the marketplace when he is attacked by a group of guardsmen led by the Gatekeeper.<br />
* ''Chapter 3: Royal Hospitality''. Caspar regains consciousness, naked in a locked jail cell. '''Olio''' the jailkeeper takes offence when Caspar kills a roach, and forcefully takes Caspar through the palace (including the harem) to the king. However, it's not King '''Zilbo the Third''' as Caspar expected, but King '''[[Duncanthrax]]'''. The cause of Caspar's woe is a leather wine bottle with an ornate "Z" on it that he got from "Zil"; the Gatekeeper noticed the bottle and it becomes clear that "Zil" was probably Zilbo. When Caspar tells where he met Zilbo on the western road, Duncanthrax rewards Caspar by sending him to the galleys.<br />
* ''Chapter 4: Antharia on Fifty Lashes a Day''. Caspar is now locked to his oar on a battle bireme, and given nothing to wear but a loincloth. He is now known as "Number Twenty-Two"; his benchmate is '''"Number Twenty-Three"'''. He meets the cabin boy '''"Sunrise"''', and the ship captain, '''Chulig'''. Once a blue-robed figure is on board, the ship casts off. When the ship rams through the oars of another ship trying to leave the harbor, Chulig kicks his first mate overboard.<br />
* ''Chapter 5: The'' Screaming Queen ''Goes Down''. When Chulig orders Sunrise to whip Number Twenty-Three for talking, almost every other oarsman and sailor eagerly clammors to be whipped instead. When Chulig asks Caspar if he doesn't fancy a taste of the long Betsy, and Caspar says "One of us is having a severe personality lapse", Chulig orders Caspar to be whipped instead. Sunrise tells Caspar that Caspar will get Sunrise off this ship; it's the anger in Caspar's eyes. Later, past the shores of Mauldwood, the ship attracts the attention of a sea serpent. Sunrise unlocks Caspar's manacles from the oars during the confusion. The blue-robed figure, '''Satchmoz the Incomparable''', casts a ''[[Magic of Zork#vaxum|vaxum]]'' spell on the serpent to make it friendly. Too friendly: the sea serpent coils around the prow with the serpent figurehead, and rips it away. Caspar falls helplessly into the ocean.<br />
* ''Chapter 6: A Day at the Beach''. Caspar and Sunrise are saved by grabbing the great drum of the cadence master. Satchmoz has also survived. The three make their way to the shore, and there, Satchmoz dries out his robe and spell scrolls. We learn that every ship in the fleet has a wizard; they are Duncanthrax's weapons, and the ships are heading to the island of [[Antharia]] to invade it. Sunrise was a homeless youth and thief in Borphee, rounded up and enslaved a month ago. They figure that Zilbo must've been hiding in Borphee since he was deposed and only recently escaped the city. Satchmoz uses ''rezrov'' to unbolt Caspar's manacles from his wrists.<br />
* ''Chapter 7: Satchmoz the Incomparable Explains It All For You''. They start a fire with gathered wood and a ''[[Magic of Zork#radnog|radnog]]'' spell. Wizards don't have spellbooks yet; every spell scroll can only be used once. Satchmoz only knows one spell permanently, a spell that ties shoelaces together. Satchmoz passes around a ''[[Magic of Zork#berzio|berzio]]'' potion to sate their hunger. Satchmoz says he has to return to Borphee to rescue a talented enchanter named '''Berkzip'''. Duncanthrax gained control of the Borphee Guild of Enchanters by imprisoning Berknip, but now, everyone will think that Satchmoz is dead, and that gives him a chance at success.<br />
* ''Chapter 8: The Fur Starts to Fly''. Then they are attacked by Kobolds. They survive but get separated. When Sunrise and Caspar take a bath in the ocean, that's when Satchmoz uses ''[[Magic of Zork#aimfiz|aimfiz]]'' to teleport beside them. Now he has to dry his robe and scrolls again.<br />
* ''Chapter 9: Mauldwood''. The group travels northward, trying to stay near the sea, but it's a swamp filled with snakes, spiders, and underwater predators. Satchmoz falls into the water again. Reluctantly, they head into the woods where at least they can be dry. Everyone is on edge. Caspar builds a campfire. They settle in for the night.<br />
* ''Chapter 10: "You Mean, Whistle a Happy Tune?"'' Everyone is rude and ill-tempered the next day. Sunrise finds some spenseweed for them to eat. Frightened, jumpy, and angry, they follow a stream in the woods. Sunrise attacks Caspar, and Caspar holds Sunrise's head underwater. Satchmoz laughs: the sound restores some sanity to Caspar, and he quickly pulls Sunrise out of the water, begging forgiveness. Satchmoz realizes that the woods are magical, alive, and evil. They decide to fight woods' evil influence with forced joviality and restating their friendship, even if they feel like they hate each other right now.<br />
* ''Chapter 11: The Castle and the Smart-Mouthed Statue''. Near sunset, they find a castle in the woods. Sunrise picks the gate lock. Inside the gate is a statue who companionly informs them that they're in trouble and he's got to sound the alarm. The gate relocks itself. Caspar and Sunrise topple the statue, but he sounds the alarm anyway. Inside the castle, attempts to explore prove awkward; they keep finding themselves reentering the entrance hall. Satchmoz sits and meditates to study this new magic.<br />
* ''Chapter 12: Caspar Finds a Sleeping Beauty and Things Turn Nasty''. Caspar and Sunrise follow a cat to a high tower room that contains a girl in a glass coffin. Urged by Caspar, Sunrise kisses the girl and she wakes up. The girl is '''Esmerelda'''; the cat is '''Meezel'''. After some difficulty (they keep ending up in the library), they rejoin Satchmoz. Then the owner of the castle arrives: '''Nasturtium''' (or just '''Nasty'''), who is a both Esmerelda's stepmother and a witch, and also the one who put her into an enchanted sleep. Nasty and Esmerelda argue, ending with Nasty letting them all go, including Esmerelda and her cat.<br />
* ''Chapter 13: The Big Wind''. Esmerelda is somewhat spoiled, and her constant complaining irritates everyone. Caspar explains why he left his hometown of Djabuti Padjama: he was run out of town because he tricked '''Jelboz Stumpbiter''', a friend of Caspar's uncle, into falling into a pit of animal waste after Jelboz took sexual advantage of a poor and needy older female friend of Caspar's named '''Thyrsobel'''. They meet a [[Creatures of Zork#surmin|surmin]] on the road, but despite their extreme caution, Meezel chases after it and soon they are all covered with the extremely powerful stench of the surmin's fart.<br />
* ''Chapter 14: The Red Cock''. They find an inn called The Red Cock, but the six rough men there want together to do with the "stinkers", except for Esmerelda who they intend to rape. The two groups fight until Satchmoz ''[[Magic of Zork#frotz|frotzes]]'' the brigand leader; the men think Nasty is after them. Exhausted, Esmerelda gives Satchmoz a spell scroll she stole from Nasty: it's the ''aimfiz'' teleportation spell.<br />
* ''Chapter 15: Burble, Burble ...'' They all join hands and Satchmoz teleports the entire group to the Wizard's Guild in Borphee. Satchmoz himself lands right beside the only resident left: a [[brogmoid]] named '''Burble''' who (unfortunately for Satchmoz) was taking a bubble bath in '''Krepkit''''s bathtub. (Krepkit is the head of the guild.) Everyone takes a separate bedroom, and Burble runs hot baths for each of them. The next morning, Caspar indulges in another bath, and Burble brings breakfast.<br />
* ''Chapter 16: The Earth Moves For Caspar''. Caspar finds Satchmoz in the guild library. The building trembles; Satchmoz says it's because of the [[Frobozzco|Frobozz Magic Tunneling Company]]. When everyone is awake and enjoying tea and biscuits in the guild's crystal chamber, Satchmoz informs everyone that they've all been absent from Borphee for two months because of leakage in whatever time spell Nasty cast on Esmerelda's coffin. To her horror, Esmerelda learns she's been asleep for almost 500 years. Antharia lost the war; the initial salvo was a feint to get the Antharian navy to attack at [[Fort Griffspotter]] where the Quendorian fleet and best wizards defeated them utterly. But if the war's over, where's Berknip and the rest of Satchmoz's guild?<br />
* ''Chapter 17: A Stroll Through Town''. Caspar and Sunrise, left to themselves, decide to explore Borphee. Satchmoz enchanted the front door with a "rap at the door" to deter them, but it doesn't slow them down much. In the deserted harbor streets, they are taunted by prostitutes and chased by soldiers for breaking curfew. Sunrise's superior knowledge of the city helps them escape, and at Caspar's insistence, they decide to visit the palace to find out what's going on.<br />
* ''Chapter 18: A Guard Gets Kissed Off''. The palace is too well-guarded to break into on a whim, so they return to the guild hall. Esmerelda is angry with Caspar; she doesn't understand why they don't just leave. Satchmoz reappears, but with no new info. He agrees that the palace probably has the knowledge he seeks. Esmerelda outlines a bold plan which is very risky but has some chance of success. Leaving Burble in the guild hall as their ''aimfiz'' anchor, Sunrise sneaks the rest of them to the palace. Unfortunately, Meezel comes along too. Caspar kisses a palace guard when the guard is reluctant to arrest him for breaking curfew.<br />
* ''Chapter 19: Breaking and Entering''. In the jail cell, Caspar waits until the rest of the group ''aimfizzes'' beside him. Satchmoz ''rezroves'' the door open, and huddles down in Caspar's place. Everyone else leaves the cell, but Caspar and Sunrise lose sight of Esmerelda and Meezel as they start their explorations. In a dark room, they find maps of the new underground highway and several spell scrolls. Later, while hiding from a patrol, they find several harem outfits, which Caspar suggests they change into so they don't have to sneak around. There's too much commotion in the halls, so they attempt to return to Satchmoz. They have some difficulty with various guards, but manage to get back to the cell where Esmerelda rushes them in. As the soldiers storm the cell and Satchmoz casts ''aimfiz'', Meezel jumps to attack a guard and is left behind.<br />
* ''Chapter 20: Satchmoz Turns His Trick''. Burble was waiting in the guild courtyard; Satchmoz lands in its fountain, soaked yet again. Everyone changes into new clothes. Back in the crystal chamber, Satchmoz warns no one to get comfortable. He expects the guards to storm the guild hall at any moment. Caspar and Esmerelda fill a sack with scrolls from the library. Burble packs a bag of food. Satchmoz and Caspar copy the spatial displacement spell they got from Nasty's castle onto two scrolls. Satchmoz uses the spare to enchant the guild hall so the entering guards will keep ending up in Krepkit's bathroom. In the courtyard, Nasty arrives on her broomstick, agitated because of the tunneling under her castle. She joins the group as they run from the guild hall.<br />
* ''Chapter 21: "They Don't Call You Nasty For Nothing"''. Catching their breathes in the wharves, they compare notes. Satchmoz and Nasty learn just how extensive the tunneling is getting, and that Duncanthrax has spell scrolls; the one Sunrise found was a very potent ''vaxum''. (Nasty ''frotzes'' Satchmoz's nose so he can read it.) Wizard and witch both agree that a potent magic, not just mere digging spells, can be felt from the tunnel. They agree to re-enter the palace; this time, Nasturium will fly into the courtyard on her broom, and Satchmoz will ''aimfiz'' everyone in after her. Esmerelda carries the bag of spells, and rips off Caspar's sleeve so Satchmoz can hide his glowing nose with it. In the courtyard, they find that Nasty has put all the guards to sleep.<br />
* ''Chapter 22: Soft Laughter in the Dark''. Inside the palace, Nasty puts more guards to sleep. Without anyone noticing, Esmerelda goes in search of Meezel. There's a laugh in the darkness, and when Satchmoz's nose stops glowing, Nasty ''frotzes'' her broom. Their search takes them through the harem, a torture chamber, and even further underground. When it's obvious that a [[grue]] is following them, Caspar plucks and drops the glowing straws off Nasty's broom behind them to keep it at bay. Without warning, the floor drops out and they fall down a chute into a glass chamber with a solid crystal door. Then the broom goes out, and the grue falls into the room amongst them.<br />
* ''Chapter 23: The Underground Highway''. Burble is knocked away by the grue before Nasty frotzes it. Before their horrified eyes, the maddened grue pounds on the walls while its fur and flesh boil away, leaving glowing bones behind. Duncanthrax himself jumps into the room, angry about his pet grue. But before anyone can attack, he ''vaxumes'' them all into adoring subjects. Duncanthrax asks how Satchmoz how he escaped from Antharia, and explains that the other wizards (such as Krepkit) are working in the tunnels and that they too will help build the highways. He opens the crystal door with a wand, but then Esmerelda falls into the room and plows into Duncanthrax. A harsh word from him breaks the ''vaxum'' spell. Then Meezel emerges from a tunnel and lands on the king's back. His robe falls off and with everyone closing in, he escapes through a hidden door that locks behind him. Amongst the robe's contents are several scrolls, but only three types: ''katpil'' (digging), ''vaxum'', and ''plasto'' (disguise). Nasty ''frotzes'' some daggers for light, and the group enter the highway through the crystal door.<br />
* ''Chapter 24: No Place Like Home''. They find a group of large people working zombie-like on the tunnel, including the true King Duncanthrax, all ensorcelled by ''vaxum'' spells. Duncanthrax, when freed of his ''vaxum'', tells Satchmoz that the usurper is '''Drespo Molmocker''', the president of the Frobozz Magic Tunneling Company. One of Duncanthrax's last memories was telling Drespo that the cost of Drespo's tunnel project was too high. Esmerelda comforts Duncanthrax by introducing his face to her cleavage. Meanwhile, Burble has been whispering words in people's ears to break their ''vaxum'' enchantments. Satchmoz is worried; they can't return the way they came, but then thinks he can use the spatial displacement spell he learnt from Nasty's castle to get everyone home. Sunrise and Caspar note how amorous the king and Esmerelda are, and suspect Nasty cast an enchantment while everyone's attention was elsewhere. Satchmoz tells everyone present, including Burble, to concentrate on their homes for the enormous amount of presence that the spell will require. Everyone chants "there's no place like home" as Satchmoz casts the spell.<br><br>Later, Satchmoz enjoys a pipe in the guild garden, with the young Berknip sleeping on his lap. It's two days later, and things are returning to normal in Borphee. Esmerelda will be Queen. Caspar will be a minstrel and roving ambassador for the crown, with Sunrise as his assistant. Satchmoz is pampered by the rescued enchanters, although Krepkit is sour. Esmerelda gave Meezel to Sunrise. Satchmoz intends to see Nasturium again. The scrolls got scatttered with the casting of the spatial spell. And after a duck dinner, Satchmoz plays the trumpet.<br />
{{endspoiler}}<br />
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==Comments and Trivia==<br />
* ''The Lost City of Zork'' shares numerous features with Bailey's previous Infocom book, ''[[Enchanter (novel)|Enchanter]]'':<br />
** Puns on names. Caspar's home town of Djabuti Padjama is frequently heard as someone's pajamas, for example. Puns are also made with Nasty and Sunrise's names.<br />
** [[Brogmoid]]s. The brogmoid Burble is nearly identical to ''Enchanter'''s Cubby. Both have the same dual personalities (street tough vs. three year old), both have mohawk haircuts Burble's is pink; Cubby's is purple), and both wear similar loud sweaters (Burble wears a bright yellow one with "I love Borphee" on it; Cubby's is red with "Borphee is for lovers").<br />
** [[Homosexuality|Gay]] humor. ''Enchanter'' had the flamboyantly gay dragon Chuck; ''Lost City'' fills the entire chapter "The ''Screaming Queen'' Goes Down" with suggestive and over-the-top homosexual innuendo, including an oarsman sucking in "air" noisly at an oar hole. Much later in the book, Caspar kisses a male palace guard to get arrested, and even later, Caspar and Sunrise crossdress as harem girls.<br />
** Friends turn on each other because of evil influences. In ''Enchanter'', the Great Terror was the cause; in ''Lost City'', the Mauldwood forest gives off the bad vibes.<br />
** Kobolds attack the main characters early in both books.<br />
** Surmins are encountered by the main characters in both books. Both surmins break wind, and both groups are assaulted by the noxious stink.<br />
** [[Grue]]s attack in both books.<br />
* The book gives an origin for the Great Underground Highway, explains why Duncanthrax was nicknamed "the Bellicose", and how assorted scrolls ended up everywhere in the kingdom.<br />
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[[Category:Infocom|Lost City of Zork]] [[Category:Publications|Lost City of Zork]]</div>Lordskylarkhttps://www.ifwiki.org/index.php?title=Encyclopedia_Frobozzica&diff=39595Encyclopedia Frobozzica2009-07-24T22:04:38Z<p>Lordskylark: /* Editions */</p>
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<div>==Origins and Content of the Encyclopedia==<br />
[[Nino Ruffini]], compiler of the [[Encyclopedia Frobozzica]] (966 GUE edition), merged the encyclopedia entries from [[Sorcerer]] and [[Zork Zero]] with text from some of the other [[Infocom]] games' box contents and a few of his own entries. The original version of the Encyclopedia was circulated around Delphi and the rest of the Internet until [[Activision]] came across it and asked Ruffini for permission to use it in [[Return to Zork]] so they wouldn't have to recompile everything themselves.<br />
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This explains why the Encyclopedia does not contain information from [[Return to Zork]] itself, nor information from the other later Zork games ([[Zork: Nemesis]], [[Zork Grand Inquisitor]], and [[Zork: The Undiscovered Underground]]).<br />
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==Editions==<br />
* On the Web:<br />
** [http://www.irondune.com/words/frobozzica/ Encyclopedia Frobozzica - Web Version 2.0], the "Abridged forth edition 1072-1074 GUE" edition of the Encyclopedia, with many updates by [[Sheldon Sprague]] including events from [[Zork: Nemesis]] and [[Zork Grand Inquisitor]]. Maintained by [[Eric Perel]]. (WARNING: This version includes many non-canonical fabrications and additions, and also seeks to fill in gaps in the storyline with non-canonical fabricated material.)<br />
** [http://jzip.sourceforge.net/frobozz/ Encyclopedia Frobozzica - Web Version 1.0] maintained by [[John Holder]]. The abridged second edition of the Encyclopedia Frobozzica edited by [[Nino Ruffini]] (966 GUE).<br />
*As a Zcode file ported to the [[Inform]] format by Digby McWiggle (really, [[John Kean]]):<br />
** {{ifarchive|infocom/info/|Frobozzi.z5}} <br />
*As a PDF file of the Encyclopedia Frobozzica - (PDF Version 1.0) typeset by [[John Holder]]. The abridged second edition of the Encyclopedia Frobozzica edited by [[Nino Ruffini]] (966 GUE).:<br />
** {{ifarchive|infocom/info/|frobozzica.pdf}} <br />
*Original text file of the Encyclopedia Frobozzica, revised final abridged edition, edited by [[Nino Ruffini]]:<br />
** {{ifarchive|infocom/info/|frobozzica.txt}} -<br />
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[[Category:Publications]] [[Category:Zork]]</div>Lordskylark