https://www.ifwiki.org/api.php?action=feedcontributions&user=Peskie&feedformat=atomIFWiki - User contributions [en]2024-03-29T05:29:32ZUser contributionsMediaWiki 1.39.5https://www.ifwiki.org/index.php?title=Template:List_of_Z-machine_interpreters&diff=71403Template:List of Z-machine interpreters2014-11-17T10:39:33Z<p>Peskie: Add FreeBSD to Zoom as well (again, has a pre-built package available)</p>
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}}</div>Peskiehttps://www.ifwiki.org/index.php?title=FAQ&diff=71402FAQ2014-11-17T10:35:59Z<p>Peskie: /* How can I download and play IF? */ Use local wiki link for Gargoyle (like the others, the local page has a link to official site)</p>
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<div>''The ifwiki Interactive Fiction FAQ offers succinct and current information for newcomers to IF and the IF community. It answers those questions that come up frequently and directs readers to the most important online resources. While the FAQ is meant to be a useful part of ifwiki, it also should serve well read offline or printed out.''<br />
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<br />
==What is "interactive fiction"?==<br />
<br />
The term refers to programs (usually called "games" or, less often, "works") that let you type commands to a character. This character wanders around in a simulated world of some sort, typically one that is described in text. "Text adventure" and "text game" have been used to mean pretty much the same thing. Examples include ''[[Adventure]]'', ''[[Zork]]'', ''[[Deadline]]'', ''[[Planetfall]]'', ''[[The Hitchhiker's Guide to the Galaxy]]'', ''[[The Hobbit]]'', and ''[[Curses]]''. <br />
<br />
Some people include [http://en.wikipedia.org/wiki/Gamebook gamebooks], [http://en.wikipedia.org/wiki/Hypertext hypertext fiction], and graphical adventure games such as [http://en.wikipedia.org/wiki/Myst ''Myst''] when they use the term, but those sorts of works aren't the focus of this FAQ, nor the main concern of the [[IF community]]. <br />
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The ifwiki offers a formal definition of [[interactive fiction]]; there is a [http://www.plover.net/~textfire/raiffaq/FAQ.htm#whatisif longer discussion of the topic in the '''rec.arts.int-fiction''' FAQ]; and other definitions can be found in various works, such as the book [[Twisty Little Passages | ''Twisty Little Passages'']].<br />
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<br />
==What happened to [[Infocom]] ([[Magnetic Scrolls]], [[Level 9]], [[:Category:Publishers|etc.]])?==<br />
<br />
None of the companies that produced IF during the 1980s are still around and producing IF. Infocom was acquired by Activision in 1986, for instance, and is now a (not very active) "label" of that company. Activision abandoned the Infocom trademark around 2002 (though not the copyright to the games); Pete Hottelet of Omni Consumer Products LLC [http://gameshelf.jmac.org/2010/02/that-new-official-infocom-web.html acquired the trademark] in 2007.<br />
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Interactive fiction from the Infocom era is often hard to find outside of abandonware sites and online auction sites, although some of it has been made available to the public by the company that produced it. <br />
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<br />
==How can I download and play IF?==<br />
<br />
The Boston IF group The [[People's Republic of Interactive Fiction]] [http://pr-if.org/play/ maintains a page of IF titles playable in your browser] if you just want to get started quickly. <br />
<br />
Many IF systems let you play in a web browser, and nearly all games are free to download. The [[IFDB | Interactive Fiction Database]] is a community-edited IF catalog of thousands of free games available to play online and download, and includes ratings, reviews, and many other features to make finding and playing games easier. <br />
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In addition to the game itself (commonly called the '[[story file]]') you usually will need to download an [[interpreter]]. Just like you need a player for music or video files, most IF games require an interpreter to run. The IFDB can help you download the correct interpreter, or you can choose one yourself; [[Gargoyle]] works well on Windows, Linux, and Mac. Other popular interpreters are [[Zoom]] for Mac and Linux and [[Spatterlight]] for Mac. You can play many games written with [[Inform]] on iOS, Android, and other mobile devices using interpreters written especially for those platforms. <br />
<br />
One of the conveniences of Gargoyle and Spatterlight is that they can play IF created in multiple [[:Category:Authoring system | authoring systems]]. However, to see all the features of some games you may want a system-specific player; [[QTads]] is an example of a player created for a specific authoring system, [[TADS]], and [[Interpreter | many other interpreters are available for specific combinations of systems and platforms]]. <br />
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Most of the games in the IFDB are hosted by the [http://ifarchive.org IF Archive], the main repository for free [[interactive fiction]]. It includes not only many games, but walkthroughs, interpreters, authoring systems, and more. The original gateway to the IF Archive is [[Baf's Guide]], and the Guide sometimes is a better search tool than the IFDB for more obscure titles.<br />
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==Where can I find out what games I might enjoy?==<br />
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In addition to the [[IFDB]], we recommend:<br />
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* Looking back through past [[XYZZY_Awards | XYZZY]] winners or games that did well in the [[IF_Comp | IF Competition]].<br />
* Perusing the [[Reviews | IF review sites]]. Some of the best include [http://www.sparkynet.com/spag SPAG] and [http://www.brasslantern.org/reviews/text/ Brass Lantern].<br />
* Several members of the community have extensive collections of their personal recommendations: [http://emshort.wordpress.com/how-to-play/reading-if/ Emily Short], [http://pegasus.cityofveils.com/ifrev.phtml Yoon Ha Lee], and [http://diden.net/~maga/intfiction.htm Sam Kabo Ashwell], for example.<br />
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==What can I do when I get stuck?==<br />
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If you've never played IF before, the [[People's Republic of Interactive Fiction]] created a [http://pr-if.org/doc/play-if-card/ beginner's postcard guide to IF]. <br />
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Some games have in-game hints; try typing 'help', 'hint', 'hints', 'about', or 'think'. For others, hints or a walkthrough (a list of commands that will win the game, sometimes annotated) may be available on the IFDB, IF Archive or elsewhere on the Web. You can also ask fellow players for a hint on IF community sites (see below). Just be sure to include a spoiler warning and spoiler space before you reveal any details of the game, so you don't ruin the game for others by giving away some of its surprises.<br />
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==How can I post a review of a game I've finished?==<br />
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You can simply post a review to one of the community forums (see below), as many people traditionally do with IF Comp games. You can also submit your review to [http://www.sparkynet.com/spag/ SPAG], put it on the [[IFDB]], or post it on your own site or blog.<br />
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==What is this "IF Comp"?==<br />
<br />
[[The Annual IF Competition]] is an Internet-wide competition for short games (ones you can complete in less than two hours), started in 1996 and currently run by [[Jason McIntosh]]. Anyone who is online can vote in the competition. Having played and rated five games is the only qualification necessary for judges. Recent years have seen dozens of entries and hundreds of judges: The [[IF Comp 2011|2011 Comp]] had 38 games voted on by 109 judges.<br />
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==How can I write my own game?==<br />
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Although some people develop IF from scratch in general-purpose programming languages, using one of the highly capable and free interactive fiction development systems will save you a lot of the grunt work involved in reinventing the wheel. <br />
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Popular systems include [[Inform]], [[TADS]], [[Hugo]], [[Adrift]], and [[Quest (Language) | Quest]], but [[:Category:Authoring system|there are others]]. In recent years other choice-based systems such as [[Undum]] and [[ChoiceScript]] have attracted authors as well.<br />
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==Which development system is best?==<br />
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There really isn't a way to say which IF system you should use; what you should do is take a look at all of them and see which one fits you best. One way for you to decide is to review many of them at [[Roger Firth]]'s [http://www.firthworks.com/roger/cloak/index.html Cloak of Darkness page]. Another might be to play a range of games in the IFDB and see what style of game you like the most. You should also consider the development communities for different systems, what reference information is available for each, the system's capabilities (including multimedia, if that's important to you), and whether interpreters are available on the platforms you care about.<br />
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==How do I get people to test my game?==<br />
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The site [http://if.game-testing.org/ if.game-testing.org] provides a convenient means to find testers, includes valuable information on the testing process, and allows you to sign up to test other author's games as well. You can also ask for testers on one of the community sites (see below). Often you'll have an easier time finding testers if you test a few games yourself.<br />
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<br />
==How do I get people to play my game?==<br />
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Releasing it in the [[The Annual IF Competition | IF Comp]] can be a very effective way, if it fits the bill by being a two-hour game that is not based on previous copyrighted work. There are [[:Category:Competitions | other IF competitions]] at other points in the year which are less popular but still provide good ways to release a game. If you don't release your game as part of a competition, you should announce your game on the IF community sites (see below). <br />
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You may also want to publicize your game outside the IF community, if there are other groups who might be interested in it. For example, the [[Electronic Literature Organization]], if your work is written for a literary audience, or [http://forums.tigsource.com/ TIGSource], if your IF might appeal to the general indie games community. Outside the IF community there are increasingly more competition venues and forums for games such as IF, and the ELO and TIGSource are good places to start looking.<br />
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==Where can I talk with other people who are into IF?==<br />
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The [[IF community]] started in the early 1990s on two [http://en.wikipedia.org/wiki/Usenet Usenet] newsgroups: "raif", for authoring, programming, craft, and theory ([http://groups-beta.google.com/group/rec.arts.int-fiction raif on Google Groups], and see the [http://www.plover.net/~textfire/raiffaq/FAQ.htm raif FAQ] and [[past raif topics]]), and "rgif", devoted to playing games ([http://groups-beta.google.com/group/rec.games.int-fiction rgif on Google Groups]). The term '''r*if''' refers to both raif and rgif. <br />
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For real-time interaction, IFers founded the [[ifmud]] in 1997 and it's still actively used today. There is an annual awards ceremony on ifMUD for the [[XYZZY Awards]], the Oscars of interactive fiction (see the [http://xyzzyawards.org/transcripts/xyzzys2009.html transcript from the 2009 XYZZY Awards here]). <br />
<br />
IFers created [http://intfiction.org/forum Intfiction.org] in 2007, another web-based forum whose community overlaps with raif, and in 2008 [[Planet IF]], a blog aggregator that follows many IF-related blogs and RSS feeds. <br />
<br />
2009 saw the formation of the first IF meetup group, the Boston-based [[People's Republic of Interactive Fiction]], and since then more groups have formed in [[Seattle IF Group | Seattle]], [[Chicago Interactive Fiction Group | Chicago]], and the [[SF Bay Area Interactive Fiction Group | San Francisco Bay area]]. The PR-IF hosted the first 'IF summit' at the games expo [[PAX East 2010 | PAX EAST]] in 2010. <br />
<br />
<br />
==How can I keep up with IF news and events?==<br />
<br />
Besides following [[Planet IF]] and [[:Category:Communities|community forums]], [http://brasslantern.org/news/ Brass Lantern], [http://ifurls.tumblr.com IF URLs], and the [[Current events | current events]] page on ifwiki are sources of news, and there is increasingly more IF discussion outside the community proper on [http://twitter.com/#search?q=%22interactive%20fiction%22 social sites such as Twitter]. <br />
<br />
<br />
<big><big>''Welcome to the IF community!''</big></big><br />
<br />
<br />
<br />
==Major Resources==<br />
<br />
* [http://ifdb.tads.org IFDB], a catalog of games, with capsule reviews and powerful search features.<br />
* [http://www.ifarchive.org/ The IF Archive], the main repository for games, interpreters, and development systems.<br />
* [http://www.sparkynet.com/spag/ SPAG (Society for the Promotion of Adventure Games)], an email newsletter also available on the Web.<br />
* [http://www.brasslantern.org/ Brass Lantern], "the adventure game website," with information for beginners, and numerous reviews, articles, and other resources.<br />
* [http://planet-if.com Planet IF], a collection of IF blogs.<br />
<br />
<br />
==License==<br />
<br />
<!-- Creative Commons License --><br />
[[Image:Somerights20.gif]]<br />
<br />
This work is licensed under a [http://creativecommons.org/licenses/by-sa/2.0/ Creative Commons License.]<br />
<!-- /Creative Commons License --><br />
<br />
<br />
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[[Category:Basics]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Template:List_of_Z-machine_interpreters&diff=71401Template:List of Z-machine interpreters2014-11-17T09:35:53Z<p>Peskie: Add FreeBSD to frotz and xzip, both have pre-built packages available (of course many others could be installed on FreeBSD from source if desired)</p>
<hr />
<div>{{Template:{{{1}}}<br />
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}}<br />
{{Template:{{{1}}}<br />
|name=Flaxo<br />
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{{Template:{{{1}}}<br />
|name=Foblub<br />
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{{Template:{{{1}}}<br />
|name=Frotz<br />
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{{Template:{{{1}}}<br />
|name=Fweep<br />
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|zstandard="nearly" 1.0<br />
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{{Template:{{{1}}}<br />
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|name=ZVM (ifvms.js)<br />
|z1=N|z2=N|z3=N|z4=N|z5=Y|z6=N|z7=N|z8=Y<br />
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{{Template:{{{1}}}<br />
|name=ZXZVM<br />
|os_spectrum=Y<br />
|z3=Y|z4=Y|z5=Y|z8=Y<br />
}}</div>Peskiehttps://www.ifwiki.org/index.php?title=Inform_7&diff=71372Inform 72014-11-08T20:55:35Z<p>Peskie: /* Public Beta Releases */ Update with Aug 30 release of 6L38</p>
<hr />
<div>[[Inform 7]] is an [[interactive fiction]] authoring system. It is notable for its use of a subset of natural language and for being rule based, rather than object based.<br />
<br />
Although it is (in name) the successor to [[Inform]] 6, the syntax of the language is entirely different to its predecessor. The link to Inform 6 lies under the hood: an Inform story is translated first to Inform 6, which is then compiled into [[Glulx]] or [[Z-Code]] by the Inform 6 compiler. This means that works produced using Inform 7 can be played on Z-Code interpreters (although there are some modifications required, as, for example, Inform 7 games tend to use a larger stack than Inform 6).<br />
<br />
Inform 7 was first released as a public beta on April 30th, 2006.<br />
<br />
==Early Inform 7 games==<br />
The earliest Inform 7 game released to the public may have been ''[[Mystery House Possessed]]'' ([[Emily Short]]; 2005) for the [[Mystery House Taken Over]] project.<br />
<br />
On March 1st, 2006, three example games were released (see the rgif announcement: [http://groups.google.com/group/rec.games.int-fiction/msg/354c7965c0dea5d6 Three Games in Inform 7]). These games were:<br />
* ''[[Bronze]]'' (Emily Short). Example of [[pathfinding]] and room adjacency. This is an updated version of the same game from [[Speed-IF Gruff]].<br />
* ''[[Damnatio Memoriae]]'' (Emily Short). Example of link-based [[magic]] as first seen in ''[[Savoir-Faire]]''.<br />
* ''[[The Reliques of Tolti-Aph]]'' ([[Graham Nelson]]). Example of [[RPG]]-style [[combat]] and magic systems.<br />
<br />
Inform 7 was released as a public beta on April 30th, 2006. Three more example games were released at the same time:<br />
* ''[[Glass]]'' (Emily Short). Example of managing [[conversation]] flow.<br />
* ''[[When in Rome 1: Accounting for Taste]]'' (Emily Short). Example of directable [[NPC]] and an NPC with random characteristics.<br />
* ''[[When in Rome 2: Far from Home]]'' (Emily Short). Example of NPC with random characteristics and behaviors.<br />
<br />
All six example games are available from the [http://inform7.com/learn/complete-examples/ Complete Examples] page.<br />
<br />
==Code Snippets==<br />
''I started this section before speaking to Graham Nelson about how we might share code examples. He said he had thought about the idea, but wanted to ponder it some more. If and when he decides to do something, I will likely alter this section. In the meantime, examples are welcome. --[[User:David Cornelson|David Cornelson]] 21:27, 13 May 2006 (EST)''<br />
<br />
* ''[[Scenery Tables]]'' - defining scenery using tables by [[David Cornelson]].<br />
<br />
==Public Beta Releases==<br />
The latest is '''build 6L38''' (30 Aug 2014)<br />
<br />
'''[http://inform7.com/download/ Builds for Windows, Mac OS X, Linux console, Gnome Linux, and Solaris]'''<br />
<br />
===Timeline of Builds===<br />
<br />
{| border=0 cellpadding=16 cellspacing=0<br />
|-valign="top"<br />
|<br />
*3K27 - (30 April 2006)<br />
*3K56 - (4 May 2006)<br />
*3L95 - (14 May 2006)<br />
*3M43 - (21 May 2006)<br />
*3P53 - (9 June 2006)<br />
*3R85 - (26 June 2006)<br />
*3T38 - (10 July 2006)<br />
*3V01 - (2 August 2006)<br />
*3Z95 - (14 September 2006)<br />
*4B91 - (10 November 2006)<br />
||<br />
*4F59 - (21 December 2006)<br />
*4K40 - (23 January 2007)<br />
*4K41 - (23 January 2007)<br />
*4S08 - (25 March 2007)<br />
*4U65 - (27 April 2007)<br />
*4U67 - (7 May 2007)<br />
*4W37 - (27 July 2007)<br />
*4X60 - (24 August 2007)<br />
*5G67 - (10 November 2007)<br />
*5J39 - (1 December 2007)<br />
||<br />
*5T18 - (30 April 2008)<br />
*5U92 - (13 September 2008)<br />
*5Z71 - (18 April 2009)<br />
*6E59 - (12 June 2010)<br />
*6E72 - (1 July 2010)<br />
*6F95 - (25 October 2010)<br />
*6G60 - (23 December 2010)<br />
*6L02 - (4 May 2014)<br />
*'''6L38 - (30 Aug 2014)'''<br />
|}<br />
<br />
===Release notes===<br />
* [http://inform7.com/learn/changes/ The Change Log] records all changes back to build 3K27.<br />
* [http://inform7.com/learn/logs/6L38.txt Build 6L38 change log]'''. See what’s new in the latest build.<br />
<br />
==Authors of Inform 7==<br />
''See also: [http://inform7.com/ Inform7.com], the official website.''<br />
* [[Graham Nelson]]: creator of Inform 7. Also wrote the documentation.<br />
* [[Emily Short]]: wrote the examples and the Test Suite used for regression testing. Also was the first extensions librarian.<br />
* [[Andrew Hunter]]: author of the Mac OS X user interface and of the overall visual design.<br />
* [[Toby Nelson]]: support and modernization of the Mac OS X interface.<br />
* [[David Kinder]]: author of the Windows user interface.<br />
* [[Philip Chimento|P. F. Chimento]]: author of the GNOME user interface for Fedora, Ubuntu and other Linux distributions.<br />
* [[Adam Thornton]]: ported the underlying tools for Linux.<br />
* [[Peter Seebach]] and [[Cedric Knight]]: hosted the official website.<br />
* [[Emily Short]], [[Andrew Plotkin]] and [[Jesse McGrew]]: theoretical guidance and advice.<br />
* [[Sonja Kesserich]]: was a notable tester.<br />
* [[Christopher Armstrong]]: extensions librarian.<br />
<br />
==Links==<br />
===Official links===<br />
* [http://inform7.com/ Inform7.com], the new homepage as of April 23rd, 2009. <!-- previously http://www.inform-fiction.org/I7/Inform%207.html --><br />
* [http://inform7.com/news/ Inform News]. Read the latest news on Inform 7.<br />
* [http://inform7.com/bugs/ Inform: The Bug Tracker], powered by Mantis.<br />
* [http://inform7.uservoice.com/forums/57320-general Inform's Suggestion Forum], powered by UserVoice.<br />
* [http://inform7.com/download/ Inform Downloads]. Download a version for Windows, Mac, or Linux.<br />
<br />
===General articles about Inform 7===<br />
* [http://sparkynet.com/spag/backissues/SPAG44 SPAG #44] - Interviews with [[Graham Nelson]] and [[Emily Short]] about Inform 7.<br />
* [http://ifiction.free.fr/wiki/?_inform7 Inform 7] at IFiction-FR, the [[French]] IF wiki. "Inform 7 and the future of IF games in foreign languages".<br />
* [http://en.wikipedia.org/wiki/Inform#Inform_7 Inform 7 in Wikipedia].<br />
* [http://sourceforge.net/projects/gnome-inform7 The SourceForge page of Gnome Inform 7 for Linux].<br />
* [http://www.brasslantern.org/writers/iftheory/tads3andi7.html A Comparison of TADS 3 and Inform 7] by [[Eric Eve]].<br />
<br />
===Third-party documentation, tips, and examples===<br />
''See also: [[:Category:Inform 7 tutorials]], [[:Category:Examples of Inform 7 code]]''<br />
* [http://www.musicwords.net/if/i7hb.htm The Inform 7 Handbook] by [[Jim Aikin]]. ([http://milleuna.sourceforge.net/docs/GuidaInform7.pdf Italian translation] by [[Leonardo Boselli]].)<br />
* [http://en.wikibooks.org/wiki/Beginner%27s_Guide_to_Interactive_Fiction_with_Inform_7 Beginner's Guide to Interactive Fiction with Inform 7] is a wikibook begun by [[Brandon Felger]] in October 2006.<br />
* ''[[Créer des jeux textuels avec Inform 7]]'' ([http://www.siteduzero.com/tutoriel-3-215762-creer-des-jeux-textuels-avec-inform-7.html homepage]), French beginners' manual, by [[Eric Forgeot]].<br />
* [http://www.brasslantern.org/writers/howto/i7tutorial.html Write a Text Adventure With Inform 7] by [[Stephen Granade]].<br />
* [http://xyzzy.plover.net/~pscion/inform7.html Inform 7 for Programmers] by [[Ron Newcomb]].<br />
* [http://eblong.com/zarf/i7index/ Inform 7: An Unofficial Documentation Index] by [[Andrew Plotkin]], building on the earlier [[I7 index]] by [[Sean Barrett]].<br />
* ''[[Creating Interactive Fiction with Inform 7]]'' ([http://inform7.textories.com/ homepage]) by [[Aaron A. Reed]].<br />
* [http://rosettacode.org/wiki/Category:Inform_7 Category:Inform 7] at the [http://rosettacode.org/wiki/ Rosetta Code] wiki.<br />
* Inform 7 Tips by [[Matt Wigdahl]]:<br />
** [http://www.wigdahl.net/quern/2010/04/26/inform-7-tips-keyword-disambiguation-for-verbnoun-conflicts/ Keyword Disambiguation For Verb/Noun Conflicts]<br />
** [http://www.wigdahl.net/quern/2010/04/28/inform-7-tips-syntax-options-for-action-responses/ Syntax Options for Action Responses]<br />
<br />
===Public discussion===<br />
Notable newsgroup and forum postings about Inform 7:<br />
* [http://groups.google.com/group/rec.arts.int-fiction/msg/17791dfefeec46e0 Inform 7: Public Beta], original announcement by Graham Nelson, April 30 2006.<br />
* [http://groups.google.com/group/rec.arts.int-fiction/msg/980b5a84e8dfc29b Inform 7: Possible future developments], raif post by Emily Short and Graham Nelson, January 2007.<br />
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/8ecdb479ed8e354a/114952f951a28bf0#114952f951a28bf0 "Inform 7" is the wrong name], raif thread begun March 29, 2007. "Natural Inform" was the working name for Inform 7, and is what the compiler binary ".ni" stands for. However, Graham Nelson states: "Natural Inform is not officially the name of anything."<br />
<br />
===Reviews===<br />
* [http://brasslantern.org/writers/howto/i7intro.html Introducing Inform 7] - a semi-brief overview of I7 at [[Stephen Granade]] of [[Brass Lantern]].<br />
* [http://brasslantern.org/writers/iftheory/i7observations.html Some Observations on Using Inform 7] - article by Emily Short.<br />
* [http://www.onlamp.com/pub/a/onlamp/2006/06/08/inside-inform-7.html Natural Language Game Programming with Inform 7] - article by [[Liza Daly]], June 2006, for O'Reilly's ONLamp.com.<br />
* [http://www.shamusyoung.com/twentysidedtale/?p=566 "Informless"] - [[Shamus Young]] reviews Inform 7 for Twenty Sided, December 2006.<br />
** [http://www.shamusyoung.com/twentysidedtale/?p=1972 "Phantom of the Arcade"] - Follow-up: Shamus Young asks [[Susan Arendt]] of "The Escapist" about her experience using Inform 7 to write ''[[Phantom of the Arcade]]''. October 2008.<br />
<br />
[[Category:Authoring system]] [[Category:Inform]] [[Category:Inform 7| Inform 7]]</div>Peskiehttps://www.ifwiki.org/index.php?title=User_talk:Dswxyz&diff=71370User talk:Dswxyz2014-11-08T02:06:16Z<p>Peskie: /* Captcha's */ All good now (for me at least)</p>
<hr />
<div>Hi David, thanks for your edits. The howto:tads kind of syntax was because I was confused about how categories work, thanks for fixing it.<br />
<br />
On tutorial vs howto, I was assuming tutorial meant longer, more comprehensive articles that tried to cover a language as a whole; while howto would be more like individual faq answers on common tasks. But if you think that the smaller topics fit well in tutorial, I won't argue. :-)<br />
<br />
When I start putting things in, I'll use the naming conventions you have suggested.<br />
<br />
-Stollman<br />
<br />
==Accreditive PC==<br />
Hi Dswxyz. Regarding your edits to [[Varicella]] I would like to know what an [[accreditive PC]] means. Is it a neologism or something? I was not able to find its definition anywhere. Thanks in advance! :) -- [[User:Cassandra Palop|Cassandra Palop]] 04:01, 28 November 2006 (EST)<br />
<br />
:The term is actually "accretive PC", and it's from [http://www.ministryofpeace.com/if-review/reviews/20030502.html Paul O'Brian's review of "Lock & Key"]. "Like Primo Varicella, the PC of Lock & Key is what I'll call an ''accretive PC'', meaning that he becomes more and more himself with each iteration of the game, as the player's knowledge accretes." -- [[User:Mcmartin|Mcmartin]] 05:29, 28 November 2006 (EST)<br />
<br />
::Thanks a lot, McMartin. I will correct the typo in [[Varicella]] -- [[User:Cassandra Palop|Cassandra Palop]] 06:30, 28 November 2006 (EST)<br />
<br />
== DreamPath ==<br />
<br />
Hey,<br />
I have just released [[DreamPath]] - a new authoring system.<br />
I got a page about it in ifwiki.org, so I tried to add it to the "Authroing Systems" page. I found out it's locked to me. I'd appretiate it if you could add it.<br />
<br />
Many thanks,<br />
Ido<br />
<br />
== Username change ==<br />
<br />
Hi! I'm an idiot!<br />
<br />
As you can see, I managed to incorrectly capitalize the first two letters of my username. Could you posibly change it to the proper "Marvose"? (minus the quotes, of course)<br />
<br />
Thanks, [[User:MArvose|MArvose]] 16:06, 12 September 2008 (PDT)<br />
<br />
: um, I don't have the foggiest idea how to fix that. I'll forward the quest to baf, see if he knows. -- [[User:Dswxyz|David Welbourn]] 04:35, 14 September 2008 (PDT)<br />
<br />
== Inform 7 code examples ==<br />
<br />
I was looking at [[:Category:Examples of code]] and noticed that there is only one full [[Inform 7]] example, which you wrote, at [[Smell restrictions (Inform 7 example)]].<br />
<br />
First, there is a minor issue that prevents that example from compiling as written: <code>if noun is yourself or the spacesuit</code> is not valid.<br />
Presumably at one point I7 did allow that.<br />
<br />
Second, I wasn't happy with the way the example mixes before and instead rules so I made some changes and plopped it at [http://www.sentex.ca/~dchapes/smell_example.txt smell_example.txt].<br />
I didn't edit the example directly because I didn't want to step on any toes.<br />
<br />
My changes use a few more lines of setup but the payoff is that it's much easier to add new smells which behave much the same way as descriptions do.<br />
Also the smelling action then behaves and can be changed and have rules added like the other actions instead of having to use before rules.<br />
<br />
I believe it's a better showcase of how achieve the desired effect in Inform 7 and I'd like to make the changes to the wiki if you have no objections<br />
(with the appropriate <code><nowiki><br/> &amp;nbsp;</nowiki></code> formatting of course).<br />
<br />
Speaking of formatting...<br />
I assume for Inform 7 code you chose not to use <nowiki><pre></nowiki> tags since Inform 7 source is more like a narative and you want paragraph wrapping and what-not.<br />
The problem with that is the need for explicit <nowiki><br/></nowiki> formatting occasionally which makes pasting in a working example marginally non-trivial.<br />
If continuing this way is what is desired how about adding a little bit of CSS to syntax highlight comments and strings as well?<br />
<br />
Finally, if no one objects I may try my hand at providing the (currently) three missing Inform 7 examples. Thanks, --[[User:Peskie|Peskie]] 16:35, 1 June 2009 (PDT)<br />
<br />
* Feel free to edit my I7 example, especially if it's no longer working. I haven't used CSS in IFWiki because of ignorance -- I have yet to learn how to define a CSS class within a MediaWiki. I'd love to know how to be able to do <nowiki><span class="i7com">...</span></nowiki> around some text to make it green. So, I'm sensing this is an opportunity for you to teach me (and maybe other IFWiki editors) some new tricks, and make us better editors. And yes, please feel free to supply new example I7 code. I'm a rank beginner with Inform 7 and I could use the help. Thanks. -- [[User:Dswxyz|David Welbourn]] 02:55, 3 June 2009 (PDT)<br />
<br />
== Hey ==<br />
Why did you block me for a week that one time? I just want to know. - [[User:Another n00b|Another n00b]] 12:26, 9 June 2011 (PDT)<br />
<br />
== Captcha's ==<br />
<br />
Captcha's here seem completely broken. I attempted to update the links on the [[IFM]] page and was<br />
asked to enter a captcha that wasn't present.<br />
I then searched the ifwiki for "captcha" and tried adding a note to [[talk:Main Page]] and even if I tried adding a new section there I was incorrectly told I had added new links and asked to enter a non-existent captcha. :( &mdash;[[User:Peskie|Peskie]] 23:19, 7 November 2014 (UTC)<br />
<br />
:I've just added you to TrustedUsers; I hope it'll solve your problem. I don't know how to solve it for everybody, though. --[[User:Eriorg|Eriorg]] 00:49, 8 November 2014 (UTC)<br />
<br />
::It did. Thank you! (And apologies David for using your talk page, but it was one of the few places I tried where it let me do an edit). &mdash;[[User:Peskie|Peskie]] 02:06, 8 November 2014 (UTC)</div>Peskiehttps://www.ifwiki.org/index.php?title=IFM&diff=71369IFM2014-11-08T02:02:55Z<p>Peskie: Update links</p>
<hr />
<div>'''IFM''' is a language and a program written by [[Glenn Hutchings]] for keeping track of your progress through an Interactive Fiction game. You can record each room you visit and its relation to other rooms, the initial locations of useful items you find, and the tasks you need to perform in order to solve the game.<br />
<br />
The IFM mapping commands are designed so that you can easily add to the map as you explore the game. You type in the rooms you visit and the directions you move in to reach other rooms, and IFM calculates the position of each room relative to the others. A map can consist of several independent sections, allowing you to divide up the map however you like.<br />
<br />
The IFM task commands, if used, allow you to specify the order in which game-solving tasks must be done. The IFM program can then calculate and print different styles of walkthrough for the game.<br />
<br />
IFM can write hardcopy maps directly to PostScript, suitable for printing or viewing. It can also write maps in Fig format, which can be viewed and edited using Xfig, or converted into many other formats.<br />
<br />
There are a couple of utility programs bundled with IFM including '''tkifm''' and '''scr2ifm'''. <br />
<br />
=Tkifm=<br />
'''tkifm''' is a simple graphical interface to IFM. To use it, you need to have Tcl/Tk installed (probably&nbsp;v8.0 or greater).<br />
<br />
tkifm provides you with a window allowing you to edit IFM input (or just view it, if you want to use your own editor), and menus to view the maps you've generated so far or print them to a PostScript file.<br />
<br />
=Scr2ifm=<br />
'''scr2ifm''' is a program that takes one or more Infocom-style transcripts of an IF game and creates a map in IFM format. It's a perl script, so you'll need perl (version&nbsp;5.002 or greater).<br />
<br />
scr2ifm is designed for people who want maps of their games but don't want the hassle of making one themselves (how lazy can you get?). As long as you bear in mind a few simple things while playing, the map-making process is completely automatic. With a tiny amount of effort, you can also add other nice IFM features (items and tasks) too.<br />
<br />
scr2ifm was inspired by [[Frobot]], another transcript-reading mapper. But scr2ifm in combination with IFM does a much better job.<br />
<br />
==Links==<br />
* [http://fluffybunny.memebot.com/ifm.html IFM webpage] (not updated since 2008, has some out of date links)<br />
* [https://ifm.readthedocs.org/en/latest/ Latest documentation]<br />
* [https://bitbucket.org/zondo/ifm C&nbsp;source code on Bitbucket]<br />
* {{ifarchive|mapping-tools/|ifm-5.4.tar.gz}} - Version&nbsp;5.4, C&nbsp;source code.<br />
* {{ifarchive|mapping-tools/|ifm-5.2.zip}} - Version&nbsp;5.2, Windows executable.<br />
* [https://bitbucket.org/dchapes/ifmaps Selection of maps on Bitbucket]<br />
<br />
See also: [[IFMapper]]<br />
<br />
[[Category:Utilities]]</div>Peskiehttps://www.ifwiki.org/index.php?title=User_talk:Dswxyz&diff=71367User talk:Dswxyz2014-11-07T23:19:18Z<p>Peskie: /* Captcha's */</p>
<hr />
<div>Hi David, thanks for your edits. The howto:tads kind of syntax was because I was confused about how categories work, thanks for fixing it.<br />
<br />
On tutorial vs howto, I was assuming tutorial meant longer, more comprehensive articles that tried to cover a language as a whole; while howto would be more like individual faq answers on common tasks. But if you think that the smaller topics fit well in tutorial, I won't argue. :-)<br />
<br />
When I start putting things in, I'll use the naming conventions you have suggested.<br />
<br />
-Stollman<br />
<br />
==Accreditive PC==<br />
Hi Dswxyz. Regarding your edits to [[Varicella]] I would like to know what an [[accreditive PC]] means. Is it a neologism or something? I was not able to find its definition anywhere. Thanks in advance! :) -- [[User:Cassandra Palop|Cassandra Palop]] 04:01, 28 November 2006 (EST)<br />
<br />
:The term is actually "accretive PC", and it's from [http://www.ministryofpeace.com/if-review/reviews/20030502.html Paul O'Brian's review of "Lock & Key"]. "Like Primo Varicella, the PC of Lock & Key is what I'll call an ''accretive PC'', meaning that he becomes more and more himself with each iteration of the game, as the player's knowledge accretes." -- [[User:Mcmartin|Mcmartin]] 05:29, 28 November 2006 (EST)<br />
<br />
::Thanks a lot, McMartin. I will correct the typo in [[Varicella]] -- [[User:Cassandra Palop|Cassandra Palop]] 06:30, 28 November 2006 (EST)<br />
<br />
== DreamPath ==<br />
<br />
Hey,<br />
I have just released [[DreamPath]] - a new authoring system.<br />
I got a page about it in ifwiki.org, so I tried to add it to the "Authroing Systems" page. I found out it's locked to me. I'd appretiate it if you could add it.<br />
<br />
Many thanks,<br />
Ido<br />
<br />
== Username change ==<br />
<br />
Hi! I'm an idiot!<br />
<br />
As you can see, I managed to incorrectly capitalize the first two letters of my username. Could you posibly change it to the proper "Marvose"? (minus the quotes, of course)<br />
<br />
Thanks, [[User:MArvose|MArvose]] 16:06, 12 September 2008 (PDT)<br />
<br />
: um, I don't have the foggiest idea how to fix that. I'll forward the quest to baf, see if he knows. -- [[User:Dswxyz|David Welbourn]] 04:35, 14 September 2008 (PDT)<br />
<br />
== Inform 7 code examples ==<br />
<br />
I was looking at [[:Category:Examples of code]] and noticed that there is only one full [[Inform 7]] example, which you wrote, at [[Smell restrictions (Inform 7 example)]].<br />
<br />
First, there is a minor issue that prevents that example from compiling as written: <code>if noun is yourself or the spacesuit</code> is not valid.<br />
Presumably at one point I7 did allow that.<br />
<br />
Second, I wasn't happy with the way the example mixes before and instead rules so I made some changes and plopped it at [http://www.sentex.ca/~dchapes/smell_example.txt smell_example.txt].<br />
I didn't edit the example directly because I didn't want to step on any toes.<br />
<br />
My changes use a few more lines of setup but the payoff is that it's much easier to add new smells which behave much the same way as descriptions do.<br />
Also the smelling action then behaves and can be changed and have rules added like the other actions instead of having to use before rules.<br />
<br />
I believe it's a better showcase of how achieve the desired effect in Inform 7 and I'd like to make the changes to the wiki if you have no objections<br />
(with the appropriate <code><nowiki><br/> &amp;nbsp;</nowiki></code> formatting of course).<br />
<br />
Speaking of formatting...<br />
I assume for Inform 7 code you chose not to use <nowiki><pre></nowiki> tags since Inform 7 source is more like a narative and you want paragraph wrapping and what-not.<br />
The problem with that is the need for explicit <nowiki><br/></nowiki> formatting occasionally which makes pasting in a working example marginally non-trivial.<br />
If continuing this way is what is desired how about adding a little bit of CSS to syntax highlight comments and strings as well?<br />
<br />
Finally, if no one objects I may try my hand at providing the (currently) three missing Inform 7 examples. Thanks, --[[User:Peskie|Peskie]] 16:35, 1 June 2009 (PDT)<br />
<br />
* Feel free to edit my I7 example, especially if it's no longer working. I haven't used CSS in IFWiki because of ignorance -- I have yet to learn how to define a CSS class within a MediaWiki. I'd love to know how to be able to do <nowiki><span class="i7com">...</span></nowiki> around some text to make it green. So, I'm sensing this is an opportunity for you to teach me (and maybe other IFWiki editors) some new tricks, and make us better editors. And yes, please feel free to supply new example I7 code. I'm a rank beginner with Inform 7 and I could use the help. Thanks. -- [[User:Dswxyz|David Welbourn]] 02:55, 3 June 2009 (PDT)<br />
<br />
== Hey ==<br />
Why did you block me for a week that one time? I just want to know. - [[User:Another n00b|Another n00b]] 12:26, 9 June 2011 (PDT)<br />
<br />
== Captcha's ==<br />
<br />
Captcha's here seem completely broken. I attempted to update the links on the [[IFM]] page and was<br />
asked to enter a captcha that wasn't present.<br />
I then searched the ifwiki for "captcha" and tried adding a note to [[talk:Main Page]] and even if I tried adding a new section there I was incorrectly told I had added new links and asked to enter a non-existant captcha. :( &mdash;[[User:Peskie|Peskie]] 23:19, 7 November 2014 (UTC)</div>Peskiehttps://www.ifwiki.org/index.php?title=User_talk:Dswxyz&diff=71366User talk:Dswxyz2014-11-07T23:17:18Z<p>Peskie: /* Captcha's */ new section</p>
<hr />
<div>Hi David, thanks for your edits. The howto:tads kind of syntax was because I was confused about how categories work, thanks for fixing it.<br />
<br />
On tutorial vs howto, I was assuming tutorial meant longer, more comprehensive articles that tried to cover a language as a whole; while howto would be more like individual faq answers on common tasks. But if you think that the smaller topics fit well in tutorial, I won't argue. :-)<br />
<br />
When I start putting things in, I'll use the naming conventions you have suggested.<br />
<br />
-Stollman<br />
<br />
==Accreditive PC==<br />
Hi Dswxyz. Regarding your edits to [[Varicella]] I would like to know what an [[accreditive PC]] means. Is it a neologism or something? I was not able to find its definition anywhere. Thanks in advance! :) -- [[User:Cassandra Palop|Cassandra Palop]] 04:01, 28 November 2006 (EST)<br />
<br />
:The term is actually "accretive PC", and it's from [http://www.ministryofpeace.com/if-review/reviews/20030502.html Paul O'Brian's review of "Lock & Key"]. "Like Primo Varicella, the PC of Lock & Key is what I'll call an ''accretive PC'', meaning that he becomes more and more himself with each iteration of the game, as the player's knowledge accretes." -- [[User:Mcmartin|Mcmartin]] 05:29, 28 November 2006 (EST)<br />
<br />
::Thanks a lot, McMartin. I will correct the typo in [[Varicella]] -- [[User:Cassandra Palop|Cassandra Palop]] 06:30, 28 November 2006 (EST)<br />
<br />
== DreamPath ==<br />
<br />
Hey,<br />
I have just released [[DreamPath]] - a new authoring system.<br />
I got a page about it in ifwiki.org, so I tried to add it to the "Authroing Systems" page. I found out it's locked to me. I'd appretiate it if you could add it.<br />
<br />
Many thanks,<br />
Ido<br />
<br />
== Username change ==<br />
<br />
Hi! I'm an idiot!<br />
<br />
As you can see, I managed to incorrectly capitalize the first two letters of my username. Could you posibly change it to the proper "Marvose"? (minus the quotes, of course)<br />
<br />
Thanks, [[User:MArvose|MArvose]] 16:06, 12 September 2008 (PDT)<br />
<br />
: um, I don't have the foggiest idea how to fix that. I'll forward the quest to baf, see if he knows. -- [[User:Dswxyz|David Welbourn]] 04:35, 14 September 2008 (PDT)<br />
<br />
== Inform 7 code examples ==<br />
<br />
I was looking at [[:Category:Examples of code]] and noticed that there is only one full [[Inform 7]] example, which you wrote, at [[Smell restrictions (Inform 7 example)]].<br />
<br />
First, there is a minor issue that prevents that example from compiling as written: <code>if noun is yourself or the spacesuit</code> is not valid.<br />
Presumably at one point I7 did allow that.<br />
<br />
Second, I wasn't happy with the way the example mixes before and instead rules so I made some changes and plopped it at [http://www.sentex.ca/~dchapes/smell_example.txt smell_example.txt].<br />
I didn't edit the example directly because I didn't want to step on any toes.<br />
<br />
My changes use a few more lines of setup but the payoff is that it's much easier to add new smells which behave much the same way as descriptions do.<br />
Also the smelling action then behaves and can be changed and have rules added like the other actions instead of having to use before rules.<br />
<br />
I believe it's a better showcase of how achieve the desired effect in Inform 7 and I'd like to make the changes to the wiki if you have no objections<br />
(with the appropriate <code><nowiki><br/> &amp;nbsp;</nowiki></code> formatting of course).<br />
<br />
Speaking of formatting...<br />
I assume for Inform 7 code you chose not to use <nowiki><pre></nowiki> tags since Inform 7 source is more like a narative and you want paragraph wrapping and what-not.<br />
The problem with that is the need for explicit <nowiki><br/></nowiki> formatting occasionally which makes pasting in a working example marginally non-trivial.<br />
If continuing this way is what is desired how about adding a little bit of CSS to syntax highlight comments and strings as well?<br />
<br />
Finally, if no one objects I may try my hand at providing the (currently) three missing Inform 7 examples. Thanks, --[[User:Peskie|Peskie]] 16:35, 1 June 2009 (PDT)<br />
<br />
* Feel free to edit my I7 example, especially if it's no longer working. I haven't used CSS in IFWiki because of ignorance -- I have yet to learn how to define a CSS class within a MediaWiki. I'd love to know how to be able to do <nowiki><span class="i7com">...</span></nowiki> around some text to make it green. So, I'm sensing this is an opportunity for you to teach me (and maybe other IFWiki editors) some new tricks, and make us better editors. And yes, please feel free to supply new example I7 code. I'm a rank beginner with Inform 7 and I could use the help. Thanks. -- [[User:Dswxyz|David Welbourn]] 02:55, 3 June 2009 (PDT)<br />
<br />
== Hey ==<br />
Why did you block me for a week that one time? I just want to know. - [[User:Another n00b|Another n00b]] 12:26, 9 June 2011 (PDT)<br />
<br />
== Captcha's ==<br />
<br />
test --[[User:Peskie|Peskie]] 23:17, 7 November 2014 (UTC)</div>Peskiehttps://www.ifwiki.org/index.php?title=Category:Tropes&diff=46916Category:Tropes2010-07-27T19:06:01Z<p>Peskie: wikilink cliche</p>
<hr />
<div>'''[http://en.wikipedia.org/wiki/Trope Tropes]''' are familiar devices, styles, and conventions in literature, movies, and even IF. The audience gets used to and expects some of these recurring patterns, and the use of tropes can make an author's task easier. However, if a trope is used too often, it becomes a [[IF Cliches|clich&eacute;]]. [[Category:Basics]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Talk:Alabaster&diff=39597Talk:Alabaster2009-07-24T22:41:18Z<p>Peskie: Tweak sigs to match the the standard format (--~~~~)</p>
<hr />
<div>== Review? ==<br />
<br />
<br />
Hi. I'm credited on this page as writing a review for Alabaster. It's flattering, but I'm not sure a 250 word, pretty uninformed recommendation really counts as a "review".<br />
<br />
Thanks,<br />
<br />
--[[User:Drivas|Daniel Rivas]] 13:54 July 18, 2009 (PDT)<br />
<br />
----<br />
<br />
I've been tracking responses to the game so that I can point collaborators at the page if they're curious about our feedback, and reviews in the IF community are often of variable length (plenty of reviews on IFDB are shorter than this), so it seemed a valid thing to include. Anyway, I'm sorry if that was out of line. I've pulled the link.<br />
<br />
--[[User:Emshort|Emily Short]] 03:23, July 19, 2009 (PDT)</div>Peskiehttps://www.ifwiki.org/index.php?title=Template:Delron&diff=39265Template:Delron2009-07-08T06:37:00Z<p>Peskie: </p>
<hr />
<div>Download <tt>[http://www.delron.org.uk/games/{{{1}}} {{{1}}}]</tt> from [[Delron]]<noinclude><br />
----<br />
For use in a game page's [[Games_(style_guide)#Versions|version]] section.<br />
<br />
The only template argument is the file name.<br />
The file is assumed to be in the <tt>games/</tt> sub-directory<br />
(currently most games at Delron are in this same directory, <br />
one exception being non-ADRIFT AIF games which are in the directory <tt>AIF/</tt>).<br />
<br />
<!-- If Delron should start using game or category specific sub-directories either a new template with a sub-directory argument can be created or (preferably) this template can be modified with an extra argument with a reasonable default (requires MediaWiki version upgrade). --><br />
<br />
Example:<br />
<nowiki>{{delron|Ghost_town.zip}}</nowiki><br />
Gives:<br />
:{{delron|Ghost_town.zip}}<br />
<br />
[[Category:Link templates|Delron]]<br />
</noinclude></div>Peskiehttps://www.ifwiki.org/index.php?title=Template:Shadow_Vault&diff=39199Template:Shadow Vault2009-07-02T17:51:33Z<p>Peskie: Template:Shadow Vault moved to Template:Shadow vault</p>
<hr />
<div>#redirect [[Template:Shadow vault]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Template:Shadow_vault&diff=39198Template:Shadow vault2009-07-02T17:51:33Z<p>Peskie: Template:Shadow Vault moved to Template:Shadow vault</p>
<hr />
<div>Download <tt>[http://www.shadowvault.net/games/{{{1}}} {{{1}}}]</tt> from [[Shadow Vault]]<noinclude><br />
----<br />
For use in a game page's [[Games_(style_guide)#Versions|version]] section.<br />
<br />
The only template argument is the file name.<br />
The file is assumed to be in the <tt>games/</tt> sub-directory.<br />
Currently most games at Shadow Vault are in this same directory,<br />
the exception appears to be for David Whyld's games (the owner of Shadow Vault) which are in the root directory (some of the game pages that link to David's games use different text such as "Download spotofbother.taf from the author's website, Shadow Vault" so perhaps a separate template for those is warranted anyway).<br />
<br />
<!-- If Shadow Vault should start using game or category specific sub-directories either a new template with a sub-directory argument can be created or (preferably) this template can be modified with an extra argument with a reasonable default (requires MediaWiki version upgrade). --><br />
<br />
Example:<br />
<nowiki>{{shadow vault|mv.zip}}</nowiki><br />
Gives:<br />
:{{shadow vault|mv.zip}}<br />
<br />
[[Category:Link templates|Shadow Vault]]<br />
</noinclude></div>Peskiehttps://www.ifwiki.org/index.php?title=Gil_Williamson&diff=39093Gil Williamson2009-06-22T21:14:11Z<p>Peskie: The personal statements were previously moved to User:Gil</p>
<hr />
<div>Note: Gil's nickname on IFWiki is [[User:Gil|Gil]].<br />
<br />
==Author Credits==<br />
* ''[[Sir Ramic Hobbs and the High Level Gorilla]]'' (1989; [[AGT]]). [[Softworks AGT contest 1989]]: Honorable Mention.<br />
* ''[[Sir Ramic Hobbs and the Oriental Walk]]'' (1996; AGT). [[IF Comp 1996]]: 18th place.<br />
<br />
==Links==<br />
* [http://www.wurb.com/if/person/136 Baf's Guide listing for Gil Williamson]<br />
[[Category:People|Williamson, Gil]] [[Category:AGT authors|Williamson, Gil]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Ghost_Town_(by_Cowboy)&diff=39092Ghost Town (by Cowboy)2009-06-22T20:48:58Z<p>Peskie: /* Version 1.05 */ Update URL</p>
<hr />
<div>''Note: this article is about the ADRIFT game by Finn Rosenløv (as "Cowboy"). For other meanings of "ghost town", see ''[[Ghost town (disambiguation)]].<br />
<br />
<table><tr><td>{{horror}} {{western}}</td></tr></table><br />
{{game infobox|title=Ghost Town|image=[[Image:Ghost_town_intro_small.JPG]]|author=[[Finn Rosenløv]]|publisher=n/a|released=22-Apr-2009|authsystem=[[ADRIFT]]|platform=[[ADRIFT]] 4|language=English|license=[[Freeware]]|color=none|graphics=required|sound=optional|cruelty=TBD}}<br />
<br />
== How It Begins ==<br />
<br />
'''WARNING:''' ''This game contains pictures that may be considered adult in nature. Player discretion recommended.''<br />
<br />
You hitched a ride with a trucker out to your great grandfather's cabin, where you have to meet with a lawyer to discuss your inheritance... but to fulfill your great grandfather's final wishes, you must journey to the ghost town of Battle Creek and unravel the mystery of a murder over 100 years old.<br />
<br />
== Versions ==<br />
=== Version 1.0 ===<br />
* ''Ghost Town'' ([[Finn Rosenløv]]; 22-Apr-2009; [[ADRIFT]] 4).<br />
** {{babel|ifid=ADRIFT-400-E5757128C2E2CCB7854F95F61BE8E95B}}<br />
** {{delron|Ghost_town.zip}}<br />
*** contains story file (<code>Ghost&nbsp;Town.taf</code>) and a readme.<br />
<br />
=== Version 1.05 ===<br />
* ''Ghost Town'' ([[Finn Rosenløv]]; 24-May-2009; [[ADRIFT]] 4).<br />
** {{babel|ifid=ADRIFT-400-3E1A02F2D7EDAC9B84DC35FE3E39D0B8}}<br />
** Download <tt>[http://www.adrift.org.uk/ftp/games/Ghost_town.zip Ghost_town.zip]</tt> from the [[ADRIFT]] website<br />
*** contains story file (<code>Ghost&nbsp;Town&nbsp;v1,05.taf</code>) and a readme<br />
<br />
== Links ==<br />
* {{baf wanted}}.<br />
* {{ifdb game|Ghost Town|h6yj013xuhioseik}}.<br />
<br />
{{game stub|Notable Features}}<br />
<br />
[[Category:Horror|Ghost Town]]<br />
[[Category:Western|Ghost Town]]<br />
[[Category:Games|Ghost Town]]<br />
[[Category:ADRIFT games|Ghost Town]]<br />
[[Category:Games in 2009|Ghost Town]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Ghost_Town_(by_Cowboy)&diff=39091Ghost Town (by Cowboy)2009-06-22T20:46:26Z<p>Peskie: /* Versions */ order version chronologically; use delron template</p>
<hr />
<div>''Note: this article is about the ADRIFT game by Finn Rosenløv (as "Cowboy"). For other meanings of "ghost town", see ''[[Ghost town (disambiguation)]].<br />
<br />
<table><tr><td>{{horror}} {{western}}</td></tr></table><br />
{{game infobox|title=Ghost Town|image=[[Image:Ghost_town_intro_small.JPG]]|author=[[Finn Rosenløv]]|publisher=n/a|released=22-Apr-2009|authsystem=[[ADRIFT]]|platform=[[ADRIFT]] 4|language=English|license=[[Freeware]]|color=none|graphics=required|sound=optional|cruelty=TBD}}<br />
<br />
== How It Begins ==<br />
<br />
'''WARNING:''' ''This game contains pictures that may be considered adult in nature. Player discretion recommended.''<br />
<br />
You hitched a ride with a trucker out to your great grandfather's cabin, where you have to meet with a lawyer to discuss your inheritance... but to fulfill your great grandfather's final wishes, you must journey to the ghost town of Battle Creek and unravel the mystery of a murder over 100 years old.<br />
<br />
== Versions ==<br />
=== Version 1.0 ===<br />
* ''Ghost Town'' ([[Finn Rosenløv]]; 22-Apr-2009; [[ADRIFT]] 4).<br />
** {{babel|ifid=ADRIFT-400-E5757128C2E2CCB7854F95F61BE8E95B}}<br />
** {{delron|Ghost_town.zip}}<br />
*** contains story file (<code>Ghost&nbsp;Town.taf</code>) and a readme.<br />
<br />
=== Version 1.05 ===<br />
* ''Ghost Town'' ([[Finn Rosenløv]]; 24-May-2009; [[ADRIFT]] 4).<br />
** {{babel|ifid=ADRIFT-400-3E1A02F2D7EDAC9B84DC35FE3E39D0B8}}<br />
** Download <tt>[http://adrift.org.uk/cgi/new/download.cgi?1112 Ghost_town.zip]</tt> from the [[ADRIFT]] website<br />
*** contains story file (<code>Ghost&nbsp;Town&nbsp;v1,05.taf</code>) and a readme<br />
<br />
== Links ==<br />
* {{baf wanted}}.<br />
* {{ifdb game|Ghost Town|h6yj013xuhioseik}}.<br />
<br />
{{game stub|Notable Features}}<br />
<br />
[[Category:Horror|Ghost Town]]<br />
[[Category:Western|Ghost Town]]<br />
[[Category:Games|Ghost Town]]<br />
[[Category:ADRIFT games|Ghost Town]]<br />
[[Category:Games in 2009|Ghost Town]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Massimo_Stella&diff=39090Massimo Stella2009-06-22T18:32:50Z<p>Peskie: /* Review and Article Credits */ Format game titles</p>
<hr />
<div>==Author Credits==<br />
''Note: all these games are in [[Italian]].''<br />
* ''[[Battaglia Magica]]'' (2008; [[Glulx]]).<br />
* ''[[Frammenti di Identità]]'' (24-Nov-2008; Glulx). [[One Room Game Competition 2008]].<br />
<br />
==Review and Article Credits==<br />
* [http://www.avventuretestuali.com/recensioni/recensioni-orgc2008 Reviews (in Italian and English)] of [[One Room Game Competition 2008]]. Won the "Best Review (One Room Game Competition 2008)" contest with these reviews.<br />
* [http://nonunsolospettacolo.wordpress.com/2009/06/02/some-thoughts-about-the-if-city-of-secrets-by-emily-short/ Review] of ''[[City of Secrets]]''. <br />
* [http://nonunsolospettacolo.wordpress.com/2009/06/18/alabaster-a-new-adventure-by-emily-short-and-many-other-authors/ Review] of ''[[Alabaster]]''. <br />
<br />
[[Category:People|Stella, Massimo]]<br />
[[Category:Inform 7 authors|Stella, Massimo]]<br />
[[Category:Italian|Stella, Massimo]]<br />
[[Category:Reviewers|Stella, Massimo]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Baluthar&diff=39089Baluthar2009-06-22T18:30:29Z<p>Peskie: Add IFDB link, IFID, and genre (from IFDB's entry)</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{horror}} {{ifcnth|2003|8th of 30}} </td></tr></table><br />
<br />
{{game infobox|title=Baluthar|image=|author=[[Chris Molloy Wischer]]|publisher=n/a|released=29-Sep-2003|authsystem=[[Inform]] 6|platform=[[Z-code]] 5|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{sectstub}}<br />
<br />
==Notable Features==<br />
{{sectstub}}<br />
<br />
==Versions==<br />
===Competition version===<br />
* ''Baluthar'' ([[Chris Molloy Wischer]]; 29-Sep-2003; [[Z-code]] 5).<br />
** Release 1 / Serial number 030926 / Inform v6.21 Library 6/10 <br />
** {{babel|ifid=ZCODE-1-030926-A1C3}}<br />
** [[IF Comp 2003]]: 8th place of 30 entries.<br />
<br />
==Links==<br />
===General info===<br />
* {{baf game|Baluthar|2181}}.<br />
* {{ifdb game|Baluthar|annp0nwttzb4jhcb}}.<br />
<br />
===Reviews===<br />
* {{spag review|b|baluthar}}.<br />
* {{ifratings game|Baluthar|2118}}.<br />
* [http://spot.colorado.edu/~obrian/03rev1.html#baluth Review] - by [[Paul O'Brian]].<br />
* [http://www.drizzle.com/~dans/if/comp03.html#baluthar Review] - by [[Dan Shiovitz]].<br />
<br />
{{game stub|How It Begins, Notable Features.}}<br />
<br />
[[Category:Games]]<br />
[[Category:Games in 2003]]<br />
[[Category:IF Comp games]]<br />
[[Category:Inform 6 games]]<br />
[[Category:Z-code games]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Gargoyle&diff=39071Gargoyle2009-06-20T20:32:17Z<p>Peskie: typo</p>
<hr />
<div>'''Gargoyle''' is a [[Glk]] API library for both the UNIX and MS-Windows operating systems. It was specially designed to optimize the typography of the I/O system. Gargoyle was originally developed by [[Tor Andersson]]. It is currently maintained by [[Ben Cressey]].<br />
<br />
The name '''Gargoyle''' is also used to refer to the set of interpreters (with a common front-end) which Andersson ported to use his Gargoyle library. The interpreters currently (as of June 2009) included in this set are:<br />
<br />
* for [[ADRIFT]] games:<br />
** Glk [[SCARE]] 1.3.10<br />
<br />
* for [[AdvSys]] games:<br />
** AdvSys 1.2<br />
<br />
* for [[AGT]] games:<br />
** Glk [[AGiliTy]] 1.1.1<br />
<br />
* for [[Alan]] games (v2 and v3):<br />
** ARUN 2.8(6)<br />
** ARUN 3.0alpha6<br />
<br />
* for [[Hugo]] games:<br />
** Hugo 3.1<br />
<br />
* for [[Inform]] & [[Infocom]] games:<br />
**[[Z-code]] ([[Z-machine]] VM):<br />
*** Glk [[Frotz]] 2.4.3<br />
*** [[Nitfol]] 0.5<br />
*** no version 6 support<br />
** [[Glulx]] VM:<br />
*** [[Git]] 1.2.4<br />
*** [[Glulxe]] 0.4.4<br />
<br />
* for [[Level 9]] games:<br />
** Glk [[Level9]] 4.1<br />
<br />
* for [[Magnetic Scrolls]] games:<br />
** Glk [[Magnetic]] 2.3<br />
<br />
* for [[TADS 2]] and [[TADS 3]] games:<br />
** TADS 2.5.12/3.0.16<br />
** HTML TADS is not supported yet.<br />
<br />
* for [[Quest_(Language)|Quest]] games:<br />
** [[Geas]] 0.4<br />
<br />
* for [[JACL]] games:<br />
** JACL 2.3.14<br />
<br />
== Specifics ==<br />
<br />
''Gargoyle'' is intended to care about typography, that is, to render the IF in a way most comfortable for reading. Features include specially chosen fonts, kerning, ligatures, text justification and many others. The options can be finetuned in the simple text file 'garglk.ini'; for example, using Notepad on MS Windows, the text justification can be turned on by changing the line containing:<br />
justify 0 # 0=ragged-right 1=justified<br />
to<br />
justify 1 # 0=ragged-right 1=justified<br />
<br />
<br />
''See also: [[Spatterlight]], a similar program for MacOS X.''<br />
<br />
==Links==<br />
* [http://ccxvii.net/gargoyle/ Gargoyle] - Gargoyle's homepage.<br />
* [http://code.google.com/p/garglk/ Updated version] - Supports Unicode. Updated by new developpers.<br />
* [http://www.logossrl.com/gargoyle-mod/gargoyle_mod_it.html Modified Gargoyle] (description is in Italian though)<br />
<br />
[[Category:Technical standards]]<br />
[[Category:Interpreter]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Peter_Mattsson&diff=39069Peter Mattsson2009-06-20T20:18:20Z<p>Peskie: Add tech credit for Flaxo</p>
<hr />
<div>==Author Credits==<br />
* ''[[Across The Stars]]'' (with [[Dark Star]]; 30-Sep-2007; [[Z-code]]). [[IF Comp 2007]]: 4th place.<br />
<br />
==Tech Credits==<br />
* Author of [[Flaxo]], a [[Z-machine]] [[interpreter]].<br />
<br />
==Organizational Credits==<br />
* Editor of [[The Non-Comp Review Project]], beginning in 2006.<br />
<br />
==Testing Credits==<br />
* ''[[Chancellor]]'' ([[Kevin Venzke]]; 01-Oct-2005; [[TADS 2]]).<br />
* ''[[Nothing But Mazes]]'' ([[Greg Boettcher]]; 17-Jul-2006; [[TADS 3]]).<br />
<br />
[[Category:People|Mattsson, Peter]]<br />
[[Category:Co-authors|Mattsson, Peter]]<br />
[[Category:Inform 6 authors|Mattsson, Peter]]<br />
[[Category:Testers|Mattsson, Peter]]</div>Peskiehttps://www.ifwiki.org/index.php?title=File:Bryant_Collection_cover_art.png&diff=39068File:Bryant Collection cover art.png2009-06-20T20:12:35Z<p>Peskie: typo</p>
<hr />
<div>Cover art for ''[[The Bryant Collection]]'' ([[Gregory Weir]]; 1-Apr-2009; [[Z-Code]]).<br />
<br />
Copyright Gregory Weir.<br />
Used under a free software (or equivalent) license.<br />
<br />
As uploaded to [[IFDB]] by [[Emily Short]] on 22-Apr-2009.<br />
<br />
[[Category:Cover art/B]]</div>Peskiehttps://www.ifwiki.org/index.php?title=File:Bryant_Collection_cover_art.png&diff=39067File:Bryant Collection cover art.png2009-06-20T20:11:31Z<p>Peskie: Cover art for ''The Bryant Collection'' (Gregory Weir; 1-Apr-2009; Z-Code).
Copyright Gregory Weir.
Used under a free software (or equivalent) license.
As uploaded to IFDB by Emily Short on 22-Apr-2009.
Category:Cover Art/B</p>
<hr />
<div>Cover art for ''[[The Bryant Collection]]'' ([[Gregory Weir]]; 1-Apr-2009; [[Z-Code]]).<br />
<br />
Copyright Gregory Weir.<br />
Used under a free software (or equivalent) license.<br />
<br />
As uploaded to [[IFDB]] by [[Emily Short]] on 22-Apr-2009.<br />
<br />
[[Category:Cover Art/B]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Smell_restrictions_(Inform_7_example)&diff=38868Smell restrictions (Inform 7 example)2009-06-16T13:02:17Z<p>Peskie: </p>
<hr />
<div><!-- If anyone knows of a better wiki way to add syntax highlighting for Inform code let me know or make the changes. Sadly <style>...</style> doesn't seem to work here. --Peskie --><br />
<span style="font-weight:bold">"Smell example" by IFWiki</span><br />
<br />
<span style="color:green">[Inform has a built-in smelling action but all it does is say "You smell nothing unexpected." Let's turn it into a 'proper' action. Normally an action doesn't say anything in the carry out rules, leaving that to the report rules. However, smelling is arguably like examining in that the act of smelling *is* getting the report so we'll copy what examining does. We'll also follow the examine model in that examining something shows its "description" property; we'll make smelling something show its "odour property".]</span><br />
<br />
<span style="color:green">[First we'll create the property for all things and rooms.]</span><br/><br />
A thing has a text called odour.<br/><br />
A room has a text called odour.<br />
<br />
<span style="color:green">[We need to remove the default blocking rule.]</span><br/><br />
The block smelling rule is not listed in the check smelling rulebook.<br />
<br />
<span style="color:green">[Now we'll add a default carry out rule.]</span><br/><br />
The last carry out smelling rule:<br/><br />
&nbsp;&nbsp; say <span style="color:blue">"[if the odour of the noun is not empty][the odour of the noun][paragraph break][otherwise]You smell nothing unexpected.[end if]"</span>.<br />
<br />
<span style="color:green">[For completeness we'll add a rule for NPCs smelling things.]</span><br/><br />
Report someone smelling:<br/><br />
&nbsp;&nbsp; say <span style="color:blue">"[The person asked] smells [the noun]."</span><br />
<br />
<br />
Street is a room. <span style="color:blue">"You are in a street. The sewer is below you."</span> The odour is <span style="color:blue">"You pick up a faint odour from below."</span><br />
<br />
A flower is here. The description is <span style="color:blue">"It's just a nice flower. You don't know what type."</span> The odour is <span style="color:blue">"It smells wonderful."</span><br />
<br />
A spacesuit is here. It is wearable. Understand <span style="color:blue">"space suit"</span> and <span style="color:blue">"suit"</span> as the spacesuit. The description is <span style="color:blue">"Spacesuits are wonderful things, but they make EVERYONE look fat."</span><br />
<br />
Sewer is below Street. <span style="color:blue">"You are in a sewer. The street is above you."</span><br />
<br />
Some sewage is here. It is fixed in place. The description is <span style="color:blue">"Horrible smelly sewage is everywhere in the sewer."</span> The odour is <span style="color:blue">"It reeks."</span><br />
<br />
<br />
<span style="color:green">[Finally we'll add some rules to restrict smelling.]</span><br/><br />
Instead of smelling when the spacesuit is worn and the noun is not yourself and the noun is not the spacesuit:<br/><br />
&nbsp;&nbsp; say <span style="color:blue">"You can't smell anything while wearing the spacesuit."</span><br />
<br />
Instead of smelling in the presence of the sewage when the spacesuit is not worn and the noun is not the sewage:<br/><br />
&nbsp;&nbsp; say <span style="color:blue">"The disgusting reek of the sewage overwhelms your nose. You can't smell anything else."</span><br />
<br />
<span style="color:green">[If we wanted to write the second rule to be independent of the previous (by omitting the 'spacesuit is not worn' part) we'd just need to adjust the ordering to make sure its rule comes after the one above. Unless we say otherwise Inform will reorder the rules putting the sewage rule before the suit rule, thinking it's more specific (see 18.18 for the gory details). To override this we'd either use "last" (or first) or name the rules and use "The sewage smelling rule is listed before the spacesuit smelling rule in the instead rulebook."]</span><br />
<br />
<br />
Test me with <span style="color:blue">"smell / take flower / smell it / take suit / smell it / d / smell / smell sewage / smell flower / wear suit / smell / smell sewage / smell flower / smell suit / smell me"</span>.<br />
<br />
[[Category:Smell restrictions (Example)]]<br />
[[Category:Examples of Inform 7 code]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Filfre&diff=38867Filfre2009-06-16T12:53:38Z<p>Peskie: Update version</p>
<hr />
<div>A [[Z-machine]] and [[Glulx]] implementation for Microsoft Windows that integrates the scrollback screen along with the main game screen, thereby enabling users to copy/paste text as well as do text searches all in the same window. It also allows players to display their current inventory, the verbs being used and the [[object tree]] by clicking on the appropriate menu options.<br />
<br />
Filfre was created and is maintained by [[Jimmy Maher]]. It is currently at version 0.981 (as of July 31, 2008). The name comes from one of the [[spells]] used in Infocom's "Enchanter" series.<br />
<br />
== Links ==<br />
<br />
* [http://maher.filfre.net/filfre/index.html Filfre homepage]<br />
<br />
[[Category:Interpreter]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Smell_restrictions_(Inform_7_example)&diff=38860Smell restrictions (Inform 7 example)2009-06-16T02:43:42Z<p>Peskie: Rewrite the comments and don't reuse the block rule incorrectly.</p>
<hr />
<div><!-- If anyone knows of a better wiki way to add syntax highlighting for Inform code let me know or make the changes. Sadly <style>...</style> doesn't seem to work here. --Peskie --><br />
<span style="font-weight:bold">"Smell example" by IFWiki</span><br />
<br />
<span style="color:green">[Inform has a built-in smelling action but all it does is say "You smell nothing unpected." Lets turn it into a 'proper' action. Normally an action doesn't say anything in the carry out rules, leaving that to the report rules. However, smelling is arguablly like examining in that the act of smelling *is* getting the report so we'll copy what examining does. We'll also follow the examine model in that examining something shows its "description" property; we'll make smelling something show its "odour property".]</span><br />
<br />
<span style="color:green">[First we'll create the property for all things and rooms.]</span><br/><br />
A thing has a text called odour.<br/><br />
A room has a text called odour.<br />
<br />
<span style="color:green">[We need to remove the default blocking rule.]</span><br/><br />
The block smelling rule is not listed in the check smelling rulebook.<br />
<br />
<span style="color:green">[Now we'll add a default carry out rule.]</span><br/><br />
The last carry out smelling rule:<br/><br />
&nbsp;&nbsp; say "[if the odour of the noun is not empty][the odour of the noun][paragraph break][otherwise]You smell nothing unexpected.[end if]".<br />
<br />
<span style="color:green">[For completeness we'll add a rule for NPCs smelling things.]</span><br/><br />
Report someone smelling:<br/><br />
&nbsp;&nbsp; say <span style="color:blue">"[The person asked] smells [the noun]."</span><br />
<br />
<br />
Street is a room. <span style="color:blue">"You are in a street. The sewer is below you."</span> The odour is <span style="color:blue">"You pick up a faint odour from below."</span><br />
<br />
A flower is here. The description is <span style="color:blue">"It's just a nice flower. You don't know what type."</span> The odour is <span style="color:blue">"It smells wonderful."</span><br />
<br />
A spacesuit is here. It is wearable. Understand <span style="color:blue">"space suit"</span> and <span style="color:blue">"suit"</span> as the spacesuit. The description is <span style="color:blue">"Spacesuits are wonderful things, but they make EVERYONE look fat."</span><br />
<br />
Sewer is below Street. <span style="color:blue">"You are in a sewer. The street is above you."</span><br />
<br />
Some sewage is here. It is fixed in place. The description is <span style="color:blue">"Horrible smelly sewage is everywhere in the sewer."</span> The odour is <span style="color:blue">"It reeks."</span><br />
<br />
<br />
<span style="color:green">[Finally we'll add some rules to restrict smelling.]</span><br/><br />
Instead of smelling when the spacesuit is worn and the noun is not yourself and the noun is not the spacesuit:<br/><br />
&nbsp;&nbsp; say <span style="color:blue">"You can't smell anything while wearing the spacesuit."</span><br />
<br />
Instead of smelling in the presence of the sewage when the spacesuit is not worn and the noun is not the sewage:<br/><br />
&nbsp;&nbsp; say <span style="color:blue">"The disgusting reek of the sewage overwhelms your nose. You can't smell anything else."</span><br />
<br />
<span style="color:green">[If we wanted to write the second rule to be independant of the previous (by omitting the 'spacesuit is not worn' part) we'd just need to adjust the ordering to make sure its rule comes after the one above. Unless we say otherwise Inform will reorder the rules putting the sewage rule before the suit rule, thinking it's more specific (see 18.18 for the gorry details). To override this we'd either use "last" (or first) or name the rules and use "The sewage smelling rule is listed before the spacesuit smelling rule in the instead rulebook."]</span><br />
<br />
<br />
Test me with <span style="color:blue">"smell / take flower / smell it / take suit / smell it / d / smell / smell sewage / smell flower / wear suit / smell / smell sewage / smell flower / smell suit / smell me"</span>.<br />
<br />
[[Category:Smell restrictions (Example)]]<br />
[[Category:Examples of Inform 7 code]]</div>Peskiehttps://www.ifwiki.org/index.php?title=An_Act_of_Murder&diff=38838An Act of Murder2009-06-15T17:07:55Z<p>Peskie: Add cover art</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{mystery}}{{home}} {{ifc2nd|2007|27}} {{xaw|2007|Best Individual Puzzle}} {{xaf6|2007|Best Game, Best Writing, Best Story,<br>Best Puzzles, Best NPCs, Best Use of Medium}} </td></tr></table><br />
<br />
{{game infobox|title=An Act of Murder|image=[[Image:Actofmurder.jpg|cover art|200px]]|author=[[Christopher Huang]]|publisher=n/a|released=30-Sep-2007|authsystem=[[Inform 7]]|platform=[[Z-code]] 8|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{sectstub}}<br />
<br />
==Notable Features==<br />
{{sectstub}}<br />
<br />
==Versions==<br />
===Competition version===<br />
* ''An Act of Murder'' ([[Christopher Huang]] as "Hugh Dunnett"; 30-Sep-2007; [[Z-code]] 8).<br />
** Beta-testing by [[Michael Martin]], [[Sam Kabo Ashwell]], [[Dan Shiovitz]] and [[Jason Dyer]].<br />
** Release 1 / Serial number 070927 / Inform 7 build 4U65 (I6/v6.31 lib 6/11N)<br />
** {{babel|ifid=E71F49CC-5858-45DE-B3A8-0E7F2172ABFE}}<br />
** [[IF Comp 2007]]: 2nd place of 27 entries.<br />
** [[XYZZY Awards 2007]]: Winner of Best Individual Puzzle (identifying the killer). Also finalist in 6 categories: Best Game, Best Writing, Best Story, Best Puzzles, Best NPCs, and Best Use of Medium.<br />
{{sectstub}}<br />
<br />
==Links==<br />
* {{baf game|An Act of Murder|3041}}.<br />
* {{ifdb game|An Act of Murder|x43lndv5htzy38w0}}.<br />
<br />
===Reviews===<br />
* [http://diden.net/~maga/sam_comp07reviews.html#actofmurder Review] by [[Sam Kabo Ashwell]].<br />
* [http://groups.google.com/group/rec.games.int-fiction/msg/bb685397da531494 Review] by [[Daphne Brinkerhoff]].<br />
* [http://www.intfiction.org/forum/viewtopic.php?f=21&t=323 Review] by [[Celestianpower]].<br />
* [http://www.math.psu.edu/clemens/IF/Reviews/Comp07.html Review] by [[J. D. Clemens]].<br />
* [http://groups.google.com/group/rec.games.int-fiction/msg/2d636c71c999da25 Review] by [[Dave]].<br />
* [http://groups.google.com/group/rec.games.int-fiction/msg/fa2b53ff644a718f Review] by [[Andreas Davour]].<br />
* [http://www.zen27881.zen.co.uk/djf/ifcomp2007/#am Review] by [[David Fletcher]].<br />
* [http://nbhorvath.blogspot.com/2007/11/2007-if-comp-reviews-games-i-rated-6-10.html Review] by [[N. B. Horvath]].<br />
* [http://houseinrlyeh.livejournal.com/30948.html Review] by [[Denis Klotz]].<br />
* [http://forum.ifiction.ru/viewtopic.php?pid=9249#p9249 Review (in Russian)], [http://groups.google.com/group/rec.games.int-fiction/msg/d772306eaed2b6a1 (English translation)] by [[Valentine Kopteltsev]] (uux).<br />
* [http://www.allthingsjacq.com/intficreview_comp07.html#murder Review] by [[Jacqueline A. Lott]].<br />
* [http://home.grandecom.net/~maher/if/comp07.html#Murder Review] by [[Jimmy Maher]].<br />
* [http://www.stanford.edu/~mcmartin/if/review07.html Review] by [[Michael Martin]].<br />
* [http://www.the-wabe.com/if-comp-2007/#actofmurder Review] by [[Rob Menke]].<br />
* [http://groups.google.com/group/rec.games.int-fiction/msg/1cec94104bb3f181 Review] by [[Wendy Moon]].<br />
* [http://www.wurb.com/stack/archives/225 Review] by [[Carl Muckenhoupt]].<br />
* [http://www.superdoomedplanet.com/blog/?p=104 Review] by [[Wesley Osam]].<br />
* [http://doeadeer.wordpress.com/2007/10/26/if-comp-2007-a-few-reviews/ Review] by [[Marnie Parker]].<br />
* [http://www.octopusoverlords.com/phpBB2/viewtopic.php?t=55203 Review] by [[raydude]].<br />
* [http://www.saxton.org/IF/07comp.php Review] by [[Cathy Saxton]].<br />
* [http://www.drizzle.com/~dans/if/comp07.html#actofmurder Review] by [[Dan Shiovitz]].<br />
* [http://emshort.wordpress.com/2007/10/03/if-competition-discussion-act-of-murder/ Review] (blog) and [http://playthisthing.com/act-murder Review] at [[Play This Thing!]] - by [[Emily Short]].<br />
* [http://www.sidneymerk.com/comp07/murder.shtml Review] by [[Mike Snyder]].<br />
* [http://www.shadowk.com/IFComp2007.htm#Murder Review] by [[Benjamin Sokal]].<br />
* [http://ralphmerridew.livejournal.com/520.html Review] by [[Mark J. Tilford]].<br />
* [http://www.intfiction.org/forum/viewtopic.php?f=21&t=341 Review] by [[David Whyld]].<br />
* [http://www.crochetgeek.net/reviews/IF/comp07.html Review] by [[Jake Wildstrom]].<br />
<br />
===Spoilers===<br />
* [[ClubFloyd]] [http://www.allthingsjacq.com/intfic_clubfloyd_20071102.html transcript]<br />
<br />
{{game stub|How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Mystery|Act of Murder]]<br />
[[Category:Home|Act of Murder]]<br />
[[Category:Games|Act of Murder]]<br />
[[Category:Games in 2007|Act of Murder]]<br />
[[Category:IF Comp games|Act of Murder]]<br />
[[Category:Inform 7 games|Act of Murder]]<br />
[[Category:XYZZY Award winning games|Act of Murder]]<br />
[[Category:Z-code games|Act of Murder]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Sebastian_Arga%C3%B1araz&diff=38837Sebastian Argañaraz2009-06-15T16:49:32Z<p>Peskie: Fix double redirect</p>
<hr />
<div>#REDIRECT: [[Sarganar]]</div>Peskiehttps://www.ifwiki.org/index.php?title=AScape&diff=38836AScape2009-06-15T16:47:56Z<p>Peskie: Correct intro text; use ifarchive template</p>
<hr />
<div>AScape is a basic [[interpreter]] for [[Adventurescape]] games.<br />
<br />
It was written to be compiled under djgpp on Windows 32; but there should be no reason why the code cannot be ported across to any systems that has gcc.<br />
<br />
It is still pretty basic, but supports nearly all of the standard Adventurescape games.<br />
<br />
==Links==<br />
* {{ifarchive|games/bbc/|Ascape.zip}}.<br />
<br />
[[Category: Interpreter]]<br />
[[Category: Adventurescape]]</div>Peskiehttps://www.ifwiki.org/index.php?title=IFWiki:Works_(style_guide)&diff=38835IFWiki:Works (style guide)2009-06-15T15:49:34Z<p>Peskie: /* Game infobox */ Link to (new) cover art style guide</p>
<hr />
<div>Proposed layout for a game entry.<br />
<br />
==Page name==<br />
''Main article: [[IFWiki:Title]].''<br />
<br />
Whenever possible, use the game's title for the name of the page about it.<br />
* If the game's title is identical to another game's title, and both are equally well-known (or equally unknown), append "(by ''author's-surname'')" to the page name. For example: ''[[Three Doors (by L&oslash;vborg)]]'' and ''[[Three Doors (by Berman)]]''. Also use this approach for the lesser of two games when one game of the pair is well-known and the other is not, e.g.: ''[[The Hobbit (by Makarov)]]''. The well-known game, ''[[The Hobbit]]'', should not have to use a "(by surname)" phrase.<br />
* If the game's title is identical to another page (but the second page isn't about another game), then you can simply append "(game)" to the page name about the game. For example: ''[[Darkness (game)]]''.<br />
* If the game doesn't have a title, name the page "untitled (''story-file-name'')". For example, [[untitled (onion2.gam)]].<br />
<br />
==Row of Icons==<br />
Not a named section, but a row of icons that lets a reader see at a glance which genres the game belongs in, which competitions it was entered in, and which awards that the game has earned.<br />
<br />
The entire row of icons probably needs to be enclosed in a html construct that'll reserve an entire horizontal slice of the page for the icons. This is a bit icky that we seem to need to do this, but you'd be surprised how easily page elements will fall into stupid arrangements if you're not careful. Try something like this:<br />
<br />
<blockquote><tt>&lt;table style="width:100%;margin-bottom:1em;clear:both"&gt;&lt;tr&gt;&lt;td&gt; '''icon templates go here''' &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</tt></blockquote><br />
<br />
* NOTE: ''Reports are coming in that the games pages looked horrible in Firefox, Mozilla, etc. Anything that isn't IE. One suggestion was to add <tt>clear:both</tt> to the div box. I hope (cross-fingers) that it stops the horror of overlapping boxes everywhere. -- [[User:Dswxyz|David Welbourn]] 16:58, 13 February 2006 (EST)''<br />
* NOTE 2: ''Grr. Divs just aren't working, for some reason. There's still overlap with them. Go with table tags. -- [[User:Dswxyz|David Welbourn]] 17:48, 13 February 2006 (EST)''<br />
<br />
===Genre Icons===<br />
''Main page: [[IFWiki:Genre]]''.<br />
<br />
Each genre icon must be exactly 50 by 50 pixels in size so they'll group together nicely. (Or at least that's the theory; if the font size of the text underneath is too wide, they'll space out unevenly anyway.) Each icon must also have a text equivalent underneath.<br />
<br />
Each icon is specified by a template, usually with the same name as the text we want displayed underneath. For example, to insert the Ship icon, you'd use <tt>&#123;&#123;ship&#125;&#125;</tt>. Two exceptions: the Porn/Erotica icon is <tt>&#123;&#123;porn&#125;&#125;</tt>, and the Science-Fiction icon is <tt>&#123;&#123;sci-fi&#125;&#125;</tt>.<br />
<br />
These are the genre icons we have so far; we may add more later.<br />
<br />
====Literary Genres====<br />
<table><tr><td>{{adventurenc}}{{comedync}}{{dramanc}}{{espionagenc}}{{fantasync}}{{horrornc}}{{mysterync}}{{pornnc}}{{religiousnc}}{{romancenc}}{{sci-finc}}{{superhero nc}}{{surrealnc}}{{western nc}}</td></tr></table><br />
<br />
====Geography Genres====<br />
<table><tr><td>{{buildingnc}}{{citync}}{{crazy quiltnc}}{{farmnc}}{{fortnc}}{{homenc}}{{islandnc}}{{microspacenc}}{{one-roomnc}}{{outer spacenc}}{{parknc}}{{schoolnc}}{{shipnc}}{{undergroundnc}}{{virtual realitync}}{{wildernessnc}}</td></tr></table><br />
<br />
====Style Genres====<br />
<table><tr><td>{{CYOAnc}} {{Non-IF nc}} {{Rpg nc}} {{Genre wanted nc}}</td></tr></table><br />
<br />
===Competition/Award Icons===<br />
<br />
''Main page: [[IFWiki:Competition icons]]''<br />
<br />
{{ifcnth|1998|16th of 27}} Partipication in competitions and awards are represented by various icons. The icons go in a box and are labelled within the box with the competition name and some comment of how the game placed at the comp or which prize it was awarded. These boxes go right after the genre icons in the row of icons.<br />
<br />
There are various templates to make adding these finnicky boxes easier; see the [[IFWiki:Competition icons]] page for more details.<br />
<br />
==Opening paragraph==<br />
The opening paragraph, if any, should be short and sweet. It goes second on the page. If everything else goes where it's supposed to, the opening paragraph will appear under the row of icons, and above both the table of contents and the infobox.<br />
<br />
==Game infobox==<br />
There should be a table of standardized data about the game that floats on the right-hand side of the page. This is done with the template [[:Template:Game infobox|Game infobox]]. It should be specified after the row of icons and all opening paragraphs so that the top edge of the infobox will line up with the top edge of the table of contents to its left.<br />
<br />
Currently, there's only this one form of the infobox, and it isn't flexible. (I haven't yet figured out ''how'' to make it flexible -- [[User:Dswxyz|David Welbourn]].) Every parameter of the infobox must be specified; you cannot nicely leave out parameters or assume that default values will go in. Sorry about that, but I just don't know how to get that to work.<br />
<br />
Anyway, here are the parameters you need to fill out and what they mean:<br />
* <tt>'''title'''</tt>. This is the title of the game. If the game is known by more than one title, separate them with <tt>&lt;br&gt;</tt> tags and preface the 2nd through nth names with "a.k.a."<br />
** On rethought, putting multiple titles in this location doesn't look too good, especially if one wants to comment about the translated name of a non-English title. Ideally, we just want the first or best known name of the game here. Commentary about a game title, if brief, can be put in the opening paragraph. If there's a lot to say about the game's title, then put the commentary in the Trivia and Comments section. Thanks.<br />
* <tt>'''image'''</tt>. This is reserved for games that have an associated image. Maybe it's a photo of the box cover that the game came in. Maybe it's a title screen graphic. Maybe it's a logo from the game's homepage. See the [[Cover art (style guide)|cover art style guide]] for how to upload and link to images. For most games, however, just leave the image parameter empty, eg: <tt>image=</tt><br />
* <tt>'''author'''</tt>. Name all the authors, separating with commas and "and" as appropriate. Don't use ampersands (&amp;). Enclose names with double square brackets so they'll become links to the authors' pages.<br />
* <tt>'''publisher'''</tt>. Name the publishers. If there's no publisher, just use <tt>n/a</tt> as the publisher.<br />
* <tt>'''released'''</tt>. The release date. I prefer the dd-Mmm-yyyy format for the date.<br />
* <tt>'''authsystem'''</tt>. The [[authoring system]] used to write the game. If you don't know what it is, use <tt>TBD</tt> or <tt>unknown</tt>.<br />
* <tt>'''platform'''</tt>. The list of [[platform]]s that the game can be run on.<br />
* <tt>'''language'''</tt>. The human languages used in the game, eg: English, Italian, Spanish, etc.<br />
* <tt>'''license'''</tt>. The [[license]](s) that the game was released under. Most amateur games are simply Freeware, but others might be Commercial, Former commercial, some form of the Creative Commons license, and so on.<br />
* <tt>'''color'''</tt>. Does the game change the text color or background color behind the text?<br />
** <tt>none</tt> if the game uses default text colors, or sets the colors to non-default colors at the start of the game, but doesn't change them thereafter.<br />
** <tt>optional</tt> if the game does change the colors in midgame but only for cosmetic reasons. A player unable to see the color change (eg: blind player or player using a black-and-white only 'terp) can still play and finish the game.<br />
** <tt>required</tt> if the game does change the colors in midgame and the player must be able to see them in order to play and finish the game. Blind players would be unable to play a game with required color.<br />
* <tt>'''graphics'''</tt>. Does the game use graphics at all? Answers could include <tt>none</tt>, <tt>optional</tt>, or <tt>required</tt>. In the latter two cases, more info is wanted: what types or graphics and how are they used? (We'll probably want to standardize this.)<br />
** <tt>none</tt> if the game does not include graphics.<br />
** <tt>optional</tt> if the game does include graphics, but a player unable to see the graphics (eg: blind player or player using a text-only interpreter) can reasonably play and finish the game without missing anything essential.<br />
** <tt>required</tt> if the game does include graphics, and the player must be able to see the graphics in order to play and finish the game. Blind players would be unable to play a game with required graphics.<br />
* <tt>'''sound'''</tt>. Does the game use sound or music at all?<br />
** <tt>none</tt> if the game does not use sound or music.<br />
** <tt>optional</tt> if the game does use sound or music, but a player unable to hear the sound (eg: deaf player or player using a computer without working speakers) can reasonably play and finish the game without missing anything essential.<br />
** <tt>required</tt> if the game does use sound or music, and the player must be able to hear it in order to play and finish the game. Deaf people would be unable to play a game with required sounds.<br />
* <tt>'''cruelty'''</tt>. Where does the game rank on [[Andrew Plotkin]]'s [[cruelty scale]]? If you don't know, use <tt>TBD</tt>. The Game info template will automagically turn the value into an appropriate link. <br />
<br />
And here's an example of it all put together:<br />
<br />
<blockquote><tt>&#123;&#123;game infobox|title=Galatea|image=|author=&#91;&#91;Emily Short&#93;&#93;|publisher=n/a|released=2000|authsystem=&#91;&#91;Inform&#93;&#93;|platform=&#91;&#91;Z-code&#93;&#93;|language=English|license=&#91;&#91;Freeware&#93;&#93;|color=none|graphics=none|sound=none|cruelty=Merciful&#125;&#125;</tt></blockquote><br />
<br />
In the future, we may have other infoboxes defined that specifies include different info or leaves some of the above info out; we'll let you know how that works when we figure it out.<br />
<br />
==How It Begins==<br />
In this section, we want to give a taste of the game by telling how it begins. One must not give spoilers or give away any obvious secrets of the game. Do not insert a screenshot or a text dump directly copied from the game's scrollback. Restrict your description to the following:<br />
* If the player is warned upfront about sexual content, violence, vulgarity, adult situations, interpreter requirements or display options, write a short paragraph that summarizes these warnings.<br />
* If the player is asked to fill out a questionnaire right at the beginning&mdash;for example, to choose the PC's name or gender&mdash;then write a short paragraph that summarizes the nature of the questionnaire.<br />
* The main paragraph should begin by stating who the initial PC is, or thinks he or she is. Include the PC's name if the player or PC knows it. Do not spoil games where the PC's identity is a puzzle or difficult to determine.<br />
* Continue the main paragaph stating where the PC thinks he or she is, who is nearby, and what the PC is carrying and wearing.<br />
* Conclude the main paragraph with what immediate goals that the PC is presented with, if any. If the PC has no obvious goal at first, but one presents itself within ten turns of play, then that goal may be stated.<br />
* Another very short paragraph may be added to describe the scope and general impressions of the rest of the game: will you be exploring worlds, a city, or just one building? Is the game silly or serious? Puzzle-filled or story-driven? Try to be very terse and objective.<br />
* If the game contains sexual content, violence, vulgarity, adult situations, or other potentially disagreeable elements, provide a terse warning where the paragraph begins with "'''WARNING:'''". Do this regardless if you've already said that the game warns you about any of it.<br />
<br />
==Notable Features==<br />
This optional section may be used to list ways in which this game does things differently from the normal IF game. Think about all the features of the game, including the game mechanics and game display.<br />
* Does the game do something innovative or clever?<br />
* Have IF standards or conventions been changed?<br />
* Does the game use any standard [[:Category:Tropes|tropes]]?<br />
* Are there extra features of note?<br />
* Are there in-jokes that ought to be explained?<br />
* Is this game the first to do something? The only game to do something?<br />
<br />
'''*** NOTE: Standard features are NOT notable ***'''<br />
<br />
In particular, it is not notable that a game is written in Inform or Adrift. It is not notable that that game can be run on the Commodore-32. It is not notable that a game was in a competition. It is not notable that a game won an award.<br />
<br />
Why not? Because we noted these things elsewhere on the page. This section is for ''other'' stuff you probably want to say about the game. The things done well. The things done badly. The things done strangely. This is not the place for same-old same-old statistics. Tell us something new.<br />
<br />
==Trivia and Comments==<br />
Optional section for miscellaneous stuff we want to say about the game that doesn't easily fit into any of the other sections. In a bulleted list, please.<br />
<br />
==Author's Comments==<br />
Completely optional; this section should only be completed by (or at the request of) the game's author(s).<br />
<br />
I'm not really sure what an author might want to put here, but I'm sure authors will think of something. Maybe thank testers or have a story about the crafting of the game. Maybe talk about plans for a sequel or upgrade or port. That's cool.<br />
<br />
What I don't want here are game spoilers, exhibitions of bad sportsmanship, or extravagent ads with huge graphics. Please and thank you.<br />
<br />
==Versions==<br />
For every distinct version, craft a little section like this:<br />
<div style="margin-left:1em;margin-right:1em"><br />
'''Version Name'''<br />
* ''Game Title'' (authors/porters/etc; release date; platform; language if not English).<br />
** Notes: Optional line to help clarify the difference between this version and any other.<br />
** Release 1 / Serial number 060718 / Inform 7 build 3T38 (I6/v6.31 lib 6/10N)<br />
** <tt><nowiki>{{babel|ifid=XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX}}</nowiki></tt><br />
** Competition: Where it placed (out of X games), and which awards it received.<br />
** Files: List of filenames (filesize; optional short description; download links).<br />
</div><br />
<br />
The version name should be the most natural way to refer to the given version. Examples of version names: "Version 1", "Release 1.2", "Original version", "Competition version", "Spanish translation", "Hugo port".<br />
<br />
Please use the "version" command to determine the release line from Inform games.<br />
<br />
Determine the IFID by using the [[Babel (utility)|babel utility]] and use the appropriate [[:Template:babel|babel]] template. Each version of a game might have a different IFID; include the babel template for each one. If in a rush, or if the IFID can't be easily determined, please use the <tt><nowiki>{{babel wanted}}</nowiki></tt> template instead so future editors know that the IFID still needs to be determined for this game.<br />
<br />
The list of files may itself be a bulleted list, if that makes things clearer. Most files would have the short description "story file", which may be omitted. Other files should be marked as optional or required as appropriate, e.g.: "optional feelie map".<br />
<br />
==Further reading==<br />
This section should be a bulleted list of off-line references to the game. We're talking about books and printed magazine articles; not everything is on the web, after all. We're more likely to need this section for older games, particularly from the commercial era of IF in the 1980s.<br />
<br />
(More details about this section to come as we hammer them out.)<br />
<br />
==Links==<br />
At first, we probably aren't going to be too fussy about how game-related links are arranged in this section, since it's more important to document the URLs first, and make it look pretty second.<br />
<br />
However, that said, we do have some preferences for this section.<br />
<br />
First of all, all '''download''' links and '''play it online''' links should NOT be in the Links section, but in the Versions section instead. People will want to know if they're downloading version 1 or 3; that's best done by putting those links with the rest of the version info.<br />
<br />
Second, we'll want to group links into related subcategories when we get a big handful of them. The subcategories are General Info, Reviews, and Spoilers.<br />
<br />
===General Info===<br />
Note: We won't need to label this subsection explicitly.<br />
* Homepage of the game. This link, if available, should go first.<br />
* Author's Notes page, if any, and if different from the homepage.<br />
* [[Baf's Guide]] listing of the game. Use a [[Template:baf game|baf game]] template to insert the link, e.g.:<br />
** <tt><nowiki>{{baf game|Adventure|1}}</nowiki></tt><br />
*: turns into<br />
** {{baf game|Adventure|1}}<br />
<br />
* [[IFDB]] listing of the game. Use an [[Template:ifdb game|ifdb game]] template to insert the link, e.g.:<br />
** <tt><nowiki>{{ifdb game|Jigsaw|28uhmejlntcbccqm}}</nowiki></tt><br />
*: turns into<br />
** {{ifdb game|Jigsaw|28uhmejlntcbccqm}}<br />
: If you don't know the game's [[TUID]], you may use <tt><nowiki>{{TUID wanted}}</nowiki></tt> instead.<br />
<br />
* [[Home of the Underdogs]] listing of the game. Use a [[Template:hotu game|hotu game]] template to insert the link, e.g.:<br />
** <tt><nowiki>{{hotu game|Galatea|2262}}</nowiki></tt><br />
*: turns into<br />
** {{hotu game|Galatea|2262}}<br />
<br />
* Wikipedia listing of the game<br />
* other similar links<br />
<br />
===Reviews===<br />
* IF Ratings listing of the game. Suggestion: use the <tt>ifratings game</tt> template to insert the link to a game,<br>eg: <tt>&#123;&#123;ifratings game|Adventure|1&#125;&#125;</tt> will turn into:<br />
** {{ifratings game|Adventure|1}}<br />
* Links to other reviews about this game. Don't include the Baf's Guide url again.<br />
* Links to r*if threads about this game.<br />
* Optional shoutout. At the top of the reviews list, it is permissible to use the [[:Template:Shoutout|shoutout]] template to quote a single sentence from one of the reviews listed. The shoutout should also name the quote's author. Shoutouts should be used sparingly, not include spoilers, and help whet the reader's appetite to read one of the listed reviews.<br />
<br />
===Spoilers===<br />
* The spoiler page for this game, if any.<br />
* Links to hints, solutions, and walkthroughs.<br />
<br />
==Series Box==<br />
Most games aren't part of a series or set. However, if a game does belong to a series, an appropriate series box template should be inserted after the Links section. A series box should be a table centered horizontally on the page, contain the name of the series, contain a link to each game in the series, and, y'know, look nice. Here's an example of a series box, specified via <tt><nowiki>{{Earth and Sky series}}</nowiki></tt>:<br />
{{Earth and Sky series}}<br />
<br />
Such templates should also belong to the [[:Category:Game series templates|Game series templates]] category; see that category for more examples.<br />
<br />
==Game Stub==<br />
When the page for a game is seriously incomplete, please add an instance of the [[Template:game stub|game stub]] template at the bottom of the page, e.g.:<br />
<br />
:<tt><nowiki>{{game stub|Genres, How It Begins, Notable Features, full version info}}</nowiki></tt><br />
<br />
Use of the game stub template will automatically add the page to the [[:Category:Game stubs|Game stubs]] category.<br />
<br />
==Categories==<br />
===Which categories should a game page be added to?===<br />
* First, all games should be listed in ''[[:Category:Games|Games]]''.<br />
* '''NO''' ''Games by author or publisher'': In general, there is no need to create category pages like "Douglas Adams games" or "Level 9 games" since those games should already be listed on the author's or publisher's page as appropriate.<br />
** However, there is ''[[:Category:Co-written games|Co-written games]]'' for games by two or more authors.<br />
* ''[[:Category:Games by year|Games by year]]'': Add games to the appropriate "Games in ''year''" category, where ''year'' is the year when the game was originally released. For example: [[:Category:Games in 2006|Games in 2006]].<br />
* ''[[:Category:Games by authoring system|Games by authoring system]]'': Add games to the appropriate "''Authoring system'' games" category(ies), where ''authoring system'' is an IF authoring system. For example: [[:Category:ADRIFT 4 games|ADRIFT 4 games]]. We will distinguish between [[:Category:Inform 6 games|Inform 6 games]] and [[:Category:Inform 7 games|Inform 7 games]].<br />
* ''[[:Category:Games by platform|Games by platform]]'': Add games to appropriate "''Platform'' games" category(ies), where ''platform'' is a major IF platform. For example: [[:Category:Z-code games|Z-code games]]. When the authoring system and the platform are the same, eg: [[:Category:TADS 2 games|TADS 2 games]], then you only have to add it the once; there will be overlap.<br />
* ''Games by language'': Add games to appropriate "''Language'' games" category(ies) where ''language'' is any human language except English. For example: [[:Category:Italian games|Italian games]].<br />
** Also, if a game was translated from one language to another, add the game to [[:Category:Translated games|Translated games]].<br />
* ''Games by competition'': This refers to games from recurring competitions, eg: [[:Category:IF Comp games|IF Comp games]], [[:Category:IF Art Show games|IF Art Show games]], [[:Category:Speed-IF games|Speed-IF games]], etc. There may also be award categories, eg: [[:Category:XYZZY Award winning games|XYZZY Award winning games]] as appropriate. Do not make categories for one-time competitions; that just duplicates info from an existing page.<br />
** ''This rule used to be more restrictive to just a couple comps, but it made no sense to be that restrictive when we're being so much more lenient with authoring system and platform categories.''<br />
* ''[[:Category:Games by genre|Games by genre]]'': If you've used the genre icons at the top, the page will be added to the appropriate genre categories automatically. However, if the game begins with an article, you'll have to add them to the appropriate genre categories manually, eg: [[:Category:Drama|Drama]] or [[:Category:One-room|One-room]].<br />
<br />
===Any other guidelines about game categories?===<br />
* It's best to list the categories at the bottom of the page. It makes it easier for the next editor to find them.<br />
* It was prefered that the basic [[:Category:Games|Games]] category was listed first, then all the others in alphabetical order. However, alphabetical order is now impossible to specify, since some templates (game stub, genre and cruelty) now automatically add the page to their associated categories in the order that the templates appear on the page. <br />
* If the game's title begins with an article like "A", "An", "The", "La", "Le", "Les", etc., specify the name without the article in the category tag so the page will sort correctly. For example, we want "The Moonlit Tower" to sort under M, not T. So you'd have to specify "Category:Games|Moonlit Tower" within the double square brackets. In this case, you will need to specify the appropriate genre and cruelty categories manually to override the default handling.<br />
<br />
[[Category:Games| Game]] [[Category:Style guides]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Cover_art_(style_guide)&diff=38834Cover art (style guide)2009-06-15T15:49:27Z<p>Peskie: Take a stab at documenting using cover art... edit/fix as desired.</p>
<hr />
<div>==Uploading Cover Art==<br />
To upload [[cover art]] to [[IFWiki]] use the ''Upload file'' link in the toolbox on the left pane.<br />
<br />
Most reasonable image formats are accepted including JPEG, PNG, and GIF.<br />
You can upload the full resolution cover art, no need to pre-scale the image (see below).<br />
<br />
Do make sure that IFWiki has permission to use the image, however.<br />
Often for cover art on page about the game this is implicitly allowed but verifying permission is good.<br />
<br />
Although the '''Destination filename:''' field can be almost anything you want,<br />
it's easier if it matches the title of the game (possibly without the leading article).<br />
For example, for a game called ''The Best Game Ever'',<br />
using <code>Best Game Ever.jpg</code><br />
or <code>Best Game Ever small cover.jpg</code><br />
would be reasonable.<br />
Note that the file name cannot be edited after uploading.<br />
<br />
Full wiki markup can be entered in the '''Summary:''' field,<br />
although there is no preview feature available on the upload page.<br />
You can always edit the summary after uploading using the normal wiki page editor with preview functions.<br />
<br />
The summary should include the image creator and licensing information as well as a link to a cover art category.<br />
The recommend content is something like:<br />
<br />
<pre><nowiki>Cover art for ''[[Game Title]]'' ([[Author]]; Date; [[Platform]]).<br />
<any image copyright notices or attributions here><br />
<br />
[[Category:Cover art/X]]<br />
</nowiki></pre><br />
<br />
where '''X''' is the first letter of the game's title.<br />
If the file name does not match the title (or starts with A/An/The) you should include the title to sort by in the category line so that the image page is sorted correctly within the category.<br />
For example:<br />
<nowiki>[[Category:Cover art/E|Image:Edifice, The]]</nowiki><br />
(note the leading <tt>Image:</tt> text).<br />
<br />
==Linking to Cover Art==<br />
<br />
Within the game's infobox use one of the following:<br />
<br />
* <nowiki>[[Image:filename.jpg|cover art|thumb|center]]</nowiki><br />
* <nowiki>[[Image:filename.jpg|cover art|200px]]</nowiki><br />
* <nowiki>[[Image:filename.jpg|cover art]]</nowiki><br />
<br />
depending on the image size.<br />
Using <tt>thumb</tt> uses the user's preferences to determine the size whereas using <tt>###px</tt> sets the images maximum width directly.<br />
''<nowiki>[Which is prefered??]</nowiki>''<br />
If the uploaded image is already small it may be best to not specify a size at all.<br />
<br />
For example:<br />
<nowiki>{{game infobox|<...>|image=[[Image:Foo.jpg|cover art|thumb|center]]|<...>}}</nowiki><br />
<br />
MediaWiki will automatically scale down<br />
(or up, but don't do that for cover art)<br />
the image as specified.<br />
There is currently no IFWiki standard size for cover art;<br />
use something that looks good in the preview or use <tt>thumb</tt>.<br />
Note that the scaling is done 'correctly';<br />
that is a new file of the correct size is automatically generated on the Wiki and<br />
referenced in an &lt;img&gt; HTML tag<br />
rather than referencing the full-size image and using &lt;img&gt; tag attributes to scale the image in the client.<br />
<br />
[[Category:Cover art]]<br />
[[Category:Style guides]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Template:Shadow_vault&diff=38833Template:Shadow vault2009-06-15T14:38:08Z<p>Peskie: Shadow Vault template (based on the ifarchive template).</p>
<hr />
<div>Download <tt>[http://www.shadowvault.net/games/{{{1}}} {{{1}}}]</tt> from [[Shadow Vault]]<noinclude><br />
----<br />
For use in a game page's [[Games_(style_guide)#Versions|version]] section.<br />
<br />
The only template argument is the file name.<br />
The file is assumed to be in the <tt>games/</tt> sub-directory.<br />
Currently most games at Shadow Vault are in this same directory,<br />
the exception appears to be for David Whyld's games (the owner of Shadow Vault) which are in the root directory (some of the game pages that link to David's games use different text such as "Download spotofbother.taf from the author's website, Shadow Vault" so perhaps a separate template for those is warranted anyway).<br />
<br />
<!-- If Shadow Vault should start using game or category specific sub-directories either a new template with a sub-directory argument can be created or (preferably) this template can be modified with an extra argument with a reasonable default (requires MediaWiki version upgrade). --><br />
<br />
Example:<br />
<nowiki>{{shadow vault|mv.zip}}</nowiki><br />
Gives:<br />
:{{shadow vault|mv.zip}}<br />
<br />
[[Category:Link templates|Shadow Vault]]<br />
</noinclude></div>Peskiehttps://www.ifwiki.org/index.php?title=Template:Delron&diff=38832Template:Delron2009-06-15T14:25:15Z<p>Peskie: Opps, fix category sort</p>
<hr />
<div>Download <tt>[http://www.delron.org.uk/games/{{{1}}} {{{1}}}]</tt> from [[Delron]]<noinclude><br />
----<br />
For use in a game page's [[Games_(style_guide)#Versions|version]] section.<br />
<br />
The only template argument is the file name.<br />
The file is assumed to be in the <tt>games/</tt> sub-directory<br />
(currently all games at Delron are in this same directory).<br />
<br />
<!-- If Delron should start using game or category specific sub-directories either a new template with a sub-directory argument can be created or (preferably) this template can be modified with an extra argument with a reasonable default (requires MediaWiki version upgrade). --><br />
<br />
Example:<br />
<nowiki>{{delron|Ghost_town.zip}}</nowiki><br />
Gives:<br />
:{{delron|Ghost_town.zip}}<br />
<br />
[[Category:Link templates|Delron]]<br />
</noinclude></div>Peskiehttps://www.ifwiki.org/index.php?title=Template:Delron&diff=38831Template:Delron2009-06-15T14:21:33Z<p>Peskie: Delron template (based on the ifarchive template).</p>
<hr />
<div>Download <tt>[http://www.delron.org.uk/games/{{{1}}} {{{1}}}]</tt> from [[Delron]]<noinclude><br />
----<br />
For use in a game page's [[Games_(style_guide)#Versions|version]] section.<br />
<br />
The only template argument is the file name.<br />
The file is assumed to be in the <tt>games/</tt> sub-directory<br />
(currently all games at Delron are in this same directory).<br />
<br />
<!-- If Delron should start using game or category specific sub-directories either a new template with a sub-directory argument can be created or (preferably) this template can be modified with an extra argument with a reasonable default (requires MediaWiki version upgrade). --><br />
<br />
Example:<br />
<nowiki>{{delron|Ghost_town.zip}}</nowiki><br />
Gives:<br />
:{{delron|Ghost_town.zip}}<br />
<br />
[[Category:Link templates|Ifarchive]]<br />
</noinclude></div>Peskiehttps://www.ifwiki.org/index.php?title=Template_talk:Game_infobox&diff=38830Template talk:Game infobox2009-06-15T13:11:01Z<p>Peskie: </p>
<hr />
<div>Oh-HO. Good work, sir. Does this mean that general game-page construction is now advisable, or should we hold off a bit longer until the template stabilises?<br />
To me, the formatting on [[Galatea]] looks pretty hideous - the first paragraph after the award icons starts to the left of the icons, above the infobox, and spills over on top of the infobox. I can take a screenshot if that'd help. - [[User:Maga|Maga]] 00:13, 13 February 2006 (EST)<br />
:The game page as a whole is not quite as stabile as I'd like. I may have bitten off more than I can chew with this design. There are several things I'd like to do with this particular part of it that I haven't figured out: a) how to give items a default value, b) how to make a row disappear if the associated value isn't specified, c) how to insert one template as a parameter value for an outer template, d) if I put class="infobox" in the table definition, how do I tell the wiki that all td tags should get the style vertical-align:top? Otherwise, this template seems okay for now. We may want to fiddle with the colors a bit; all that blue is a bit in-one's-face. Maybe a softer blue-grey? -- [[User:Dswxyz|David Welbourn]] 12:01, 13 February 2006 (EST)<br />
::Default values were implented in MediaWiki 1.6. There's also an [http://meta.wikimedia.org/wiki/ParserFunctions extension] (for 1.6, I presume), which allows for conditional rows in tables. According to [[Special:Version]], we're on 1.5.6. Would the system administrator consider upgrading? (This isn't a very critical issue, just saying.) --[[User:Mara|Mara]] 02:56, 9 September 2006 (EST)<br />
::I note IFWiki is still using 1.5.6. I'd really like to see this updated. There have been a few cases where I wanted to make a new template (or modify an existing one) and the lack of conditionals stopped me. Thanks. --[[User:Peskie|Peskie]] 06:11, 15 June 2009 (PDT)<br />
<br />
==Cruelty==<br />
I've just commited a change made vis-à-vis the cruelty scale; basically you pass on the name of a template, i.e. <tt>cruelty=[template]</tt>. This creates a link to, say, [[:Category:Merciful games]] and adds that category to the page; cf. [[Template:Merciful]]. Is this overall a good idea? --[[User:Mara|Mara]] 07:38, 9 September 2006 (EST)<br />
:The general principle is fine. However, I would change [[:Template:TBD]] to [[:Template:Cruelty TBD]]; the former is potentially ambiguous without context. We might in the future want other to-be-determined-type templates. -- [[User:Dswxyz|David Welbourn]] 10:26, 9 September 2006 (EST)<br />
<br />
Unfortunately, it apparently doesn't quite work with game pages (with game infobox template) which were created '''before''' the template was updated. See [[Filaments]] or [[La Mort Pour Seul Destin]], for instance (or any other game of the [[:Category:French games|French games]] category, except Adventure) : when you look at the game page, the [[:Category:Cruelty to be determined]] or [[:Category:Cruel games]] is there at the bottom, BUT when you look in the category itself (see [[:Category:Cruelty to be determined]], for instance), the game isn't listed ! I wonder why.<br />
--[[User:Eriorg|Eriorg]] 09:09, 19 September 2006 (EST)<br />
:The template is fine; this is a side-effect of how the wiki software works (or doesn't work). Changing the template didn't tell the wiki to go re-evaluate every page with the template as far as updating categories go, and visiting a game page with the template won't do that either. The older game pages will need to be re-edited, no matter how slightly, before the wiki software will re-evaluate everything fully. Coincidentally, I think that the game stub templates should be moved to the bottom of game pages (to look a little nicer), and that should take care of most of the older pages. -- [[User:Dswxyz|David Welbourn]] 21:31, 19 September 2006 (EST)</div>Peskiehttps://www.ifwiki.org/index.php?title=File_talk:Adventures_of_the_President_of_the_United_Staes.gif&diff=38821File talk:Adventures of the President of the United Staes.gif2009-06-14T08:47:07Z<p>Peskie: Note filename typo</p>
<hr />
<div>==Incorrect name==<br />
I made a typo when uploading this, obviously it should be '''States''' and not '''Staes'''.<br />
There is no <tt>move</tt> tab/option for files however (at least for non-admins).<br />
Given that it's a small error that won't effect sorting, <br />
I just left it as-is rather than upload a replacement file.<br />
<br />
It'd be cool if an admin could rename this file to the correct name and fix the one link to this.<br />
<br />
Thanks (and sorry for the typo, I'll take more care with file uploads in the future).<br />
--[[User:Peskie|Peskie]] 01:47, 14 June 2009 (PDT)</div>Peskiehttps://www.ifwiki.org/index.php?title=The_Adventures_of_the_President_of_the_United_States&diff=38820The Adventures of the President of the United States2009-06-14T08:34:40Z<p>Peskie: Add cover art; add IFDB link</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2003|21st of 30}} </td></tr></table><br />
<br />
{{game infobox|title=The Adventures of the President of the United States|image=[[Image:Adventures of the President of the United Staes.gif|cover art|180px]]|author=[[Mikko Vuorinen]]|publisher=n/a|released=2003|authsystem=[[Alan]]|platform=Alan|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
You are the President of the United States, carrying nothing. You are in the White House where you rule the world and lots of workers do stuff, but it's a really boring place. You want an adventure. The exit is to the north.<br />
<br />
==Notable Features==<br />
{{sectstub}}<br />
<br />
==Versions==<br />
===Release TBD===<br />
* ''The Adventures of the President of the United States'' ([[Mikko Vuorinen]]; 2003; [[Alan]]).<br />
** {{babel|ifid=ALAN-43B05B791AF1D5C0FEAE5380CBFFF050}}<br />
** [[IF Comp 2003]]: 21st place of 30 entries.<br />
{{sectstub}}[[Category:Articles with sections needing expansion|Adventures of the president of the united states, The]]<br />
<br />
==Links==<br />
* {{baf game|The Adventures of the President of the United States|2176}}.<br />
* {{ifdb game|The Adventures of the President of the United States|cago048gdg3n9ssu}}.<br />
<br />
===Reviews===<br />
* {{spag review|a|apus}}.<br />
* {{ifratings game|The Adventures of the President of the United States|2113}}.<br />
* [http://spot.colorado.edu/~obrian/03rev2.html#advent Review] - by [[Paul O'Brian]].<br />
* [http://www.drizzle.com/~dans/if/comp03.html#apus Review] - by [[Dan Shiovitz]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.}}[[Category:Game stubs|Adventures of the president of the united states, The]]<br />
<br />
[[Category:Games|Adventures of the president of the united states, The]]<br />
[[Category:Games in 2003|Adventures of the president of the united states, The]]<br />
[[Category:Alan games|Adventures of the president of the united states, The]]<br />
[[Category:IF Comp games|Adventures of the president of the united states, The]]</div>Peskiehttps://www.ifwiki.org/index.php?title=File:Adventures_of_the_President_of_the_United_Staes.gif&diff=38819File:Adventures of the President of the United Staes.gif2009-06-14T08:25:27Z<p>Peskie: Cover art for ''The Adventures of the President of the United States'' (Mikko Vuorinen; 2003; Alan).
Copyright 2003 by J. Robinson Wheeler.
Licensed under a Creative Commons Attribution 3.0 United States license.
As uploaded to IFDB </p>
<hr />
<div>Cover art for ''[[The Adventures of the President of the United States]]'' ([[Mikko Vuorinen]]; 2003; [[Alan]]).<br />
<br />
Copyright 2003 by [[J. Robinson Wheeler]].<br />
Licensed under a Creative Commons Attribution 3.0 United States license.<br />
<br />
As uploaded to [[IFDB]] by [[J. Robinson Wheeler]] on 25-Feb-2008.<br />
<br />
[[Category:Cover art/A]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Aisle&diff=38818Aisle2009-06-14T08:19:17Z<p>Peskie: Add cover art; add IFDB link</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{drama}}{{one-room}} {{xaw|1999|Best Use of Medium}} {{xaf2|1999|Best Individual PC and Best Story}}</td></tr></table><br />
<br />
An instant in the life of a man, by Sam Barlow.<br />
<br />
{{game infobox|title=Aisle|image=[[Image:Aisle.jpg|cover art|166px]]|author=[[Sam Barlow]]|publisher=n/a|released=1999|authsystem=[[Inform]] 6|platform=[[Z-code]] 5|language=English|license=[[Freeware]]|color=none|graphics=none|sound=none|cruelty=Merciful}}<br />
<br />
==How It Begins==<br />
First, there is a title card page, where the author explains that the player is given one instant to interfere in the life of the male protagonist, and that this action will both begin and end the story. There is also a warning that there are many stories and they are not all about the same man.<br />
<br />
The set-up: You are a man shopping in the pasta aisle that runs north-south in a supermarket. Shelves are on either side. You particularly note the fresh Gnocchi which you haven't had since Rome. You can also see the aisle markers, your trolley, bags of pasta, and a brunette woman filling her trolley with sauces.<br />
<br />
==Notable Features==<br />
* The original "one move" game. After the results of the player's command are displayed, the game pauses for a keypress, then returns the game back to the beginning so the player can make another choice.<br />
* Multiple endings. Although some endings are better than others, there is no best [[winning]] ending; the player is not playing to win or lose. Also, the endings, taken together, imply inconsistent past histories for the PC.<br />
* [[Puzzleless]]. The player is expected to explore the possibilities offered by the set-up. There is some emphasis on calling each variant a ''story'', or part of a story.<br />
<br />
==Trivia and Comments==<br />
* Directly inspired the following two games:<br />
** ''[[I'll]]'' ([[Sean Barrett]]; 2000; Z-code).<br />
** ''[[Pick Up the Phone Booth and Aisle]]'' (several authors; 09-Jun-2001; Z-code).<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''Aisle'' ([[Sam Barlow]]; 28-May-1999; [[Z-code]] 5).<br />
** Revision 3 / Release 1 / Serial number 990528 / Inform v6.14 Library 6/8<br />
** {{babel|ifid=ZCODE-1-990528-9252}}<br />
** [[XYZZY Awards 1999]]: Winner of [[Best Use of Medium]]; finalist for [[Best Individual PC]] and [[Best Story]]. <br />
** {{ifarchive|games/zcode/|Aisle.z5}} - the [[story file]].<br />
** [http://www.ifiction.org/games/play.php?game=232&mode=html Play it online] at ifiction.org.<br />
<br />
==Links==<br />
===General info===<br />
* {{baf game|Aisle|431}}.<br />
* {{ifdb game|Aisle|j49crlvd62mhwuzu}}.<br />
* {{hotu game|Aisle|2265}}.<br />
<br />
===Reviews===<br />
* {{spag review|a|aisle}} #18 by [[Duncan Stevens]], September 1999.<br />
* {{ifratings game|Aisle|423}}.<br />
* [http://www.rockpapershotgun.com/2008/07/25/groundhog-day-aisle/ Review] by [[Alec Meer]] - at [[Rock, Paper, Shotgun]]<br />
* [http://playthisthing.com/aisle Review] by [[Emily Short]] - at [[Play This Thing!]]<br />
<br />
===Spoilers===<br />
* {{ifarchive|solutions/|Aisle.wlk}} - Walkthrough.<br />
<br />
[[Category:Games]]<br />
[[Category:Games in 1999]]<br />
[[Category:Inform 6 games]]<br />
[[Category:XYZZY Award winning games]]<br />
[[Category:Z-code games]]</div>Peskiehttps://www.ifwiki.org/index.php?title=File:Aisle.jpg&diff=38817File:Aisle.jpg2009-06-14T08:13:00Z<p>Peskie: Cover art for ''Aisle'' (Sam Barlow; 28-May-1999; Z-code 5).
As uploaded to IFDB by Sam Barlow on 05-Apr-2008.
Category:Cover art/I</p>
<hr />
<div>Cover art for ''[[Aisle]]'' ([[Sam Barlow]]; 28-May-1999; Z-code 5).<br />
<br />
As uploaded to [[IFDB]] by [[Sam Barlow]] on 05-Apr-2008.<br />
<br />
[[Category:Cover art/I]]</div>Peskiehttps://www.ifwiki.org/index.php?title=File:All_Hope_Abandon.jpg&diff=38816File:All Hope Abandon.jpg2009-06-14T08:04:48Z<p>Peskie: Add to Cover art category</p>
<hr />
<div>Cover art for ''[[All Hope Abandon]]'' ([[Eric Eve]]; 07-May-2005; [[TADS 3]]).<br />
<br />
Copyright [[Christopher Barrett]].<br />
Used under a free software (or equivalent) license.<br />
<br />
As uploaded to [[IFDB]] by [[Emily Short]] on 30-Apr-2008.<br />
<br />
[[Category:Cover art/A]]</div>Peskiehttps://www.ifwiki.org/index.php?title=All_Hope_Abandon&diff=38815All Hope Abandon2009-06-14T08:03:47Z<p>Peskie: Adjust game stub notes.</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{religious}} {{fantasy}}{{crazy quilt}} {{xaf6|2005|Best Game, Best Story, Best Setting, Best NPCs,<br>Best Individual Puzzle, Best Individual NPC}} </td></tr></table><br />
<br />
{{game infobox|title=All Hope Abandon|image=[[Image:All Hope Abandon.jpg|cover art|190px]]|author=[[Eric Eve]]|publisher=n/a|released=07-May-2005|authsystem=[[TADS 3]]|platform=TADS 3|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{sectstub}}<br />
<br />
==Notable Features==<br />
{{sectstub}}<br />
<br />
==Versions==<br />
===Version 1===<br />
* ''All Hope Abandon'' ([[Eric Eve]]; 07-May-2005; [[TADS 3]]).<br />
** Beta-testing by [[Nikos Chantziaras]], [[Ian Haberkorn]], [[Michel Nizette]], [[Chris Odhner]], [[Aaron Reed]], [[John Schiff]] and [[Andreas Sewe]].<br />
** {{babel wanted}}<br />
** [[XYZZY Awards 2005]]: Finalist for Best Game, Best Story, Best Setting, Best NPCs, Best Individual Puzzle (moving the stone (after the labyrinth)), Best Individual NPC (Agrath). <br />
<br />
===Version 2===<br />
* ''All Hope Abandon'' ([[Eric Eve]]; 25-Feb-2006; [[TADS 3]]).<br />
** {{babel|ifid=TADS3-08C6A5E66A99B198577E9DE2082AC55E}}<br />
**{{ifarchive|games/tads/|AllHope.zip}}<br />
<br />
===Version 3===<br />
* ''All Hope Abandon'' ([[Eric Eve]]; 08-Jul-2007; [[TADS 3]]).<br />
** {{babel|ifid=CD03D4A8-F39B-AE69-693D-5FDDC65F6DD8}}<br />
** {{ifarchive|games/source/tads/|AllHopeAbandonSource.zip}} - The source code.<br />
{{sectstub}}<br />
<br />
==Links==<br />
===General info===<br />
* {{baf game|All Hope Abandon|2763}}.<br />
* {{ifdb game|All Hope Abandon|4l33jjysofp3very}}.<br />
* [http://www.digitalhumanities.org/dhq/vol/001/2/000010.html All Hope Abandon: Biblical Text and Interactive Fiction] (by [[Eric Eve]]) - [[Digital Humanities Quarterly]], Volume 1 Number 2 (Summer 2007).<br />
<br />
===Reviews===<br />
* {{spag review|a|abandon}}.<br />
* {{ifratings game|All Hope Abandon|3190}}.<br />
* [http://www.drizzle.com/~dans/if/reviews.html#allhope Review] - by [[Dan Shiovitz]].<br />
<br />
===Spoilers===<br />
* {{dswxyz|Walkthrough|sol/allhope.html}} by [[David Welbourn]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features.}}<br />
<br />
[[Category:Games]]<br />
[[Category:Games in 2005]]<br />
[[Category:TADS 3 games]]</div>Peskiehttps://www.ifwiki.org/index.php?title=All_Hope_Abandon&diff=38814All Hope Abandon2009-06-14T07:51:40Z<p>Peskie: Add cover art; add version info; add IFDB link</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{religious}} {{fantasy}}{{crazy quilt}} {{xaf6|2005|Best Game, Best Story, Best Setting, Best NPCs,<br>Best Individual Puzzle, Best Individual NPC}} </td></tr></table><br />
<br />
{{game infobox|title=All Hope Abandon|image=[[Image:All Hope Abandon.jpg|cover art|190px]]|author=[[Eric Eve]]|publisher=n/a|released=07-May-2005|authsystem=[[TADS 3]]|platform=TADS 3|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{sectstub}}<br />
<br />
==Notable Features==<br />
{{sectstub}}<br />
<br />
==Versions==<br />
===Version 1===<br />
* ''All Hope Abandon'' ([[Eric Eve]]; 07-May-2005; [[TADS 3]]).<br />
** Beta-testing by [[Nikos Chantziaras]], [[Ian Haberkorn]], [[Michel Nizette]], [[Chris Odhner]], [[Aaron Reed]], [[John Schiff]] and [[Andreas Sewe]].<br />
** {{babel wanted}}<br />
** [[XYZZY Awards 2005]]: Finalist for Best Game, Best Story, Best Setting, Best NPCs, Best Individual Puzzle (moving the stone (after the labyrinth)), Best Individual NPC (Agrath). <br />
<br />
===Version 2===<br />
* ''All Hope Abandon'' ([[Eric Eve]]; 25-Feb-2006; [[TADS 3]]).<br />
** {{babel|ifid=TADS3-08C6A5E66A99B198577E9DE2082AC55E}}<br />
**{{ifarchive|games/tads/|AllHope.zip}}<br />
<br />
===Version 3===<br />
* ''All Hope Abandon'' ([[Eric Eve]]; 08-Jul-2007; [[TADS 3]]).<br />
** {{babel|ifid=CD03D4A8-F39B-AE69-693D-5FDDC65F6DD8}}<br />
** {{ifarchive|games/source/tads/|AllHopeAbandonSource.zip}} - The source code.<br />
{{sectstub}}<br />
<br />
==Links==<br />
===General info===<br />
* {{baf game|All Hope Abandon|2763}}.<br />
* {{ifdb game|All Hope Abandon|4l33jjysofp3very}}.<br />
* [http://www.digitalhumanities.org/dhq/vol/001/2/000010.html All Hope Abandon: Biblical Text and Interactive Fiction] (by [[Eric Eve]]) - [[Digital Humanities Quarterly]], Volume 1 Number 2 (Summer 2007).<br />
<br />
===Reviews===<br />
* {{spag review|a|abandon}}.<br />
* {{ifratings game|All Hope Abandon|3190}}.<br />
* [http://www.drizzle.com/~dans/if/reviews.html#allhope Review] - by [[Dan Shiovitz]].<br />
<br />
===Spoilers===<br />
* {{dswxyz|Walkthrough|sol/allhope.html}} by [[David Welbourn]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2005]] [[Category:TADS 3 games]]</div>Peskiehttps://www.ifwiki.org/index.php?title=File:All_Hope_Abandon.jpg&diff=38813File:All Hope Abandon.jpg2009-06-14T07:24:02Z<p>Peskie: Cover art for ''All Hope Abandon'' (Eric Eve; 07-May-2005; TADS 3).
Copyright Christopher Barrett.
Used under a free software (or equivalent) license.
As uploaded to IFDB by Emily Short on 30-Apr-2008.</p>
<hr />
<div>Cover art for ''[[All Hope Abandon]]'' ([[Eric Eve]]; 07-May-2005; [[TADS 3]]).<br />
<br />
Copyright [[Christopher Barrett]].<br />
Used under a free software (or equivalent) license.<br />
<br />
As uploaded to [[IFDB]] by [[Emily Short]] on 30-Apr-2008.</div>Peskiehttps://www.ifwiki.org/index.php?title=The_Cellar&diff=38766The Cellar2009-06-10T04:43:46Z<p>Peskie: /* Links */ Add IFDB link</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{horror}} {{home}} {{participant|HP Lovecraft: The Commonplace Book Project 2007}} </td></tr></table><br />
<br />
{{game infobox|title=The Cellar|image=|author=[[David Whyld]]|publisher=n/a|released=19-Jun-2007|authsystem=[[ADRIFT]] 4|platform=ADRIFT 4|language=English|license=Freeware|color=none|graphics=optional|sound=none|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{sectstub}}<br />
<br />
==Notable Features==<br />
{{sectstub}}<br />
<br />
==Versions==<br />
===Version 1===<br />
* ''The Cellar'' ([[David Whyld]]; 19-Jun-2007; [[ADRIFT]] 4).<br />
** {{babel|ifid=ADRIFT-400-28979A68E5CD3254E8A7DD94EE183B94}}<br />
** [[HP Lovecraft: The Commonplace Book Project 2007]] entry.<br />
** Download <tt>[http://www.illuminatedlantern.com/if/Cellar__The.taf Cellar__The.taf]</tt> (the [[story file]]) from the project site.<br />
** Or download <tt>[http://www.shadowvault.net/cellar.taf cellar.taf]</tt> from the author's site.<br />
** Or download <tt>[http://www.delron.org.uk/games/cellar_the.zip cellar_the.zip]</tt> from [[Delron]].<br />
<br />
==Links==<br />
* [http://www.shadowvault.net/thecellar.htm The Cellar] - Homepage at [[Shadow Vault]].<br />
* [http://www.illuminatedlantern.com/if/games/lovecraft/ HP Lovecraft: The Commonplace Book Project 2007] - The project's homepage.<br />
* {{ifdb game|The Cellar|15kjdyb4jkw4syzg}}.<br />
<br />
===Reviews===<br />
* [http://www.delron.org.uk/reviews/cellar_the.html Reviews] - at [[Delron]].<br />
<br />
{{game stub|How It Begins, Notable Features. Comment on the optional graphic(s)?}}<br />
<br />
[[Category:Horror|Cellar]]<br />
[[Category:Home|Cellar]]<br />
[[Category:Games|Cellar]]<br />
[[Category:Games in 2007|Cellar]]<br />
[[Category:ADRIFT 4 games|Cellar]]</div>Peskiehttps://www.ifwiki.org/index.php?title=The_Cave_of_Morpheus&diff=38765The Cave of Morpheus2009-06-10T04:37:45Z<p>Peskie: Add IFDB link; add version info; fix sorting on a couple more category pages</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2001|32nd of 51 (tie)}} </td></tr></table><br />
<br />
{{game infobox|title=The Cave of Morpheus|image=|author=[[Mark Silcox]]|publisher=n/a|released=2001|authsystem=[[ADRIFT]] 3.9 and 4|platform=ADRIFT 3.9 and 4|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{sectstub}}[[Category:Articles with sections needing expansion|Cave of Morpheus]]<br />
<br />
==Notable Features==<br />
{{sectstub}}<br />
<br />
==Versions==<br />
===Competition Release===<br />
<!-- Deviates from the style guide to include IFID's of both parts in a reasonable fashion. There may be a better way to present this. --><br />
* ''The Cave of Morpheus'' ([[Mark Silcox]]; 2001; [[ADRIFT]] 3.9).<br />
** [[IF Comp 2001]]: 32nd place (tie) of 51 entries.<br />
** Part 1:<br />
*** {{babel|ifid=ADRIFT-390-AB662B0D9F45EFD74ECF18A810E9A56D}}<br />
*** {{ifarchive|games/competition2001/adrift/tcom/|tcom.taf}}<br />
** Part 2:<br />
*** {{babel|ifid=ADRIFT-390-A88ED6587A1BF8D44B7DD3BEE5825690}}<br />
*** {{ifarchive|games/competition2001/adrift/tcom/|tcom2.taf}}<br />
<br />
===Post Competition Release===<br />
* ''The Cave of Morpheus'' ([[Mark Silcox]]; 2001?; [[ADRIFT]] 4).<br />
** {{babel|ifid=ADRIFT-400-502AAEC1F36CA81AC6882BB8E067DB08}}<br />
** Download <tt>[http://www.shadowvault.net/games/morpheus.taf morpheus.taf]</tt> from [[Shadow Vault]].<br />
** Download <tt>[http://www.delron.org.uk/games/morpheus.zip morpheus.zip]</tt> from [[Delron]].<br />
<br />
==Links==<br />
===General info===<br />
* {{baf game|The Cave of Morpheus|1647}}.<br />
* {{ifdb game|The Cave of Morpheus|7fdmhnth6yqirukp}}.<br />
<br />
===Reviews===<br />
* [http://www.delron.org.uk/reviews/morpheus.html Reviews] - at [[Delron]].<br />
* {{ifratings game|The Cave of Morpheus|1604}}.<br />
* [http://spot.colorado.edu/~obrian/01rev1.html#cave Review] - by [[Paul O'Brian]].<br />
* [http://www.drizzle.com/~dans/if/comp01.html#tcom Review] - by [[Dan Shiovitz]].<br />
<br />
===Spoilers===<br />
* [http://www.delron.org.uk/walkthru/morpheus.html Walkthrough] at [[Delron]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features.}}[[Category:Game stubs|Cave of Morpheus]]<br />
<br />
[[Category:Games|Cave of Morpheus]]<br />
[[Category:Games in 2001|Cave of Morpheus]]<br />
[[Category:ADRIFT 3.9 games|Cave of Morpheus]]<br />
[[Category:ADRIFT 4 games|Cave of Morpheus]]<br />
[[Category:IF Comp games|Cave of Morpheus]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Target&diff=38764Target2009-06-10T03:57:48Z<p>Peskie: /* Links */ Add baf and IFDB links</p>
<hr />
<div><table><tr><td>{{espionage}} {{building}} {{comp1st|InsideADRIFT Summer Comp 2005|1st place of 5}} {{iaaw|2005|winner of "Best in game implementation"}}</td></tr></table><br />
<br />
{{game infobox|title=Target|image=|author=[[Richard Otter]]|publisher=n/a|released=Aug-2005|authsystem=[[ADRIFT]] 4|platform=MS-Windows|language=English|license=[[Freeware]]|color=none|graphics=none|sound=none|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
Some people are happy working in an office, some become taxi cab drivers and some people will even teach. You are none of those; you are a 'lone-wolf gunmen who likes to maintain a low profile' or professional killer.<br />
<br />
You have always prided yourself on an ability to get the job done and to give value for money. In fact you have a very good reputation of getting the job done, no matter how complicated or difficult. Years of military training and discipline have honed the skills needed to execute a hit efficiently and dispassionately. So when the next piece of work comes in you quickly accept, especially when you have seen the fee.<br />
<br />
==Notable Features==<br />
* Each time Target is played certain key facts change.<br />
* The INTRO, DETAILS, and CREDITS commands will display the appropriate information available from the opening game menu.<br />
* HINT will let you access some in-game hints.<br />
* The game includes a built-in walkthru, which changes each time the game is played.<br />
<br />
==Versions==<br />
===Release 1 Competition Release===<br />
* ''Target'' ([[Richard Otter]]; 21-Aug-2005; [[ADRIFT]] 4).<br />
** Made with ADRIFT 4.00, release 46.<br />
** [[InsideADRIFT Summer Comp 2005]]: 1st Place of 5 games.<br />
** Rooms: 10.<br />
** Download [http://www.delron.org.uk/games/target.zip] from Delron (the author's website).<br />
** Download [http://www.adrift.org.uk/cgi/new/download.cgi?857 SummerComp05.zip] from the [http://www.adrift.org.uk/cgi/new/adrift.cgi Adrift website].<br />
<br />
==Links==<br />
* [http://www.delron.org.uk/d_target.htm Target] - at [[Delron]] (author's site).<br />
* {{baf game|Target|2801}}.<br />
* {{ifdb game|Target|fpmhltl1xpu2ft32}}.<br />
<br />
[[Category:Games]]<br />
[[Category:ADRIFT 4 games]]<br />
[[Category:Games in 2005]]<br />
[[Category:InsideADRIFT Award winning games]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Ghost_Town_(by_Cowboy)&diff=38763Ghost Town (by Cowboy)2009-06-10T03:44:11Z<p>Peskie: Add link to disambiguation page like the other Ghost Town pages have.</p>
<hr />
<div>''Note: this article is about the ADRIFT game by Finn Rosenløv (as "Cowboy"). For other meanings of "ghost town", see ''[[Ghost town (disambiguation)]].<br />
<br />
<table><tr><td>{{horror}} {{western}}</td></tr></table><br />
{{game infobox|title=Ghost Town|image=[[Image:Ghost_town_intro_small.JPG]]|author=[[Finn Rosenløv]]|publisher=n/a|released=22-Apr-2009|authsystem=[[ADRIFT]]|platform=[[ADRIFT]] 4|language=English|license=[[Freeware]]|color=none|graphics=required|sound=optional|cruelty=TBD}}<br />
<br />
== How It Begins ==<br />
<br />
'''WARNING:''' ''This game contains pictures that may be considered adult in nature. Player discretion recommended.''<br />
<br />
You hitched a ride with a trucker out to your great grandfather's cabin, where you have to meet with a lawyer to discuss your inheritance... but to fulfill your great grandfather's final wishes, you must journey to the ghost town of Battle Creek and unravel the mystery of a murder over 100 years old.<br />
<br />
== Versions ==<br />
=== Version 1.05 ===<br />
* ''Ghost Town'' ([[Finn Rosenløv]]; 24-May-2009; [[ADRIFT]] 4).<br />
** {{babel|ifid=ADRIFT-400-3E1A02F2D7EDAC9B84DC35FE3E39D0B8}}.<br />
** Download [http://adrift.org.uk/cgi/new/download.cgi?1112 Ghost_town.zip] from the [[ADRIFT]] website.<br />
*** .zip includes story file and a readme.<br />
<br />
=== Version 1.0 ===<br />
* ''Ghost Town'' ([[Finn Rosenløv]]; 22-Apr-2009; [[ADRIFT]] 4).<br />
** {{babel|ifid=ADRIFT-400-E5757128C2E2CCB7854F95F61BE8E95B}}.<br />
** Download [http://www.delron.org.uk/games/Ghost_town.zip Ghost_town.zip] from [[Delron]].<br />
*** zip includes story file and a readme.<br />
<br />
== Links ==<br />
* {{baf wanted}}.<br />
* {{ifdb game|Ghost Town|h6yj013xuhioseik}}.<br />
<br />
{{game stub|Notable Features}}<br />
<br />
[[Category:Horror|Ghost Town]]<br />
[[Category:Western|Ghost Town]]<br />
[[Category:Games|Ghost Town]]<br />
[[Category:ADRIFT games|Ghost Town]]<br />
[[Category:Games in 2009|Ghost Town]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Trein&diff=38762Trein2009-06-10T03:33:44Z<p>Peskie: Add baf id; add ifarchive download link</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2008|17th of 35}} </td></tr></table><br />
<br />
{{game infobox|title=Trein|image=[[Image:Trein small cover.jpg]]|author=[[Leena Ganguli]]|publisher=n/a|released=01-Oct-2008|authsystem=[[Inform 7]]|platform=[[Z-code]]|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{sectstub}}<br />
<br />
==Notable Features==<br />
{{sectstub}}<br />
<br />
==Versions==<br />
===Competition Release===<br />
* ''Trein'' ([[Leena Ganguli]]; 01-Oct-2008; [[Z-code]]).<br />
** Release 2 / Serial number 080718 / Inform 7 build 5J39 (I6/v6.31 lib 6/11N)<br />
** {{babel|ifid=EC48715C-28D4-4B97-AD28-2EEF8B5E7A89}}<br />
** [[IF Comp 2008]]: 17th place of 35 entries.<br />
** {{ifarchive|games/competition2008/zcode/trein/|Trein.zblorb}}<br />
<br />
==Links==<br />
===General info===<br />
* {{baf game|Trein|3178}}.<br />
* {{ifdb game|Trein|3s9dfoh0o3vxzt67}}.<br />
<br />
===Reviews===<br />
* [http://diden.net/~maga/maga_ifcomp_2008.html#trein Review] by [[Sam Kabo Ashwell]].<br />
* [http://minimumsafedistance.org/post/53547284/if-comp-08-trein-spoilers Review] by [[Riff Conner]].<br />
* [http://www.infodarkness.com/if/trein.html Review] by [[Dark Star]].<br />
* [http://www.zen27881.zen.co.uk/djf/ifcomp2008/#trein Review] by [[David Fletcher]].<br />
* [http://stupidparsertricks.blogspot.com/2008/10/ifcomp-08-reviews-trein.html Review] by [[Aric Maddux]].<br />
* [http://newlin.wordpress.com/2008/10/19/if-comp-08-trein-by-leena-kowser-ganguli/ Review] by [[George Shannon]] (newlin).<br />
* [http://magnusmartyr.blogspot.com/2008/10/trein.html Review] by [[P. F. Sheckarski]].<br />
* [http://emshort.wordpress.com/2008/10/15/if-competition-trein/ Review] by [[Emily Short]].<br />
<br />
===Spoilers===<br />
* {{ifarchive|games/competition2008/zcode/trein/|walkthrough.txt}}.<br />
<br />
{{game stub|Genres, How It Begins, Notable Features.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2008]] [[Category:IF Comp games]] [[Category:Inform 7 games]] [[Category:Z-code games]]</div>Peskiehttps://www.ifwiki.org/index.php?title=Current_events&diff=38761Current events2009-06-10T03:14:25Z<p>Peskie: /* What's Hot */ Correct typo, comp page says it's the 23rd</p>
<hr />
<div>==Game Releases==<br />
===June 2009 Game Releases===<br />
* ''[[Alabaster]]'' ([[John Cater]], [[Rob Dubbin]], [[Eric Eve]], [[Elizabeth Heller]], [[Jayzee]], [[Kazuki Mishima]], [[Sarah Morayati]], [[Mark Musante]], [[Emily Short]], [[Adam Thornton]], and [[Ziv Wities]]; 05-Jun; Glulx). Illustrated by [[Daniel Allington-Krzysztofiak]].<br />
<br />
===May 2009 Game Releases===<br />
* 11 ADRIFT games were released on May 31, 2009:<br />
** ''[[Apokalupsis]]'' ([[James Webb]] as "revgiblet").<br />
** ''[[Dead Race]]'' ([[Justahack]]).<br />
** ''[[Dish Duty]]'' ([[Duncan Bowsman]]).<br />
** ''[[Donuts]]'' ([[The Dominant Species]] as "Mr. TDS").<br />
** ''[[Dung Beetles Are Aliens]]'' ([[Duncan Bowsman]]).<br />
** ''[[Existence]]'' ([[Abbi Park]]).<br />
** ''[[The Magician’s Niece]]'' ([[Hensman Int'l]]).<br />
** ''[[The Merlin Bird of Prey]]'' ([[Mark Sarul]]).<br />
** ''[[Through Time]]'' ([[Finn Rosenløv]]).<br />
** ''[[To end all wars]]'' ([[Duncan Bowsman]]).<br />
** ''[[Ye Intro for Yon Astounding Castle! of Some Sort]]'' ([[Tiberius Thingamus]]).<br />
* ''[[Shelter from the Storm]]'' ([[Eric Eve]]; 31-May; TADS 3).<br />
* ''[[The Equivocal Ingredient]]'' ([[James Dingle]]; 18-May; Glulx).<br />
* ''[[Sam Fortune - Private Investigator]]'' ([[Steve Blanding]]; 17-May; Glulx).<br />
* [[AbilityComp]] released one game on May 11th:<br />
** ''[[Prison Break]]'' ([[Parham Doustdar]]; JACL).<br />
* ''[[Inside Woman]]'' ([[Andy Phillips]]; 07-May; Z-code).<br />
* ''[[Game Developers Conference 2009]]'' ([[Jim Munroe]]; 05-May; Z-code 8).<br />
<br />
===April 2009 Game Releases===<br />
* ''[[Ghost Town (by Cowboy)|Ghost Town]]'' ([[Finn Rosenløv]]; 22-Apr; ADRIFT 4).<br />
* ''[[A View to a Home]]'' ([[Anjan Chakrabarti]]; 20-Apr; ADRIFT 4). <br />
* ''[[Make It Good]]'' ([[Jon Ingold]]; 13-Apr; Z-code 8).<br />
* [[Spring ting]] released 4 ADRIFT games on or shortly after April 1st:<br />
** ''[[ESS Chance: Reactor 1]]'' ([[Justahack]]).<br />
** ''[[Homeless Harry]]'' ([[Burblesnot]]).<br />
** ''[[Mr. Fluffykin's Most Harrowing Misadventure]]'' ([[Justahack]]).<br />
** ''[[Sandy's Lost Doll]]'' ([[Sandy]]).<br />
* ''[[The Bryant Collection]]'' ([[Gregory Weir]]; 01-Apr; Z-code).<br />
<br />
===March 2009 Game Releases===<br />
* [[Spring Thing 2009]] released four games on March 31:<br />
** ''[[A Flustered Duck]]'' ([[Jim Aikin]]; Glulx).<br />
** ''[[The Milk of Paradise]]'' ([[Josh Graboff]]; Z-Code).<br />
** ''[[Realm of Obsidian]]'' ([[Amy Kerns]]; T.A.B.).<br />
** ''[[Vague]]'' ([[Richard Otter]]; ADRIFT).<br />
* [[MetaFilter Interactive Fiction Contest]] released 8 games during March:<br />
** ''[[Bunt]]'' ([[Diocletian]] and [[Maximian]]; 31-Mar; Z-code).<br />
** ''[[Down and Out at the Big Creepy House on the Poison Lake]]'' ([[Shii]]; 28-Mar; Z-code).<br />
** ''[[Down with the Underpig]]'' ([[R Monty]] as 'run"monty'; 31-Mar; Z-code).<br />
** ''[[Eric's Bender]]'' ([[uncleozzy]]; 30-Mar; Z-code).<br />
** ''[[Jeffrey the Homicidal Mimic]]'' ([[Deathalicious]]; 26-Mar; Z-code).<br />
** ''[[Let Us Burn Down Science]]'' ([[Mike Martens]] as "pokermonk"; 31-Mar; Z-code).<br />
** ''[[The Questionable Substitute]]'' ([[Izner Myletze]]; 31-Mar; Glulx).<br />
** ''[[Rockrider]]'' ([[David Mear]] as "Lucidium"; 31-Mar; Z-code).<br />
* ''[[Squoufy]]'' ([[SIM54]]; 24-Mar; Z-code; French).<br />
* [[EnvComp]] released two games on March 23rd:<br />
** ''[[Dead Like Ants]]'' ([[C.E.J. Pacian]]; TADS 3).<br />
** ''[[La Seine]]'' ([[Derek Sutcliffe]]; Z-Code).<br />
* ''[[69,105 Keys]]'' ([[David Welbourn]]; 02-Mar; Z-code).<br />
<br />
===January 2009 Game Releases===<br />
* ''[[Room 206]]'' ([[Byron Alexander Campbell]]; 29-Jan; ALAN 3).<br />
* ''[[A Very Hairy Fish-Mess]]'' ([[Byron Alexander Campbell]]; 29-Jan; ALAN 3).<br />
* ''[[Blue Lacuna]] (full version)'' ([[Aaron A. Reed]]; 26-Jan; Glulx).<br />
* ''[[The Mysterious Case of the Acrobat and His Peers]]'' ([[Amanda Tien]]; 11-Jan; Z-code).<br />
* ''[[Stink or Swim]]'' ([[Renee Choba]]; 05-Jan; Z-code).<br />
<br />
''(See also [[Games Released in 2009]].)''<br />
<br />
==News and Reviews==<br />
===News and Reviews in June 2009===<br />
* There was an [http://www.guardian.co.uk/technology/2009/jun/04/interactive-fiction-gaming-digital-reading editorial about interactive fiction] in the newspaper ''The Guardian'' (4 June 2009).<br />
* [[AIF Newsletter|Inside Erin: The AIF Newsletter]] Volume 5 Number 6 (June 2009) in [http://newsletter.aifcommunity.org/2009-06-01.pdf pdf] and [http://newsletter.aifcommunity.org/2009-06-01.txt text] formats.<br />
* The [http://spac.caad.es/IMG/pdf/SPAC_07.pdf seventh PDF issue] of [[SPAC]] 2.0, the [[Spanish]] IF newsletter, has been published.<br />
<br />
===News and Reviews in May 2009===<br />
* [http://ifcomp08authorsclub.wildapricot.org/Default.aspx?pageId=352036 RuleFive '09 forum] is a forum for people who intend to enter the [[IF Comp 2009]]. See [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/8307a345def70056 RAIF thread].<br />
* [http://if.game-testing.org/ if.game-testing.org] is a new IF [[betatesting]] site (which includes an RSS feed) created by [[Juhana Leinonen]].<br />
* [http://eblong.com/zarf/essays/rule-based-if/index.html Rule-Based Programming in Interactive Fiction] - article by [[Andrew Plotkin]]. (See also: [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/6cfd66be1c3ded80 RAIF thread].)<br />
* [[AIF Newsletter|Inside Erin: The AIF Newsletter]] Volume 5 Number 5 (May 2009) in [http://newsletter.aifcommunity.org/2009-05-01.pdf pdf] and [http://newsletter.aifcommunity.org/2009-05-01.txt text] formats.<br />
<br />
===News and Reviews in April 2009===<br />
* [[Inform 7]] now has [http://inform7.com/ a new website] with a new section of resources for education users, a news blog, a screencast for new users, and many other new features. A new Inform 7 build (5Z71), with many changes, and [http://inform7.com/learn/documents/April2009Document.txt a new design document] were released. Also: the Inform 6 compiler is now under an open-source license. (See this [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/58643625b8fc391c/7592e01ae62dd491 RAIF thread] for more details.)<br />
* [[AIF Newsletter|Inside Erin: The AIF Newsletter]] Volume 5 Number 4 (April 2009) in [http://newsletter.aifcommunity.org/2009-04-01.pdf pdf] and [http://newsletter.aifcommunity.org/2009-04-01.txt text] formats.<br />
<br />
===News and Reviews in March 2009===<br />
* [http://www.sparkynet.com/spag/backissues/spag54.html Issue #54] of [[SPAG]] (March 31, 2009) - Includes an article and reviews about ''[[Blue Lacuna]]'', an article by [[Nate B. Dovel]], interviews with [[Jim Munroe]], [[Eric Eve]], [[Jeremy Freese]], and [[Stephen Granade]], and reviews of ''[[A Bear's Night Out]]'', ''[[Phantom of the Arcade]]'', ''[[Ungodly Earth: The Desert of Dreams]]'', ''[[Waiting for the Process (Horse Needed!)]]'', and all the games in English from [[One Room Game Competition 2008]].<br />
* The [http://spac.caad.es/IMG/pdf/SPAC_06_web.pdf sixth PDF issue] of [[SPAC]] 2.0, the [[Spanish]] IF newsletter, has been published.<br />
* [[AIF Newsletter|Inside Erin: The AIF Newsletter]] Volume 5 Number 3 (March 2009) in [http://newsletter.aifcommunity.org/2009-03-01.pdf pdf] and [http://newsletter.aifcommunity.org/2009-03-01.txt text] formats.<br />
<br />
===News and Reviews in February 2009===<br />
* [[Interactive Fiction Writing Month]] is, according to [http://www.instamatique.com/if/ its website], ''"a loosely-organized set of tasks assigned one per week for four weeks, from February 15 to March 15, 2009, hopefully coupled with a few informal live discussion sessions (location-dependent, of course). The goal is to get a group of participants familiar enough with the Inform language to produce some simple games, and to promote discourse on game design in general through the medium of IF."'' Links: [http://www.instamatique.com/if/ website], [http://ifmonth.proboards.com/ forum], [http://ifmonth.blogspot.com/ blog], RAIF threads: [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/eb2335a7c5930f6f 1] and [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/40b7fb9882ba4fee 2].<br />
* [[AIF Newsletter|Inside Erin: The AIF Newsletter]] Volume 5 Number 2 (February 2009) in [http://newsletter.aifcommunity.org/2009-02-01.pdf pdf] and [http://newsletter.aifcommunity.org/2009-02-01.txt text] formats.<br />
* [http://brasslantern.org/writers/iftheory/roomasmetaphor.html The Room as Metaphor in Interactive Fiction] - article by [[Nathan Jerpe]].<br />
<br />
===News and Reviews in January 2009===<br />
* [[AIF Newsletter|Inside Erin: The AIF Newsletter]] Volume 5 Number 1 (January 2009) in [http://newsletter.aifcommunity.org/2009-01-01.pdf pdf] and [http://newsletter.aifcommunity.org/2009-01-01.txt text] formats.<br />
* [[Jim Munroe]] started [http://platial.com/mapv/Interactive-Fiction-Enthusiasts/570241 a world map] in which every IF fan can add their name and where they live.<br />
<br />
''(See also: [[News in 2009]], [[Reviews]], [[:Category:Publications]], and [[:Category:Websites]].)''<br />
<br />
==Competitions &amp; Contest News==<br />
===What's Hot===<br />
* [[ADRIFT IntroComp 2009]]. Competition for ADRIFT games which are just introductions. Deadline: Sunday 14th June 2009, 5 PM BST. Organizer: [[Ken Franklin]].<br />
* [[Bogus Comp]], "an IF competition without any IF". Deadline: TBD. Organizer: [[Conrad Cook]].<br />
* [[2009 AIF Mini-comp]]. Voting due by Tuesday, June 23rd. Organizer: [[Purple Dragon]].<br />
<br />
===Results of Recent Competitions===<br />
(Most recent comps are listed first.)<br />
* [[Meta-Comp]]. Cancelled for lack of participation. Organizer: [[Conrad Cook]].<br />
* [[AbilityComp]]. 1 game: ''[[Prison Break]]'' ([[Parham Doustdar]]; [[JACL]]). Organizer: [[David Fisher]].<br />
* [[Spring Thing 2009]]. Four games. Winner: ''[[A Flustered Duck]]'' ([[Jim Aikin]]; Glulx). Organizer: [[Greg Boettcher]].<br />
* [[EnvComp]] for games with an unusual setting. Winner: ''[[Dead Like Ants]]'' ([[C.E.J. Pacian]]; TADS 3). Organizer: [[David Fisher]].<br />
* [[Spring ting]]. [[ADRIFT]] competition, for non-registered users of ADRIFT only. Organizer: [[Cowboy]]. Winner: ''[[Ess Chance Reactor]]'' ([[Justahack]]).<br />
* [[MetaFilter Interactive Fiction Contest]]. Eight games were entered. The winner was ''[[Rockrider]]'' ([[David Mear]] as "Lucidium"; Z-code) with an average score of 3.73 from 11 votes.<br />
* [[XYZZY Awards 2008]]. Best Game was awarded to ''[[Violet]]'' ([[Jeremy Freese]]; Z-code). Congrats to all the winners! Cheers to all the finalists!<br />
* [[Premios Hispanos 2008]]. Winner (Best Game): ''[[El Espíritu de la Sidra]]'' ([[Radin]]; Glulx).<br />
* [[The IF Archive CSS Competition]]. A very informal comp where you can redesign the look of the [[IF Archive]] using CSS. Winner: ''Chartist'' ([[Chris Klimas]]). Organizer: [[Andrew Plotkin]].<br />
* [[SimComp]] (formerly ''RoFLComp'') for games involving physical simulation. There were no entries. Organizer: [[David Fisher]].<br />
* [[BBBen's 2009 AIF Threesome Comp]]. There was only one entry (by [[Rip CPU]]), so the competition was cancelled. Organizer: [[BBBen]].<br />
<br />
===Upcoming Competitions===<br />
Authors should be working on their entries for:<br />
<br />
* [[RetroComp 2009]]. Spanish IF minicomp dedicated to remakes, translations, sequels, prequels, etc. of older text adventures. Submit by May 18, 2009. Organizer: [[Jenesis]].<br />
* [[NPCComp]] for games with convincing NPCs. Submissions deadline: June 15, 2009. Organizer: [[David Fisher]].<br />
* [[BreadComp]]. A minicomp about bread. Submission deadline: August 1, 2009. Organizer: [[James Wilson]].<br />
* [[SenseComp]] for games with a PC whose primary sense is not sight. Submissions deadline: August 1, 2009. Organizer: [[David Fisher]].<br />
* [[GunchoComp]] for multiplayer IF realms written in [[Inform 7]] for [[Guncho]]. Realms will be judged for Best Use of Multiplayer and Best Replay Value. [http://wiki.guncho.com/index.php?title=GunchoComp GunchoComp rules] at GunchoWiki. Submission deadline: August 6, 2009. Organizer: [[Jesse McGrew]].<br />
* [[GameplayComp]] for games with a non-traditional form of gameplay while still remaining IF. Submissions deadline: September 15, 2009. Organizer: [[David Fisher]].<br />
<br />
''(See also: [[:Category:Competitions]], [[:Category:Minicomp]], and the [[Competition Calendar {{CURRENTYEAR}}|Competition Calendar]].)''<br />
<br />
[[Category:Events]]</div>Peskiehttps://www.ifwiki.org/index.php?title=File:Ghost_town_intro_small.JPG&diff=38755File:Ghost town intro small.JPG2009-06-10T01:55:33Z<p>Peskie: Add to Cover art category</p>
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<div>[[Category:Cover art/G]]</div>Peskie