A day in toronto
|a day in toronto|
|Authoring system||ADRIFT 3.9|
How It Begins
First you are asked to enter your name and select your gender, although neither are used in the game.
You might be anyone, carrying nothing, visiting the city of Toronto. You begin your tour of the city from the entrance of the CN Tower, where three other people are waiting to go up.
- Very poor spelling. Author also doesn't know when to use upper or lower case letters.
- Almost puzzleless. There is no score, no goals to achieve, and almost nothing to do. There is no ending to the game.
- Conversation with NPCs is nearly non-existent; only the waiter knows any topics, and the three topics he does know are unclued. (Use the ADRIFT Runner's debugger feature if you're curious.)
- Objects must be referred to by their full name. For example, to examine the little girl, type "x little girl" because "x girl" won't work. The tower pamplet [sic] is particularly difficult to refer to; you must call it "tower pamplet ." including the space and period at the end.
- Exits are often omitted from room descriptions. Turning on the Runner's map feature is recommended.
- Object descriptions are often too sparse to be useful or interesting. Some objects are undescribed or use duh-scriptions.
Trivia and Comments
- In real life, neither the R.O.M. nor the Science Center are close enough or distinctive enough to be noticeable from the top of the CN Tower.