Amnesia (by Disch)

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Amnesia
Author(s) Thomas Disch with Cognetics Corp.
Publisher(s) Electronic Arts
Release date(s) 1986
Authoring system King Edward Adventure
Platform(s) MS DOS, Apple II, Commodore 64
Language(s) English
License(s) Commercial
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Cruel

How It Begins

The game opens with a short cut-scene describing how you wake up in your hotel room, at first wondering where you are, and soon realising you have no idea who you are either. The game then says:-

Hotel Room
What's a person to do in this situation?
What YOU do is...

This is followed by the first command prompt. After some preamble related to your appearance, it quickly becomes apparent that your first task is to find some clothes. The long term objective is, of course, to recover your memory.

Notable Features

  • The game world covers a large portion of New York, with hundreds of locations.
  • The game is quite simulationist - the main character's need for money, food and sleep play a large part in the game.
  • The game's prose has all the hallmarks of Disch's trademark cynical humour.

Versions

MS-DOS version

Apple II version

Commodore 64 version


Links

General info

Reviews