Beyond Zork
From IFWiki
| Beyond Zork: The Coconut of Quendor | |
|---|---|
| |
| Author(s) | Brian Moriarty |
| Publisher(s) | Infocom, Activision |
| Release date(s) | 1987 |
| Authoring system | ZIL |
| Platform(s) | Z-code 5 |
| Language(s) | English |
| License(s) | Commercial |
| Multimedia | |
| Color | optional |
| Graphics | yes |
| Sound/Music | TBD |
| Ratings | |
| Cruelty scale | Cruelty to be determined |
Contents |
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How It Begins
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Notable Features
- Beyond Zork was the first[check this!] game released in the Z-code 5 format. The new format allowed the game to use character graphics to draw simple maps and progress bars and to reserve a large multi-line area at the top of the screen to display the room description and local map.

