Carnival
From IFWiki
| Carnival | |
|---|---|
| Author(s) | Admiral Jota |
| Publisher(s) | n/a |
| Release date(s) | 1999 |
| Authoring system | Inform 6 |
| Platform(s) | Z-code 5 |
| Language(s) | English |
| License(s) | Freeware |
| Multimedia | |
| Color | none |
| Graphics | none |
| Sound/Music | none |
| Ratings | |
| Cruelty scale | Polite |
Contents |
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How It Begins
You might be anyone, carrying a dollar bill, and enjoying your day at the carnival. You are surrounded by people, signs, and booths; the carnival extends in all directions. You really want to win a prize at one of the booths.
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Notable Features
- Minimal approach to world building. Most things mentioned in room descriptions are just scenery, and the entire carnival is implemented in just three locations. Atmospheric messages are used to add a suitable carnival atmosphere to the game, and the endless field technique is used to make the carnival seem larger than it really is.
- Only one puzzle.
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Versions
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Release 1
- Carnival (Admiral Jota; 1999; Z-code 5).
- Release 1 / Serial number 991126 / Inform v6.15 Library 6/7
- IFID wanted. (Please replace this line with a babel template.)
- Speed-IF 5.5 entry.
- Room count: 3.
- Download SpeedIF05.5.zip ( ftp, random) from the IF Archive - All the games entered in Speed-IF 5.5. The story file for this game is carnival.z5.
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Links
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General info
- Carnival - at Baf's Guide.
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Reviews
- Carnival - at IF Ratings .
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