Coming Home
From IFWiki
| Coming Home | |
|---|---|
| Author(s) | Andrew Katz |
| Publisher(s) | n/a |
| Release date(s) | 1997 |
| Authoring system | Inform 6 |
| Platform(s) | Z-code 5 |
| Language(s) | English |
| License(s) | Freeware |
| Multimedia | |
| Color | none |
| Graphics | none |
| Sound/Music | none |
| Ratings | |
| Cruelty scale | Cruel |
Contents |
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How It Begins
You're an anonymous individual, carrying nothing. You stand outside a split-level house and its garage.
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Notable Features
- Punishing resource management. The PC not only has to eat regularly (or die), but also has to visit the bathroom (or die). Since the game runs on a speeded-up clock whereby one hour passes each turn, it's possible to starve to death while navigating from one side of the house to the other.
- No clear goal and no clear ending.
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Versions
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Release 1
- Coming Home (Andrew Katz; 1997; Z-code 5).
- Release 1 / Serial number 970719 / Inform v6.13 Library 6/5 D
- IFID: ZCODE-1-970719-4294
Babel:metadata, download.(Babel services at IF Archive are not yet available.) - IF Comp 1997: 34th place of 34 entries.
- Download home.z5 ( ftp, random) from the IF Archive - The story file.
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Links
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General info
- Coming Home - at Baf's Guide.
- Coming Home - at IFDB.
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Reviews
- Coming Home - at IF Ratings.
- Review - by Paul O'Brian.
>examine page
The dreadful truth is, this page is incomplete.
TODO: Genres, How It Begins, Notable Features, full version info.
Note: This page was originally auto-generated. Please check for errors.
