Contrived Text Adventure Game
|Contrived Text Adventure Game|
|Authoring system||Inform 6|
How It Begins
You are someone who is playing an uninspired text adventure game. You (your character in the game that you are playing) could be anyone, is carrying nothing, and starts in the Starting Room. The room description notes that you see a lockbox, a door, and a table. The game doesn't state an explicit goal.
- The descriptions in the game are entirely generic and abstracted as if being described at one remove. That is, the game is seen from the player's viewpoint, not the player-character's. Here is an illustrative example from the game:
>examine table You read a description of a normal table. The game mentions that you see some keys on the table, and leads you to believe the keys are for the lockbox.
- Other than the unusual viewpoint, the game is entirely as contrived and uninspired as implied.
- Contrived Text Adventure Game (Alan Batsford; Oct-2006; Z-code 5).