Fifteen
From IFWiki
| Fifteen | |
|---|---|
| Author(s) | Ricardo Dague |
| Publisher(s) | n/a |
| Release date(s) | 1998 |
| Authoring system | Inform 6 |
| Platform(s) | Z-code 5 |
| Language(s) | English |
| License(s) | Freeware |
| Multimedia | |
| Color | none |
| Graphics | none |
| Sound/Music | none |
| Ratings | |
| Cruelty scale | Cruelty to be determined |
Contents |
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How It Begins
"Sigh! Yet another darn treasure hunt game!"
You might be anyone, carrying nothing, standing in an undescribed kitchen. The only furniture is a table with a note on it, telling you to put the TREASURES on the table.
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Notable Features
- Inspired by Adventureland (Scott Adams; 1978). In particular, the game is an old school treasure hunt, one word of each treasure is styled all in capital letters (e.g.: a SILVER collar), and the table is the designated trophy case.
- Other old school features are the maze and the slider puzzle, also known as a 15-puzzle. Presumably, the latter is what the game's title is named after.
- Very sparse implementation. Most rooms are little more than their name and a list of exits.
- Conversation with the NPC Charlie is limited entirely to "CHARLIE, [command]" and "ASK CHARLIE FOR [object]" directives.
- Maximum score is 5 points.
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Trivia and Comments
- Dedicated to Sam Loyd (1841–1911), inventor of the 15-puzzle.
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Versions
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Release 1
- Fifteen (Ricardo Dague; 1998; Z-code 5).
- Release 1 / Serial number 980926 / Inform v6.15 Library 6/7
- IFID wanted. (Please replace this line with a babel template.)
- IF Comp 1998: 25th place of 27 entries.
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Links
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General info
- Fifteen - at Baf's Guide.
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Reviews
- Fifteen - at SPAG.
- Fifteen - at IF Ratings.
- Review - by Paul O'Brian.
- Review - by Dan Shiovitz.
