Fifteen

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Adventure
Adventure
City
City
Green IF comp ribbon.png
IF Comp 1998
25th of 27
Fifteen
Author(s) Ricardo Dague
Publisher(s) n/a
Release date(s) 1998
Authoring system Inform 6
Platform(s) Z-code 5
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Cruelty to be determined

How It Begins

"Sigh! Yet another darn treasure hunt game!"

You might be anyone, carrying nothing, standing in an undescribed kitchen. The only furniture is a table with a note on it, telling you to put the TREASURES on the table.

Notable Features

  • Inspired by Adventureland (Scott Adams; 1978). In particular, the game is an old school treasure hunt, one word of each treasure is styled all in capital letters (e.g.: a SILVER collar), and the table is the designated trophy case.
  • Other old school features are the maze and the slider puzzle, also known as a 15-puzzle. Presumably, the latter is what the game's title is named after.
  • Very sparse implementation. Most rooms are little more than their name and a list of exits.
  • Conversation with the NPC Charlie is limited entirely to "CHARLIE, [command]" and "ASK CHARLIE FOR [object]" directives.
  • Maximum score is 5 points.

Trivia and Comments

  • Dedicated to Sam Loyd (1841–1911), inventor of the 15-puzzle.

Versions

Release 1

Links

General info

Reviews

Spoilers