Games about IF
From IFWiki
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Introduction
Every genre produces works about itself, and IF is no exception. The following are IF games which discuss, parody or commentate upon interactive fiction or the interactive fiction community.
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Exclusions
The following are not considered sufficient reason for inclusion:
- Incidental mention of IF (for instance, as a throwaway joke or easter egg).
- Experimental games which push the boundaries of conventional IF; although on some level these may be 'about' IF, their basic content may not be about IF.
- Parody of an individual game or specific IF genre (rather than the nature of IF); these should get their own list.
- Any game not intended as a game in its own right, such as CompXX.
- Mentions or appearances of IF authors or community members. These should be included in Category:Real people in games, but only listed here if the game deals with IF theory or the IF community.
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Games About IF
- Ad Verbum (Nick Montfort; 2000; Z-code) explores the IF-as-riddle approach that Montfort later elaborated upon in Twisty Little Passages, names many entities according to their functional game role, and refers constantly to IF conventions such as kleptomania.
- The Backlot (A. Bomire; 2003; TADS 2). Similar to Janitor, the PC explores behind the scenes of various IF games.
- The Cabal (Stephen Bond, 2004, Z-code). Parodies IF community members.
- Guess the Verb! (Leonard Richardson, 2000, Z-code). Deals with the common guess-the-verb design problem.
- Janitor (Peter Seebach, Kevin Lynn; 2002; Z-code). The PC must reset a game world after a session of play.
- Sins Against Mimesis (Adam Thornton; 1997; Z-code). Deals with mimesis; a response to Roger Giner-Sorolla's Crimes Against Mimesis and discussions thereof.
- Stiffy Makane: The Undiscovered Country (Adam Thornton; 2001; Glulx). Lampoons various IF theory discussions and specific IF community members. Also a parody of AIF.
- When Help Collides (J.D. Berry; 2002; Z-code). Involves a personified help feature.
