|Developer||Tor Andersson, Ben Cressey|
|Operating system||Linux/Unix, Mac OS X, Microsoft Windows|
|Written in||C++, C|
|License(s)||GPL (front-end code), others (interpreters)|
|Website||garglk homepage, Original Gargoyle homepage|
- NOTE: This article is about the interpreter. For the ChoiceScript game by Simon, see Gargoyle (game).
Gargoyle is a Glk API library for both the UNIX and MS-Windows operating systems. It was specially designed to optimize the typography of the I/O system. Gargoyle was originally developed by Tor Andersson. It is currently maintained by Ben Cressey.
The name Gargoyle is also used to refer to the set of interpreters (with a common front-end) which Andersson ported to use his Gargoyle library. The interpreters currently (as of June 2009) included in this set are:
- for AdvSys games:
- AdvSys 1.2
- for Alan games (v2 and v3):
- ARUN 2.8(6)
- ARUN 3.0alpha6
- for Hugo games:
- Hugo 3.1
- for Inform & Infocom games:
- for JACL games:
- JACL 2.3.14
Gargoyle is intended to care about typography, that is, to render the IF in a way most comfortable for reading. Features include specially chosen fonts, kerning, ligatures, text justification and many others. The options can be finetuned in the simple text file 'garglk.ini'; for example, using Notepad on MS Windows, the text justification can be turned on by changing the line containing:
justify 0 # 0=ragged-right 1=justified
justify 1 # 0=ragged-right 1=justified
See also: Spatterlight, a similar program for MacOS X.
- Gargoyle - Gargoyle's homepage.
- Updated version - Supports Unicode. Updated by new developers.
- New features in the 25 August 2009 release include color support for Frotz/Z-Machine, copy/paste support to and from the text buffer, and Glk hyperlinks support.
- Modified Gargoyle (description is in Italian though)