Hell: A Comedy of Errors
|Hell: A Comedy of Errors|
|Authoring system||Inform 6|
|Cruelty scale||Cruelty to be determined|
How It Begins
NOTE: "This game contains themes which might be considered religious (i.e. Hell, demons, the afterlife), and deals with them in a satirical and fantastical manner. The author truly does not wish to offend anyone; if you feel you may be bothered by this game, please quit now."
You are (initially) a wisp without substance or clear memory of who you are. As you break the surface of a pool, a hissing voice from a glowing green sphere welcomes you to Hell. Your task will be to administer this section of the Pit Realms. You are instructed to repeatedly gaze into the water and choose your gender, your sinful nature, your skin type, and your wing type. Your outward form changes appropriately. You are then gifted with three tools: a staff, a satchel, and a grimoire. "Perform your job well and you shall be rewarded." Soon, the first wispy form—a soul—flops out of the pool for you to torture.
- Hell: A Comedy of Errors (John Evans; 2002; Z-code 5).