- By contrast to the standard IF PC, who has no unusual abilities, the hero is likely to have abilities in magic and/or combat.
- A standard stable of fantastic humanoids (elf, dwarf, orc) and monsters (dragon, unicorn, troll).
- Cave crawls, treasure.
- A setting full of lazy medieval conventions.
- Elements lifted wholesale from fantasy role-playing games, particularly Dungeons and Dragons.
- Heroes (Sean Barrett; 2001; Z-code)
- The Reliques of Tolti-Aph (Graham Nelson; 2006; Z-code)
- Wearing the Claw (Paul O'Brian; 1996; Z-code)
Perhaps because IF is not ideally suited to the conventions of heroic fantasy, parodies or less-than-serious examples of the genre are almost as common (and often better-received) than straight interpretations. Early cave crawls such as Adventure and Zork, which employed elements of heroic fantasy combined with irreverent jokes and out-of-place modern objects, can arguably be construed as parodies. Other examples include: