List of composite works

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Some works of interactive fiction have been built from all of or parts of previous works. Here are the ones we know about:

  • Domicile (John Evans; 2003; Z-code).
    This work reincorporates selected locations and a few items and NPCs from three of the author's previous works: Castle Amnos (2000), Elements (2001), and Hell: A Comedy of Errors (2002). However, the gameplay in Domicile is different from the previous games. Magical means of transportation is used to travel between the different games.
  • Vague (Richard Otter; 2009; ADRIFT 4).
    This work reincorporates selected locations, items, and NPCs from at least ten of the author's previous works. The locations are stitched together to make a surreal patchwork landscape with no immediate explanation as to how such very different locations could possibly be adjacent to each other.
  • Zork III: The Dungeon Master (Marc Blank and Dave Lebling; publisher: Infocom; 1982; Z-code).
    One part of this work lets the adventurer visit a location each from Zork I (1980), Zork II (1981), and from Enchanter (1983) -- the last of which wasn't written yet. It should also be noted that much of the original Zork trilogy was made by splitting up the mainframe pre-Infocom Zork game (a.k.a. Dungeon) (1979) into three parts (and adding, removing, and reworking some of the material, of course).