|Authoring system||Adobe Shockwave|
|Cruelty scale||Cruelty to be determined|
4830 Games Presents...
How It Begins
The game opens with a menu, next to an old water jug, with options to start a new game, save or load a game, view the credits, or quit. When a new game is started, the introduction prints a warning that its author has "no writing talent whatsoever" and suggests you play DragonLord (Mark Silcox; 1999) instead.
You are someone named Richard, somewhere in your uncle's house. It's stuffy in that room; maybe you should open the window.
- Not IF; barely CYOA. At the start of the game, you are given a set of choices, but choosing certain ones will cause them to disappear, forcing you to pick the optimal choice. A later point in the game provides three choices, two of which simply add an extra paragraph or two of text, and the last of which just skips to the next few paragraphs of narration. The rest of the game consists of textdumps which must be paged through using "click here to continue" prompts and variations thereof.
- Because it uses the same engine as DragonLord (Mark Silcox; 1999), the game contains inventory and hit points, although no items are acquired and no combat exists.
- Little Billy (Okey Ikeako; 2000; Adobe Shockwave).