|Authoring system||ADRIFT 3.9|
|Cruelty scale||Cruelty to be determined|
How It Begins
You are a married man carrying nothing. You are standing on your front porch; you see a metal box, locked with a padlock, attached to your house's outer wall. Unfortunately, you've accidently locked yourself out of the house. You remember leaving your keys by the phone.
It's 1:45 pm. You need to pick up the kids at school at 2:00, drive them to the YMCA at 2:20, then meet your wife at the theatre at 2:30. But first, you need to get your keys.
- Limited number of turns. The game will warn you when you only have 10 or 5 minutes of game time left.
- Locked Out (Graeme Allen; 30-Sep-2006; ADRIFT 3.9).