Narcolepsy

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XYZZY Awards 2003
Best Writing
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XYZZY Awards 2003
Finalist - Best Story, Best Setting, Best NPCs, Best Individual NPC, Best Individual PC, Best Use of Medium
Narcolepsy
Author(s) Adam Cadre
Publisher(s) n/a
Release date(s) 27-Dec-2003
Authoring system Inform
Platform(s) Glulx
Language(s) English
License(s) Freeware
Multimedia
Color effects optional
Graphics optional
Sound/Music none
Ratings
Cruelty scale Merciful

How It Begins

We're treated to a short and unusual vignette, and then realize it was just a dream. Eugene Oregon wakes up on a futon in his living room. A loud crash outside arrests his attention.

It's probably no big deal.

Notable Features

  • Narcolepsy is written in first person singular.
  • Eugene dozes off uncontrollably at key points in the story and experiences a (random) dream.
  • The screen in divided into two sections:
    • the command the prompt, and the game's main text, and
    • Eugene's thoughts, and the currently active conversation thread.
  • You move around by going to places Eugene names in his thoughts; compass directions are rarely needed.
  • The game consists of three strongly differentiated story branches named after characters in Tapestry.
  • Narcolepsy is rife with in-jokes and references to other interactive fiction, such as 9:05 and I-0 (both by Adam Cadre), and Tapestry (among others[examples needed]).

Trivia

Versions

Original version

Version 1.07

Links

General Info

Reviews