Necron's Keep

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RPG
RPG
Fantasy
Fantasy
Adventure
Adventure
Fort
Fort
Necron's Keep
Necron's Keep cover.jpg
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Author(s) Dan Welch
Publisher(s) {{{publisher}}}
Release date(s) 01-Jan-2011
Authoring system Inform 7
Platform(s) Glulx
Language(s) English
License(s) Freeware
Multimedia
Color effects {{{color}}}
Graphics {{{graphics}}}
Sound/Music {{{sound}}}
Ratings
Cruelty scale Tough

Bluex the divine king of Surya has decreed for you to locate the Arch Mage Wizard Necron. Necron built an enchanted castle deep within an ancient forest to protect himself and his people. Esentially, you are being sent to investigate since no communication with the outside has occured for over twently years. Your master gave you a dragon skin tome from his own private library, and a magic bag of holding. The magic bag allows you to place an unlimited amount of things into it. As a magic user your primary ability is to cast spells. By collecting experience points, you may progress upwards in "level". Your odyssey pits you against the supernatural forces that oppose your efforts to reach deep within Necron's Keep. Read on, adventurer. Your quest awaits!

How It Begins

After a sleepless night, you begin your quest in earnest with the help of an overly helpful Suryan cleric. On your way to the forest, you endure yet another one of his long unsolicited descriptions of the sun. With a gazed look of awe he says, “Surya is considered as the only visible form of divinity that can be seen every day! Did you know, that the sun is a man with three eyes and four arms, riding in a one wheeled chariot pulled by seven horses?” Given the dangerous nature of your quest, you conserve your strength and do not argue with him. In fact, you have learned to never reply beyond a shrug when he speaks.

At the edge of the forest you see two small children. The younger child grabs onto your cloak and says, “Don’t go!” The older child stands with his arms folded, “My father says you are only an apprentice.” You gently brush the little one away with an artificial smile, as a sudden sense of doom overtakes you. You notice that the garrulous cleric that had led you to the forest hangs back with the children, quiet for the very first time. For a brief moment you finally feel calm, as you have always enjoyed the advantages of traveling alone.

Versions

Release 2 (Original Beta version)

Release 2 (Latest build)

Links

General info