|Authoring system||Inform 6|
|Cruelty scale||Cruelty to be determined|
How It Begins
- The main gimmick of No Room is that the author didn't program any rooms for the player character to be in. By default, the PC is stuck in Inform's pseudo-location, Darkness. Thus, in a sense, this isn't a "one-room game", but a no room game, hence the meaning of the game's title.
- No Room (Ben Heaton; 2003; Z-code 5).