No Room
From IFWiki
| No Room | |
|---|---|
| Author(s) | Ben Heaton |
| Publisher(s) | n/a |
| Release date(s) | 2003 |
| Authoring system | Inform 6 |
| Platform(s) | Z-code 5 |
| Language(s) | English |
| License(s) | Freeware |
| Multimedia | |
| Color | none |
| Graphics | none |
| Sound/Music | none |
| Ratings | |
| Cruelty scale | Cruelty to be determined |
Contents |
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How It Begins
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Notable Features
- The main gimmick of No Room is that the author didn't program any rooms for the player character to be in. By default, the PC is stuck in Inform's pseudo-location, Darkness. Thus, in a sense, this isn't a "one-room game", but a no room game, hence the meaning of the game's title.
