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Salet - is a general client-side framework for cybertext interactive fiction games.

The engine is capable of implicit choice, rule-based module game design, quality-based narratives. You have full control over the UI.

The Salet code is distributed under the MIT license. This permits you to modify and use them, even for commercial use.

Salet is written on the basis of the Undum, so it can also be used for both CYOA and parser interfaces. Created in 2016. Written in CoffeeScript.

Author - Oreolek.