User contributions
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- 04:48, 20 August 2020 (diff | hist) . . (-262) . . FAQ
- 23:06, 13 August 2020 (diff | hist) . . (+132) . . Cruelty scale (current)
- 23:01, 13 August 2020 (diff | hist) . . (+202) . . PSZM (How to adjust parameters for printing) (current)
- 16:56, 8 May 2020 (diff | hist) . . (+297) . . Firsts in IF (More "firsts" (currently unknown; fill it in if known))
- 23:57, 11 April 2020 (diff | hist) . . (+123) . . Engine List (I also think that there should be separate entries for Inform6 and Inform7, which are two different programming languages (although related).)
- 18:49, 26 March 2020 (diff | hist) . . (+504) . . FAQ:Is it possible to write your own IF engine (Indicate target VMs. Probably TADS (2 and 3) should also be mentioned here somewhere. Also mention writing your own IF engine which targets a VM.) (current)
- 17:32, 18 February 2020 (diff | hist) . . (+190) . . Talk:FAQ:Is it possible to write your own IF engine (current)
- 17:27, 18 February 2020 (diff | hist) . . (+3) . . Talk:FAQ:Is it possible to write your own IF engine
- 17:26, 18 February 2020 (diff | hist) . . (+682) . . N Talk:FAQ:Is it possible to write your own IF engine (Created page with "Something not mentioned here, but probably should be, is VMs. I recommend writing your engine to target a VM such as Glulx or Z-machine; text output and saving/loading will be...")
- 09:46, 18 November 2019 (diff | hist) . . (+139) . . Rdf-intfic (current)
- 09:43, 18 November 2019 (diff | hist) . . (+13) . . Rdf-intfic
- 09:42, 18 November 2019 (diff | hist) . . (+961) . . N Rdf-intfic (Created page with "The rdf-intfic metadata format is a metadata format meant for storing metadata about text adventure games, invented by Aaron Black (zzo38), using RDF (the recommended seri...")
- 09:33, 18 November 2019 (diff | hist) . . (+22) . . IFMES (current)
- 09:32, 18 November 2019 (diff | hist) . . (+3,233) . . IFMES
- 03:34, 17 November 2019 (diff | hist) . . (-166) . . Games with Other Nonhuman Protagonists (current)
- 03:27, 17 November 2019 (diff | hist) . . (+9) . . How to launch an IF game file
- 19:31, 20 October 2019 (diff | hist) . . (-39) . . PSZM (Printer output is now implemented.)
- 02:11, 20 October 2019 (diff | hist) . . (+733) . . PSZM
- 01:58, 16 October 2019 (diff | hist) . . (+468) . . N PSZM (Created page with "<b>PSZM</b> is a public-domain Z-machine implementation written in PostScript. Both small-endian and big-endian are implemented, but only ZIP (not EZIP/XZIP/YZIP), and the sta...")
- 01:51, 16 October 2019 (diff | hist) . . (+29) . . Aaron Black (Add PSZM (PostScript Z-Machine)) (current)
- 20:32, 2 August 2019 (diff | hist) . . (+23) . . Aaron Black
- 20:24, 2 August 2019 (diff | hist) . . (+64) . . Aaron Black
- 21:18, 28 July 2019 (diff | hist) . . (+215) . . N Talk:Graphics (Created page with "There are problems with some games having graphics. For example, in one game I saw objects in the picture that I could not use or refer to. --~~~~") (current)
- 21:15, 28 July 2019 (diff | hist) . . (+5,923) . . Weapons (You forgot the bomb) (current)
- 21:05, 28 July 2019 (diff | hist) . . (+11,607) . . Money (current)
- 20:57, 28 July 2019 (diff | hist) . . (+232) . . N Talk:Blue Herring Pattern (Created page with "Maybe they are immune to a rock somehow, or maybe the rock is too heavy to move. But if such thing is the case, then the response should mention such thing. --~~~~") (current)
- 18:36, 14 July 2019 (diff | hist) . . (+4) . . Game of XYZABCDE - Part II (Link to article about auto-restore) (current)
- 06:50, 13 July 2019 (diff | hist) . . (+104) . . FAQ
- 18:22, 28 April 2019 (diff | hist) . . (+200) . . TAVERN (TAVERN32) (current)
- 18:14, 28 April 2019 (diff | hist) . . (+84) . . GLUZMA (current)
- 18:06, 28 April 2019 (diff | hist) . . (+79) . . FAQ
- 18:05, 28 April 2019 (diff | hist) . . (+231) . . Talk:FAQ (current)
- 18:00, 28 April 2019 (diff | hist) . . (+183) . . FAQ (Mention the new NNTP server for discussing interactive fiction with)
- 08:12, 24 March 2019 (diff | hist) . . (+238) . . Auto-restore (current)
- 08:10, 24 March 2019 (diff | hist) . . (+4) . . Auto-restore
- 08:07, 24 March 2019 (diff | hist) . . (+1,216) . . N Auto-restore (Created page with "The auto-restore mechanism for Glulx was invented by Aaron Black. After creating windows, if the story file has just been loaded and the RESTART command hasn't been used,...")
- 07:57, 24 March 2019 (diff | hist) . . (+17) . . Category:Inform 6 extensions (Link doesn't seems to work) (current)
- 07:05, 24 March 2019 (diff | hist) . . (+27) . . Source code (current)
- 18:53, 16 March 2019 (diff | hist) . . (+89) . . Nicknames (current)
- 04:45, 11 March 2019 (diff | hist) . . (+105) . . N IFID:10D3A4A6-3317-11E9-9616-002618745416 (Redirected page to Game of XYZABCDE - Part II) (current)
- 04:42, 11 March 2019 (diff | hist) . . (+27) . . IFID
- 04:34, 11 March 2019 (diff | hist) . . (+17) . . Aaron Black
- 04:32, 11 March 2019 (diff | hist) . . (+81) . . Aaron Black
- 04:10, 11 March 2019 (diff | hist) . . (+93) . . Aaron Black
- 01:19, 10 March 2019 (diff | hist) . . (+1) . . FyreVM (current)
- 01:10, 10 March 2019 (diff | hist) . . (+12) . . Glulx (+Glasm)
- 01:03, 10 March 2019 (diff | hist) . . (+369) . . N Template:XYZABCDE series (Created page with "<table border="1" cellpadding="3" cellspacing="0" style="text-align:center;margin:1em auto"> <tr><td style="background-color:#CCF" colspan="2"><b>XYZABCDE series by Aaron Bl...") (current)
- 23:48, 9 March 2019 (diff | hist) . . (+21) . . Game of XYZABCDE - Part II (Oops I forgot the title in the "Versions" section)
- 23:48, 9 March 2019 (diff | hist) . . (+370) . . Game of XYZABCDE - Part II
- 23:34, 9 March 2019 (diff | hist) . . (+982) . . N Game of XYZABCDE - Part II (Created page with "{{DEFAULTSORT:Game of Xyzabcde Part 2}} Category:WorksCategory:Glulx works <table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}}</td></tr></t...")
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