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  • |Multimedia=color effects, graphics, sound, video to the extent that HTML supports them |Format=HTML
    948 bytes (151 words) - 15:36, 1 February 2023
  • ...en November 2004 and July 2006. It provided reviews of Interactive Fiction games, especially those written with ADRIFT. Originally started by [[David Whyld] * ''Issue 9''. July 2006. [http://adrift.sitesled.com/reviews09.htm View HTML]. [http://adrift.sitesled.com/reviews09.pdf View PDF].
    2 KB (306 words) - 20:15, 14 August 2006
  • ..., as described in the HTML TADS manual, and can locally run [[TADS WebUI]] games through a bundled server application. * [https://tads.org/t3doc/doc/htmltads/intro.htm Introduction to HTML TADS]
    900 bytes (125 words) - 02:20, 31 January 2024
  • ...y]]|publisher=n/a|released=01-Oct-2005|authsystem=HTML|platform=MS-Windows/HTML|language=English|license=[[Freeware]]|color=yes|graphics=yes|sound=none|cru ...pace Horror I: Prey for Your Enemies'' ([[Jerry]]; 01-Oct-2005; MS-Windows/HTML).
    1 KB (185 words) - 21:11, 22 October 2014
  • ...(Interpreter)|HTML TADS]], the reference interpreter for TADS 2 and TADS 3 games
    525 bytes (71 words) - 19:41, 30 January 2022
  • ...brance|image=|author=[[Casey Tait]]|publisher=n/a|released=1999|authsystem=HTML|platform=Web browser|language=English|license=Freeware|color=TBD|graphics=T * ''Remembrance'' ([[Casey Tait]]; 1999; HTML).
    1 KB (138 words) - 05:46, 22 October 2014
  • |License=HTML TADS FREEWARE SOURCE CODE LICENSE ...ve macOS look and feel. Game output is text-only, with partial support for HTML TADS features.
    2 KB (278 words) - 22:40, 7 March 2022
  • ...image=|author=[[Robert Carl Brown]]|publisher=n/a|released=2003|authsystem=HTML|platform=Web browser|language=English|license=Freeware|color=none|graphics= * ''Hercules First Labor'' ([[Robert Carl Brown]]; 2003; HTML).
    1 KB (148 words) - 18:43, 22 October 2014
  • : Winner: ''[[Sex on the Beach]]'' ([[Hanon Ondricek]]; [[HTML]]). : ''[[Entrancing Fling]]'' ([[Lost Trout]]; [[HTML]]).
    864 bytes (108 words) - 18:12, 21 March 2024
  • ...m=[[Twine]]|language=English|color=none|graphics=Cover Art, Illustrations (HTML Version)|sound=none|cruelty=Merciful}} ===HTML versions===
    2 KB (375 words) - 19:11, 16 January 2020
  • ...eADRIFT newsletter also includes reviews of Interactive Fiction and ADRIFT games, incorporating the now discontinued [[Reviews Exchange]]. ...y 2003. [https://www.delron.org.uk/newsletter/insideadrift3/index.htm View HTML], [https://www.delron.org.uk/newsletter/insideadrift3.pdf View PDF].
    9 KB (1,283 words) - 01:19, 27 March 2024
  • |Format=HTML ...ailable in online and offline versions, and creates the game as a playable HTML page.
    1 KB (180 words) - 22:05, 28 February 2022
  • ...nd]]s and the responses from the game. Transcripts are useful for quoting games for reference and also for [[beta-testing]], since the [[author]] can then * [http://www.allthingsjacq.com/interactive_fiction.html#clubfloyd ClubFloyd transcripts]. Transcripts of [[ClubFloyd]]'s IF group-g
    2 KB (226 words) - 20:12, 16 October 2014
  • |Format=HTML ...ls=Games can run in the terminal or in the browser. Creating and compiling games requires node.js.
    646 bytes (87 words) - 22:58, 4 August 2023
  • |Format=HTML ...terface similar to that of [[ifMUD]], and produces self-contained [[HTML]] games. Later versions add a declarative input format based on INI files, and a co
    1 KB (153 words) - 22:46, 28 February 2022
  • ...age=|author=[[Tyler Zahnke]]|publisher=n/a|released=29-Sep-2013|authsystem=HTML|platform=Web browser|language=English|license=Freeware|color=TBD|graphics=T ** {{ifarchive|games/competition2013/web/reels/|beatles.htm}}.
    2 KB (241 words) - 16:49, 4 March 2015
  • |Format=HTML ...oring system]]. Instead, the entire system is self-contained in a single [[HTML]] file (complete with inline CSS and Javascript), that authors can edit wit
    1 KB (212 words) - 22:09, 28 February 2022
  • ...ore advanced games as they learn Javascript. p2pmud uses a self-modifying HTML page to store your adventure, so after you've built it, you can just email ..., using the artistic license. There is no cost to create or distribute any games made using p2pmud.
    2 KB (394 words) - 10:58, 14 June 2006
  • '''Sound''' is an auditory stimulus. Almost all IF games and programming systems have a method to support noises and music. :: Adventure > Options... > {{cx}} Enable Sound in games
    5 KB (680 words) - 17:21, 25 October 2020
  • * ''[[The Game To End All Games]]'' (2002; [[ADRIFT]]). [[ADRIFT 1st One Hour Comp 2002]]. ...letter/insideadrift10/index.htm Interview: Woodfish questioned by KF (View HTML)], [https://www.delron.org.uk/newsletter/insideadrift10.pdf (View PDF)] - [
    2 KB (223 words) - 20:42, 3 February 2022
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