The Mulldoon Legacy

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XYZZY Awards 1999
Best Puzzles
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XYZZY Awards 1999
Finalist - Best Game, Best Individual Puzzle, Best NPCs, Best Setting, Best Story
The Mulldoon Legacy
Author(s) Jon Ingold
Publisher(s) n/a
Release date(s) 1999
Authoring system Inform 6
Platform(s) Z-code 8
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Cruelty to be determined

How It Begins

The game begins with a box quote: "In the event of my disappearance, my legacy shall not be distributed until every room in my museum has been searched in case I can be located." --Last Will and Testament, E. Mulldoon

PROLOGUE: You are a young boy running pell mell through the forest, persued by men because you shot one of the King's deer and stole a piece of blue coral from its neckband. In a clearing, a tall elm tree stands alone, with a mesh of purple light playing over its roots. Putting the coral in the mesh creates a crackling yellow vortex, which you promptly leap into, grabbing the coral as you fall through the ground -- to reappear on a high turret two miles away.

NOW: You stand in front of your grandfather's old museum carrying a note from Grandfather, the museum key, and a blue metal torch. It's raining. Grandfather disappeared three weeks ago, his will finally read, and now you need to search the museum to receive your legacy.

A week from now, friends, neighbours, and the police will search for you in vain, but perhaps it's best not to know.

Notable Features

Versions

Release TBD

  • The Mulldoon Legacy (Jon Ingold; 1999; Z-code 8).
    • IFID wanted. (Please replace this line with a babel template.)
    • XYZZY Awards 1999: Winner of Best Puzzles. Finalist for Best Game, Best Individual Puzzle, Best NPCs, Best Setting, Best Story.

Links

General info

Reviews

Mulldoon series by Jon Ingold
The Mulldoon Legacy
(1999)
The Mulldoon Murders
(2002)


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