The Mysterious Case of the Acrobat and His Peers
|The Mysterious Case of the Acrobat and His Peers|
|Authoring system||Inform 7|
How It Begins
You are an inexperienced police officer, carrying nothing*, sent to this low-class carnival for your first case: to find the acrobat that went missing this morning. Since the circus is packing up and moving out, time is of the essence.
* Your police badge is mentioned, but not implemented.
- Several NPCs. Conversation is both ask-tell, plus show and give. However, most of the conversation topics are difficult to guess or implemented without useful synonyms, to the point that it appears that conversation isn't handled at all. For example, you can ASK RINGMASTER ABOUT THE ACROBAT but not ASK RINGMASTER ABOUT ACROBAT -- the topic is only understood as "the acrobat" and not "acrobat" or "Li" (the acrobat's name).
- Rather buggy and untested, although the game is winnable. Some elided puzzle bugs, e.g.: a locked door can be ignored simply by going east. NPCs never object when items are taken or manipulated in their presence, even when they ought to. Most rooms, items, and characters have "painted on" descriptions that do not change as appropriate to changed circumstances. Other bugs include being able to ride a bicycle up a ladder.
- No score, but there's several "Bonus Endings" that can be earned during the course of play, by solving other problems at the carnival.
- The Mysterious Case of the Acrobat and His Peers (Amanda Tien; 11-Jan-2009; Z-code).