The Three Rooms Game
From IFWiki
| The Three Rooms Game | |
|---|---|
| Author(s) | Jason Sabada |
| Publisher(s) | n/a |
| Release date(s) | Oct-2006 |
| Authoring system | Inform 7 |
| Platform(s) | Z-code 5 |
| Language(s) | English |
| License(s) | Freeware |
| Multimedia | |
| Color | none |
| Graphics | none |
| Sound/Music | none |
| Ratings | |
| Cruelty scale | Cruel |
Contents |
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How It Begins
You might be anyone carrying nothing. You are in a room with a table, your wallet (on the table), and a letter (in your wallet). There's a door. You don't know what's going on, but you want to leave.
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Notable Features
- Very short, sparse, trivial, and generic adventure.
- One-way doors make it possible to accidently put yourself in an unwinnable situation. This feature alone earns the game its Cruel rating.
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Versions
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Release 1
- The Three Rooms Game (Jason Sabada; Oct-2006; Z-code 5).
- Release 1 / Serial number 061022 / Inform 7 build 3Z95 (I6/v6.31 lib 6/11N)
- UMD 2006: This was a school assignment in the Fall of 2006.
- Room count: 4.
- Story file: sabada.z5
- Source code: sabada.inf
- Play it online.
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Links
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General info
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