User:Gil

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I played my first adventure in 1978, I think, a Byte magazine article contained a Basic adventure game about 100 lines long which I slavishly typed into the vast supercomputer I was working on at the time.

Then it was Scott Adams stuff - Pirate Adventure being my favourite.

In 1981, I wrote the Paul Daniels Magic Adventure for Atari 800, complete with card tricks and interactive games. For this, I developed a game engine in Basic, based on articles in Compute! magazine.

Not long after, I discovered AGT and wrote the two Sir Ramic Hobbs games in it.

Then there was a brief encounter with Advsys, a sort of Inform-shaped game writing engine by Dave Betts.

In 1990, I felt I knew enough about i-f, and published "Computer Adventures - The Secret Art", a book on the art of interactive fiction, which is still selling, though it's pretty far down the Amazon.co.uk sales list!

I'm still kind of keen on the idea of adventures, and I liked Myst, so I wrote a game engine that uses html, javascript and Java to deliver a Myst-like adventure. It's not yet gone beyond prototype. I later ported that to Android. The full story is at http://amazonsystems.blogspot.co.uk/

In 2009, I've been more interested in the Internet, and have dabbled in these ARG games. In fact, I have been thinking about ARG games since 1997, and even wrote a treatment for how to run them back then, but I was years ahead of my time and no-one was interested. {insert smiley here}

In 2015-16, I learned Inform 7, and wrote Iceweb for Mythaxis magazine.