A Stop For the Night

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Fantasy
Fantasy
Horror
Horror
Fort
Fort
Red comp ribbon.png
2003 IF Art Show
Best of Landscape
A Stop For the Night
Author(s) Joe Mason
Publisher(s) n/a
Release date(s) 2003
Authoring system Inform 6
Platform(s) Z-code 5
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Cruelty to be determined

How It Begins

The run through the Schattenwald is usually profitable, for the forest is dark, and those who must travel in it pay well for protection. But on this trip you have found none to hire you in Aalfang, so you are left - regretfully - to make a lonely and profitless journey home to where regular customers await.

It is your custom to take three days, stopping at the pair of Traveller's Inns which do a steady business on this road. Now, however, you need not spare the horses to soothe your passengers' nerves, and the carriage bounces over the road at a steady pace. You should be able to shave a day off the trip, although it means bypassing the comforts of an inn for the warm but austere welcome of a way-shrine of Eann.

Notable Features

  • Compass directions are mostly unsupported in this game, unless the player-character is travelling outdoors and might be expected to know which way is north. Instead, player movement is accomplished by other commands such as ENTER DOORWAY, CLIMB STAIRS, GO GATE, FORWARD, BACK, LEFT, and RIGHT. The commands IN, OUT, UP, and DOWN still work as expected. Also, the EXITS command lists all known exits from the current location.

Versions

Version 1

Links

General info

Reviews

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