From IFWiki
 Adventure  Underground |
| Acheton
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| Author(s)
| David Seal, Jonathan Thackray and Jonathan Partington
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| Publisher(s)
| Topologika
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| Release date(s)
| 1978 (approximate creation date), commercial releases include 1980 (BBC version) and 1988 (Sinclair version)
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| Authoring system
| T/SAL
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| Platform(s)
| Phoenix mainframe, Amstrad, Atari, BBC, Electron, Master, Nimbus, PC, Sinclair, later Z-code
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| Language(s)
| English
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| License(s)
| Former commercial
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| Multimedia
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| Color effects
| none
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| Graphics
| none
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| Sound/Music
| none
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| Ratings
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| Cruelty scale
| Cruel
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How It Begins
You are standing on a good road leading northward to a farmhouse and westward to a forest. Inside the building, you can easily find some keys, a shiny brass lamp, an empty bottle – and an aerosol can. If you explore the surrounding area, you will discover a locked steel grate set in a depression, but heading downwards might not lead to the expected result.
Notable Features
- The game is heavily influenced by Adventure, including many similar settings and puzzles. It is, however, exceptionally cruel, with many ways to die without warning.
Trivia and Comments
- Acheton is one of about fifteen classic adventure games written in the 1980s on the Phoenix IBM mainframe computer at Cambridge University.
- The title "Acheton" is a confection of "Acheron" (the river that dead used to cross in order to get to Hades) and "Achates" (minor character in Virgil's "Aeneid").
Versions
1.005
Links
General info
Reviews