Difference between revisions of "Craft"

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(Making-Of Articles: Added The Problems Compound postmortem)
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* [http://www.goblinmercantileexchange.com/?p=858 Deadline Enchanter] by [[Alan DeNiro]].
 
* [http://www.goblinmercantileexchange.com/?p=858 Deadline Enchanter] by [[Alan DeNiro]].
 
* [http://www.goblinmercantileexchange.com/2015/05/doggerland-design-notes/ Doggerland Design Notes] by [[Alan DeNiro]]. Focuses on the themes of the piece and on designing hypertext for very personal pieces.
 
* [http://www.goblinmercantileexchange.com/2015/05/doggerland-design-notes/ Doggerland Design Notes] by [[Alan DeNiro]]. Focuses on the themes of the piece and on designing hypertext for very personal pieces.
* [http://www.goblinmercantileexchange.com/2015/11/post-comp-post-mortem-on-unbeknown/ Unbeknown] by [[A. DeNiro]].
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* [http://www.goblinmercantileexchange.com/2015/11/post-comp-post-mortem-on-unbeknown/ Unbeknown] by [[Alan DeNiro]].
 
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on Sting of the Wasp] by [[Jason Devlin]].
 
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on Sting of the Wasp] by [[Jason Devlin]].
 
* [http://segue.pw/2015/05/12/mere-anarchy-postmortem.html Mere Anarchy] by [[Bruno Dias]]. Discusses design for hypertext, the need to build new tools, and scoping changes over the course of the project.
 
* [http://segue.pw/2015/05/12/mere-anarchy-postmortem.html Mere Anarchy] by [[Bruno Dias]]. Discusses design for hypertext, the need to build new tools, and scoping changes over the course of the project.

Revision as of 20:24, 25 November 2015

Craft articles listed here attempt to answer an author's "how do I do X" questions, like "How do I craft better NPCs?" or "How can I craft better puzzles?" Articles are grouped into categories based roughly on the XYZZY Awards, plus an extra category for promotion, eg: "How can I promote my game?"

For articles about classifications, terminologies, and "what is X" questions, see Theory.

For examples on coding specific game features, see Category:Tutorials.

Game - Making-Of Articles - NPCs - PCs - Promotion - Puzzles - Setting - Story - Use of Medium - Writing

Game

This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.

Making-Of Articles

Articles describing the creation of specific games. These may cover any aspect of planning, designing, or crafting the games in question. (Articles listed by author's surname order.)

NPCs

PCs

(Articles about types of PCs are on the Theory page listed under Taxonomy.)

Promotion

Puzzles

Setting

Story

Use of Medium

Writing