Disenchantment Bay

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Revision as of 22:04, 23 February 2020 by Gyromancer (Talk | contribs) (Moved one of the notes from "Trivia and Comments" to "Notable Features", then I deleted the stub tag.)

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Slice of life
Slice of life
Ship
Ship
Disenchantment Bay
Disenchantment Bay widecover.jpg
Author(s) Jacqueline A. Lott
Publisher(s) n/a
Release date(s) 06-Jan-2013
Authoring system Inform 7
Platform(s) Z-code
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Merciful

How It Begins

You are a tourist visiting chilly Disenchantment Bay on a chartered boat. You begin play in the cabin, where the captain controls his vessel. As a tourist you're not carrying many possessions, only a pair of sunglasses and a backpack holding a warm coke.

Your goal is simply to do some light fishing in the brisk Alaskan waters.

Notable Features

  • This game is based heavily on the Disenchantment Bay example written by Emily Short for the Inform 7 Documentation. Notably, the setup and the central puzzle are still the same. But many environmental details have been polished and expanded.

Trivia and Comments

  • Both the game and the example were inspired by a real boat trip taken by Emily Short, Dan Shiovitz, Sam Kabo Ashwell, and Jacqueline A. Lott to the Hubbard Glacier in 2004.

Versions

Release 1

Links

General info

Spoilers