Difference between revisions of "Firsts in IF"

From IFWiki
Jump to: navigation, search
(Languages: French, Spanish, Italian, Swedish)
(Platforms)
Line 12: Line 12:
  
 
=== Platforms ===
 
=== Platforms ===
* First game written in Inform: Curses! by Graham Nelson
+
* First game written in Inform: ''[[Curses]]'' by [[Graham Nelson]] (1993).
* First game written in TADS: ??
+
* First games written in TADS: ''[[Deep Space Drifter]]'' and ''[[Ditch Day Drifter]]'' (September 1990) [http://www.filfre.net/2017/02/tads/].
 
* First game written in Hugo: ??
 
* First game written in Hugo: ??
 +
* First game written in ADRIFT: ??
 +
* First game written in Quest: ??
 +
* First game written in The Quill: ??
 
* First game written in Twine: ??
 
* First game written in Twine: ??
 
* First game written in Ink: ??
 
* First game written in Ink: ??
* First distributed IF-writing tool: ??
+
* First distributed IF-writing tool: ''[[The Adventure System]]'' ([[Allan Moluf]] and [[Bruce Hanson]]) (early 1982) [http://www.filfre.net/2013/07/the-quill/].
  
 
=== Distribution channels ===
 
=== Distribution channels ===

Revision as of 23:56, 14 September 2017

Inspired by [1], this pages lists some important firsts in the history of Interactive Fiction, be it parser-based or choice-based, along with sources when available.

Releases

  • First game with cover art by a famous illustrator: ??

Release methods

  • First game with feelies: ??
  • First game released with a map: ??
  • First purchasable hint book: ??
  • First game with a hotline for tips: ??

Platforms

Distribution channels

  • First IF sold at RadioShack: ??
  • First parser game on Steam: ??
  • First choice-based game on Steam: ??
  • First IF with crowdfunding: ??
  • First bundle or compilation of games: ??

Multimedia

  • First use of graphics to depict each location: ??
  • First game with video cutscene: ??
  • First game with pictures with clickable elements: ??
  • First game with music composed by a famous artist: Bad Max (1985), with music by Alan Parsons project

Mechanics

Navigation

  • First game with relative directions : Mystery Mansion [4]
  • First game where navigation is done without a compass: Empire of the Over-Mind [5]
  • First dynamic compass interface : Spelunker [6]
  • First game implementing 'go to X': ??
  • First game with mouse-based navigation: ??

PC

  • First defined player-character: Aldebaran III [7]
  • First PC suffering from amnesia: ??
  • First unreliable narrator: ??
  • First game with a twist on the PC's identity: ??
  • First non-human PC: ??
  • First PC who cannot get killed: ??
  • First game with selectable PC gender: ??
  • First character selection screen: ?? (Note: the 1930 CYOA "Consider the Consequences!" has three different sections corresponding to three different stories, which has been referred to as the first character selection screen).

NPCs

  • First choice-based, choose-your-line conversation: ??
  • First NPC who can kill the player: ??
  • First romanceable NPC: ??

Input method

  • First use of adverbs in a parser game: ??
  • First free-text conversation in an adventure context: Local Call for Death [8]
  • First use of choice-based interaction in a parser game: Stuga [9]
  • First use of 'cyclable hyperlinks': ??
  • First unclickable hyperlink or unselectable choice: ??

Puzzles

  • First dynamic puzzle generation: Mines [10]
  • First game with 'push the key in then recover it' puzzle: ??
  • First game with 'fill the jars with a precise amount' puzzle: ??
  • First game with a pun-based puzzle: ??
  • First puzzle that can only be solved by looking at an in-game picture: ??
  • First time-sensitive puzzle: ??

Endings

  • First adventure game with several endings (other than death): ??
  • First game trapping the player in an endless loop: ??

Genre, themes, setting

Genre

  • First adventure game comedy: Mystery Fun House [11]
  • First adventure game in the horror genre: ??
  • First Lovecraftian adventure game: ??
  • First sci-fi adventure game: ??

Themes

  • First game set during a historical event: ??
  • First game about sexuality: ??
  • First game about queer sexuality: ??

Setting

  • First game explicitly set in a real-world location: ??
  • First game set on a university campus: Library (1978) by Nat Howard [12]
  • First game set in a hospital: ??

Languages