Difference between revisions of "Games with Animal Protagonists"

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(Games: + Speculative Fiction)
(Games: Added La Source de Zig)
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* ''[[Snatches]]'' ([[Gregory Weir]]; 2005; Z-code). PC briefly plays a dog.
 
* ''[[Snatches]]'' ([[Gregory Weir]]; 2005; Z-code). PC briefly plays a dog.
 
* ''[[Sorcerer]]'' ([[Steve Meretzky]]; publisher: [[Infocom]]; 1984; Z-code). PC can magically turn self into a bat.
 
* ''[[Sorcerer]]'' ([[Steve Meretzky]]; publisher: [[Infocom]]; 1984; Z-code). PC can magically turn self into a bat.
 +
* ''[[La Source de Zig]]'' ([[Benjamin Roux]]; 2014; Z-code; French). Female zebra.
 
* ''[[Speculative Fiction]]'' ([[Diane Christoforo]] and [[Thomas Mack]]; 2011–2012; Z-code). Raven.
 
* ''[[Speculative Fiction]]'' ([[Diane Christoforo]] and [[Thomas Mack]]; 2011–2012; Z-code). Raven.
 
* ''[[Squeaky on the Moon]]'' ([[David Welbourn]]; Z-code). Alvin the Chipmunk.
 
* ''[[Squeaky on the Moon]]'' ([[David Welbourn]]; Z-code). Alvin the Chipmunk.

Revision as of 23:22, 25 February 2014

Various games have been written in which the protagonist is an animal (or a fantastic non-humanoid creature). These can pose special challenges for both author and audience, since the ways in which animals interact with their environment is frequently unlike the default behaviour assumed by a standard IF parser. Animal protagonists may sense things in different ways to human ones, but usually more significant is manipulation of objects within the game - a key part of conventional IF, and one that tends to assume opposable thumbs.

Games