Difference between revisions of "Gateway II: Homeworld"
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Latest revision as of 22:58, 21 October 2014
|Gateway II: Homeworld|
|Author(s)||Mike Verdu and Glen Dahlgren|
|Cruelty scale||Cruelty to be determined|
How It Begins
In the early twenty-second century, an immense alien spacecraft, dubbed the "Artifact," arrives in the Earth's solar system. The Artifact ignores all attempts at communication; no one knows whether its intentions are good or ill.
You are the same protagonist as in Frederik Pohl's Gateway. Having become immensely wealthy from your discoveries, you begin the game as a young retiree in your San Francisco apartment, with nothing on you except the coverall you're wearing.
Soon you receive a transmission. You learn that an ambassador, who had previously been selected to rendezvous with the Artifact, was assassinated. Now you are asked to serve as an advisor to the ambassador's replacement. What's more, minutes later you receive yet another transmission with even more alarming news.
Trivia and Comments
- According to the DM4, Gateway II: Homeworld was "the last mainstream release of a game with a parser."
- Gateway II: Homeworld (Mike Verdu and Glen Dahlgren; publisher: Legend Entertainment; 1993).
|Gateway series by Legend Entertainment|
|Frederik Pohl's Gateway (1992)|
Gateway II: Homeworld (1993)