Difference between revisions of "PAX East 2010"

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(Panel will already be showing at 11pm, don't want to kill people.)
(IF-Related Events)
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; Storytelling in the world of interactive fiction
 
; Storytelling in the world of interactive fiction
: (Friday, March 26th, 5:30pm-6:30pm, Wyvern Theatre)
+
: (Friday, March 26th, 5:30pm-6:30pm, Wyvern Theatre (312))
  
 
Text adventures have been quietly experimenting with narrative gaming for thirty years. Five authors from the amateur interactive fiction community discuss the design ideas in their games -- reordered storylines, unreliable narrators, deeply responsive NPCs -- and how they apply to other kinds of games. (Rob Wheeler (mod.), Robb Sherwin, Aaron Reed, Emily Short, Andrew Plotkin)
 
Text adventures have been quietly experimenting with narrative gaming for thirty years. Five authors from the amateur interactive fiction community discuss the design ideas in their games -- reordered storylines, unreliable narrators, deeply responsive NPCs -- and how they apply to other kinds of games. (Rob Wheeler (mod.), Robb Sherwin, Aaron Reed, Emily Short, Andrew Plotkin)
  
 
; GET LAMP Panel/Screening
 
; GET LAMP Panel/Screening
: (Friday, March 26th, 9:30pm, Naga Theatre)
+
: (Friday, March 26th, 9:30pm, Naga Theatre (210))
  
 
Premiere of [[Get Lamp]]!
 
Premiere of [[Get Lamp]]!
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; Action Castle!
 
; Action Castle!
: (Sunday, March 28th, 10:30am-11:30am, Wyvern Theatre)
+
: (Sunday, March 28th, 10:30am-11:30am, Wyvern Theatre (312))
  
 
Parsely: Action Castle is the runaway hit of 2009, debuting at GenCon and PAX! Now you can “ GO EAST ” and “ LIGHT LAMP ” with the best of them. Canst thou master Action Castle before death claims thee? Parsely games are inspired by Ye Olde Text Parsers from days of yore, but substituting a live human for the computer parser. This was the secret event at PAX Prime for two years running, coming finally to the light of day with PAX East. Audience participation required!
 
Parsely: Action Castle is the runaway hit of 2009, debuting at GenCon and PAX! Now you can “ GO EAST ” and “ LIGHT LAMP ” with the best of them. Canst thou master Action Castle before death claims thee? Parsely games are inspired by Ye Olde Text Parsers from days of yore, but substituting a live human for the computer parser. This was the secret event at PAX Prime for two years running, coming finally to the light of day with PAX East. Audience participation required!

Revision as of 17:37, 19 March 2010

[Penny Arcade Expo East] -- [PAX East official schedule]


IF-Related Events

Storytelling in the world of interactive fiction
(Friday, March 26th, 5:30pm-6:30pm, Wyvern Theatre (312))

Text adventures have been quietly experimenting with narrative gaming for thirty years. Five authors from the amateur interactive fiction community discuss the design ideas in their games -- reordered storylines, unreliable narrators, deeply responsive NPCs -- and how they apply to other kinds of games. (Rob Wheeler (mod.), Robb Sherwin, Aaron Reed, Emily Short, Andrew Plotkin)

GET LAMP Panel/Screening
(Friday, March 26th, 9:30pm, Naga Theatre (210))

Premiere of Get Lamp!

The current plan: the main GET LAMP episode at 9:30, followed by a panel on stage of people interviewed for the film. (Hosted by Jason Scott. Panel: Steve Meretzky, Dave Lebling, Brian Moriarty, Nick Montfort, Andrew Plotkin, Don Woods)

PAX Speed-IF
(Saturday, March 27th, 1:30pm-2:30 pm, IF Suite)

Write a short IF game in two hours! Actually, we'll give you until 10pm, so you can attend the rest of the convention too. Work alone or in groups. The game theme will be a surprise, but I will provide I7 and TADS 3 templates for people to jump start their work. Included in the template will be standard Infocom spellcasting capabilities which will be required for the Speed-IF. I would actually like as many people as possible to code up at least one minimally implemented spell. We'll share all the coded spells before starting the event. (Hosted by me, David Cornelson)

Dispelling the Invisibility -- IF Outreach
(Saturday, March 27th, 7:00pm-8:00pm, IF Suite)

What's working? What's not working? Why? What hasn't been tried? (Harry Kaplan, moderator; Andrew Plotkin, Jason McIntosh, Chris Dahlen, John Bardinelli)

PAX Speed-IF wrap-up
(Saturday, March 27th, 10:00pm-11:00 pm, IF Suite)

Everybody shows off the games they wrote.

Action Castle!
(Sunday, March 28th, 10:30am-11:30am, Wyvern Theatre (312))

Parsely: Action Castle is the runaway hit of 2009, debuting at GenCon and PAX! Now you can “ GO EAST ” and “ LIGHT LAMP ” with the best of them. Canst thou master Action Castle before death claims thee? Parsely games are inspired by Ye Olde Text Parsers from days of yore, but substituting a live human for the computer parser. This was the secret event at PAX Prime for two years running, coming finally to the light of day with PAX East. Audience participation required!

No Hints Please -- Adaptive Difficulty Strategies
(Sunday, March 28th, 1:30pm-2:30pm, IF Suite)

Jim Munroe, Aaron Reed, Dave Gilbert.

Purple Blurb
(Monday, March 29th, 5:30pm-7:00pm, MIT 14-310 -- map)

Emily Short and Jeremy Freese present IF at MIT. (Purple Blurb hosted by Nick Montfort.)

IF Fans Attending

(People who have said they're attending at least some of the con)

The IF Suite

I (zarf) have reserved a large suite on the top floor of the Back Bay Hilton. (Room number TBA.) We have the room from Thursday afternoon until Monday morning, although I currently plan to clear out on Sunday evening.

This shall be called the "People's Republic of Interactive Fiction Hospitality Suite".

The plan is to have the door open through Friday, Saturday, and some of Sunday. It will be both a rendezvous/hangout point for mudders and IF community folks, and a publicity center for newcomers interested in IF.

Plans

The room will be open noon to midnight Friday, noon to midnight Saturday, noon to 4 pm Sunday.

  • Chips, soda, M&Ms in mass quantities (Kevin Jackson-Mead and Michael D. Hilborn)
  • Computers to demo games and IF development (Jason Scott)
  • A Speed-IF (see event list above) (Dave Cornelson)
  • In-room panel discussions (see event list above)
  • Badge ribbons for all IF authors and community members: >FROTZ BADGE (Zarf)
  • Badge stickers for any visitors and guests who want 'em: prompt-and-cursor logo >∎ (Rob Wheeler)
  • Sticky nametags "YOU SEE HERE... ___ >SAY HELLO" (Zarf)
  • Fliers advertising the IF Suite, to be left on freebie tables in the convention center (Lea Albaugh)
  • "How to play IF" cheatsheets (postcard-size summary of IF commands, with Rob's art on the back) (Lea Albaugh)
  • Photo printer for wall-of-faces (Ben Collins-Sussman)
  • IF Primer CDs (Robb Sherwin)

People willing to help be room-watchers: (add your name)

  • Andrew Plotkin
  • Robb Sherwin
  • Harry Kaplan, Mary Kaplan (schedule together)
  • Kevin Jackson-Mead
  • Mark Musante
  • David Cornelson
  • J. Robinson Wheeler
  • Emily Short
  • Jake Eakle
  • Jacqueline A. Lott, Sam Kabo Ashwell (schedule together)
  • Dan Shiovitz
  • Stephen Granade
  • Aaron Reed
  • Michael D. Hilborn
  • Kate McKee

Ideas Still In Progress

(I have shifted all of this to the Talk page; click the "discussion" tab at the top of this page. --Z)