Past raif topics: NPCs and AI

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This is a collection of Past raif topics to do with Non Player Characters and Artificial Intelligence in IF.

If you add or change any of the sections on this page, remember to update the entry on the Past raif topics page as well.

Believable / realistic NPCs

See also => Game Mechanics: Actors / PCs and NPCs
See also => InfAct - Inform NPCs (Roger Firth) .. NPC Characterization (Emily Short)
See also => NPC Behaviour and Responsiveness in the IF Gems review quotes collection (also in the IF Archive)
See also => Best NPCs .. Best_Individual_NPC (IFWiki articles)

NPC personality / characterization

See also => NPC Characterization in the IF Gems review quotes collection (also in the IF Archive)

Conversations with NPCs

See also => Conversations with NPCs in the IF Gems review quotes collection (also in the IF Archive)
See also => NPCs and AI: Conversation interfaces

Conversation interfaces

See also => Conversation (article by Emily Short)
See also => Choosing a Conversation System (TADS3)
See also => Conversation Systems in the IF Gems review quotes collection (also in the IF Archive)
See also => Conversation system (IFWiki article)

NPC motivations & behavior

See also => OZ Project Publications .. All that Erasmatazz (Xyzzy news) (archived)
See also => NPC Behaviour in the IF Gems review quotes collection (also in the IF Archive)
See also => Façade system .. Review of Façade (Brass Lantern)

NPC knowledge, planning and reasoning

Artificial Intelligence

See also => Artifial Intelligence in Adventure Games (Brass Lantern)