Difference between revisions of "Sir Ramic Hobbs and the Oriental Walk"

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{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}
 
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}
  
[[Category:Games]] [[Category:Games in 1996]] [[Category:AGT games]] [[Category:IF Comp games]] [[Category:MS-DOS games]]
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[[Category:Games]] [[Category:Games in 1996]] [[Category:AGT works]] [[Category:IF Comp games]] [[Category:MS-DOS games]]

Revision as of 22:50, 16 October 2014

Comedy
Comedy
Fantasy
Fantasy
Green IF comp ribbon.png
IF Comp 1996
18th of 27
Sir Ramic Hobbs and the Oriental Walk
Author(s) Gil Williamson
Publisher(s) Amazon Systems
Release date(s) 1996
Authoring system AGT
Platform(s) MS-DOS
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Cruelty to be determined

How It Begins

Sir Ramic wakes up in a castle, somewhat disorientated.

Notable Features

Hints and caustic criticism are administered by (the disembodied) Wizard Prang. Sir Ramic has to struggle out of the castle using a teleportation device and foil a thieving magician, using various commands learned during the game. The entire intention is humour. There is a word-puzzle type of clue at one point that has proved much more difficult than the author intended.

Versions

Release TBD

Links

General info

Reviews

Sir Ramic Hobbs series by Gil Williamson
Sir Ramic Hobbs and the High Level Gorilla (1989)
Sir Ramic Hobbs and the Oriental Walk (1996)


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