Sir Ramic Hobbs and the Oriental Walk

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IF Comp 1996
18th of 27
Sir Ramic Hobbs and the Oriental Walk
Author(s) Gil Williamson
Publisher(s) n/a
Release date(s) 1996
Authoring system AGT
Platform(s) MS-DOS
Language(s) English
License(s) Freeware
Color effects none
Graphics none
Sound/Music none
Cruelty scale Cruelty to be determined

How It Begins

Sir Ramic wakes up in a castle, somewhat disorientated.

Notable Features

Hints and caustic criticism are administered by (the disembodied) Wizard Prang. Sir Ramic has to struggle out of the castle using a teleportation device and foil a thieving magician, using various commands learned during the game. The entire intention is humour. There is a word-puzzle type of clue at one point that has proved much more difficult than the author intended.


Release TBD


General info



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