Difference between revisions of "Spellbreaker"
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==How It Begins==
==How It Begins==
Revision as of 00:05, 17 August 2013
|Cruelty scale||Cruelty to be determined|
How It Begins
Having defeated Krill (as described in Enchanter) and Jeearr (in Sorcerer), you have risen to the rank of head of the Guild of Enchanters. You are chairing a meeting with the other guildmasters of Borphee, who tell you that the common spells they use for everyday tasks have been failing to work, and ask you what you plan to do about it. Suddenly, the other guildmasters are all transformed into small amphibians and the town square is filled with smoke. When it dissipates, you see a shadowy figure fleeing the scene and a mysterious white cube on the ground...
- Zork Six". However, the working title quickly became "Mage". The intention was to continue the previous tradition of naming the post-Zork fantasy adventures after positions of wizards (Such as Enchanter and Sorcerer). Infocom's marketing department resisted this name, insisting that a one-word semi-obscure term like Mage would not sell well. After some contention (and an attempt to use the name Archmage) the title Spellbreaker was chosen and used. It is referred in its packaging as the third game in the Enchanter Series.
- Regardless, the commercial release of Spellbreaker calls itself Mage every 100 or so reboots.
- Spellbreaker (Dave Lebling; publisher: Infocom; 1985; Z-code 3).
- Spellbreaker (Dave Lebling; publisher: Infocom; 1985-86; Z-code 3).
Spellbreaker is available on the Classic Text Adventure Masterpieces of Infocom CD.
|Enchanter trilogy by Infocom|
|Enchanter (1983)||Sorcerer (1984)||Spellbreaker (1985)|