Difference between revisions of "Twine"

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(make Melissa Ford's book an internal link)
(Links: update)
 
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==Links==
 
==Links==
* [http://gimcrackd.com/etc/src/ Twine homepage]
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* [https://twinery.org/ Twine homepage]
** [http://www.auntiepixelante.com/twine/ "HOW TO MAKE GAMES WITH TWINE" by anna anthropy]
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** [https://twinery.org/wiki/ Twine Wiki]
** [http://gimcrackd.com/etc/doc/ Twine online reference]
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** [https://twinery.org/cookbook/ Twine Cookbook]
** [http://groups.google.com/group/tweecode Twee Google Group]
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** [http://twinery.org/1/doc/ Writing With Twee]
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** [https://twinery.org/questions/ Twine Q&A]
 
* [http://nickm.com/post/2009/07/twine-is-rolled-out/ Twine is Rolled Out] - Announcement on [[Nick Montfort]]'s Post Position blog; July 1, 2009.
 
* [http://nickm.com/post/2009/07/twine-is-rolled-out/ Twine is Rolled Out] - Announcement on [[Nick Montfort]]'s Post Position blog; July 1, 2009.
  

Latest revision as of 07:02, 19 October 2019

Twine is a authoring system by Chris Klimas that uses wiki technology to create CYOA stories into a single HTML/CSS page for playing. A Twine story can be non-trivial, that is, have a world state that changes in response to the player's choices. For example, the game can remember if the player-character acquired a silver key and not offer the choice to use it when the PC doesn't have it.

Twine story files have a .tws file extension; output files are saved with a .html extension.

Twine is also released with Twee, the command-line version of Twine. This allows Twine authors to use their own editors instead of Twine's interface, if they prefer.

See also

Links