https://www.ifwiki.org/api.php?action=feedcontributions&user=VictorGijsbers&feedformat=atomIFWiki - User contributions [en]2024-03-29T11:28:35ZUser contributionsMediaWiki 1.39.5https://www.ifwiki.org/index.php?title=XYZZY_Awards_(Best_Story)&diff=83680XYZZY Awards (Best Story)2020-12-22T14:41:30Z<p>VictorGijsbers: </p>
<hr />
<div>{{Xyzzies}}<br />
<br />
==Best Story Winners==<br />
* '''1996 Best Story''': ''[[Tapestry]]'' ([[Daniel Ravipinto]]; [[Z-code]]).<br />
* '''1997 Best Story''': ''[[Babel]]'' ([[Ian Finley]]; [[TADS 2]]).<br />
* '''1998 Best Story''': ''[[Photopia]]'' ([[Adam Cadre]]; Z-code).<br />
* '''1999 Best Story''': ''[[Worlds Apart]]'' ([[Suzanne Britton]]; TADS 2).<br />
* '''2000 Best Story''': ''[[My Angel]]'' ([[Jon Ingold]]; Z-code).<br />
* '''2001 Best Story''': ''[[All Roads]]'' (Jon Ingold; Z-code).<br />
* '''2002 Best Story''': ''[[Savoir Faire]]'' ([[Emily Short]]; Z-code).<br />
* '''2003 Best Story''': ''[[Slouching Towards Bedlam]]'' (Daniel Ravipinto and [[Star Foster]]; Z-code).<br />
* '''2004 Best Story''': ''[[Blue Chairs]]'' ([[Chris Klimas]]; Z-code).<br />
* '''2005 Best Story''': ''[[Beyond]]'' ([[Roberto Grassi]], [[Paolo Lucchesi]], and [[Alessandro Peretti]]; publisher: [[Mondi Confinanti]]; [[Glulx]]).<br />
* '''2006 Best Story''': ''[[The Traveling Swordsman]]'' ([[Mike Snyder]]; Hugo).<br />
* '''2007 Best Story:''' ''[[A Fine Day for Reaping]]'' ([[James Webb]] aka "revgiblet"; ADRIFT).<br />
* '''2008 Best Story:''' ''[[Nightfall]]'' ([[Eric Eve]]; Glulx).<br />
* '''2009 Best Story:''' ''[[Blue Lacuna]]'' ([[Aaron A. Reed]]; Glulx).<br />
* '''2010 Best Story:''' ''[[The Warbler's Nest]]'' ([[Jason McIntosh]]; Z-code).<br />
* '''2011 Best Story:''' ''[[The Play]]'' ([[Dietrich Squinkifer]], writing as Deirdra Kiai).<br />
* '''2012 Best Story:''' ''[[howling dogs]]'' ([[Porpentine]], [[Twine]]).<br />
* '''2013 Best Story:''' ''[[Solarium]]'' ([[Alan DeNiro]]; Web browser).<br />
* '''2014 Best Story:''' ''[[80 Days]]'' ([[inkle]], [[Meg Jayanth]]; iOS, Android)<br />
* '''2015 Best Story:''' ''[[Birdland]]'' ([[Brendan Patrick Hennessy]]; 01-Oct-2015; Web browser).<br />
* '''2016 Best Story:''' ''[[Foo Foo]]'' ([[Buster Hudson]]; 06-Apr-2016; [[Glulx]]).<br />
* '''2017 Best Story:''' ''[[The Wizard Sniffer]]'' ([[Buster Hudson]]).<br />
* '''2018 Best Story:''' ''[[Bogeyman]]'' ([[Elizabeth Smyth]]).<br />
* '''2019 Best Story:''' ''[[Crème de la Crème]]'' ([[Hannah Powell-Smith]]) and ''[[Turandot]]'' ([[Victor Gijsbers]]).<br />
<br />
==Best Story Winners and Finalists==<br />
* '''1996 Best Story: ''[[Tapestry]]''''' ([[Daniel Ravipinto]]; [[Z-code]]).<br />
** Finalist: ''[[Delusions]]'' ([[C.E. Forman]]; Z-code).<br />
** Finalist: ''[[Lost New York]]'' ([[Neil deMause]]; [[TADS 2]]).<br />
** Finalist: ''[[So Far]]'' ([[Andrew Plotkin]]; Z-code).<br />
** Finalist: ''[[Time: All Things Come to an End]]'' ([[Andy Phillips]]; Z-code).<br />
* '''1997 Best Story ''[[Babel]]''''' ([[Ian Finley]]; TADS 2).<br />
** Finalist: ''[[Glowgrass]]'' ([[Nate Cull]]; TADS 2).<br />
** Finalist: ''[[I-0]]'' ([[Adam Cadre]]; Z-code).<br />
** Finalist: ''[[Madame L'Estrange and the Troubled Spirit]]'' ([[Ian Ball]] and [[Marcus Young]]; Z-code).<br />
** Finalist: ''[[Mercy]]'' ([[Chris Klimas]]; Z-code).<br />
* '''1998 Best Story: ''[[Photopia]]''''' ([[Adam Cadre]]; Z-code).<br />
** Finalist: ''[[Anchorhead]]'' ([[Michael Gentry]]; Z-code).<br />
** Finalist: ''[[Little Blue Men]]'' ([[Michael Gentry]]; Z-code).<br />
** Finalist: ''[[Losing Your Grip]]'' ([[Stephen Granade]]; TADS 2).<br />
** Finalist: ''[[Spider and Web]]'' ([[Andrew Plotkin]]; Z-code).<br />
* '''1999 Best Story: ''[[Worlds Apart]]''''' ([[Suzanne Britton]]; TADS 2).<br />
** Finalist: ''[[Aisle]]'' ([[Sam Barlow]]; Z-code).<br />
** Finalist: ''[[Common Ground]]'' ([[Stephen Granade]]; TADS 2).<br />
** Finalist: ''[[Lunatix: The Insanity Circle]]'' ([[Mike Snyder]]; MS-DOS).<br />
** Finalist: ''[[The Mulldoon Legacy]]'' ([[Jon Ingold]]; Z-code).<br />
** Finalist: ''[[Varicella]]'' ([[Adam Cadre]]; Z-code).<br />
* '''2000 Best Story: ''[[My Angel]]''''' ([[Jon Ingold]]; Z-code).<br />
** Finalist: ''[[Being Andrew Plotkin]]'' ([[J. Robinson Wheeler]]; Z-code).<br />
** Finalist: ''[[Heroine's Mantle]]'' ([[Andy Phillips]]; Z-code).<br />
** Finalist: ''[[LASH -- Local Asynchronous Satellite Hookup]]'' ([[Paul O'Brian]]; Z-code).<br />
** Finalist: ''[[Masquerade]]'' ([[Kathleen M. Fischer]]; Z-code).<br />
** Finalist: ''[[Rameses]]'' ([[Stephen Bond]]; Z-code).<br />
** Finalist: ''[[Shade]]'' ([[Andrew Plotkin]] as "Ampe R. Sand"; Z-code).<br />
** Finalist: ''[[Shrapnel]]'' ([[Adam Cadre]]; Z-code).<br />
* '''2001 Best Story: ''[[All Roads]]''''' ([[Jon Ingold]]; Z-code).<br />
** Finalist: ''[[Fallacy of Dawn]]'' ([[Robb Sherwin]]; [[Hugo]]).<br />
** Finalist: ''[[First Things First]]'' ([[J. Robinson Wheeler]]; TADS 2).<br />
** Finalist: ''[[Pytho's Mask]]'' ([[Emily Short]]; Z-code).<br />
** Finalist: ''[[Vicious Cycles]]'' ([[Simon Mark]]; Z-code).<br />
** Finalist: ''[[Voices]]'' ([[Aris Katsaris]]; Z-code).<br />
* '''2002 Best Story: ''[[Savoir-Faire]]''''' ([[Emily Short]]; Z-code).<br />
** Finalist: ''[[Augustine]]'' ([[Terrence V. Koch]]; TADS 2).<br />
** Finalist: ''[[The Moonlit Tower]]'' ([[Yoon Ha Lee]]; Z-code).<br />
** Finalist: ''[[Till Death Makes a Monk-Fish Out of Me!]]'' ([[Jon Ingold]] and [[Mike Sousa]]; TADS 2).<br />
** Finalist: ''[[When Help Collides]]'' ([[J. D. Berry]]; Z-code).<br />
* '''2003 Best Story: ''[[Slouching Towards Bedlam]]''''' ([[Daniel Ravipinto]] and [[Star Foster]]; Z-code).<br />
** Finalist: ''[[City of Secrets]]'' ([[Emily Short]]; [[Glulx]]).<br />
** Finalist: ''[[Narcolepsy]]'' ([[Adam Cadre]]; Glulx).<br />
** Finalist: ''[[Redemption]]'' ([[Kathleen M. Fischer]]; Z-code).<br />
** Finalist: ''[[To Hell in a Hamper]]'' ([[J. J. Guest]]; [[ADRIFT]]).<br />
* '''2004 Best Story: ''[[Blue Chairs]]''''' ([[Chris Klimas]]; Z-code).<br />
** Finalist: ''[[The Act of Misdirection]]'' ([[Callico Harrison]]; Z-code).<br />
** Finalist: ''[[The Cabal]]'' ([[Stephen Bond]]; Z-code).<br />
** Finalist: ''[[The Dreamhold]]'' ([[Andrew Plotkin]]; Z-code).<br />
** Finalist: ''[[Future Boy!]]'' ([[Kent Tessman]]; Hugo).<br />
** Finalist: ''[[Necrotic Drift]]'' ([[Robb Sherwin]]; Hugo).<br />
* '''2005 Best Story: ''[[Beyond]]''''' ([[Roberto Grassi]], [[Paolo Lucchesi]], and [[Alessandro Peretti]]; publisher: [[Mondi Confinanti]]; Glulx).<br />
** Finalist: ''[[All Hope Abandon]]'' ([[Eric Eve]]; TADS 3).<br />
** Finalist: ''[[Chancellor]]'' ([[Kevin Venzke]]; TADS 2).<br />
** Finalist: ''[[Distress]]'' ([[Mike Snyder]]; Hugo).<br />
** Finalist: ''[[Vespers]]'' ([[Jason Devlin]]; Z-code).<br />
* '''2006 Best Story: ''[[The Traveling Swordsman]]''''' ([[Mike Snyder]]; Hugo).<br />
** Finalist: ''[[Moon-Shaped]]'' ([[Jason Ermer]]; Z-code).<br />
** Finalist: ''[[Pantomime]]'' ([[Robb Sherwin]]; Hugo).<br />
** Finalist: ''[[The Baron]]'' a.k.a. ''[[De Baron]]'' ([[Victor Gijsbers]]; Z-code; English and Dutch).<br />
** Finalist: ''[[The Elysium Enigma]]'' ([[Eric Eve]]; TADS 3).<br />
* '''2007 Best Story: ''[[A Fine Day for Reaping]]''''' ([[James Webb]] aka "revgiblet"; ADRIFT).<br />
** Finalist: ''[[An Act of Murder]]'' ([[Christopher Huang]] as "Hugh Dunnett"; Z-code).<br />
** Finalist: ''[[Dead Cities]]'' ([[Jon Ingold]]; Z-code).<br />
** Finalist: ''[[Deadline Enchanter]]'' ([[Alan DeNiro]] as Anonymous; Z-code).<br />
** Finalist: ''[[Fate]]'' ([[Victor Gijsbers]]; Z-code).<br />
* '''2008 Best Story: ''[[Nightfall]]''''' ([[Eric Eve]]; Glulx).<br />
** Finalist: ''[[Afflicted]]'' ([[Doug Egan]]; Z-code).<br />
** Finalist: ''[[Everybody Dies]]'' ([[Jim Munroe]]; Glulx).<br />
** Finalist: ''[[Gun Mute]]'' ([[C.E.J. Pacian]]; TADS 3).<br />
** Finalist: ''[[Violet]]'' ([[Jeremy Freese]]; Z-code).<br />
* '''2009 Best Story: ''[[Blue Lacuna]]''''' ([[Aaron A. Reed]]; Glulx).<br />
** Finalist: ''[[The King of Shreds and Patches]]'' ([[Jimmy Maher]]; Glulx).<br />
** Finalist: ''[[Klockwerk: The Shadow in the Cathedral]]'' ([[Ian Finley]] and [[Jon Ingold]]; publisher: [[Textfyre]]; [[FyreVM]]).<br />
** Finalist: ''[[Make It Good]]'' ([[Jon Ingold]]; Z-code).<br />
* '''2010 Best Story: ''[[The Warbler's Nest]]''''' ([[Jason McIntosh]]; Z-code).<br />
** Finalist: ''[[Gris et Jaune]]'' ([[Jason Devlin]] as "Steve van Gaal"; Glulx).<br />
** Finalist: ''[[Hoist Sail for the Heliopause and Home]]'' ([[Andrew Plotkin]]; Z-code).<br />
** Finalist: ''[[One Eye Open]]'' ([[Colin Sandel]] and [[Carolyn VanEseltine]]; Glulx).<br />
* '''2011 Best Story: ''[[The Play]]''''' ([[Dietrich Squinkifer]], writing as Deirdra Kiai).<br />
** Finalist: ''[[Bonehead]]'' ([[Sean M. Shore]]).<br />
** Finalist: ''[[Cryptozookeeper]]'' ([[Robb Sherwin]]).<br />
** Finalist: ''[[The Life (and Deaths) of Doctor M]]'' ([[Michael D. Hilborn]]).<br />
** Finalist: ''[[Zombie Exodus]]'' ([[Jim Dattilo]]).<br />
* '''2012 Best Story: [[howling dogs]]''' ([[Porpentine]], [[Twine]]).<br />
** Finalist: ''[[Changes]]'' ([[David Given]], [[Z-code]]).<br />
** Finalist: ''[[Eurydice]]'' (Anonymous, [[Z-code]]).<br />
** Finalist: ''[[First Draft of the Revolution]]''<br />
* '''2013 Best Story: [[Solarium]]''' ([[Alan DeNiro]]; Web browser).<br />
** Finalist: ''[[Coloratura]]'' ([[Lynnea Glasser]]; Glulx).<br />
** Finalist: ''[[Horse Master]]'' ([[Tom McHenry]]; Web browser).<br />
** Finalist: ''[[ULTRA BUSINESS TYCOON III]]'' ([[Porpentine]]; Web browser).<br />
* '''2014 Best Story: [[80 Days]]''' ([[inkle]], [[Meg Jayanth]]; iOS, Android)<br />
** Finalist: ''[[Eidolon]]'' ([[A.D. Jansen]]; Web browser)<br />
** Finalist: ''[[the uncle who works for nintendo]]'' ([[michael lutz]]; Web browser)<br />
** Finalist: ''[[Venus Meets Venus]]'' ([[kaleidofish]]; Web browser)<br />
** Finalist: ''[[With Those We Love Alive]]'' (Porpentine, Brenda Neotenomie; Web browser)<br />
* '''2015 Best Story: [[Birdland]]''' ([[Brendan Patrick Hennessy]]; 01-Oct-2015; Web browser).<br />
** Finalist: ''[[Arcane Intern (Unpaid)]]'' ([[Astrid Dalmady]]; Web browser)<br />
** Finalist: ''[[Cape]]'' ([[Bruno Dias]]; Web browser)<br />
** Finalist: ''[[Map (by Ade)|Map]]'' ([[Ade McT]]; Glulx)<br />
<br />
* '''2018 Best Story: [[Bogeyman]]''' ([[Elizabeth Smyth]])<br />
** Finalist: ''[[Alias 'The Magpie']]'' ([[J. J. Guest]])<br />
** Finalist: ''[[Animalia]]'' ([[Ian Michael Waddell]])<br />
** Finalist: ''[[Cannery Vale]]'' ([[Hanon Ondricek]])<br />
** Finalist: ''[[Dead Man’s Fiesta]]'' ([[Ed Sibley]])<br />
** Finalist: ''[[Dungeon Detective]]'' ([[Wonaglot]], [[Caitlin Mulvihill]])<br />
<br />
[[Category:XYZZY Awards]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Interactive_Fiction_Top_50&diff=82426Interactive Fiction Top 502020-06-29T10:04:26Z<p>VictorGijsbers: </p>
<hr />
<div>The [[Interactive Fiction Top 50]], run by [[Victor Gijsbers]], is an event where participants discuss and vote for the best [[interactive fiction]] works of all time. <br />
<br />
The [https://intfiction.org/t/participate-in-the-interactive-fiction-top-50/2744 original announcement post] describes the event's purpose:<br />
<br />
''The aim is not to decide what the best IF ever is by majority vote – that would be foolish. Rather, the aims of the top 50 are:<br />
<br />
* ''To create a good opportunity for people to think about the best games they have played, and discuss their ideas on this topic with others.''<br />
* ''To allow people to be inspired by what they see on other people’s lists.''<br />
* ''To create a useful list of great games at which you can point newcomers to the IF scene.''<br />
* ''If it is successful and we do this every few years: to create a way to track how the taste of the community evolves.''<br />
<br />
Each participant submits a list of up to twenty works of interactive fiction. The more lists a work appears on, the higher it ranks in the results.<br />
<br />
The first [[Interactive Fiction Top 50]] was announced on August 31, 2011. At the time of this writing (2019), the event has taken place every four years since then.<br />
<br />
==Links==<br />
<br />
* 2011 edition: <br />
** [https://intfiction.org/t/participate-in-the-interactive-fiction-top-50/2744 Participate in the Interactive Fiction Top 50!] - Discussion at intfiction.org.<br />
** [https://intfiction.org/t/results-the-interactive-fiction-top-50/12262 <nowiki>[Results]</nowiki> The Interactive Fiction Top 50] at intfiction.org.<br />
** [http://ifdb.tads.org/viewcomp?id=oymvom4wrawhd4hr Interactive Fiction Top 50 of all time (2011 edition)] at IFDB.<br />
* 2015 edition: <br />
** [https://intfiction.org/t/participate-in-the-2015-interactive-fiction-top-50/7955 Participate in the 2015 Interactive Fiction Top 50!] - Discussion at intfiction.org.<br />
** [https://intfiction.org/t/2015-interactive-fiction-top-50-the-results/8231 2015 Interactive Fiction Top 50 - the Results] at intfiction.org.<br />
** [https://ifdb.tads.org/viewcomp?id=p6s9uem6td8rfihv Interactive Fiction Top 50 of all time (2015 edition)] at IFDB.<br />
* 2019 edition: <br />
** [https://intfiction.org/t/participate-in-the-2019-interactive-fiction-top-50/41709 Participate in the 2019 Interactive Fiction Top 50!] - Discussion at intfiction.org.<br />
** [https://intfiction.org/t/results-of-the-2019-interactive-fiction-top-50/41951 Results of the 2019 Interactive Fiction Top 50] at intfiction.org.<br />
** [https://ifdb.tads.org/viewcomp?id=1lv599reviaxvwo7 Interactive Fiction Top 50 of all time (2019 edition)] at IFDB.<br />
<br />
<br />
[[Category:Events]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=24th_Annual_IF_Competition_Reviews_by_Reviewer&diff=7874324th Annual IF Competition Reviews by Reviewer2018-10-15T06:58:07Z<p>VictorGijsbers: </p>
<hr />
<div>This is a list of all publicly accessible reviews of games in the [[24th Annual Interactive Fiction Competition]] (2018), sorted by reviewer.<br />
<br />
<br />
== Antimony ==<br />
<br />
* [https://antimony.dreamwidth.org/10159.html +=x]<br />
* [https://antimony.dreamwidth.org/9883.html Bi Lines]<br />
* [https://antimony.dreamwidth.org/10159.html Bogeyman]<br />
* [https://antimony.dreamwidth.org/9883.html Dream Pieces 2]<br />
* [https://antimony.dreamwidth.org/10159.html Escape from Dinosaur Island]<br />
* [https://antimony.dreamwidth.org/9883.html I Should Have Been that I Am]<br />
* [https://antimony.dreamwidth.org/10159.html Instruction Set]<br />
* [https://antimony.dreamwidth.org/10159.html Let's Explore Geography! Canadian Commodities Trader Simulation Exercise]<br />
* [https://antimony.dreamwidth.org/10159.html Let's Rob a Bank]<br />
<br />
== Brett Witty ==<br />
<br />
* [https://www.brettwitty.net/creative/bilines-review-ifcomp-2018.html Bi Lines]<br />
* [https://www.brettwitty.net/creative/bullhockey-review-ifcomp-2018.html Bullhockey]<br />
* [https://www.brettwitty.net/creative/dilemma-review-ifcomp-2018.html Dilemma]<br />
<br />
== Christopher Huang ==<br />
<br />
* [http://www.ricordius.com/intfic/ifcomp18/ailih.htm Ailihphilia]<br />
* [http://www.ricordius.com/intfic/ifcomp18/anno1700.htm Anno 1700]<br />
* [http://www.ricordius.com/intfic/ifcomp18/campfire.htm Campfire Tales]<br />
* [http://www.ricordius.com/intfic/ifcomp18/diddle.htm Diddlebucker!]<br />
* [http://www.ricordius.com/intfic/ifcomp18/dream2.htm Dream Pieces 2]<br />
* [http://www.ricordius.com/intfic/ifcomp18/dinosaur.htm Escape from Dinosaur Island]<br />
* [http://www.ricordius.com/intfic/ifcomp18/mathmage.htm Junior Arithmancer]<br />
* [http://www.ricordius.com/intfic/ifcomp18/explore.htm Let's Explore Geography! Canadian Commodities Trader Simulation Exercise]<br />
* [http://www.ricordius.com/intfic/ifcomp18/linear.htm Linear Love]<br />
* [http://www.ricordius.com/intfic/ifcomp18/mouse.htm The Mouse Who Woke Up for Christmas]<br />
* [http://www.ricordius.com/intfic/ifcomp18/ostrich.htm Ostrich]<br />
* [http://www.ricordius.com/intfic/ifcomp18/rcm301.htm Terminal Interface for Models RCM 301-303]<br />
* [http://www.ricordius.com/intfic/ifcomp18/sand.htm Within a Circle of Water and Sand]<br />
<br />
== Dark Star ==<br />
<br />
* [http://www.infodarkness.com/if/alias.html Alias 'The Magpie']<br />
* [http://www.infodarkness.com/if/border.html Border Reivers]<br />
* [http://www.infodarkness.com/if/diddlebucker.html Diddlebucker!]<br />
* [http://www.infodarkness.com/if/dpvrn.html Dynamite Powers vs. the Ray of Night!]<br />
* [http://www.infodarkness.com/if/eunice.html Eunice]<br />
* [http://www.infodarkness.com/if/tomt.html The Origin of Madame Time]<br />
* [http://www.infodarkness.com/if/temple.html The Temple of Shorgil]<br />
* [http://www.infodarkness.com/if/terminal.html Terminal Interface for Models RCM301-303]<br />
<br />
== Julius Smed (in Finnish) ==<br />
<br />
* [https://www.kirjallinensuunnistaja.net/lokikirja/?post_id=222&title=ifcomp-2018--satoa:-+=x +=x]<br />
* [https://www.kirjallinensuunnistaja.net/lokikirja/?post_id=223&title=ifcomp-2018--satoa:-abbess-otilias-life-and-death Abbess Otilia's Life and Death]<br />
* [https://www.kirjallinensuunnistaja.net/lokikirja/?post_id=224&title=ifcomp-2018--satoa:-the-addicott-manor The Addicott Manor]<br />
<br />
== McT ==<br />
<br />
* [https://mctreviews.video.blog/2018/10/11/addicott-manor/ The Addicott Manor]<br />
* [https://mctreviews.video.blog/2018/10/12/adventures-with-fido/ Adventures with Fido]<br />
* [https://mctreviews.video.blog/2018/10/13/alias-the-magpie/ Alias ‘The Magpie’]<br />
* [https://mctreviews.video.blog/2018/10/10/awake/ Awake]<br />
* [https://mctreviews.video.blog/2018/10/14/bullhockey/ Bullhockey!]<br />
* [https://mctreviews.video.blog/2018/10/10/dead-mans-fiesta/ Dead Man's Fiesta]<br />
* [https://mctreviews.video.blog/2018/10/09/dreamland/ Dreamland]<br />
* [https://mctreviews.video.blog/2018/10/09/erstwhile/ Erstwhile]<br />
* [https://mctreviews.video.blog/2018/10/10/flowers-of-mysteria/ Flowers of Mysteria]<br />
* [https://mctreviews.video.blog/2018/10/09/i-should-have-been-that-i-am/ I Should Have Been That I Am]<br />
* [https://mctreviews.video.blog/2018/10/09/junior-arithmancer/ Junior Arithmancer]<br />
* [https://mctreviews.video.blog/2018/10/09/the-king-of-the-world/ The King of the World]<br />
* [https://mctreviews.video.blog/2018/10/13/lets-explore-geography-canadian-commodities-trader-simulation-exercise/ Let’s Explore Geography! Canadian Commodities Trader Simulation Exercise]<br />
* [https://mctreviews.video.blog/2018/10/12/lux/ Lux]<br />
* [https://mctreviews.video.blog/2018/10/10/the-mouse-who-woke-up-for-christmas/ The Mouse Who Woke Up for Christmas]<br />
* [https://mctreviews.video.blog/2018/10/10/nightmare-adventure/ Nightmare Adventure]<br />
* [https://mctreviews.video.blog/2018/10/10/the-origin-of-madame-time/ The Origin of Madame Time]<br />
* [https://mctreviews.video.blog/2018/10/14/ostrich/ Ostrich]<br />
* [https://mctreviews.video.blog/2018/10/13/shackles-of-control/ Shackles of Control]<br />
* [https://mctreviews.video.blog/2018/10/10/the-temple-of-shorgil/ The Temple of Shorgil]<br />
* [https://mctreviews.video.blog/2018/10/10/tethered/ Tethered]<br />
* [https://mctreviews.video.blog/2018/10/11/tohu-wa-bohu/ Tohu wa Bohu]<br />
<br />
== Thomas Mack ==<br />
<br />
* [https://ifcomprehensive.com/2018/10/05/x-by-chandler-groover/ +=x]<br />
* [https://ifcomprehensive.com/2018/10/03/abbess-otilias-life-and-death-by-a-b/ Abbess Otilia's Life and Death]<br />
* [https://ifcomprehensive.com/2018/10/06/ailihphilia-by-n-y-llewellyn/ Ailihphilia]<br />
* [https://ifcomprehensive.com/2018/10/13/basilica-de-sangre-by-bitter-karella/ Basilica de Sangre]<br />
* [https://ifcomprehensive.com/2018/10/02/campfire-tales-by-matthew-deline/ Campfire Tales]<br />
* [https://ifcomprehensive.com/2018/10/14/dreamland-by-eejitlikeme/ Dreamland]<br />
* [https://ifcomprehensive.com/2018/10/05/i-should-have-been-than-i-am-by-e-k-wagner/ I Should Have Been That I Am]<br />
* [https://ifcomprehensive.com/2018/10/10/instruction-set-by-jared-jackson/ Instruction Set]<br />
* [https://ifcomprehensive.com/2018/10/04/into-the-lair-by-kenna/ Into the Lair]<br />
* [https://ifcomprehensive.com/2018/10/13/lets-explore-geography-canadian-commodities-trader-simulation-exercise-by-carter-sande/ Let’s Explore Geography! Canadian Commodities Trader Simulation Exercise]<br />
* [https://ifcomprehensive.com/2018/10/02/lets-rob-a-bank-by-bethany-nolan/ LET'S ROB A BANK]<br />
* [https://ifcomprehensive.com/2018/10/01/murder-at-the-manor-by-obter9/ Murder at the Manor]<br />
* [https://ifcomprehensive.com/2018/10/01/nightmare-adventure-by-laurence-emms-and-vibha-laljani/ Nightmare Adventure]<br />
* [https://ifcomprehensive.com/2018/10/08/polish-the-glass-by-keltie-wright/ Polish the Glass]<br />
* [https://ifcomprehensive.com/2018/10/03/re-dragon-by-jack-welch/ Re: Dragon]<br />
* [https://ifcomprehensive.com/2018/10/04/smooch-click-by-devon-guinn/ smooch.click]<br />
* [https://ifcomprehensive.com/2018/10/13/they-will-not-return-by-john-ayliff/ They Will Not Return]<br />
* [https://ifcomprehensive.com/2018/10/06/a-womans-choice-by-katie-benson/ A Woman's Choice]<br />
<br />
[[Category:Annual IF Competition]]<br />
[[Category:2018]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=24th_Annual_IF_Competition_Reviews_by_Reviewer&diff=7874224th Annual IF Competition Reviews by Reviewer2018-10-15T06:53:42Z<p>VictorGijsbers: /* Thomas Mack */</p>
<hr />
<div>This is a list of all publicly accessible reviews of games in the [[24th Annual Interactive Fiction Competition]] (2018), sorted by reviewer.<br />
<br />
== Brett Witty ==<br />
<br />
* [https://www.brettwitty.net/creative/bilines-review-ifcomp-2018.html Bi Lines]<br />
* [https://www.brettwitty.net/creative/bullhockey-review-ifcomp-2018.html Bullhockey]<br />
* [https://www.brettwitty.net/creative/dilemma-review-ifcomp-2018.html Dilemma]<br />
<br />
== Christopher Huang ==<br />
<br />
* [http://www.ricordius.com/intfic/ifcomp18/ailih.htm Ailihphilia]<br />
* [http://www.ricordius.com/intfic/ifcomp18/anno1700.htm Anno 1700]<br />
* [http://www.ricordius.com/intfic/ifcomp18/campfire.htm Campfire Tales]<br />
* [http://www.ricordius.com/intfic/ifcomp18/diddle.htm Diddlebucker!]<br />
* [http://www.ricordius.com/intfic/ifcomp18/dream2.htm Dream Pieces 2]<br />
* [http://www.ricordius.com/intfic/ifcomp18/dinosaur.htm Escape from Dinosaur Island]<br />
* [http://www.ricordius.com/intfic/ifcomp18/mathmage.htm Junior Arithmancer]<br />
* [http://www.ricordius.com/intfic/ifcomp18/explore.htm Let's Explore Geography! Canadian Commodities Trader Simulation Exercise]<br />
* [http://www.ricordius.com/intfic/ifcomp18/linear.htm Linear Love]<br />
* [http://www.ricordius.com/intfic/ifcomp18/mouse.htm The Mouse Who Woke Up for Christmas]<br />
* [http://www.ricordius.com/intfic/ifcomp18/ostrich.htm Ostrich]<br />
* [http://www.ricordius.com/intfic/ifcomp18/rcm301.htm Terminal Interface for Models RCM 301-303]<br />
* [http://www.ricordius.com/intfic/ifcomp18/sand.htm Within a Circle of Water and Sand]<br />
<br />
== Dark Star ==<br />
<br />
* [http://www.infodarkness.com/if/alias.html Alias 'The Magpie']<br />
* [http://www.infodarkness.com/if/border.html Border Reivers]<br />
* [http://www.infodarkness.com/if/diddlebucker.html Diddlebucker!]<br />
* [http://www.infodarkness.com/if/dpvrn.html Dynamite Powers vs. the Ray of Night!]<br />
* [http://www.infodarkness.com/if/eunice.html Eunice]<br />
* [http://www.infodarkness.com/if/tomt.html The Origin of Madame Time]<br />
* [http://www.infodarkness.com/if/temple.html The Temple of Shorgil]<br />
* [http://www.infodarkness.com/if/terminal.html Terminal Interface for Models RCM301-303]<br />
<br />
== Julius Smed (in Finnish) ==<br />
<br />
* [https://www.kirjallinensuunnistaja.net/lokikirja/?post_id=222&title=ifcomp-2018--satoa:-+=x +=x]<br />
* [https://www.kirjallinensuunnistaja.net/lokikirja/?post_id=223&title=ifcomp-2018--satoa:-abbess-otilias-life-and-death Abbess Otilia's Life and Death]<br />
* [https://www.kirjallinensuunnistaja.net/lokikirja/?post_id=224&title=ifcomp-2018--satoa:-the-addicott-manor The Addicott Manor]<br />
<br />
== McT ==<br />
<br />
* [https://mctreviews.video.blog/2018/10/11/addicott-manor/ The Addicott Manor]<br />
* [https://mctreviews.video.blog/2018/10/12/adventures-with-fido/ Adventures with Fido]<br />
* [https://mctreviews.video.blog/2018/10/13/alias-the-magpie/ Alias ‘The Magpie’]<br />
* [https://mctreviews.video.blog/2018/10/10/awake/ Awake]<br />
* [https://mctreviews.video.blog/2018/10/14/bullhockey/ Bullhockey!]<br />
* [https://mctreviews.video.blog/2018/10/10/dead-mans-fiesta/ Dead Man's Fiesta]<br />
* [https://mctreviews.video.blog/2018/10/09/dreamland/ Dreamland]<br />
* [https://mctreviews.video.blog/2018/10/09/erstwhile/ Erstwhile]<br />
* [https://mctreviews.video.blog/2018/10/10/flowers-of-mysteria/ Flowers of Mysteria]<br />
* [https://mctreviews.video.blog/2018/10/09/i-should-have-been-that-i-am/ I Should Have Been That I Am]<br />
* [https://mctreviews.video.blog/2018/10/09/junior-arithmancer/ Junior Arithmancer]<br />
* [https://mctreviews.video.blog/2018/10/09/the-king-of-the-world/ The King of the World]<br />
* [https://mctreviews.video.blog/2018/10/13/lets-explore-geography-canadian-commodities-trader-simulation-exercise/ Let’s Explore Geography! Canadian Commodities Trader Simulation Exercise]<br />
* [https://mctreviews.video.blog/2018/10/12/lux/ Lux]<br />
* [https://mctreviews.video.blog/2018/10/10/the-mouse-who-woke-up-for-christmas/ The Mouse Who Woke Up for Christmas]<br />
* [https://mctreviews.video.blog/2018/10/10/nightmare-adventure/ Nightmare Adventure]<br />
* [https://mctreviews.video.blog/2018/10/10/the-origin-of-madame-time/ The Origin of Madame Time]<br />
* [https://mctreviews.video.blog/2018/10/14/ostrich/ Ostrich]<br />
* [https://mctreviews.video.blog/2018/10/13/shackles-of-control/ Shackles of Control]<br />
* [https://mctreviews.video.blog/2018/10/10/the-temple-of-shorgil/ The Temple of Shorgil]<br />
* [https://mctreviews.video.blog/2018/10/10/tethered/ Tethered]<br />
* [https://mctreviews.video.blog/2018/10/11/tohu-wa-bohu/ Tohu wa Bohu]<br />
<br />
== Thomas Mack ==<br />
<br />
* [https://ifcomprehensive.com/2018/10/05/x-by-chandler-groover/ +=x]<br />
* [https://ifcomprehensive.com/2018/10/03/abbess-otilias-life-and-death-by-a-b/ Abbess Otilia's Life and Death]<br />
* [https://ifcomprehensive.com/2018/10/06/ailihphilia-by-n-y-llewellyn/ Ailihphilia]<br />
* [https://ifcomprehensive.com/2018/10/13/basilica-de-sangre-by-bitter-karella/ Basilica de Sangre]<br />
* [https://ifcomprehensive.com/2018/10/02/campfire-tales-by-matthew-deline/ Campfire Tales]<br />
* [https://ifcomprehensive.com/2018/10/14/dreamland-by-eejitlikeme/ Dreamland]<br />
* [https://ifcomprehensive.com/2018/10/05/i-should-have-been-than-i-am-by-e-k-wagner/ I Should Have Been That I Am]<br />
* [https://ifcomprehensive.com/2018/10/10/instruction-set-by-jared-jackson/ Instruction Set]<br />
* [https://ifcomprehensive.com/2018/10/04/into-the-lair-by-kenna/ Into the Lair]<br />
* [https://ifcomprehensive.com/2018/10/13/lets-explore-geography-canadian-commodities-trader-simulation-exercise-by-carter-sande/ Let’s Explore Geography! Canadian Commodities Trader Simulation Exercise]<br />
* [https://ifcomprehensive.com/2018/10/02/lets-rob-a-bank-by-bethany-nolan/ LET'S ROB A BANK]<br />
* [https://ifcomprehensive.com/2018/10/01/murder-at-the-manor-by-obter9/ Murder at the Manor]<br />
* [https://ifcomprehensive.com/2018/10/01/nightmare-adventure-by-laurence-emms-and-vibha-laljani/ Nightmare Adventure]<br />
* [https://ifcomprehensive.com/2018/10/08/polish-the-glass-by-keltie-wright/ Polish the Glass]<br />
* [https://ifcomprehensive.com/2018/10/03/re-dragon-by-jack-welch/ Re: Dragon]<br />
* [https://ifcomprehensive.com/2018/10/04/smooch-click-by-devon-guinn/ smooch.click]<br />
* [https://ifcomprehensive.com/2018/10/13/they-will-not-return-by-john-ayliff/ They Will Not Return]<br />
* [https://ifcomprehensive.com/2018/10/06/a-womans-choice-by-katie-benson/ A Woman's Choice]<br />
<br />
[[Category:Annual IF Competition]]<br />
[[Category:2018]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=IFComp_2018&diff=78741IFComp 20182018-10-15T06:51:02Z<p>VictorGijsbers: /* Entries */</p>
<hr />
<div><br />
{{IFCompNavBox}}<br />
<br />
==Competition Schedule==<br />
''As per the [http://ifcomp.org/about/comp "about the Competition"] webpage:''<br />
* July 1, 2018: Competition website opens for intents to enter.<br />
* September 1, 2018: Last day to submit intents.<br />
* September 28, 2018: Last day to submit entries.<br />
* October 1, 2018: Games are released to the public, and voting begins.<br />
* November 15, 2018: Voting deadline. Competition results are announced shortly afterwards.<br />
<br />
All deadlines are at 11:59 PM Eastern time on the given dates.<br />
<br />
==Entries==<br />
77 entries were released on October 1st, 2018. Results to be announced in November!<br />
<br />
* ''[[Plus equals x|+ = x]]'' ([[Chandler Groover]]).<br />
* ''[[Abbess Otillia's Life and Death]]'' ([[A.B.]]).<br />
* ''[[The Addicott Manor]]'' ([[Intudia]]).<br />
* ''[[Adventures with Fido]]'' ([[Lucas C. Wheeler]]).<br />
* ''[[Ailihphilia]]'' ([[N. Y. Llewellyn]]).<br />
* ''[[Alias 'The Magpie']]'' ([[J. J. Guest]]).<br />
* ''[[And You May Find Yourself]]'' ([[VPC]]).<br />
* ''[[Animalia]]'' ([[Ian Michael Waddell]]).<br />
* ''[[Anno 1700]]'' ([[Finn Rosenløv]]).<br />
* ''[[Awake]]'' ([[Soham Sevak]]).<br />
* ''[[Basilica de Sangre]]'' ([[Bitter Karella]]).<br />
* ''[[Bi Lines]]'' ([[Norbez]]).<br />
* ''[[Birmingham IV]]'' ([[Peter Emery]]).<br />
* ''[[Bogeyman]]'' ([[Elizabeth Smyth]]).<br />
* ''[[Border Reivers]]'' ([[Vivienne Dunstan]]).<br />
* ''[[The Broken Bottle]]'' ([[The Affinity Forge team]] with lead author [[John Irvin]]).<br />
* ''[[Bullhockey!]]'' ([[B F Lindsay]]).<br />
* ''[[Campfire Tales]]'' ([[Matthew Deline]]).<br />
* ''[[Cannery Vale]]'' ([[Keanhid Connor]]).<br />
* ''[[Careless Talk]]'' ([[Diana Rider]]).<br />
* ''[[Charming]]'' ([[Kaylah Facey]]).<br />
* ''[[Dead Man's Fiesta]]'' ([[Ed Sibley]]).<br />
* ''[[DEVOTIONALIA]]'' ([[G. Grimoire]]).<br />
* ''[[Diddlebucker!]]'' ([[J. Michael]]).<br />
* ''[[Dilemma]]'' ([[Leonora]]).<br />
* ''[[Dream Pieces 2]]'' ([[Iam Curio]]).<br />
* ''[[Dreamland (by eejitlikeme)|Dreamland]]'' ([[eejitlikeme]]).<br />
* ''[[Dungeon Detective]]'' ([[Wongalot]] with art by [[Caitlin Mulvihill]]).<br />
* ''[[Dynamite Powers vs. the Ray of Night!]]'' ([[Mike Carletta]]).<br />
* ''[[En Garde]]'' ([[Jack Welch]]).<br />
* ''[[Erstwhile]]'' ([[Maddie Fialla]] and [[Marijke Perry]]).<br />
* ''[[Escape from Dinosaur Island]]'' ([[Richard Pettigrew]]).<br />
* ''[[Eunice]]'' ([[Gita Ryaboy]]).<br />
* ''[[A Final Grind]]'' ([[nrsm_ha]]).<br />
* ''[[Flowers of Mysteria]]'' ([[David Sweeney]]).<br />
* ''[[The Forgotten Tavern]]'' ([[Peter M.J. Gross]]).<br />
* ''[[Grimnoir]]'' ([[ProP]]).<br />
* ''[[H.M.S. Spaceman]]'' ([[Nat Quayle Nelson]] and [[Diane Cai]]).<br />
* ''[[Haywire]]'' ([[Wade]]).<br />
* ''[[I Should Have Been That I Am]]'' ([[E. K. Wagner]]).<br />
* ''[[I.A.G. Alpha]]'' ([[Serhii Mozhaiskyi]]).<br />
* ''[[Instruction Set]]'' ([[Jared Jackson]]).<br />
* ''[[Intelmission]]'' ([[Martyna "Lisza" Wasiluk|Martyna Wasiluk]]).<br />
* ''[[Into the Lair]]'' ([[Kenna]]).<br />
* ''[[Junior Arithmancer]]'' ([[Mike Spivey]]).<br />
* ''[[The King of the World]]'' ([[G.A. Millsteed]]).<br />
* ''[[Let's Explore Geography! Canadian Commodities Trader Simulation Exercise]]'' ([[Carter Sande]]).<br />
* ''[[LET'S ROB A BANK]]'' ([[Bethany Nolan]]).<br />
* ''[[Linear Love]]'' ([[Tom Delanoy]]).<br />
* ''[[Lux]]'' ([[Agnieszka Trzaska]]).<br />
* ''[[The master of the land]]'' ([[Pseudavid]]).<br />
* ''[[The Mouse Who Woke Up For Christmas]]'' ([[Luke A. Jones]]).<br />
* ''[[Murder at the Manor]]'' ([[Obter9]]).<br />
* ''[[Nightmare Adventure]]'' ([[Laurence Emms]] and [[Vibha Laljani]]).<br />
* ''[[The Origin of Madame Time]]'' ([[Mathbrush]]).<br />
* ''[[Ostrich]]'' ([[Jonathan Laury]]).<br />
* ''[[Pegasus]]'' ([[Michael Kielstra]]).<br />
* ''[[Polish the Glass]]'' ([[Keltie Wright]]).<br />
* ''[[Railways of Love]]'' ([[Provodnik Games]]).<br />
* ''[[Re: Dragon]]'' ([[Jack Welch]]).<br />
* ''[[Shackles of Control]]'' ([[Sly Merc]]).<br />
* ''[[Six Silver Bullets]]'' ([[William Dooling]]).<br />
* ''[[smooch.click]]'' ([[Devon Guinn]]).<br />
* ''[[Space Punk Moon Tour]]'' ([[J_J]]).<br />
* ''[[Stone of Wisdom]]'' ([[Kenneth Pedersen]]).<br />
* ''[[StupidRPG]]'' ([[Steven Richards]]).<br />
* ''[[The Temple of Shorgil]]'' ([[Arthur DiBianca]]).<br />
* ''[[Terminal Interface for Models RCM301-303]]'' ([[Victor Gijsbers]] as VigiMech Corporation).<br />
* ''[[Tethered]]'' ([[Linus Åkesson]]).<br />
* ''[[They Will Not Return]]'' ([[John Ayliff]]).<br />
* ''[[Time Passed]]'' ([[Davis G. See]]).<br />
* ''[[Tohu wa Bohu]]'' ([[Alex Wesley Moore]]).<br />
* ''[[Tower (by Tan)|Tower]]'' ([[Ryan Tan]]).<br />
* ''[[Ürs]]'' ([[Christopher Hayes]] and [[Daniel Talsky]] of [[Rabbit, Rabbit]]).<br />
* ''[[Within a circle of water and sand]]'' ([[Romain]]).<br />
* ''[[A Woman's Choice]]'' ([[Katie Benson]]).<br />
* ''[[Writers Are Not Strangers]]'' ([[Lynda Clark]]).<br />
<br />
==Links==<br />
* [http://ifcomp.org/ IF Comp website].<br />
===Reviews===<br />
''See also: [https://www.intfiction.org/forum/viewtopic.php?f=60&t=26651 IFcomp 2018 reviews] at intfiction.org, and [[24th Annual IF Competition Reviews by Reviewer]].''<br />
* [https://www.intfiction.org/forum/viewforum.php?f=61 IfComp 2018 Individual Game Discussion] at intfiction.org.<br />
* [http://ifdb.tads.org/search?searchbar=tag%3AIFComp+2018+%23reviews%3A1- Reviews] - at [[IFDB]].<br />
* [https://antimony.dreamwidth.org/tag/ifcomp+2018 Reviews] by [[antimony]].<br />
* [http://www.infodarkness.com/if/ifcomp2018.html Reviews] by [[Dark Star]].<br />
* [https://www.twitch.tv/videos/319175166 Reviews (video)] by [[Thomas Dwyer]].<br />
* [http://dougegan2.blogspot.com/ Reviews] by [[Doug Egan]].<br />
* [https://elizabethif.wordpress.com/tag/ifcomp-2018/ Reviews] by [[Elizabeth]].<br />
* [http://www.goodolddays.net/article/id%2C25/The+24th+Annual+Interactive+Fiction+Competition.html Reviews] by [[Herr M.]]<br />
* [http://www.ricordius.com/ifreview.html Reviews] by [[Christopher Huang]].<br />
* [https://ifcomprehensive.com/ Reviews] by [[Thomas Mack]].<br />
* [https://mctreviews.video.blog/ Reviews] by [[McTavish]].<br />
* [http://kirjallinensuunnistaja.net/lokikirja/?tag=IFComp Reviews (in Finnish)] by [[Julius Smed]].<br />
* [https://interactivephilosophy.blogspot.com/ Reviews] by [[Marshal Tenner Winter]].<br />
* [https://www.brettwitty.net/creative/2018-if-comp-reviews.html Reviews] by [[Brett Witty]].<br />
* [https://xyzzysqrl.dreamwidth.org/ Reviews] by [[xyzzysqrl]].<br />
<br />
[[Category:Annual IF Competition]]<br />
[[Category:2018]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=24th_Annual_IF_Competition_Reviews_by_Reviewer&diff=7870424th Annual IF Competition Reviews by Reviewer2018-10-13T19:20:16Z<p>VictorGijsbers: </p>
<hr />
<div>This is a list of all publicly accessible reviews of games in the 24th Annual Interactive Fiction Competition (2018), sorted by reviewer.<br />
<br />
== Brett Witty ==<br />
<br />
* [https://www.brettwitty.net/creative/bilines-review-ifcomp-2018.html Bi Lines]<br />
* [https://www.brettwitty.net/creative/bullhockey-review-ifcomp-2018.html Bullhockey]<br />
* [https://www.brettwitty.net/creative/dilemma-review-ifcomp-2018.html Dilemma]<br />
<br />
== Christopher Huang ==<br />
<br />
* [http://www.ricordius.com/intfic/ifcomp18/ailih.htm Ailihphilia]<br />
* [http://www.ricordius.com/intfic/ifcomp18/anno1700.htm Anno 1700]<br />
* [http://www.ricordius.com/intfic/ifcomp18/campfire.htm Campfire Tales]<br />
* [http://www.ricordius.com/intfic/ifcomp18/diddle.htm Diddlebucker!]<br />
* [http://www.ricordius.com/intfic/ifcomp18/dream2.htm Dream Pieces 2]<br />
* [http://www.ricordius.com/intfic/ifcomp18/dinosaur.htm Escape from Dinosaur Island]<br />
* [http://www.ricordius.com/intfic/ifcomp18/mathmage.htm Junior Arithmancer]<br />
* [http://www.ricordius.com/intfic/ifcomp18/explore.htm Let's Explore Geography! Canadian Commodities Trader Simulation Exercise]<br />
* [http://www.ricordius.com/intfic/ifcomp18/linear.htm Linear Love]<br />
* [http://www.ricordius.com/intfic/ifcomp18/mouse.htm The Mouse Who Woke Up for Christmas]<br />
* [http://www.ricordius.com/intfic/ifcomp18/ostrich.htm Ostrich]<br />
* [http://www.ricordius.com/intfic/ifcomp18/rcm301.htm Terminal Interface for Models RCM 301-303]<br />
* [http://www.ricordius.com/intfic/ifcomp18/sand.htm Within a Circle of Water and Sand]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=24th_Annual_IF_Competition_Reviews_by_Reviewer&diff=7870324th Annual IF Competition Reviews by Reviewer2018-10-13T19:19:01Z<p>VictorGijsbers: </p>
<hr />
<div><br />
== Brett Witty ==<br />
<br />
* [https://www.brettwitty.net/creative/bilines-review-ifcomp-2018.html Bi Lines]<br />
* [https://www.brettwitty.net/creative/bullhockey-review-ifcomp-2018.html Bullhockey]<br />
* [https://www.brettwitty.net/creative/dilemma-review-ifcomp-2018.html Dilemma]<br />
<br />
== Christopher Huang ==<br />
<br />
* [http://www.ricordius.com/intfic/ifcomp18/ailih.htm Ailihphilia]<br />
* [http://www.ricordius.com/intfic/ifcomp18/anno1700.htm Anno 1700]<br />
* [http://www.ricordius.com/intfic/ifcomp18/campfire.htm Campfire Tales]<br />
* [http://www.ricordius.com/intfic/ifcomp18/diddle.htm Diddlebucker!]<br />
* [http://www.ricordius.com/intfic/ifcomp18/dream2.htm Dream Pieces 2]<br />
* [http://www.ricordius.com/intfic/ifcomp18/dinosaur.htm Escape from Dinosaur Island]<br />
* [http://www.ricordius.com/intfic/ifcomp18/mathmage.htm Junior Arithmancer]<br />
* [http://www.ricordius.com/intfic/ifcomp18/explore.htm Let's Explore Geography! Canadian Commodities Trader Simulation Exercise]<br />
* [http://www.ricordius.com/intfic/ifcomp18/linear.htm Linear Love]<br />
* [http://www.ricordius.com/intfic/ifcomp18/mouse.htm The Mouse Who Woke Up for Christmas]<br />
* [http://www.ricordius.com/intfic/ifcomp18/ostrich.htm Ostrich]<br />
* [http://www.ricordius.com/intfic/ifcomp18/rcm301.htm Terminal Interface for Models RCM 301-303]<br />
* [http://www.ricordius.com/intfic/ifcomp18/sand.htm Within a Circle of Water and Sand]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=24th_Annual_IF_Competition_Reviews_by_Reviewer&diff=7870224th Annual IF Competition Reviews by Reviewer2018-10-13T19:16:17Z<p>VictorGijsbers: </p>
<hr />
<div>== Christopher Huang ==<br />
<br />
* [http://www.ricordius.com/intfic/ifcomp18/ailih.htm Ailihphilia]<br />
* [http://www.ricordius.com/intfic/ifcomp18/anno1700.htm Anno 1700]<br />
* [http://www.ricordius.com/intfic/ifcomp18/campfire.htm Campfire Tales]<br />
* [http://www.ricordius.com/intfic/ifcomp18/diddle.htm Diddlebucker!]<br />
* [http://www.ricordius.com/intfic/ifcomp18/dream2.htm Dream Pieces 2]<br />
* [http://www.ricordius.com/intfic/ifcomp18/dinosaur.htm Escape from Dinosaur Island]<br />
* [http://www.ricordius.com/intfic/ifcomp18/mathmage.htm Junior Arithmancer]<br />
* [http://www.ricordius.com/intfic/ifcomp18/explore.htm Let's Explore Geography! Canadian Commodities Trader Simulation Exercise]<br />
* [http://www.ricordius.com/intfic/ifcomp18/linear.htm Linear Love]<br />
* [http://www.ricordius.com/intfic/ifcomp18/mouse.htm The Mouse Who Woke Up for Christmas]<br />
* [http://www.ricordius.com/intfic/ifcomp18/ostrich.htm Ostrich]<br />
* [http://www.ricordius.com/intfic/ifcomp18/rcm301.htm Terminal Interface for Models RCM 301-303]<br />
* [http://www.ricordius.com/intfic/ifcomp18/sand.htm Within a Circle of Water and Sand]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=24th_Annual_IF_Competition_Reviews_by_Reviewer&diff=7870124th Annual IF Competition Reviews by Reviewer2018-10-13T19:12:40Z<p>VictorGijsbers: </p>
<hr />
<div>== Christopher Huang ==<br />
<br />
* [http://www.ricordius.com/intfic/ifcomp18/rcm301.htm Terminal Interface for Models RCM 301-303]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=24th_Annual_IF_Competition_Reviews_by_Reviewer&diff=7870024th Annual IF Competition Reviews by Reviewer2018-10-13T19:12:26Z<p>VictorGijsbers: Created page with "== Christopher Huang == http://www.ricordius.com/intfic/ifcomp18/rcm301.htm Terminal Interface for Models RCM 301-303"</p>
<hr />
<div>== Christopher Huang ==<br />
<br />
[[http://www.ricordius.com/intfic/ifcomp18/rcm301.htm Terminal Interface for Models RCM 301-303]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=IFComp_2018&diff=78699IFComp 20182018-10-13T19:10:36Z<p>VictorGijsbers: </p>
<hr />
<div><br />
{{IFCompNavBox}}<br />
<br />
==Competition Schedule==<br />
''As per the [http://ifcomp.org/about/comp "about the Competition"] webpage:''<br />
* July 1, 2018: Competition website opens for intents to enter.<br />
* September 1, 2018: Last day to submit intents.<br />
* September 28, 2018: Last day to submit entries.<br />
* October 1, 2018: Games are released to the public, and voting begins.<br />
* November 15, 2018: Voting deadline. Competition results are announced shortly afterwards.<br />
<br />
All deadlines are at 11:59 PM Eastern time on the given dates.<br />
<br />
==Links==<br />
* [http://ifcomp.org/ IF Comp website].<br />
===Reviews===<br />
''See also: [https://www.intfiction.org/forum/viewtopic.php?f=60&t=26651 IFcomp 2018 reviews] at intfiction.org, and [[24th Annual IF Competition Reviews by Reviewer]].''<br />
* [https://www.intfiction.org/forum/viewforum.php?f=61 IfComp 2018 Individual Game Discussion] at intfiction.org.<br />
* [https://antimony.dreamwidth.org/tag/ifcomp+2018 Reviews] by [[antimony]].<br />
* [http://www.infodarkness.com/if/ifcomp2018.html Reviews] by [[Dark Star]].<br />
* [https://www.twitch.tv/videos/319175166 Reviews (video)] by [[Thomas Dwyer]].<br />
* [http://dougegan2.blogspot.com/ Reviews] by [[Doug Egan]].<br />
* [http://www.goodolddays.net/article/id%2C25/The+24th+Annual+Interactive+Fiction+Competition.html Reviews] by [[Herr M.]]<br />
* [http://www.ricordius.com/ifreview.html Reviews] by [[Christopher Huang]].<br />
* [https://ifcomprehensive.com/ Reviews] by [[Thomas Mack]].<br />
* [https://mctreviews.video.blog/ Reviews] by [[McTavish]].<br />
* [http://kirjallinensuunnistaja.net/lokikirja/?tag=IFComp Reviews (in Finnish)] by [[Julius Smed]].<br />
* [https://interactivephilosophy.blogspot.com/ Reviews] by [[Marshal Tenner Winter]].<br />
* [https://www.brettwitty.net/creative/2018-if-comp-reviews.html Reviews] by [[Brett Witty]].<br />
* [https://xyzzysqrl.dreamwidth.org/ Reviews] by [[xyzzysqrl]].<br />
<br />
[[Category:Annual IF Competition]]<br />
[[Category:2018]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Kerkerkruip&diff=58580Kerkerkruip2014-04-13T09:18:32Z<p>VictorGijsbers: Add website, authors.</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{fantasy}} {{underground}} {{rpg}} {{ifcnth|2011|8th of 38}} {{xaw2|2011|Best Use of Innovation, Best Supplemental Materials}} </td></tr></table><br />
<br />
{{game infobox|title=Kerkerkruip|image=[[Image:Kerkerkruip.jpg|cover art|200px]]|author=[[Victor Gijsbers]]; [[Mike Ciul]], [[Dannii Willis]], [[Erik Temple]], [[Remko van der Pluijm]], [[Wade Clarke]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
When you claimed that you were tough enough to take on Malygris single-handedly, everyone knew you had been drinking much more than was good for you. And the prince is not one to let an opportunity pass. Before you could so much as protest, his court mage opened a portal and you were shoved through. Predictably, the portal immediately disappeared. You doubt they're going to open it up again -- but at least you can try to make good on your boast and kill Malygris, the Wizard of Kerkerkruip!<br />
<br />
==Notable Features==<br />
* This game is a hybrid of interactive fiction and a [http://en.wikipedia.org/wiki/Roguelike roguelike game].<br />
* When the player begins a new game, the engine [http://en.wikipedia.org/wiki/Procedural_generation procedurally generates] a random dungeon with a random list of enemies, weapons, and items.<br />
* The game is heavily focused on a [[combat]] system that is based on the author's own Inform 7 [[library extension]] called [[ATTACK]]. The player can attack, parry, dodge, or concentrate. The decision of which action to take on any turn supports one of the author's principle design goals, that "success in combat should be the result of smart and daring tactical decisions, not just a matter of luck." [http://inform7.com/news/2010/09/28/attack-combat-extension/]<br />
* The commands [[undo]] and [[save]] are unavailable to the player. If the player quits a game or terminates the interpreter program in the middle of the game and then reloads ''Kerkerkruip'' at a later time, the game can be continued where the player left off. However, once the player character is killed, the only way to continue is to begin a new game. This is [http://en.wikipedia.org/wiki/Permanent_death permanent death], another defining characteristic of roguelike games.<br />
<br />
==Trivia and Comments==<br />
* "Kerkerkruip" is Dutch and translates into English literally as "dungeon crawl." However, the author notes, this is "crawl" the verb, not "crawl" the noun. [http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-5.html]<br />
* In the tradition of most roguelikes, ''Kerkerkruip'' is a work in progress and the author plans to release many subsequent versions with new and upgraded features.<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''Kerkerkruip'' ([[Victor Gijsbers]]; 01-Oct-2011; [[Glulx]]).<br />
** Release 1 / Serial number 110929 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=AC0DAF65-F40F-4A41-A4E4-50414F836E14|cover=yes}}<br />
** Beta-testing by [[Wasse Asmlash]], [[Lance Camelot]], [[Vyacheslav Dobranov]], [[Michael Fransioli]], [[Michiel Hermes]], [[Erik Temple]], and [[Matt Weiner]].<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: 8th place of 38 entries. Also tied for 3rd place for [[Miss Congeniality]].<br />
** [[XYZZY Awards 2011]]: Winner, Best Use of Innovation and Best Supplemental Materials (PDF manual and screencast tutorials).<br />
** {{ifarchive|games/competition2011/glulx/kerkerkruip/|Kerkerkruip.gblorb}}.<br />
<br />
===Most recent version===<br />
* ''Kerkerkruip'' ([[Victor Gijsbers]]; [[Glulx]]).<br />
** [http://kerkerkruip.org/downloads/ Downloads page on official website]<br />
<br />
==Release Notes==<br />
===Release 2 (May 1, 2012)===<br />
<br />
Release 2 of Kerkerkruip has been made available, introducing new features, fixing many bugs and (probably) introducing many new ones. Hours of random dungeon crawling fun for the whole family guaranteed!<br />
<br />
New features: more powerful smoke and hiding systems; new scrolls; random dungeon features like unholy runes and a teleport beacon; two new special enemies; the ability to turn into a vampire; a less random distribution of attack rolls; and quite a lot more.<br />
<br />
===Release 3 (August 26, 2012)===<br />
<br />
This new release of Kerkerkruip adds two new monsters: the demon of rage (level 2) and the minotaur (level 3). Both only appear on Hard and higher difficulty.<br />
<br />
There are also many smaller changes, including a lot of behind-the-scenes work on the code, as well as some bug fixes. Several special abilities have been slightly buffed in order to make them more useful.<br />
<br />
===Release 4 (September 5, 2012)===<br />
<br />
We're proud to present Kerkerkruip release 4, with the following changes:<br />
<br />
* New item: vial of purification. Unghoul yourself!<br />
* New item: dagger of the double strike. You missed? Why not try again!<br />
<br />
* Player forms (human, ghoul, vampire) now interact in a slightly different way, as the first result of a more powerful player form system.<br />
* Fixed bug: the imp printed a testing message that should have been removed in the release.<br />
* Fixed bug: you no longer remain in rage after running away from a combat.<br />
<br />
===Release 5 (September 11, 2012)===<br />
<br />
Release 5 brings a lot of changes.<br />
<br />
NEW SYSTEMS<br />
<br />
* Items, rooms and monsters now have a rarity, giving the developers more control over how often you will see certain elements of the dungeon.<br />
* There is now an 'unlock' system, which means that some items, rooms and monsters will be unlocked as you manage to get more victories. For instance, winning three victories will unlock the ravenous armadillo; winning four victories will unlock the essence of greed; and so on.<br />
* You can now reset your victories and your achievements. (If you want to experience unlocking stuff from the beginning, you should reset your victories first.)<br />
<br />
NEW CONTENT<br />
<br />
* New weapon: the backstabber, a cursed dagger that sometimes attacks random people, including the wielder.<br />
* New weapon: the spiked mace of the ape king, a weapon that grows every time it deals damage.<br />
* New clothing: the cloak of reflection, a cloak that sometimes reflects ranged attacks back to the attacker.<br />
<br />
OTHER CHANGES<br />
<br />
* The help menu has been revised. It features updated contact information, and a section with help for players new to interactive fiction.<br />
* The pierce skill now improves with concentration.<br />
<br />
BUG FIXES<br />
<br />
* The holy symbols and the unholy symbols now also affect the smoke demon.<br />
* You no longer have to duck under the chain golem's chains when using the pierce ability.<br />
* Having no concentration no longer allows you to always escape the chain golem's chains.<br />
<br />
===Release 6 (November 3, 2012)===<br />
<br />
I'm happy to announce release 6 of Kerkerkruip, the most exciting release since the original release. In it you will find:<br />
<br />
* Complete redesign of most powers that the player can gain. The powers are now much more useful and much more interesting.<br />
* Perception, willpower and dexterity have been replaced by body, mind and spirit. This is more than just a change in flavour: these new faculties have distinct effects on combat and on all powers, and you'll be able to raise them as you kill monsters.<br />
* A new enemy: the hound.<br />
* A new system for tracking the difficulty. You will now lose only one level of difficulty upon death, rather than being reset to Normal immediately. The difficulty levels have also been renamed.<br />
* And many, many other changes and bug fixes.<br />
<br />
We hope you'll enjoy the new version!<br />
<br />
===Release 7 (December 29, 2012)===<br />
<br />
In these final days of 2012, we are happy to announce the release of Kerkerkruip 7! It brings you new enemies, new and improved items, a better unlocking system, and bug fixes. Among the highlights are:<br />
<br />
* All uninteresting or useless items have been redesigned (or, in a few cases, removed). Your enemies will no longer leave behind identical swords; flash grenades will no longer permanently blind you; and much more! Veteran players will want to examine every item anew to see whether it has changed.<br />
* Several new cursed items have been added, including the singing sword and the fearful axe. And there are rumours that the demon lord's diadem isn't as harmless as it seems either.<br />
* New items have been added, including the gauntlets of grip, the psychedelic cloak, and the epic periapt of prophecy.<br />
* Level 1 and 2 monsters now have more health. This rebalances the early game, which had become a bit too easy over the last few releases.<br />
* Three new enemies will appear: the undead mummified priest; the demonic mistress; and a new level 1 creature, the wisps of pain, which will empower you in a very peculiar way.<br />
* Some fixes and improvements have been made to the unlocking system. Which monsters, rooms and items will appear no longer depends on the difficulty, but only on the number of victories you have won. (More complicated stuff gets unlocked as you win the game more often.) It is also possible to get access to all the goods immediately. From the title screen, go to the options menu and choose the unlock everything option -- this is recommended for Kerkerkruip veterans.<br />
<br />
Have fun, and the Kerkerkruip team wishes you a great 2013!<br />
<br />
===Release 8 (May 11, 2013)===<br />
<br />
The Kerkerkruip team is very pleased to release version 8 of the interactive fiction roguelike Kerkerkruip! This release brings some major interface changes, including:<br />
<br />
* Introductory movies.<br />
* A graphical main menu.<br />
* After you defeat a monster, it will be added to your Rogues Gallery, a collection of trading cards with stats that summarize your history with each enemy.<br />
* Side panels that allow you to see your inventory, status and granted powers at all times.<br />
* A graphical map that is automatically updated as you explore the dungeon.<br />
<br />
Don't worry: you can also play Kerkerkruip in non-graphical mode if you are using screen reader technology or a slow computer. The game will ask you for your preference when it is first started.<br />
<br />
There are of course also many changes to the game itself:<br />
<br />
* Several new rooms: the Hall of Raging Banshees, the Columnated Ruins, the Tungausy Sweat Lodge, the Zen Room, and the rare but powerful Arena of the Fallen.<br />
* New items, including the dagger Giantbane; scrolls of mutation, mapping, and psycholocation; magical guides that allow you to identify scrolls; and the crown of the god-king.<br />
* A new level 4 enemy, the overmind. It is weak, but it strengthens all its allies, and can call them to its aid when endangered.<br />
* Two new combat reactions: rolling (a more dangerous but potentially devastating form of dodging) and blocking (a form of parrying in which you use your concentration for extra defence).<br />
* Blood magic, which allows you to feed your own health to items in order to make them more powerful. Are you willing to take the risk? Of course you are. Are you willing to take it a second time, trading more blood for more power? What about a third time?<br />
* A small but very significant tweak to the combat system: you can now snort ment during fights!<br />
* And many other additions, tweaks and bug fixes.<br />
<br />
As always, we hope you'll enjoy the new version!<br />
<br />
===Release 9 (April 13, 2014)===<br />
<br />
With over 700 commits to the code repository, the changes made in Kerkerkruip 9 are far too numerous to mention here. But the highlights are:<br />
<br />
* Original theme music for the main menu, composed and produced by Wade Clarke.<br />
* An entirely reworked reaction system allows you to dodge, block, parry and roll away from incoming attacks. Successful reactions increase your offensive or defensive flow, adding a new layer of tactical depth to combat.<br />
* An entirely reworked religion system allows you to sacrifice absorbed powers to the gods. Worshipping gods grants lasting benefits, including divine interventions on your behalf; but losing absorbed powers makes you weaker in the short term. Religion thus becomes an important aspect of the player's overall strategy.<br />
* Grenades can now be thrown into adjacent rooms, opening up new tactical options. However, your enemies may sometimes manage to throw them back to you!<br />
* A powerful new grenade is the Morphean grenade, which puts people to sleep. If you become its victim, you'll find yourself drawn into one of several dream sequences: weird and dangerous adventures that have an effect on the real world.<br />
* The hiding system has been streamlined, boosted and made far more transparent. Stealth has now become a viable option.<br />
* The player now starts out with one of several starting kits, necessitating different approaches to the dungeon.<br />
* New content includes the angel of compassion, a radiant being that loses its lustre as people die around it; Israfel, a terrible angel that can split into two smaller beings for increased combat effectiveness before reuniting to heal; and the Arena of the Gods, where you can defend your god's honour against other divine champions.<br />
* A new Menu implementation which is both screen reader friendly and hyperlink enabled.<br />
<br />
We are now also offering stand-alone installers for specific operating systems. While it's still possible to download the game file and run it in your favourite Glulx interpreter, there are also installers for Windows and Debian/Ubuntu. We will be supporting OS X in the near future.<br />
<br />
Finally, we have a new website at http://kerkerkruip.org. That's where you should go for downloads, more information about the game and how to contribute, and a link to the wiki.<br />
<br />
Kerkerkruip is presented to you by the Kerkerkruip team: Victor Gijsbers, Mike Ciul, Dannii Willis, Erik Temple and Remko van der Pluijm. We hope you enjoy the new version. If you've got any comments, or if you'd like to contribute to this free software project, please go the website for details and contact us!<br />
<br />
==Links== <br />
===General info===<br />
* [http://kerkerkruip.org/ Official website]<br />
* {{ifdb game|Kerkerkruip|f7zdhxmiraht53d1}}.<br />
* {{ifwizz|Kerkerkruip|kerkerkruip-(2011-en)}}.<br />
* [http://github.com/i7/kerkerkruip GitHub source code repository]<br />
* [http://www.intfiction.org/forum/viewtopic.php?f=7&t=5694 Kerkerkruip programming tutorials]<br />
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=5697 Discussion topic at the intfiction.org forum for new ideas]<br />
* The author has an eight-part game design journal concerning his development of ''Kerkerkruip'' available at his website:<br />
** [http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-1-random-dungeon.html Part 1: Random Dungeon Generation].<br />
** [http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-2-further.html Part 2: Further Dungeon Generation].<br />
** [http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-3-design.html Part 3: Design Philosophy].<br />
** [http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-4-making-monster.html Part 4: Making a Monster].<br />
** [http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-5.html Part 5: Regeneration].<br />
** [http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-6-silver.html Part 6: Silver Weapons].<br />
** [http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-7-progress.html Part 7: Heat System and Rust System].<br />
** [http://gamingphilosopher.blogspot.com/2011/07/kerkerkruip-design-journal-8-update-on.html Part 8: Cover Art].<br />
<br />
===Reviews===<br />
* [http://maga-dogg.livejournal.com/456634.html Review] by [[Sam Kabo Ashwell]].<br />
* [http://ifdb.tads.org/viewgame?id=f7zdhxmiraht53d1&review=15354 Review] by [[Wade Clarke]].<br />
* [http://runnerchild.livejournal.com/185632.html Review] by [[Elizabeth]] (runnerchild).<br />
* [http://www.bubblycloud.com/ifcomp2011/#kerkerkruip Review] by [[David Fletcher]].<br />
* [http://www.ricordius.com/others/ifcomp11/kerkerkruip.htm Review] by [[Christopher Huang]].<br />
* [http://ifdb.tads.org/viewgame?id=f7zdhxmiraht53d1&review=15684 Review] by [[Joey Jones]].<br />
* [http://xyzzyawards.org/reviews/reviews2011.html#kerkerkruipjj XYZZY Review for "Best Use of Innovation"] by [[Joey Jones]].<br />
* [http://second-truth.blogspot.com/2011/11/if-comp-2011-kerkerkruip.html Review] by [[Amanda Lange]].<br />
* [http://yhlee.dreamwidth.org/1247412.html Review] by [[Yoon Ha Lee]].<br />
* [https://hkn.eecs.berkeley.edu/~mcmartin/if/reviews/review11.html#r21 Review] by [[Michael Martin]].<br />
* [http://www.wurb.com/stack/archives/2046 Review] by [[Carl Muckenhoupt]].<br />
* [http://emshort.wordpress.com/2011/10/09/if-comp-2011-kerkerkruip/ Review] by [[Emily Short]].<br />
* [http://www.rockpapershotgun.com/2011/10/05/storyseeking-interactive-fiction-competition/ Review] by [[Adam Smith]].<br />
* [http://forum.ifiction.ru/viewtopic.php?pid=22518#p22518 Review (in Russian)] by [[Sobol]].<br />
* [http://xyzzyawards.org/reviews/reviews2011.html#robkerkerkruip XYZZY Review for "Best Supplemental Materials] by [[J. Robinson Wheeler]].<br />
* [http://www.wigdahl.net/quern/2011/10/27/ifcomp-2011-kerkerkruip/ Review] by [[Matt Wigdahl]].<br />
<br />
===Spoilers===<br />
* Five-part series of tutorial videos by the author. These are in the Ogg video format (.ogv) and best viewed in Firefox.<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip1.ogv Part 1: Introduction].<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip2.ogv Part 2: Exploring the Dungeon].<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip3.ogv Part 3: Combat Basics].<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip4.ogv Part 4: Advanced Combat].<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip5.ogv Part 5: Finishing the Game].<br />
<br />
[[Category:Games|Kerkerkruip]] [[Category:Games in 2011|Kerkerkruip]] [[Category:Fantasy|Kerkerkruip]] [[Category:Underground|Kerkerkruip]] [[Category:RPG|Kerkerkruip]] [[Category:Inform 7 games|Kerkerkruip]] <br />
[[Category:Glulx games|Kerkerkruip]] [[Category:IF Comp games|Kerkerkruip]] [[Category: XYZZY Award winning games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Kerkerkruip&diff=58579Kerkerkruip2014-04-13T09:16:55Z<p>VictorGijsbers: Add release 9. Update website.</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{fantasy}} {{underground}} {{rpg}} {{ifcnth|2011|8th of 38}} {{xaw2|2011|Best Use of Innovation, Best Supplemental Materials}} </td></tr></table><br />
<br />
{{game infobox|title=Kerkerkruip|image=[[Image:Kerkerkruip.jpg|cover art|200px]]|author=[[Victor Gijsbers]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
When you claimed that you were tough enough to take on Malygris single-handedly, everyone knew you had been drinking much more than was good for you. And the prince is not one to let an opportunity pass. Before you could so much as protest, his court mage opened a portal and you were shoved through. Predictably, the portal immediately disappeared. You doubt they're going to open it up again -- but at least you can try to make good on your boast and kill Malygris, the Wizard of Kerkerkruip!<br />
<br />
==Notable Features==<br />
* This game is a hybrid of interactive fiction and a [http://en.wikipedia.org/wiki/Roguelike roguelike game].<br />
* When the player begins a new game, the engine [http://en.wikipedia.org/wiki/Procedural_generation procedurally generates] a random dungeon with a random list of enemies, weapons, and items.<br />
* The game is heavily focused on a [[combat]] system that is based on the author's own Inform 7 [[library extension]] called [[ATTACK]]. The player can attack, parry, dodge, or concentrate. The decision of which action to take on any turn supports one of the author's principle design goals, that "success in combat should be the result of smart and daring tactical decisions, not just a matter of luck." [http://inform7.com/news/2010/09/28/attack-combat-extension/]<br />
* The commands [[undo]] and [[save]] are unavailable to the player. If the player quits a game or terminates the interpreter program in the middle of the game and then reloads ''Kerkerkruip'' at a later time, the game can be continued where the player left off. However, once the player character is killed, the only way to continue is to begin a new game. This is [http://en.wikipedia.org/wiki/Permanent_death permanent death], another defining characteristic of roguelike games.<br />
<br />
==Trivia and Comments==<br />
* "Kerkerkruip" is Dutch and translates into English literally as "dungeon crawl." However, the author notes, this is "crawl" the verb, not "crawl" the noun. [http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-5.html]<br />
* In the tradition of most roguelikes, ''Kerkerkruip'' is a work in progress and the author plans to release many subsequent versions with new and upgraded features.<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''Kerkerkruip'' ([[Victor Gijsbers]]; 01-Oct-2011; [[Glulx]]).<br />
** Release 1 / Serial number 110929 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=AC0DAF65-F40F-4A41-A4E4-50414F836E14|cover=yes}}<br />
** Beta-testing by [[Wasse Asmlash]], [[Lance Camelot]], [[Vyacheslav Dobranov]], [[Michael Fransioli]], [[Michiel Hermes]], [[Erik Temple]], and [[Matt Weiner]].<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: 8th place of 38 entries. Also tied for 3rd place for [[Miss Congeniality]].<br />
** [[XYZZY Awards 2011]]: Winner, Best Use of Innovation and Best Supplemental Materials (PDF manual and screencast tutorials).<br />
** {{ifarchive|games/competition2011/glulx/kerkerkruip/|Kerkerkruip.gblorb}}.<br />
<br />
===Most recent version===<br />
* ''Kerkerkruip'' ([[Victor Gijsbers]]; [[Glulx]]).<br />
** [http://kerkerkruip.org/downloads/ Downloads page on official website]<br />
<br />
==Release Notes==<br />
===Release 2 (May 1, 2012)===<br />
<br />
Release 2 of Kerkerkruip has been made available, introducing new features, fixing many bugs and (probably) introducing many new ones. Hours of random dungeon crawling fun for the whole family guaranteed!<br />
<br />
New features: more powerful smoke and hiding systems; new scrolls; random dungeon features like unholy runes and a teleport beacon; two new special enemies; the ability to turn into a vampire; a less random distribution of attack rolls; and quite a lot more.<br />
<br />
===Release 3 (August 26, 2012)===<br />
<br />
This new release of Kerkerkruip adds two new monsters: the demon of rage (level 2) and the minotaur (level 3). Both only appear on Hard and higher difficulty.<br />
<br />
There are also many smaller changes, including a lot of behind-the-scenes work on the code, as well as some bug fixes. Several special abilities have been slightly buffed in order to make them more useful.<br />
<br />
===Release 4 (September 5, 2012)===<br />
<br />
We're proud to present Kerkerkruip release 4, with the following changes:<br />
<br />
* New item: vial of purification. Unghoul yourself!<br />
* New item: dagger of the double strike. You missed? Why not try again!<br />
<br />
* Player forms (human, ghoul, vampire) now interact in a slightly different way, as the first result of a more powerful player form system.<br />
* Fixed bug: the imp printed a testing message that should have been removed in the release.<br />
* Fixed bug: you no longer remain in rage after running away from a combat.<br />
<br />
===Release 5 (September 11, 2012)===<br />
<br />
Release 5 brings a lot of changes.<br />
<br />
NEW SYSTEMS<br />
<br />
* Items, rooms and monsters now have a rarity, giving the developers more control over how often you will see certain elements of the dungeon.<br />
* There is now an 'unlock' system, which means that some items, rooms and monsters will be unlocked as you manage to get more victories. For instance, winning three victories will unlock the ravenous armadillo; winning four victories will unlock the essence of greed; and so on.<br />
* You can now reset your victories and your achievements. (If you want to experience unlocking stuff from the beginning, you should reset your victories first.)<br />
<br />
NEW CONTENT<br />
<br />
* New weapon: the backstabber, a cursed dagger that sometimes attacks random people, including the wielder.<br />
* New weapon: the spiked mace of the ape king, a weapon that grows every time it deals damage.<br />
* New clothing: the cloak of reflection, a cloak that sometimes reflects ranged attacks back to the attacker.<br />
<br />
OTHER CHANGES<br />
<br />
* The help menu has been revised. It features updated contact information, and a section with help for players new to interactive fiction.<br />
* The pierce skill now improves with concentration.<br />
<br />
BUG FIXES<br />
<br />
* The holy symbols and the unholy symbols now also affect the smoke demon.<br />
* You no longer have to duck under the chain golem's chains when using the pierce ability.<br />
* Having no concentration no longer allows you to always escape the chain golem's chains.<br />
<br />
===Release 6 (November 3, 2012)===<br />
<br />
I'm happy to announce release 6 of Kerkerkruip, the most exciting release since the original release. In it you will find:<br />
<br />
* Complete redesign of most powers that the player can gain. The powers are now much more useful and much more interesting.<br />
* Perception, willpower and dexterity have been replaced by body, mind and spirit. This is more than just a change in flavour: these new faculties have distinct effects on combat and on all powers, and you'll be able to raise them as you kill monsters.<br />
* A new enemy: the hound.<br />
* A new system for tracking the difficulty. You will now lose only one level of difficulty upon death, rather than being reset to Normal immediately. The difficulty levels have also been renamed.<br />
* And many, many other changes and bug fixes.<br />
<br />
We hope you'll enjoy the new version!<br />
<br />
===Release 7 (December 29, 2012)===<br />
<br />
In these final days of 2012, we are happy to announce the release of Kerkerkruip 7! It brings you new enemies, new and improved items, a better unlocking system, and bug fixes. Among the highlights are:<br />
<br />
* All uninteresting or useless items have been redesigned (or, in a few cases, removed). Your enemies will no longer leave behind identical swords; flash grenades will no longer permanently blind you; and much more! Veteran players will want to examine every item anew to see whether it has changed.<br />
* Several new cursed items have been added, including the singing sword and the fearful axe. And there are rumours that the demon lord's diadem isn't as harmless as it seems either.<br />
* New items have been added, including the gauntlets of grip, the psychedelic cloak, and the epic periapt of prophecy.<br />
* Level 1 and 2 monsters now have more health. This rebalances the early game, which had become a bit too easy over the last few releases.<br />
* Three new enemies will appear: the undead mummified priest; the demonic mistress; and a new level 1 creature, the wisps of pain, which will empower you in a very peculiar way.<br />
* Some fixes and improvements have been made to the unlocking system. Which monsters, rooms and items will appear no longer depends on the difficulty, but only on the number of victories you have won. (More complicated stuff gets unlocked as you win the game more often.) It is also possible to get access to all the goods immediately. From the title screen, go to the options menu and choose the unlock everything option -- this is recommended for Kerkerkruip veterans.<br />
<br />
Have fun, and the Kerkerkruip team wishes you a great 2013!<br />
<br />
===Release 8 (May 11, 2013)===<br />
<br />
The Kerkerkruip team is very pleased to release version 8 of the interactive fiction roguelike Kerkerkruip! This release brings some major interface changes, including:<br />
<br />
* Introductory movies.<br />
* A graphical main menu.<br />
* After you defeat a monster, it will be added to your Rogues Gallery, a collection of trading cards with stats that summarize your history with each enemy.<br />
* Side panels that allow you to see your inventory, status and granted powers at all times.<br />
* A graphical map that is automatically updated as you explore the dungeon.<br />
<br />
Don't worry: you can also play Kerkerkruip in non-graphical mode if you are using screen reader technology or a slow computer. The game will ask you for your preference when it is first started.<br />
<br />
There are of course also many changes to the game itself:<br />
<br />
* Several new rooms: the Hall of Raging Banshees, the Columnated Ruins, the Tungausy Sweat Lodge, the Zen Room, and the rare but powerful Arena of the Fallen.<br />
* New items, including the dagger Giantbane; scrolls of mutation, mapping, and psycholocation; magical guides that allow you to identify scrolls; and the crown of the god-king.<br />
* A new level 4 enemy, the overmind. It is weak, but it strengthens all its allies, and can call them to its aid when endangered.<br />
* Two new combat reactions: rolling (a more dangerous but potentially devastating form of dodging) and blocking (a form of parrying in which you use your concentration for extra defence).<br />
* Blood magic, which allows you to feed your own health to items in order to make them more powerful. Are you willing to take the risk? Of course you are. Are you willing to take it a second time, trading more blood for more power? What about a third time?<br />
* A small but very significant tweak to the combat system: you can now snort ment during fights!<br />
* And many other additions, tweaks and bug fixes.<br />
<br />
As always, we hope you'll enjoy the new version!<br />
<br />
===Release 9 (April 13, 2014)===<br />
<br />
With over 700 commits to the code repository, the changes made in Kerkerkruip 9 are far too numerous to mention here. But the highlights are:<br />
<br />
* Original theme music for the main menu, composed and produced by Wade Clarke.<br />
* An entirely reworked reaction system allows you to dodge, block, parry and roll away from incoming attacks. Successful reactions increase your offensive or defensive flow, adding a new layer of tactical depth to combat.<br />
* An entirely reworked religion system allows you to sacrifice absorbed powers to the gods. Worshipping gods grants lasting benefits, including divine interventions on your behalf; but losing absorbed powers makes you weaker in the short term. Religion thus becomes an important aspect of the player's overall strategy.<br />
* Grenades can now be thrown into adjacent rooms, opening up new tactical options. However, your enemies may sometimes manage to throw them back to you!<br />
* A powerful new grenade is the Morphean grenade, which puts people to sleep. If you become its victim, you'll find yourself drawn into one of several dream sequences: weird and dangerous adventures that have an effect on the real world.<br />
* The hiding system has been streamlined, boosted and made far more transparent. Stealth has now become a viable option.<br />
* The player now starts out with one of several starting kits, necessitating different approaches to the dungeon.<br />
* New content includes the angel of compassion, a radiant being that loses its lustre as people die around it; Israfel, a terrible angel that can split into two smaller beings for increased combat effectiveness before reuniting to heal; and the Arena of the Gods, where you can defend your god's honour against other divine champions.<br />
* A new Menu implementation which is both screen reader friendly and hyperlink enabled.<br />
<br />
We are now also offering stand-alone installers for specific operating systems. While it's still possible to download the game file and run it in your favourite Glulx interpreter, there are also installers for Windows and Debian/Ubuntu. We will be supporting OS X in the near future.<br />
<br />
Finally, we have a new website at http://kerkerkruip.org. That's where you should go for downloads, more information about the game and how to contribute, and a link to the wiki.<br />
<br />
Kerkerkruip is presented to you by the Kerkerkruip team: Victor Gijsbers, Mike Ciul, Dannii Willis, Erik Temple and Remko van der Pluijm. We hope you enjoy the new version. If you've got any comments, or if you'd like to contribute to this free software project, please go the website for details and contact us!<br />
<br />
==Links== <br />
===General info===<br />
* {{ifdb game|Kerkerkruip|f7zdhxmiraht53d1}}.<br />
* {{ifwizz|Kerkerkruip|kerkerkruip-(2011-en)}}.<br />
* [http://github.com/i7/kerkerkruip GitHub source code repository]<br />
* [http://www.intfiction.org/forum/viewtopic.php?f=7&t=5694 Kerkerkruip programming tutorials]<br />
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=5697 Discussion topic at the intfiction.org forum for new ideas]<br />
* The author has an eight-part game design journal concerning his development of ''Kerkerkruip'' available at his website:<br />
** [http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-1-random-dungeon.html Part 1: Random Dungeon Generation].<br />
** [http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-2-further.html Part 2: Further Dungeon Generation].<br />
** [http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-3-design.html Part 3: Design Philosophy].<br />
** [http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-4-making-monster.html Part 4: Making a Monster].<br />
** [http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-5.html Part 5: Regeneration].<br />
** [http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-6-silver.html Part 6: Silver Weapons].<br />
** [http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-7-progress.html Part 7: Heat System and Rust System].<br />
** [http://gamingphilosopher.blogspot.com/2011/07/kerkerkruip-design-journal-8-update-on.html Part 8: Cover Art].<br />
<br />
===Reviews===<br />
* [http://maga-dogg.livejournal.com/456634.html Review] by [[Sam Kabo Ashwell]].<br />
* [http://ifdb.tads.org/viewgame?id=f7zdhxmiraht53d1&review=15354 Review] by [[Wade Clarke]].<br />
* [http://runnerchild.livejournal.com/185632.html Review] by [[Elizabeth]] (runnerchild).<br />
* [http://www.bubblycloud.com/ifcomp2011/#kerkerkruip Review] by [[David Fletcher]].<br />
* [http://www.ricordius.com/others/ifcomp11/kerkerkruip.htm Review] by [[Christopher Huang]].<br />
* [http://ifdb.tads.org/viewgame?id=f7zdhxmiraht53d1&review=15684 Review] by [[Joey Jones]].<br />
* [http://xyzzyawards.org/reviews/reviews2011.html#kerkerkruipjj XYZZY Review for "Best Use of Innovation"] by [[Joey Jones]].<br />
* [http://second-truth.blogspot.com/2011/11/if-comp-2011-kerkerkruip.html Review] by [[Amanda Lange]].<br />
* [http://yhlee.dreamwidth.org/1247412.html Review] by [[Yoon Ha Lee]].<br />
* [https://hkn.eecs.berkeley.edu/~mcmartin/if/reviews/review11.html#r21 Review] by [[Michael Martin]].<br />
* [http://www.wurb.com/stack/archives/2046 Review] by [[Carl Muckenhoupt]].<br />
* [http://emshort.wordpress.com/2011/10/09/if-comp-2011-kerkerkruip/ Review] by [[Emily Short]].<br />
* [http://www.rockpapershotgun.com/2011/10/05/storyseeking-interactive-fiction-competition/ Review] by [[Adam Smith]].<br />
* [http://forum.ifiction.ru/viewtopic.php?pid=22518#p22518 Review (in Russian)] by [[Sobol]].<br />
* [http://xyzzyawards.org/reviews/reviews2011.html#robkerkerkruip XYZZY Review for "Best Supplemental Materials] by [[J. Robinson Wheeler]].<br />
* [http://www.wigdahl.net/quern/2011/10/27/ifcomp-2011-kerkerkruip/ Review] by [[Matt Wigdahl]].<br />
<br />
===Spoilers===<br />
* Five-part series of tutorial videos by the author. These are in the Ogg video format (.ogv) and best viewed in Firefox.<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip1.ogv Part 1: Introduction].<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip2.ogv Part 2: Exploring the Dungeon].<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip3.ogv Part 3: Combat Basics].<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip4.ogv Part 4: Advanced Combat].<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip5.ogv Part 5: Finishing the Game].<br />
<br />
[[Category:Games|Kerkerkruip]] [[Category:Games in 2011|Kerkerkruip]] [[Category:Fantasy|Kerkerkruip]] [[Category:Underground|Kerkerkruip]] [[Category:RPG|Kerkerkruip]] [[Category:Inform 7 games|Kerkerkruip]] <br />
[[Category:Glulx games|Kerkerkruip]] [[Category:IF Comp games|Kerkerkruip]] [[Category: XYZZY Award winning games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Kerkerkruip&diff=57034Kerkerkruip2013-05-12T08:25:56Z<p>VictorGijsbers: Adding release notes</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{fantasy}} {{underground}} {{rpg}} {{ifcnth|2011|8th of 38}} {{xaw2|2011|Best Use of Innovation, Best Supplemental Materials}} </td></tr></table><br />
<br />
{{game infobox|title=Kerkerkruip|image=[[Image:Kerkerkruip.jpg|cover art|200px]]|author=[[Victor Gijsbers]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
When you claimed that you were tough enough to take on Malygris single-handedly, everyone knew you had been drinking much more than was good for you. And the prince is not one to let an opportunity pass. Before you could so much as protest, his court mage opened a portal and you were shoved through. Predictably, the portal immediately disappeared. You doubt they're going to open it up again -- but at least you can try to make good on your boast and kill Malygris, the Wizard of Kerkerkruip!<br />
<br />
==Notable Features==<br />
* This game is a hybrid of interactive fiction and a [http://en.wikipedia.org/wiki/Roguelike roguelike game].<br />
* When the player begins a new game, the engine [http://en.wikipedia.org/wiki/Procedural_generation procedurally generates] a random dungeon with a random list of enemies, weapons, and items.<br />
* The game is heavily focused on a [[combat]] system that is based on the author's own Inform 7 [[library extension]] called [[ATTACK]]. The player can attack, parry, dodge, or concentrate. The decision of which action to take on any turn supports one of the author's principle design goals, that "success in combat should be the result of smart and daring tactical decisions, not just a matter of luck." [http://inform7.com/news/2010/09/28/attack-combat-extension/]<br />
* The commands [[undo]] and [[save]] are unavailable to the player. If the player quits a game or terminates the interpreter program in the middle of the game and then reloads ''Kerkerkruip'' at a later time, the game can be continued where the player left off. However, once the player character is killed, the only way to continue is to begin a new game. This is [http://en.wikipedia.org/wiki/Permanent_death permanent death], another defining characteristic of roguelike games.<br />
<br />
==Trivia and Comments==<br />
* "Kerkerkruip" is Dutch and translates into English literally as "dungeon crawl." However, the author notes, this is "crawl" the verb, not "crawl" the noun. [http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-5.html]<br />
* In the tradition of most roguelikes, ''Kerkerkruip'' is a work in progress and the author plans to release many subsequent versions with new and upgraded features.<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''Kerkerkruip'' ([[Victor Gijsbers]]; 01-Oct-2011; [[Glulx]]).<br />
** Release 1 / Serial number 110929 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=AC0DAF65-F40F-4A41-A4E4-50414F836E14|cover=yes}}<br />
** Beta-testing by [[Wasse Asmlash]], [[Lance Camelot]], [[Vyacheslav Dobranov]], [[Michael Fransioli]], [[Michiel Hermes]], [[Erik Temple]], and [[Matt Weiner]].<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: 8th place of 38 entries. Also tied for 3rd place for [[Miss Congeniality]].<br />
** [[XYZZY Awards 2011]]: Winner, Best Use of Innovation and Best Supplemental Materials (PDF manual and screencast tutorials).<br />
** {{ifarchive|games/competition2011/glulx/kerkerkruip/|Kerkerkruip.gblorb}}.<br />
<br />
===Most recent version===<br />
* ''Kerkerkruip'' ([[Victor Gijsbers]]; [[Glulx]]).<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip-latest.zip Kerkerkruip-latest.zip] (Stable link to the most recent version.)<br />
<br />
==Release Notes==<br />
===Release 2 (May 1, 2012)===<br />
<br />
Release 2 of Kerkerkruip has been made available, introducing new features, fixing many bugs and (probably) introducing many new ones. Hours of random dungeon crawling fun for the whole family guaranteed!<br />
<br />
New features: more powerful smoke and hiding systems; new scrolls; random dungeon features like unholy runes and a teleport beacon; two new special enemies; the ability to turn into a vampire; a less random distribution of attack rolls; and quite a lot more.<br />
<br />
===Release 3 (August 26, 2012)===<br />
<br />
This new release of Kerkerkruip adds two new monsters: the demon of rage (level 2) and the minotaur (level 3). Both only appear on Hard and higher difficulty.<br />
<br />
There are also many smaller changes, including a lot of behind-the-scenes work on the code, as well as some bug fixes. Several special abilities have been slightly buffed in order to make them more useful.<br />
<br />
===Release 4 (September 5, 2012)===<br />
<br />
We're proud to present Kerkerkruip release 4, with the following changes:<br />
<br />
* New item: vial of purification. Unghoul yourself!<br />
* New item: dagger of the double strike. You missed? Why not try again!<br />
<br />
* Player forms (human, ghoul, vampire) now interact in a slightly different way, as the first result of a more powerful player form system.<br />
* Fixed bug: the imp printed a testing message that should have been removed in the release.<br />
* Fixed bug: you no longer remain in rage after running away from a combat.<br />
<br />
===Release 5 (September 11, 2012)===<br />
<br />
Release 5 brings a lot of changes.<br />
<br />
NEW SYSTEMS<br />
<br />
* Items, rooms and monsters now have a rarity, giving the developers more control over how often you will see certain elements of the dungeon.<br />
* There is now an 'unlock' system, which means that some items, rooms and monsters will be unlocked as you manage to get more victories. For instance, winning three victories will unlock the ravenous armadillo; winning four victories will unlock the essence of greed; and so on.<br />
* You can now reset your victories and your achievements. (If you want to experience unlocking stuff from the beginning, you should reset your victories first.)<br />
<br />
NEW CONTENT<br />
<br />
* New weapon: the backstabber, a cursed dagger that sometimes attacks random people, including the wielder.<br />
* New weapon: the spiked mace of the ape king, a weapon that grows every time it deals damage.<br />
* New clothing: the cloak of reflection, a cloak that sometimes reflects ranged attacks back to the attacker.<br />
<br />
OTHER CHANGES<br />
<br />
* The help menu has been revised. It features updated contact information, and a section with help for players new to interactive fiction.<br />
* The pierce skill now improves with concentration.<br />
<br />
BUG FIXES<br />
<br />
* The holy symbols and the unholy symbols now also affect the smoke demon.<br />
* You no longer have to duck under the chain golem's chains when using the pierce ability.<br />
* Having no concentration no longer allows you to always escape the chain golem's chains.<br />
<br />
===Release 6 (November 3, 2012)===<br />
<br />
I'm happy to announce release 6 of Kerkerkruip, the most exciting release since the original release. In it you will find:<br />
<br />
* Complete redesign of most powers that the player can gain. The powers are now much more useful and much more interesting.<br />
* Perception, willpower and dexterity have been replaced by body, mind and spirit. This is more than just a change in flavour: these new faculties have distinct effects on combat and on all powers, and you'll be able to raise them as you kill monsters.<br />
* A new enemy: the hound.<br />
* A new system for tracking the difficulty. You will now lose only one level of difficulty upon death, rather than being reset to Normal immediately. The difficulty levels have also been renamed.<br />
* And many, many other changes and bug fixes.<br />
<br />
We hope you'll enjoy the new version!<br />
<br />
===Release 7 (December 29, 2012)===<br />
<br />
In these final days of 2012, we are happy to announce the release of Kerkerkruip 7! It brings you new enemies, new and improved items, a better unlocking system, and bug fixes. Among the highlights are:<br />
<br />
* All uninteresting or useless items have been redesigned (or, in a few cases, removed). Your enemies will no longer leave behind identical swords; flash grenades will no longer permanently blind you; and much more! Veteran players will want to examine every item anew to see whether it has changed.<br />
* Several new cursed items have been added, including the singing sword and the fearful axe. And there are rumours that the demon lord's diadem isn't as harmless as it seems either.<br />
* New items have been added, including the gauntlets of grip, the psychedelic cloak, and the epic periapt of prophecy.<br />
* Level 1 and 2 monsters now have more health. This rebalances the early game, which had become a bit too easy over the last few releases.<br />
* Three new enemies will appear: the undead mummified priest; the demonic mistress; and a new level 1 creature, the wisps of pain, which will empower you in a very peculiar way.<br />
* Some fixes and improvements have been made to the unlocking system. Which monsters, rooms and items will appear no longer depends on the difficulty, but only on the number of victories you have won. (More complicated stuff gets unlocked as you win the game more often.) It is also possible to get access to all the goods immediately. From the title screen, go to the options menu and choose the unlock everything option -- this is recommended for Kerkerkruip veterans.<br />
<br />
Have fun, and the Kerkerkruip team wishes you a great 2013!<br />
<br />
===Release 8 (May 11, 2013)===<br />
<br />
The Kerkerkruip team is very pleased to release version 8 of the interactive fiction roguelike Kerkerkruip! This release brings some major interface changes, including:<br />
<br />
* Introductory movies.<br />
* A graphical main menu.<br />
* After you defeat a monster, it will be added to your Rogues Gallery, a collection of trading cards with stats that summarize your history with each enemy.<br />
* Side panels that allow you to see your inventory, status and granted powers at all times.<br />
* A graphical map that is automatically updated as you explore the dungeon.<br />
<br />
Don't worry: you can also play Kerkerkruip in non-graphical mode if you are using screen reader technology or a slow computer. The game will ask you for your preference when it is first started.<br />
<br />
There are of course also many changes to the game itself:<br />
<br />
* Several new rooms: the Hall of Raging Banshees, the Columnated Ruins, the Tungausy Sweat Lodge, the Zen Room, and the rare but powerful Arena of the Fallen.<br />
* New items, including the dagger Giantbane; scrolls of mutation, mapping, and psycholocation; magical guides that allow you to identify scrolls; and the crown of the god-king.<br />
* A new level 4 enemy, the overmind. It is weak, but it strengthens all its allies, and can call them to its aid when endangered.<br />
* Two new combat reactions: rolling (a more dangerous but potentially devastating form of dodging) and blocking (a form of parrying in which you use your concentration for extra defence).<br />
* Blood magic, which allows you to feed your own health to items in order to make them more powerful. Are you willing to take the risk? Of course you are. Are you willing to take it a second time, trading more blood for more power? What about a third time?<br />
* A small but very significant tweak to the combat system: you can now snort ment during fights!<br />
* And many other additions, tweaks and bug fixes.<br />
<br />
As always, we hope you'll enjoy the new version!<br />
<br />
==Links== <br />
===General info===<br />
* {{ifdb game|Kerkerkruip|f7zdhxmiraht53d1}}.<br />
* {{ifwizz|Kerkerkruip|kerkerkruip-(2011-en)}}.<br />
* [http://github.com/i7/kerkerkruip GitHub source code repository]<br />
* [http://www.intfiction.org/forum/viewtopic.php?f=7&t=5694 Kerkerkruip programming tutorials]<br />
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=5697 Discussion topic at the intfiction.org forum for new ideas]<br />
* The author has an eight-part game design journal concerning his development of ''Kerkerkruip'' available at his website:<br />
** [http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-1-random-dungeon.html Part 1: Random Dungeon Generation].<br />
** [http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-2-further.html Part 2: Further Dungeon Generation].<br />
** [http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-3-design.html Part 3: Design Philosophy].<br />
** [http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-4-making-monster.html Part 4: Making a Monster].<br />
** [http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-5.html Part 5: Regeneration].<br />
** [http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-6-silver.html Part 6: Silver Weapons].<br />
** [http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-7-progress.html Part 7: Heat System and Rust System].<br />
** [http://gamingphilosopher.blogspot.com/2011/07/kerkerkruip-design-journal-8-update-on.html Part 8: Cover Art].<br />
<br />
===Reviews===<br />
* [http://maga-dogg.livejournal.com/456634.html Review] by [[Sam Kabo Ashwell]].<br />
* [http://ifdb.tads.org/viewgame?id=f7zdhxmiraht53d1&review=15354 Review] by [[Wade Clarke]].<br />
* [http://runnerchild.livejournal.com/185632.html Review] by [[Elizabeth]] (runnerchild).<br />
* [http://www.bubblycloud.com/ifcomp2011/#kerkerkruip Review] by [[David Fletcher]].<br />
* [http://www.ricordius.com/others/ifcomp11/kerkerkruip.htm Review] by [[Christopher Huang]].<br />
* [http://ifdb.tads.org/viewgame?id=f7zdhxmiraht53d1&review=15684 Review] by [[Joey Jones]].<br />
* [http://xyzzyawards.org/reviews/reviews2011.html#kerkerkruipjj XYZZY Review for "Best Use of Innovation"] by [[Joey Jones]].<br />
* [http://second-truth.blogspot.com/2011/11/if-comp-2011-kerkerkruip.html Review] by [[Amanda Lange]].<br />
* [http://yhlee.dreamwidth.org/1247412.html Review] by [[Yoon Ha Lee]].<br />
* [https://hkn.eecs.berkeley.edu/~mcmartin/if/reviews/review11.html#r21 Review] by [[Michael Martin]].<br />
* [http://www.wurb.com/stack/archives/2046 Review] by [[Carl Muckenhoupt]].<br />
* [http://emshort.wordpress.com/2011/10/09/if-comp-2011-kerkerkruip/ Review] by [[Emily Short]].<br />
* [http://www.rockpapershotgun.com/2011/10/05/storyseeking-interactive-fiction-competition/ Review] by [[Adam Smith]].<br />
* [http://forum.ifiction.ru/viewtopic.php?pid=22518#p22518 Review (in Russian)] by [[Sobol]].<br />
* [http://xyzzyawards.org/reviews/reviews2011.html#robkerkerkruip XYZZY Review for "Best Supplemental Materials] by [[J. Robinson Wheeler]].<br />
* [http://www.wigdahl.net/quern/2011/10/27/ifcomp-2011-kerkerkruip/ Review] by [[Matt Wigdahl]].<br />
<br />
===Spoilers===<br />
* Five-part series of tutorial videos by the author. These are in the Ogg video format (.ogv) and best viewed in Firefox.<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip1.ogv Part 1: Introduction].<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip2.ogv Part 2: Exploring the Dungeon].<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip3.ogv Part 3: Combat Basics].<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip4.ogv Part 4: Advanced Combat].<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip5.ogv Part 5: Finishing the Game].<br />
<br />
[[Category:Games|Kerkerkruip]] [[Category:Games in 2011|Kerkerkruip]] [[Category:Fantasy|Kerkerkruip]] [[Category:Underground|Kerkerkruip]] [[Category:RPG|Kerkerkruip]] [[Category:Inform 7 games|Kerkerkruip]] <br />
[[Category:Glulx games|Kerkerkruip]] [[Category:IF Comp games|Kerkerkruip]] [[Category: XYZZY Award winning games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Kerkerkruip&diff=57033Kerkerkruip2013-05-12T08:21:23Z<p>VictorGijsbers: Fix link to latest version</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{fantasy}} {{underground}} {{rpg}} {{ifcnth|2011|8th of 38}} {{xaw2|2011|Best Use of Innovation, Best Supplemental Materials}} </td></tr></table><br />
<br />
{{game infobox|title=Kerkerkruip|image=[[Image:Kerkerkruip.jpg|cover art|200px]]|author=[[Victor Gijsbers]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
When you claimed that you were tough enough to take on Malygris single-handedly, everyone knew you had been drinking much more than was good for you. And the prince is not one to let an opportunity pass. Before you could so much as protest, his court mage opened a portal and you were shoved through. Predictably, the portal immediately disappeared. You doubt they're going to open it up again -- but at least you can try to make good on your boast and kill Malygris, the Wizard of Kerkerkruip!<br />
<br />
==Notable Features==<br />
* This game is a hybrid of interactive fiction and a [http://en.wikipedia.org/wiki/Roguelike roguelike game].<br />
* When the player begins a new game, the engine [http://en.wikipedia.org/wiki/Procedural_generation procedurally generates] a random dungeon with a random list of enemies, weapons, and items.<br />
* The game is heavily focused on a [[combat]] system that is based on the author's own Inform 7 [[library extension]] called [[ATTACK]]. The player can attack, parry, dodge, or concentrate. The decision of which action to take on any turn supports one of the author's principle design goals, that "success in combat should be the result of smart and daring tactical decisions, not just a matter of luck." [http://inform7.com/news/2010/09/28/attack-combat-extension/]<br />
* The commands [[undo]] and [[save]] are unavailable to the player. If the player quits a game or terminates the interpreter program in the middle of the game and then reloads ''Kerkerkruip'' at a later time, the game can be continued where the player left off. However, once the player character is killed, the only way to continue is to begin a new game. This is [http://en.wikipedia.org/wiki/Permanent_death permanent death], another defining characteristic of roguelike games.<br />
<br />
==Trivia and Comments==<br />
* "Kerkerkruip" is Dutch and translates into English literally as "dungeon crawl." However, the author notes, this is "crawl" the verb, not "crawl" the noun. [http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-5.html]<br />
* In the tradition of most roguelikes, ''Kerkerkruip'' is a work in progress and the author plans to release many subsequent versions with new and upgraded features.<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''Kerkerkruip'' ([[Victor Gijsbers]]; 01-Oct-2011; [[Glulx]]).<br />
** Release 1 / Serial number 110929 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=AC0DAF65-F40F-4A41-A4E4-50414F836E14|cover=yes}}<br />
** Beta-testing by [[Wasse Asmlash]], [[Lance Camelot]], [[Vyacheslav Dobranov]], [[Michael Fransioli]], [[Michiel Hermes]], [[Erik Temple]], and [[Matt Weiner]].<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: 8th place of 38 entries. Also tied for 3rd place for [[Miss Congeniality]].<br />
** [[XYZZY Awards 2011]]: Winner, Best Use of Innovation and Best Supplemental Materials (PDF manual and screencast tutorials).<br />
** {{ifarchive|games/competition2011/glulx/kerkerkruip/|Kerkerkruip.gblorb}}.<br />
<br />
===Most recent version===<br />
* ''Kerkerkruip'' ([[Victor Gijsbers]]; [[Glulx]]).<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip-latest.zip Kerkerkruip-latest.zip] (Stable link to the most recent version.)<br />
<br />
==Links== <br />
===General info===<br />
* {{ifdb game|Kerkerkruip|f7zdhxmiraht53d1}}.<br />
* {{ifwizz|Kerkerkruip|kerkerkruip-(2011-en)}}.<br />
* [http://github.com/i7/kerkerkruip GitHub source code repository]<br />
* [http://www.intfiction.org/forum/viewtopic.php?f=7&t=5694 Kerkerkruip programming tutorials]<br />
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=5697 Discussion topic at the intfiction.org forum for new ideas]<br />
* The author has an eight-part game design journal concerning his development of ''Kerkerkruip'' available at his website:<br />
** [http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-1-random-dungeon.html Part 1: Random Dungeon Generation].<br />
** [http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-2-further.html Part 2: Further Dungeon Generation].<br />
** [http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-3-design.html Part 3: Design Philosophy].<br />
** [http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-4-making-monster.html Part 4: Making a Monster].<br />
** [http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-5.html Part 5: Regeneration].<br />
** [http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-6-silver.html Part 6: Silver Weapons].<br />
** [http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-7-progress.html Part 7: Heat System and Rust System].<br />
** [http://gamingphilosopher.blogspot.com/2011/07/kerkerkruip-design-journal-8-update-on.html Part 8: Cover Art].<br />
<br />
===Reviews===<br />
* [http://maga-dogg.livejournal.com/456634.html Review] by [[Sam Kabo Ashwell]].<br />
* [http://ifdb.tads.org/viewgame?id=f7zdhxmiraht53d1&review=15354 Review] by [[Wade Clarke]].<br />
* [http://runnerchild.livejournal.com/185632.html Review] by [[Elizabeth]] (runnerchild).<br />
* [http://www.bubblycloud.com/ifcomp2011/#kerkerkruip Review] by [[David Fletcher]].<br />
* [http://www.ricordius.com/others/ifcomp11/kerkerkruip.htm Review] by [[Christopher Huang]].<br />
* [http://ifdb.tads.org/viewgame?id=f7zdhxmiraht53d1&review=15684 Review] by [[Joey Jones]].<br />
* [http://xyzzyawards.org/reviews/reviews2011.html#kerkerkruipjj XYZZY Review for "Best Use of Innovation"] by [[Joey Jones]].<br />
* [http://second-truth.blogspot.com/2011/11/if-comp-2011-kerkerkruip.html Review] by [[Amanda Lange]].<br />
* [http://yhlee.dreamwidth.org/1247412.html Review] by [[Yoon Ha Lee]].<br />
* [https://hkn.eecs.berkeley.edu/~mcmartin/if/reviews/review11.html#r21 Review] by [[Michael Martin]].<br />
* [http://www.wurb.com/stack/archives/2046 Review] by [[Carl Muckenhoupt]].<br />
* [http://emshort.wordpress.com/2011/10/09/if-comp-2011-kerkerkruip/ Review] by [[Emily Short]].<br />
* [http://www.rockpapershotgun.com/2011/10/05/storyseeking-interactive-fiction-competition/ Review] by [[Adam Smith]].<br />
* [http://forum.ifiction.ru/viewtopic.php?pid=22518#p22518 Review (in Russian)] by [[Sobol]].<br />
* [http://xyzzyawards.org/reviews/reviews2011.html#robkerkerkruip XYZZY Review for "Best Supplemental Materials] by [[J. Robinson Wheeler]].<br />
* [http://www.wigdahl.net/quern/2011/10/27/ifcomp-2011-kerkerkruip/ Review] by [[Matt Wigdahl]].<br />
<br />
===Spoilers===<br />
* Five-part series of tutorial videos by the author. These are in the Ogg video format (.ogv) and best viewed in Firefox.<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip1.ogv Part 1: Introduction].<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip2.ogv Part 2: Exploring the Dungeon].<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip3.ogv Part 3: Combat Basics].<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip4.ogv Part 4: Advanced Combat].<br />
** [http://lilith.cc/~victor/kerkerkruip/Kerkerkruip5.ogv Part 5: Finishing the Game].<br />
<br />
[[Category:Games|Kerkerkruip]] [[Category:Games in 2011|Kerkerkruip]] [[Category:Fantasy|Kerkerkruip]] [[Category:Underground|Kerkerkruip]] [[Category:RPG|Kerkerkruip]] [[Category:Inform 7 games|Kerkerkruip]] <br />
[[Category:Glulx games|Kerkerkruip]] [[Category:IF Comp games|Kerkerkruip]] [[Category: XYZZY Award winning games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Victor_Gijsbers&diff=55082Victor Gijsbers2012-05-07T13:18:36Z<p>VictorGijsbers: + Nemesis Macana</p>
<hr />
<div>==Author Credits==<br />
* ''[[De Baron]]'' a.k.a. ''The Baron'' (31-Mar-2006; [[Z-code]]). Dutch and English versions. [[Spring Thing 2006]]: 1st place. [[XYZZY Awards 2006]]: Winner of Best use of Medium. Also finalist for Best Game, Best Writing, Best Story, Best NPCs, Best Individual NPC (the gargoyle), and Best Individual PC (PC).<br />
* ''[[Fate]]'' (02-Apr-2007; Z-code). [[Spring Thing 2007]]: 1st place. [[XYZZY Awards 2007]]: Finalist in 3 categories: Best Game, Best Story, and Best Use of Medium. <br />
* ''[[Figaro]] - an example'' (01-May-2007; Z-code). [[Innovation Comp]]: entered as an example game as part of his entry for the comp.<br />
* ''[[The Art of Fugue]]'' (11-Sep-2010; [[Glulx]]). <br />
* ''[[The Game Formerly Known as Hidden Nazi Mode]]'' (11-Sep-2010; Z-code).<br />
* ''[['Mid the Sagebrush and the Cactus]]'' (18-Sep-2010; Glulx).<br />
* ''[[Kerkerkruip]]'' (01-Oct-2011; Glulx). [[IF Comp 2011]]: 8th place. [[XYZZY Awards 2011]]: Winner, [[XYZZY Awards (Best Use of Innovation) | Best Use of Innovation]], [[XYZZY Awards (Best Supplemental Materials) | Best Supplemental Materials]].<br />
* ''[[Nemesis Macana]]'' (as "Herman Schudspeer"; 03-May-2012; Z-code).<br />
<br />
==Review and Article Credits==<br />
===Reviews===<br />
* [http://www.gregboettcher.com/games/reviews/noncomp2005/zcode.htm#greatmachine Review] of ''[[The Great Machine: A Fragment]]'' - for [[The Non-Comp Review Project]] 2005.<br />
* [http://www.iffydoemain.org/iffyart/reviews7.htm#victor Reviews] of [[2007 IF Art Show]].<br />
* [[IF Comp]] reviews:<br />
** [http://www.brasslantern.org/reviews/text/comp04gijsbers.html 2004].<br />
** 2008: [http://gamingphilosopher.blogspot.com/2008/10/if-competition-afflicted.html 1], [http://gamingphilosopher.blogspot.com/2008/10/if-competition-recess-at-last.html 2], [http://gamingphilosopher.blogspot.com/2008/10/if-competition-nerd-quest.html 3], [http://gamingphilosopher.blogspot.com/2008/10/if-competition-channel-surfing.html 4], [http://gamingphilosopher.blogspot.com/2008/10/if-competition-project-delta.html 5], [http://gamingphilosopher.blogspot.com/2008/10/if-competition-martian-odyssey.html 6], and [http://gamingphilosopher.blogspot.com/2008/10/if-competition-snack-time.html 7].<br />
** 2009: [http://gamingphilosopher.blogspot.com/2009/10/thoughts-as-if-comp-begins.html intro], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-hangover.html 1], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-trap-cave.html 2], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-ascot.html 3], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-duel-in-snow.html 4], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-duel-in-snow-appendix.html 5], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-grand-quest.html 6], [http://gamingphilosopher.blogspot.com/2009/10/if-comp-grand-quest-appendix.html 7], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-gleaming-verb.html 8], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-interface.html 9], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-earl-grey.html 10], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-byzantine-perspective.html 11], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-yon-astounding-castle-of.html 12], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-grounded-in-space.html 13], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-spelunkers-quest.html 14], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-condemned.html 15], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-believable-adventures-of.html 16], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-snowquest.html 17], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-zork-buried-chaos.html 18], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-gator-on-friend-to.html 19], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-eruption.html 20], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-star-hunter.html 21], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-beta-tester.html 22], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-duel-that-spanned-ages.html 23], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-resonance.html 24], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-broken-legs.html 25], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-rovers-day-out.html 26], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-rovers-day-out-second.html 27], [http://gamingphilosopher.blogspot.com/2009/10/if-competition-final-thoughts.html final thoughts], and [http://gamingphilosopher.blogspot.com/2009/11/if-competition-final-results.html final results].<br />
** [http://gamingphilosopher.blogspot.com/search/label/IF%20comp%202010 2010].<br />
* [[Spring Thing 2009]] reviews: [http://gamingphilosopher.blogspot.com/2009/04/spring-thing-milk-of-paradise.html 1], [http://gamingphilosopher.blogspot.com/2009/04/spring-thing-realm-of-obsidian.html 2], and [http://gamingphilosopher.blogspot.com/2009/04/spring-thing-vague.html 3].<br />
* [http://gamingphilosopher.blogspot.com/2009/09/introcomp-2009-comments.html Reviews] of [[IntroComp 2009]].<br />
* {{ifdb reviewer|Victor Gijsbers|fzkruakfu53h20do}}.<br />
* [http://www.ifreviews.org/index.php?analista=129 Reviews] for [[Interactive Fiction Reviews Organization]].<br />
<br />
===Analyses===<br />
* [http://www.sparkynet.com/spag/backissues/spag60.html#gigantomania SPAG Specifics analysis] of ''[[Gigantomania]]''.<br />
* [http://www.sparkynet.com/spag/backissues/spag56.html#king SPAG Specifics analysis] of ''[[The King of Shreds and Patches]]''.<br />
* [http://sparkynet.com/spag/backissues/spag52.html#metamorphoses SPAG Specifics analysis] of ''[[Metamorphoses]]''.<br />
* [http://sparkynet.com/spag/backissues/spag53.html#Photopia SPAG Specifics analysis] of ''[[Photopia]]''.<br />
* [http://www.ministryofpeace.com/if-review/reviews/20050916.html Review] of ''[[Pytho's Mask]]'' - for [[IF-Review]].<br />
* [http://sparkynet.com/spag/backissues/spag53.html#Rendition SPAG Specifics analysis] of ''[[Rendition]]''.<br />
<br />
===Essays===<br />
* [http://lilith.gotdns.org/~victor/innovationcomp/Innovation.pdf Co-Authorship and Community]: An essay on innovating Interactive Fiction (April 30, 2007). Written as part of his entry for [[Innovation Comp]].<br />
<br />
==Testing Credits==<br />
* ''[[Blue Lacuna: Sneak Preview]]'' ([[Aaron A. Reed]]; 02-Apr-2008; [[Glulx]]).<br />
<br />
==Other Credits==<br />
* Winner (and sole entrant) of [[Innovation Comp]] (2007). His entry consisted of both the Co-Authorship and Community essay and the ''Figaro'' example game (see above).<br />
* Created [http://www.intfiction.org/forum/viewtopic.php?f=23&t=3272 The Interactive Fiction Top 50] list in 2011, based on intfiction.org readers' responses to a questionnaire.<br />
** [http://ifdb.tads.org/viewcomp?id=oymvom4wrawhd4hr Interactive Fiction Top 50 of all time (2011 edition)] at [[IFDB]].<br />
<br />
==Links==<br />
* [http://gamingphilosopher.blogspot.com Victor Gijsbers' Blog "The Gaming Philosopher"].<br />
* [http://lilith.gotdns.org/~victor/ Victor Gijsbers' Site].<br />
* [http://www.wurb.com/if/person/1663 Baf's Guide listing for Victor Gijsbers].<br />
===Interviews===<br />
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=3732 Interview - Victor Gijsbers on Kerkerkruip] - 2011.<br />
<br />
[[Category:People|Gijsbers, Victor]]<br />
[[Category:Dutch|Gijsbers, Victor]]<br />
[[Category:Inform 6 authors|Gijsbers, Victor]]<br />
[[Category:Inform 7 authors|Gijsbers, Victor]]<br />
[[Category:Interviewed|Gijsbers, Victor]]<br />
[[Category:Reviewers|Gijsbers, Victor]]<br />
[[Category:Testers|Gijsbers, Victor]]<br />
[[Category:Translators|Gijsbers, Victor]]<br />
[[Category:XYZZY Award Winners (People)|Gijsbers, Victor]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Stiffy_Makane&diff=55081Stiffy Makane2012-05-07T13:16:32Z<p>VictorGijsbers: </p>
<hr />
<div>==Game appearances==<br />
As a [[player character]]:<br />
* ''[[The Incredible Erotic Adventures of Stiffy Makane]]'' ([[Mark Ryan]]; 1997; [[AGT]]).<br />
* ''[[Stiffy Makane: Mystery Science Theater 3000]]'' ([[Dastardly Coward]] and [[Adam Thornton]] as "Drunken Bastard"; c.1997; [[Z-code]]).<br />
* ''[[Stiffy Makane: The Undiscovered Country]]'' ([[Adam Thornton]]; 2001; [[Glulx]]).<br />
* ''[[Mentula Macanus: Apocolocyntosis]]'' a.k.a. ''Stiffy Makane: Apocolocyntosis'' ([[Adam Thornton]] as "One of the Bruces and Drunken Bastard"; 2011; Glulx). This version of Stiffy&mdash;actually, Stiffy's ancestor, Mentula Macanus&mdash;won the [[XYZZY Awards (Best Individual PC)|Best Individual PC]] award from the [[XYZZY Awards 2011]].<br />
* ''[[The Cavity of Time]]'' ([[Sam Kabo Ashwell]]; 2011; [[Undum]]; Web browser);<br />
<br />
As an [[NPC]]:<br />
* ''[[Nemesis Macana]]'' ([[Victor Gijsbers]]; 2012; [[Z-code]]).<br />
<br />
As a reference only:<br />
* ''[[CompXX|Competition '99]]'' ([[Lucian Smith]]; 1999; Z-code). In the list of fake games entered in the then-future [[IF Comp 2006]], one of the games listed was ''Stiffy Makane: Hyperspace Edition'' (Big Richard; 2006; AGT).<br />
<br />
==Links==<br />
* [http://stiffymakane.com/ Stiffy Makane]. A site devoted to Stiffy Makane. Really.<br />
* [http://gameshelf.jmac.org/2011/05/the-many-loves-of-stiffy-makane/ The many loves of Stiffy Makane]. A short blog posting by [[Jason McIntosh]], summarizing the Stiffy oeuvre. May 2011.<br />
<br />
{{stub|A description of the character is needed, and maybe something to help explain his enduring fame or infamy. Like, how many other characters from AGT games can the average IF player remember today?}}<br />
<br />
[[Category:Game characters]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Nemesis_Macana&diff=55080Nemesis Macana2012-05-07T13:15:20Z<p>VictorGijsbers: Created page with "{{game infobox|title=Nemesis Macana|author=Victor Gijsbers|publisher=n/a|released=03-May-2012|authsystem=Inform 7|platform=Z-code 8|language=English|license=GPL v..."</p>
<hr />
<div>{{game infobox|title=Nemesis Macana|author=[[Victor Gijsbers]]|publisher=n/a|released=03-May-2012|authsystem=[[Inform]] 7|platform=[[Z-code]] 8|language=English|license=[[GPL]] v.3|color=none|graphics=none|sound=none|cruelty=Merciful}}<br />
<br />
==How It Begins==<br />
Standing in front of a London brothel with the clear intent to enter, our protagonist's future may seem dark and foreboding. But perhaps an unexpected and life-changing experience is waiting for him. Comes with a manifesto about the relation between interactive fiction and sexuality, and its importance for our spiritual health. <br />
<br />
==Notable Features==<br />
* The game is ostensibly written by Herman Schudspeer.<br />
* It is part of the tradition of [[Stiffy Makane]] games.<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''Nemesis Macana'' ([[Victor Gijsbers]]; 03-May-201; [[Z-code]] 8).<br />
** {{babel|ifid=DBEACDB4-D0E0-11E0-8455-0026182F8D31}}<br />
** Beta-testing by [[Adam Thornton]] and [[Jimmy Maher]].<br />
** Or download [http://www.springthing.net/2007/files/Fate.z8 Fate.z8] from springthing.net<br />
** Or download [http://www.sidneymerk.com/vst07/Fate.z8 Fate.z8] from springthing.net's mirror.<br />
<br />
==Links==<br />
===General info===<br />
* {{ifdb game|Fate|1cd4ja4ralbouxxb}}<br />
* [http://www.intfiction.org/forum/viewtopic.php?f=19&t=5027 Original announcement].<br />
<br />
[[Category:Games]]<br />
[[Category:Games in 2012]]<br />
[[Category:Inform 7 games]]<br />
[[Category:Z-code games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Taco_Fiction&diff=52984Taco Fiction2011-10-23T10:32:49Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Taco Fiction|image=[[Image:Taco Fiction small cover.jpg]]|author=[[Ryan Veeder]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''Taco Fiction'' ([[Ryan Veeder]]; 01-Oct-2011; [[Glulx]]).<br />
** Release 1 / Serial number 110930 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=0FD8AE95-6CAC-44A6-A356-3B335F4C388F|cover=yes}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/glulx/taco/|Taco%20Fiction.gblorb}}.<br />
** [http://ifcomp.org/comp11/play.php?id=201 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://www.wurb.com/stack/archives/2003 Review] by [[Carl Muckenhoupt]].<br />
* [http://emshort.wordpress.com/2011/10/05/if-comp-2011-taco-fiction/ Review] by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:Glulx games]] [[Category:IF Comp games]] [[Category:Inform 7 games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Keepsake&diff=52983Keepsake2011-10-23T10:31:38Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{surreal}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Keepsake|image=[[Image:Keepsake small cover.jpg]]|author=[[Savaric]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Z-code]]|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Release 3 (Competition release)===<br />
* ''Keepsake'' ([[Savaric]]; 01-Oct-2011; [[Z-code]]).<br />
** Release 3 / Serial number 110906 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=83C43778-2129-48B9-AED7-D1B4C0FA4E71|cover=yes}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/zcode/keepsake/|Keepsake.zblorb}}.<br />
** [http://ifcomp.org/comp11/play.php?id=179 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://www.wurb.com/stack/archives/1998 Review] - by [[Carl Muckenhoupt]].<br />
* [http://emshort.wordpress.com/2011/10/03/if-comp-2011-keepsake/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:IF Comp games]] [[Category:Inform 7 games]] [[Category:Z-code games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Taco_Fiction&diff=52982Taco Fiction2011-10-23T10:31:31Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Taco Fiction|image=[[Image:Taco Fiction small cover.jpg]]|author=[[Ryan Veeder]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''Taco Fiction'' ([[Ryan Veeder]]; 01-Oct-2011; [[Glulx]]).<br />
** Release 1 / Serial number 110930 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=0FD8AE95-6CAC-44A6-A356-3B335F4C388F|cover=yes}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/glulx/taco/|Taco%20Fiction.gblorb}}.<br />
** [http://ifcomp.org/comp11/play.php?id=201 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://www.wurb.com/stack/archives/2003 Review] - by [[Carl Muckenhoupt]].<br />
* [http://emshort.wordpress.com/2011/10/05/if-comp-2011-taco-fiction/ Review] by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:Glulx games]] [[Category:IF Comp games]] [[Category:Inform 7 games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Cold_Iron&diff=52981Cold Iron2011-10-23T10:31:26Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Cold Iron|image=|author=[[Lyman Clive Charles]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Z-code]] 8|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Release 4 (Competition release)===<br />
* ''Cold Iron'' ([[Lyman Clive Charles]]; 01-Oct-2011; [[Z-code]] 8).<br />
** Release 4 / Serial number 110909 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=44CB5FD6-2293-4473-9784-6EC1CED280D2}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/zcode/coldiron/|coldiron.z8}}.<br />
** [http://ifcomp.org/comp11/play.php?id=178 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://www.wurb.com/stack/archives/1981 Review] - by [[Carl Muckenhoupt]].<br />
* [http://emshort.wordpress.com/2011/10/04/if-comp-2011-cold-iron/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:IF Comp games]] [[Category:Inform 7 games]] [[Category:Z-code games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=The_Myothian_Falcon&diff=52980The Myothian Falcon2011-10-23T10:26:16Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{mystery}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=The Myothian Falcon|image=|author=[[Andy Joel]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Quest (Language)|Quest]] 5|platform=Quest 5|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Competition release===<br />
* ''The Myothian Falcon'' ([[Andy Joel]]; 01-Oct-2011; [[Quest]] 5).<br />
** {{babel|ifid=A5C91069519F30D9596BA4EC411648ED}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/quest/falcon/|The%20Myothian%20Falcon.quest}}.<br />
** [http://play2.textadventures.co.uk/v5/Play.aspx?file=ifcomp/TheMyothianFalcon.quest Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/14/if-comp-2011-the-myothian-falcon/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
{{DEFAULTSORT:Myothian Falcon}}<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:IF Comp games]] [[Category:Quest games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Sentencing_Mr_Liddell&diff=52979Sentencing Mr Liddell2011-10-23T10:26:03Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Sentencing Mr Liddell|image=[[Image:Sentencing Mr Liddell small cover.jpg]]|author=[[I-K. Huuhtanen]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''Sentencing Mr Liddell'' ([[I-K. Huuhtanen]]; 01-Oct-2011; [[Glulx]]).<br />
** Release 1 / Serial number 111001 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=177C9E39-83D6-4E5B-95C9-BF51572EF50D|cover=yes}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/glulx/sentencing/|sentencing.gblorb}}.<br />
** [http://ifcomp.org/comp11/play.php?id=185 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/10/if-comp-2011-sentencing-mr-liddell/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:Glulx games]] [[Category:IF Comp games]] [[Category:Inform 7 games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Andromeda_Awakening&diff=52978Andromeda Awakening2011-10-23T10:25:50Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Andromeda Awakening|image=[[Image:Andromeda Awakening small cover.jpg]]|author=[[Marco Innocenti]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Z-code]]|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''Andromeda Awakening'' ([[Marco Innocenti]]; 01-Oct-2011; [[Z-code]]).<br />
** Release 1 / Serial number 110930 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=32FC6F62-5EF9-4BA5-B055-7CB5497785A7|cover=yes}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/zcode/andromeda/|Andromeda%20Awakening.zblorb}}.<br />
** [http://ifcomp.org/comp11/play.php?id=175 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/09/if-comp-2011-andromeda-awakening/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:IF Comp games]] [[Category:Inform 7 games]] [[Category:Z-code games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Awake_the_Mighty_Dread&diff=52977Awake the Mighty Dread2011-10-23T10:25:06Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Awake the Mighty Dread|image=[[Image:Awake the Mighty Dread small cover.jpg]]|author=[[Lyle Skains]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Competition release===<br />
* ''Awake the Mighty Dread'' ([[Lyle Skains]]; 01-Oct-2011; [[Glulx]]).<br />
** Testers: [[Paul Mullins]], [[Julia Skains]], [[Joel Webster]], and [[dacharya64]].<br />
** Release 1 / Serial number 110930 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=F763A0E6-3332-4134-83A7-0DEE1F69A15F|cover=yes}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/glulx/awake/|Awake%20the%20Mighty%20Dread.gblorb}}.<br />
** [http://ifcomp.org/comp11/play.php?id=211 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/11/if-comp-2011-awake-the-mighty-dread/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
{{DEFAULTSORT:Awake The Mighty Dread}}<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:Glulx games]] [[Category:IF Comp games]] [[Category:Inform 7 games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Death_of_Schlig&diff=52976Death of Schlig2011-10-23T10:24:38Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{sci-fi}} {{comedy}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Death of Schlig|image=[[Image:Death of Schlig small cover.jpg]]|author=[[Peter Timony]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''Death of Schlig'' ([[Peter Timony]]; 01-Oct-2011; [[Glulx]]).<br />
** Other contributors: Peter Timony (story) and [[Bobby Timony]] (story and cover art).<br />
** Release 1 / Serial number 110906 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=D9BD57C0-A43D-4CE5-800E-77E8F5DCE95D|cover=yes}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** Download <tt>[http://www.ifarchive.org/if-archive/games/competition2011/glulx/death/Death%20of%20Schlig.gblorb Death of Schlig.gblorb]</tt>.<br />
** [http://www.twincomics.com/games/playschlig.html Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/11/if-comp-2011-death-of-schlig/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
{{DEFAULTSORT:Death Of Schlig}}<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:Glulx games]] [[Category:IF Comp games]] [[Category:Inform 7 games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=How_Suzy_Got_Her_Powers&diff=52975How Suzy Got Her Powers2011-10-23T10:24:04Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{superhero}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=How Suzy Got Her Powers|image=|author=[[David Whyld]]|publisher=n/a|released=01-Oct-2011|authsystem=[[ADRIFT]] 4|platform=ADRIFT 4|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Competition release===<br />
* ''How Suzy Got Her Powers'' ([[David Whyld]]; 01-Oct-2011; [[ADRIFT]]).<br />
** {{babel|ifid=ADRIFT-400-E88A4A32732294EC92D4216E345F87EE}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/adrift/powers/|how%20suzy%20got%20her%20powers.taf}}.<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/14/if-comp-2011-how-suzy-got-her-powers/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:ADRIFT 4 games]] [[Category:IF Comp games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Keepsake&diff=52974Keepsake2011-10-23T10:23:33Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{surreal}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Keepsake|image=[[Image:Keepsake small cover.jpg]]|author=[[Savaric]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Z-code]]|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Release 3 (Competition release)===<br />
* ''Keepsake'' ([[Savaric]]; 01-Oct-2011; [[Z-code]]).<br />
** Release 3 / Serial number 110906 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=83C43778-2129-48B9-AED7-D1B4C0FA4E71|cover=yes}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/zcode/keepsake/|Keepsake.zblorb}}.<br />
** [http://ifcomp.org/comp11/play.php?id=179 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/03/if-comp-2011-keepsake/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:IF Comp games]] [[Category:Inform 7 games]] [[Category:Z-code games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Playing_Games&diff=52973Playing Games2011-10-23T10:23:01Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Playing Games|image=|author=[[Pam Comfite]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''Playing Games'' ([[Pam Comfite]]; 01-Oct-2011; [[Glulx]]).<br />
** Release 1 / Serial number 110929 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=C32C5544-D06C-45BA-9249-A01E67C4DBCC}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/glulx/playing/|Playing%20Games.gblorb}}.<br />
** [http://ifcomp.org/comp11/play.php?id=204 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://cobaltnine.dreamwidth.org/117780.html Review] by [[Cobaltnine]].<br />
* [http://emshort.wordpress.com/2011/10/05/if-comp-2011-playing-games/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:Glulx games]] [[Category:IF Comp games]] [[Category:Inform 7 games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Last_Day_of_Summer&diff=52972Last Day of Summer2011-10-23T10:22:30Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Last Day of Summer|image=|author=[[Cameron Fox]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Z-code]]|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Release 5 (Competition release)===<br />
* ''Last Day of Summer'' ([[Cameron Fox]]; 01-Oct-2011; [[Z-code]]).<br />
** Release 5 / Serial number 110930 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=C467E3DA-1C35-41D7-BBB9-F3BCE0836DBB}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/zcode/lastday/|Last%20Day%20of%20Summer.zblorb}}.<br />
** [http://ifcomp.org/comp11/play.php?id=186 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/09/if-comp-2011-last-day-of-summer/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
{{DEFAULTSORT:Last Day Of Summer}}<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:IF Comp games]] [[Category:Inform 7 games]] [[Category:Z-code games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Cold_Iron&diff=52971Cold Iron2011-10-23T10:21:55Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Cold Iron|image=|author=[[Lyman Clive Charles]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Z-code]] 8|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Release 4 (Competition release)===<br />
* ''Cold Iron'' ([[Lyman Clive Charles]]; 01-Oct-2011; [[Z-code]] 8).<br />
** Release 4 / Serial number 110909 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=44CB5FD6-2293-4473-9784-6EC1CED280D2}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/zcode/coldiron/|coldiron.z8}}.<br />
** [http://ifcomp.org/comp11/play.php?id=178 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/04/if-comp-2011-cold-iron/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:IF Comp games]] [[Category:Inform 7 games]] [[Category:Z-code games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Return_to_Camelot&diff=52970Return to Camelot2011-10-23T10:21:29Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Return to Camelot|image=|author=[[Finn Rosenl&oslash;v]]|publisher=n/a|released=01-Oct-2011|authsystem=[[ADRIFT]]|platform=ADRIFT|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Competition release===<br />
* ''Return to Camelot'' ([[Finn Rosenl&oslash;v]] a.k.a. "Po. Prune"; 01-Oct-2011; [[ADRIFT]]).<br />
** {{babel wanted}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/adrift/rtc/|RtC.blorb}}.<br />
** [http://play.adrift.org.uk/?game=http://www.ifarchive.org/if-archive/games/competition2011/adrift/rtc/RtC.blorb Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}} <br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/13/if-comp-2011-return-to-camelot/ Review] - by [[Emily Short]].<br />
<br />
{{Camelot series}}<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
{{DEFAULTSORT:Return To Camelot}}<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:ADRIFT games]] [[Category:IF Comp games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=The_Hours&diff=52969The Hours2011-10-23T10:19:41Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=The Hours|image=[[Image:Hours small cover.jpg]]|author=[[Robert Patten]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''The Hours'' ([[Robert Patten]]; 01-Oct-2011; [[Glulx]]).<br />
** Release 1 / Serial number 110930 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=D1C5122B-C9AB-4A5A-BDAC-97CFD8E9993C|cover=yes}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/glulx/hours/|The%20Hours.gblorb}}.<br />
** [http://ifcomp.org/comp11/play.php?id=183 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/08/if-comp-2011-the-hours/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
{{DEFAULTSORT:Hours}}<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:Glulx games]] [[Category:IF Comp games]] [[Category:Inform 7 games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Cursed&diff=52968Cursed2011-10-23T10:19:11Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Cursed|image=|author=[[Nick Rogers]]|publisher=n/a|released=01-Oct-2011|authsystem=[[ADRIFT]] 4|platform=ADRIFT 4|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Competition release===<br />
* ''Cursed'' ([[Nick Rogers]]; 01-Oct-2011; [[ADRIFT]] 4).<br />
** {{babel|ifid=ADRIFT-400-0F4EEF79D818405C632E673FA3384154}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/adrift/cursed/|cursed.taf}}.<br />
** [http://play.adrift.org.uk/?game=http://www.ifarchive.org/if-archive/games/competition2011/adrift/cursed/cursed.taf Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/14/if-comp-2011-cursed/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:ADRIFT 4 games]] [[Category:IF Comp games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Fan_Interference&diff=52967Fan Interference2011-10-23T10:18:45Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Fan Interference|image=[[Image:Fan Interference small cover.jpg]]|author=[[Andrew Schultz]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
As a kid in 1984, you were helpless to stop the Cubs' NL Championship series collapse against the Padres. In 2003, the Cubs are about to blow it again--unless you get in their way. Without, well, getting in their way.<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''Fan Interference'' ([[Andrew Schultz]]; 01-Oct-2011; [[Glulx]]).<br />
** Release 1 / Serial number 110930 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=F4747519-D418-46CA-A117-271E6434D3B5|cover=yes}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/glulx/interference/|Fan%20Interference.gblorb}}.<br />
** [http://ifcomp.org/comp11/play.php?id=212 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/08/if-comp-2011-fan-interference/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:Glulx games]] [[Category:IF Comp games]] [[Category:Inform 7 games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Calm&diff=52966Calm2011-10-23T10:18:07Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Calm|image=[[Image:Calm small cover.jpg]]|author=[[Joey Jones]] and [[Melvin Rangasamy]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=none|graphics=optional|sound=none|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
"Holy spores! We've got a live one!"<br />
<br />
You splutter awake, spitting mud on sparkling formica. Unnatural lights blaze and a warm hand pulls you to your feet and memories wash back at you. Everyone you have ever loved is dead, but you remained absolutely calm: for in this strange future stress is fatal. Soon the memories of how you managed to survive and what you were aiming for settle back in place.<br />
<br />
But the first memory that returns is your own name.<br />
<br />
(and then you enter your name)<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''Calm'' ([[Joey Jones]] and [[Melvin Rangasamy]]; 01-Oct-2011; [[Glulx]]).<br />
** Release 1 / Serial number 111001 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=C17C8810-674D-475F-A859-AB29EB965E0D|cover=yes}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/glulx/calm/|Calm.gblorb}}.<br />
** [http://ifcomp.org/comp11/play.php?id=192 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/03/if-comp-2011-calm-by-joey-jones-and-melvin-rangasamy/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, Notable Features, full version info.<br>Note: Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:Co-written games]] [[Category:Glulx games]] [[Category:IF Comp games]] [[Category:Inform 7 games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=It_(game)&diff=52965It (game)2011-10-23T10:17:37Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=It|image=|author=[[Emily Boegheim]]|publisher=n/a|released=01-Oct-2011|authsystem=[[TADS 3]]|platform=TADS 3|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Competition release===<br />
* ''It'' ([[Emily Boegheim]]; 01-Oct-2011; [[TADS 3]]).<br />
** {{babel|ifid=35EBA4CB-D2A3-6097-2240-F088C8AEDE85}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/tads3/it/|it.t3}}.<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/05/if-comp-2011-it/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:IF Comp games]] [[Category:TADS 3 games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Ted_Paladin_And_The_Case_Of_The_Abandoned_House&diff=52964Ted Paladin And The Case Of The Abandoned House2011-10-23T10:16:46Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Ted Paladin And The Case Of The Abandoned House|image=|author=[[Anssi R&auml;is&auml;nen]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Alan]] 3|platform=Alan 3|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Competition release===<br />
* ''Ted Paladin And The Case Of The Abandoned House'' ([[Anssi R&auml;is&auml;nen]]; 01-Oct-2011; [[Alan]] 3).<br />
** {{babel wanted}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/alan/abandoned/|abandoned.a3c}}.<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://cobaltnine.dreamwidth.org/118130.html Review] by [[Cobaltnine]].<br />
* [http://emshort.wordpress.com/2011/10/13/if-comp-2011-ted-paladin-and-the-case-of-the-abandoned-house/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:Alan games]] [[Category:IF Comp games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=The_Guardian&diff=52963The Guardian2011-10-23T10:15:53Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{fantasy}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=The Guardian|image=[[Image:Guardian small cover.jpg]]|author=[[Lutein Hawthorne]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Z-code]] 8|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''The Guardian'' ([[Lutein Hawthorne]]; 01-Oct-2011; [[Z-code]] 8).<br />
** Release 1 / Serial number 110929 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=6F65046B-D82D-414A-BCD6-D64390016EAD|cover=yes}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/zcode/guardian/|Guardian%2011_0929%20verD.z8}}.<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/10/if-comp-2011-the-guardian/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
{{DEFAULTSORT:Guardian}}<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:IF Comp games]] [[Category:Inform 7 games]] [[Category:Z-code games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Beet_the_Devil&diff=52962Beet the Devil2011-10-23T10:13:32Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Beet the Devil|image=[[Image:Beet the Devil small cover.jpg]]|author=[[Carolyn VanEseltine]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''Beet the Devil'' ([[Carolyn VanEseltine]]; 01-Oct-2011; [[Glulx]]).<br />
** Release 1 / Serial number 110930 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=37C28BEB-E353-4FA3-A1F0-B67F772488EF|cover=yes}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/glulx/beet/|Beet%20the%20Devil.gblorb}}.<br />
** [http://ifcomp.org/comp11/play.php?id=213 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/08/if-comp-2011-beet-the-devil/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
{{DEFAULTSORT:Beet The Devil}}<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:Glulx games]] [[Category:IF Comp games]] [[Category:Inform 7 games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=The_Binary&diff=52961The Binary2011-10-23T10:12:56Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=The Binary|image=|author=[[Bloomengine]]|publisher=n/a|released=01-Oct-2011|authsystem=|platform=Web browser|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Competition release===<br />
* ''The Binary'' ([[Bloomengine]]; 01-Oct-2011; Web browser).<br />
** {{babel wanted}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** [http://bloomengine.com/binary Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/06/if-comp-2011-the-binary/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
{{DEFAULTSORT:Binary}}<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:IF Comp games]] [[Category:Web browser games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Tenth_Plague&diff=52960Tenth Plague2011-10-23T10:12:18Z<p>VictorGijsbers: + Review</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Tenth Plague|image=[[Image:Tenth Plague small cover.jpg]]|author=[[Lynnea Dally]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Z-code]]|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Competition release===<br />
* ''Tenth Plague'' ([[Lynnea Dally]]; 01-Oct-2011; [[Z-code]]).<br />
** {{babel|ifid=2670D94E-B0D1-47FE-BC04-A80832058800|cover=yes}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/zcode/tenth/|Tenth%20Plague.zblorb}}.<br />
** [http://ifcomp.org/comp11/play.php?id=205 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/09/if-comp-2011-tenth-plague/ Review] - by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:IF Comp games]] [[Category:Inform 7 games]] [[Category:Z-code games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Talk:Main_Page&diff=52959Talk:Main Page2011-10-23T09:47:12Z<p>VictorGijsbers: </p>
<hr />
<div>Rob tells me the CSS on this page looks [http://raddial.com/stuff/wiki_bad.jpg horrible]. I'm going to try simplifying it. There's no way div heights could be a good idea here. -- [[User:Dswxyz|David Welbourn]] 04:48, 15 Jan 2005 (Central Standard Time)<br />
<br />
<br />
The change is a definite improvement from where I'm standing. - [[User:Maga|Maga]] 05:38, 15 Jan 2005 (Central Standard Time) <br />
<br />
And I figured out that the <nowiki><center></nowiki> tag is turned into <nowiki><div></nowiki> tags and messes with CSS stuff. I removed them. --[[User:David Cornelson|David Cornelson]] 12:10, 15 Jan 2005 (Central Standard Time) <br />
<br />
Is there a place yet on this site to discuss what features we would like to see in the future? For instance, I think it would be nice to have a page that lists all of the users of ifWiki. -- --[[User:Gtwade|Gtwade]] 13:19, 15 Feb 2005 (Central Standard Time) <br />
<br />
To Gtwade: That feature's already here: [[Special:Listusers]]. I found it by clicking on the Special Pages link over in the "toolbox". -- [[User:Dswxyz|David Welbourn]] 21:25, 15 Feb 2005 (Central Standard Time) <br />
<br />
Greetings everyone. I have some time to offer, and am a IF supporter and archiver. Instead of using <nowiki><center></nowiki> tags, try using "align=center" within tags, eg. use <nowiki><h3 align=center>My Title Here</h3> instead of "<center><h3>xyz</h3></center>"</nowiki> <br />
I would suggest two points- make the Community Portal into an active discussion forum. One good forum package is at http://www.invisionboard.com/. Second point- add a short IF community links page, giving credit to well-run websites that link to here, eg. Baf's Guide at http://www.wurb.com/if/ currently links to ifwiki.org. Thanks. regards ;) --[[User:Eric.xyzzy|Eric.xyzzy]] 09:29, 6 Mar 2005 (Central Standard Time) <br />
<br />
== greetings == <br />
Nice site! Perhaps you should consider hosting some WikiIF as well. Uncyclopedia has rather stolen the march on this with their [http://uncyclopedia.org/wiki/Zork Zork] [http://uncyclopedia.org/wiki/Game Game]. What do you say the real IF community does something to catch up? --[[User:Nerd42|Nerd42]] 20:01, 1 Nov 2005 (Central Standard Time) <br />
* Personally, that's not the sort of thing I'd want on the IFWiki, but that's just me. Incidently, this idea has come up before; see [[Wiki Based Interactive Fiction System]] ([[Talk:Wiki Based Interactive Fiction System|Talk]]). Although now that I look at it again, that's not really the same thing as you're suggesting. -- [[User:Dswxyz|David Welbourn]] 04:21, 2 Nov 2005 (Central Standard Time) (edited) <br />
* Well ... all wikiIF pages could have their own namespace so it could be kept seperate from the actual encyclopedia articles ... oh never mind. It's your site, do what you like with it. ;) --[[User:Nerd42|Nerd42]] 16:08, 2 Nov 2005 (Central Standard Time) <br />
:by the way, I heard somebody over at wikicities has already suggested having a wikicity entirely devoted to writing WikiIF ... but I don't know if it's actually going to happen. That'd be neat though --[[User:Nerd42|Nerd42]] 11:36, 7 Nov 2005 (Central Standard Time)<br />
* '''NEW''': I see that Nerd42 has found the Novelas fiction wikia for hosting works of WikiIF; see http://novelas.wikia.com/wiki/Category:Interactive_Fiction which Nerd42 has created to host his short ''[[3Wishes]]'' game. -- [[User:Dswxyz|David Welbourn]] 22:13, 15 June 2006 (EST)<br />
<br />
Well, yeah, but 3Wishes wasn't really intended as, like, a publishable work of IF - I mean, it was like a demo/example of how to write stories - like a template for people to copy. And then [http://novelas.wikia.com/wiki/Rose_Hollow someone did] but if you're going to count those, there is also a large [http://fanstuff.hrwiki.org/index.php/Text_Adventures Homestar Runner Wiki] IF writing group that has new games coming out all the time. --[[User:Nerd42|Nerd42]] 15:07, 13 October 2006 (EST)<br />
<br />
==Porter's Section== <br />
Could we have a page for those of us trying to convert old adventures and old adventure systems (e.g. Scott Adams, Magnetic Scrolls ad nauseam - akin to a wiki form of if-legends). As I have a few scribbles of code and notes that may benefit others, but don't fit within any of the if-legends sub-pages. --[[User:dave|David Lodge]] 20:12, 16 Nov 2005 (Greenwich Meantime) <br />
* Sure, I don't see any obvious problems with that on the wiki. Go ahead and create them. If there are license issues, make sure you change the license of the relevant pages from the default public domain declaration to something more appropriate. We already have [[:Category:Scott Adams]] and [[:Category:Magnetic Scrolls]] to put pages in. We could also create a Porting category, if that would be useful; we already have a similar category called [[:Category:Rakontointeraktiva]] for Non-English porting efforts. I don't know how to advise you properly on how to name your pages without more details, though. I'm guessing you'll want pages like "Examples of Magnetic Scrolls code", "Magnetic Scrolls to Inform", "Porting advice", and so on. -- [[User:Dswxyz|David Welbourn]] 18:03, 16 Nov 2005 (Central Standard Time) <br />
** Okay, What I'll do is add the pages under the publisher section, and then link notes to the Category, I've started with the [[Robico Software]] Section. --[[User:dave|David Lodge]] 19:37, 19 Nov 2005 (Greenwich Meantime) <br />
<br />
==Wikibugs== <br />
The login/account creation system seems kinda buggy. I forgot my password so I hit the "Mail me a new password" button, which results in an error message (Error sending mail: mail() [<a href='function.mail'>function.mail</a>]: &quot;sendmail_from&quot; not set in php.ini or custom &quot;From:&quot; header missing) <br />
<br />
Then I tried crreating a new account, but since I was using the same mail address as with my original account, another half page of page occurred (A database error has occurred <br />
Query: INSERT INTO `ifwiki_objectcache` (keyname,value,exptime) VALUES('wikidb:messages:Sitenotice','+¶2°RR²?\0','2005-11-30 16:16:54') <br />
Function: MediaWikiBagOStuff:_doquery" and so on) <br />
<br />
Anyone willing to fix this? [[User:PDD3|PDD3]] 10:17, 30 Nov 2005 (Central Standard Time) <br />
<br />
I have several tasks on my list and plan to get to this at some point. I don't see anything happening before 2006 though. --[[User:David Cornelson|David Cornelson]] 11:21, 30 Nov 2005 (Central Standard Time)<br />
<br />
== Current events notice? ==<br />
<br />
I think I have a good idea. I have an ulterior motive for giving it, but I think it's a good idea just the same.<br />
<br />
Below the "Land of FAQ" area, there was recently a box giving a notice about the XYZZY Awards winners. I was just thinking, wouldn't it be cool if that box were there year-round, with its contents changing based on current events of the IF community?<br />
<br />
My ulterior motive is that I'd like people to be aware of my Spring Thing competition, which is going on right now. But there are also other things to announce... IntroComp is coming up, LoTech Comp is coming up, just to give a couple of comp examples.<br />
<br />
My thought is that that box need not contain big text. If the text were smaller, it could more easily contain announcements about more than one current event, whenever appropriate.<br />
<br />
Anyway, take this idea and do what you want with it. I'd be interested to hear people's reactions. -- Greg Boettcher<br />
<br />
* I have thought a teensy bit about this kind of idea before, and of course, the info you want is already at [[Current events#Competitions & Contest News]]. It's just a matter of a) how do I summarize that ''really'' succinctly, and where on the Main Page would it squeeze in? My current thinking is to squeeze the bottom section over to the left and put a comp news summary to its right and under the Feature Article section. The summarization question is more difficult to answer. -- [[User:Dswxyz|David Welbourn]] 16:19, 3 April 2006 (EST)<br />
* Okay, I've tried to add a new section to the Main Page. It's not very pretty, but it's a start. -- [[User:Dswxyz|David Welbourn]] 17:24, 3 April 2006 (EST)<br />
* I think it looks really good. I didn't have in mind just comp news, but maybe that is most of what news there is, after all. You solved both of the two issues you mentioned really well. Yay! -- [[User:Gregb|Greg Boettcher]] 19:45, 3 April 2006 (Central Daylight Time)<br />
<br />
<br />
I'm wondering if there shouldn't be a section on the front page for the current month's news -- for example, current happenings like IFMonth could share space with the current competitions? Events and competitions seem equally 'current' but the competitions get the benefit of the front page as it is. [[User:George|George]] 18:47, 17 February 2009 (PST)<br />
* It's the 23rd of the month, and IFMonth doesn't even have a page on IFWiki yet. I only got around today to announcing XYZZY Awards are in second-round voting. The BINGO board still proclaims 'Summer fun' even though it's now February. And I haven't been keeping up with the Current events page either, which is supposedly where events are primarly announced. Frankly, I personally don't have the time to keep everything current; I'd rather analyze and document things in my own time. Yes, I could make a section on the front page for current news, but who will edit it? We only have a small number of dedicated editors around here, and I'm sure they're already doing as much as they have time for as it is. -- [[User:Dswxyz|David Welbourn]] 14:55, 23 February 2009 (PST)<br />
* IFMonth did have a mention on the current February news, on the 17th. I wasn't asking for people to do more than they're doing now, but if it makes sense for the competition news to give up some space for the current month's news -- I thought the main page was created somehow automatically, but it sounds like someone would have to change links every month, rather than the Main page pulling from a 'current month' section? [[User:George|George]] 20:34, 27 February 2009 (PST)<br />
* Parts of the Main Page are built from templates ([[:Template:Main announcement]], [[:Template:Feature article]], etc.) but the only 'automatic' part of that is how the content of [[:Template:Feature theme]] appears to cycle, based on a day-of-the-month system variable called CURRENTDAY. So, it's possible to do something similar with a news template using a system variable for the current month -- and making sure both the Current events and Main Page pages use them, because otherwise there's no savings at all if the content isn't identical. But I kinda hesitate to do all that since the content is already there on Current events. Why duplicate that info on the Main Page? It bothers me already that we're duplicating competition news info; that wasn't my idea. Obviously, why not duplicate the games released this month section as well? If we're going to put all the news on the Main Page, why bother to maintain Current events? -- [[User:Dswxyz|David Welbourn]] 03:47, 1 March 2009 (PST)<br />
* Yes, I see your point. So the question is whether there is a workable scheme whereby the 'most current' of current events in recent competitions, upcoming competitions, game releases, and news and reviews could be displayed on the main page in such a way that people would only have to edit the Current events page (and not be worried about breaking something). I think this has value because as far as I know there isn't any other IF page that has this kind of latest news in one spot. However it doesn't seem possible without a complete restructuring of the current events page as it stands. [[User:George|George]] 11:04, 11 March 2009 (PDT)<br />
<br />
== CGDC deadline ==<br />
Re: judging CGDC #7, paste from an email sent to the registered judges:<br />
Deadline for judging is: Monday, February 22nd at 12:01AM (GMT-5:00) [[User:Mordred|Mordred]] 11:03, 16 February 2010 (UTC)<br />
<br />
:Thanks! I've made the changes. --[[User:Eriorg|Eriorg]] 12:27, 16 February 2010 (UTC)<br />
<br />
==Requests==<br />
Could someone with permissions add [[CreatureComp]] to the list of upcoming competitions? The deadline is September 22nd. Thanks ! - [[David Fisher]]<br />
* Sure. I should perhaps mention that that section is currently done by editing [[Template:Comp news]]; you don't need to directly edit the Main Page for that. -- [[User:Dswxyz|David Welbourn]] 04:17, 22 August 2006 (EST)<br />
<br />
== TADS 3 announcement? ==<br />
<br />
Considering the way in which Inform 7 was trumpeted on this page in a big bold box last spring, I think it'd be nice to do something similar for TADS 3, now that its general release has finally come out. -- [[User:Gregb|Greg Boettcher]] 16 September 2006<br />
* This message is way too late, but I just wanted to say that I did notice the fact that you responded to my request, and I wanted to say thanks to all concerned. -- [[User:Gregb|Greg Boettcher]] 16 November 2006<br />
<br />
==wikipedia==<br />
i've been creating individual pages on en.wikipedia.org for all the XYZZY "Best Game" winners [http://en.wikipedia.org/wiki/XYZZY_Award_for_Best_Game] and all the IFComp winners [http://en.wikipedia.org/wiki/Interactive_Fiction_Competition] down the years. they pass wikipedia notability requirements by virtue of winning the 2 biggest prizes in IF. but they're just stubs so wondering if they could be expanded somehow? <br />
<br />
also, a lot of those game articles dont have corresponding game articles here, so would it be possible to just copy and paste those to ifwiki? [[User:Nespresso|Nespresso]] 18:00, 15 December 2006 (EST)<br />
<br />
:I can't really advise you very well about expanding Wikipedia articles. Wikipedia is a bit out of my league and I have no experience editing articles there. I would first study other (non-IF) game articles on Wikipedia for ideas on what sort of info they like and try to do the comparable stuff for the IF articles. Since Wikipedia likes citations and doesn't like "weasel words", you'll probably want to back up any assertions with links to reviews or r*if threards about the games, I think. If you're merely asking for manpower to edit those articles, well, personally, I'll have to decline. I've got enough on my plate with this wiki right here.<br />
<br />
:As for copying info from Wikipedia to IFWiki, there's two issues that have to be addressed: the layout differences and the copyright issue. I'm not going to be too dictorial on stub files that are incorrectly formatted. After all, they're stubs; they're meant to be edited later anyway. (If it's not a stub you're copying, we'll probably need to slap a Needs work template on the page to remind us to fix it.) The copyright issue is more stomach-churning, since IFWiki is public domain and Wikipedia is not. Which means that either the copyright has to be brought over with it OR you can't do a simple cut-n-paste and you'll have to reword it over here. Unless I'm misunderstanding the whole thing, which is entirely possible. -- [[User:Dswxyz|David Welbourn]] 08:41, 16 December 2006 (EST)<br />
<br />
==Editing the main page==<br />
I recently found out that the main page is (maybe?) made from several templates. Is everyone welcome to edit those templates? As they seem rather valuable I assume not. Thanks in advance. ---- [[User:Cassandra Palop|Cassandra Palop]] 08:04, 13 February 2007 (EST)<br />
<br />
:Yes, the main page is made from the [[:Category:Main Page templates|Main Page templates]].<br />
<br />
:I don't really know if people are welcome to edit those templates (I'm not an IFWiki administrator). But I did edit one or two of them and nobody complained. In particular, I think it can't hurt if we make the Competition News template as up-to-date as we can. But the others should probably be left alone... although, once, [http://www.ifwiki.org/index.php?title=Template%3AFeature_article&diff=21146&oldid=20814 I couldn't resist adding a shameless self-advertisement to the Feature article], but at least it was definitely on-topic.<br />
<br />
:I suppose you can edit them if you're quite sure of your changes -- if you want to correct typos or out-of-date info, for instance. Otherwise, it's probably better to use the Template Talk pages. --[[User:Eriorg|Eriorg]] 14:29, 13 February 2007 (EST)<br />
<br />
:Yes, people are allowed to edit the templates, especially if they are adding content, improving them, fixing typos, and so on, just like any other page. (Spammers, however, are not welcome to edit them.) If you want to make drastic changes to a template, it would be a courtesy to discuss the proposed change on the template's talk page first, though. And if you want to change icons or graphics in a template, I'd like to be asked first, please. But in most normal cases, you can just go and edit it without asking. -- [[User:Dswxyz|David Welbourn]] 19:02, 13 February 2007 (EST)<br />
<br />
::Thanks, I learn by induction. :) -- [[User:Cassandra Palop|Cassandra Palop]] 04:29, 15 February 2007 (EST)<br />
<br />
Er, I just added "Innovation Comp" to [[Template:Comp news]] - it works fine if you view the template page directly, but on the main page it appears as a non-existent link (and puts you in Edit mode if you click on it). The "Innovation Comp" does actually exist, though ...<br />
<br />
:It's a normal link now. I'm unclear on exactly how the wiki software works, but I've always noticed that there's some delay in changes in one part of the wiki getting recognized by other pages in the wiki that refer to the changed page. I've seen red links for newly created pages, categories that still list pages that were just deleted, and pages still using an older version of a template that was just changed. As far as I know, time fixes these "errors". It's just not as instant as we would like. -- [[User:Dswxyz|David Welbourn]] 19:48, 7 March 2007 (EST)<br />
<br />
== Adding References Support ==<br />
<br />
Please consider adding references support to this installation. The instructions for adding it are [http://www.mediawiki.org/wiki/Extension:Cite/Cite.php here]. It is a simple addition but makes citations many times easier. --[[User:Jason Scott|Jason Scott]] 13:01, 4 October 2007 (PDT)<br />
<br />
== Forgotten Talk Pages ==<br />
<br />
I think the comments on the Talk pages tend to be forgotten when they aren't answered quickly enough (i.e. before they're no longer in the [[:Special:Recentchanges|Recent changes]] page).<br />
<br />
There are lists of all the Talk pages, including the old ones, in [http://www.ifwiki.org/index.php?title=Special%3AAllpages&from=&namespace=1 All pages (Talk namespace)] and similar pages, but they're not very readable, because they also list all the comments which ''were'' answered.<br />
<br />
I suggest that we could create a page with an index of all the Talk pages (or sections from Talk pages)<br />
which still need answers, and another index of all the Talk pages which were satisfyingly answered (or didn't really need an answer).<br />
<br />
But maybe there is a better solution I didn't think of? --[[User:Eriorg|Eriorg]] 17:57, 4 February 2008 (PST)<br />
<br />
: On the Recent changes page, you can change the namespace to, for example, only look at [http://www.ifwiki.org/index.php?title=Special%3ARecentchanges&namespace=1 recent changes in the Talk namespace]. Personally, I have no interest in trying to handmake an index of unanswered Talk pages; it'd be far easier to just answer them! If questions aren't being answered, it might be because no one wants to answer it, doesn't have the time, doesn't know how to answer the question, or some other reason. Sometimes I don't answer questions because I want to see if someone else will answer instead. Like, see [[Talk:AIF]] where it was suggested that the article isn't balanced etc., that we should solicit AIF people to rewrite it etc. Considering the history of that article, it didn't seem right for me personally to answer that one. At least not until other voices had weighed in. -- [[User:Dswxyz|David Welbourn]] 03:34, 7 February 2008 (PST)<br />
<br />
== FAQ License ==<br />
<br />
The section on the main page about the FAQ should say that it's licensed under the Creative Commons ''Attribution-Share Alike'' 2.0 license. --[[User:Sopoforic|Sopoforic]] 06:23, 11 March 2008 (PDT)<br />
: Okay, fixed. Hope that's better. -- [[User:Dswxyz|David Welbourn]] 12:53, 11 March 2008 (PDT)<br />
<br />
== More Game Information ==<br />
<br />
The current framework for a game page contains useful information for people who are looking for a game to play, but almost nothing else. We don't have section on synopses, on the reception of the game, lists of NPCs, possible endings, and so on. Is there some kind of policy against spoilery information, or is it just something we haven't gotten around to yet? [[User:VictorGijsbers|VictorGijsbers]] 13:14, 19 July 2008 (PDT)<br />
<br />
:I'm not sure, but I ''think'' that such spoilery information is allowed, as long as it's on a separate spoiler page (on the game page itself, there should be no spoilers, only a link to that spoiler page: see [[Games (style guide)#Spoilers]]) and there's a <tt><nowiki>{{spoiler}}</nowiki></tt> template. There are already two spoiler pages, created by Cassandra Palop: see [[:Category:Spoilers]]. (I don't think "User:Cassandra Palop/(etc.)" is the best choice for the page names, though...) --[[User:Eriorg|Eriorg]] 03:11, 20 July 2008 (PDT)<br />
<br />
:Very general non-spoilery synopses (ala the "About the Story" at IFDB) can go near the top of a game page, just under the genre icons. I should edit the style page to show that's permitted. However, a full spoilery synopsis belongs on a spoiler page.<br />
<br />
:Spoilers are mostly something we haven't got around to yet. And yes, they should go on a separate spoiler page, e.g: "The Gostak/Spoilers" and put in the Spoilers category. I've been wanting to make, for example, a "Worlds Apart/Spoilers" page with all the vocabulary in it, and a Who's Who or Dramatis Personae for various other games for quite some time, but, well, I just haven't done it yet. Look how many games don't even have pages yet, or don't even have "How It Begins" yet.<br />
<br />
:Reception to the game may go in either the Notable Features or the Trivia and Comments sections, I think, depending on what you're actually commenting on. General comments like "Galatea was rated 4.5 stars on IFDB as of February 30, 2008." or "1-2-3... offended several players by insulting another author." may go in the Trivia section. Comments about game features may be appended to the paragraph about that feature in the Notable Features section. -- [[User:Dswxyz|David Welbourn]] 13:02, 20 July 2008 (PDT)<br />
<br />
== Dead links on the IFWiki ==<br />
<br />
The IFWiki contains many many links to other websites, and that's a good thing. But inevitably, some of them become dead links sooner or later, and that's a problem.<br />
<br />
In general, when I find dead links, I try to fix them (with the new address or a link to the Internet Archive, if possible). But I'm sure we miss many other dead links: we can't manually check every single link from every single page regularly!<br />
<br />
So, my question is: is there a tool for automatic search for dead links on a whole wiki? If there is, an administrator could use it from time to time and publish the results on an IFWiki page, and the contributors could try to fix at least some of them. --[[User:Eriorg|Eriorg]] 20:50, 31 October 2008 (PDT)<br />
<br />
* I don't know of such a tool -- I don't see something like that listed on the Special Pages page -- but maybe there's one out there somewhere on the web. I suppose we can at least start a page for documenting when a site disappears or moves. How does [[IFWiki:Dead links]] sound as a suitable page name for it? -- [[User:Dswxyz|David Welbourn]] 07:51, 1 November 2008 (PDT)<br />
<br />
<br />
[[IFWiki:Dead links]] is a good page name.<br />
<br />
There seem to be many such tools available on the web; I've found several with Google, at least. But most of them were for websites in general, not particularly for wikis, and I don't know if they were appropriate for a really big site like IFWiki.<br />
<br />
But the link I've found which looked the most interesting [http://fra.anarchopedia.org/Discuter:Commune_libre_de_Oaxaca#Dead_link is there]. Apparently, a bot had searched for dead links on that wiki and automatically mentioned them on the Talk Pages; and it even mentioned the relevant Internet archive links! This bot seems to use [http://pywikipediabot.sourceforge.net/ Python wikipedia robot framework].<br />
<br />
'''Warning:''' I never used it, so I have absolutely no idea whether it's safe (I hope it can't cause damage!) or whether it's any good. It might be a good idea to ask someone who actually knows about such things before using it!... --[[User:Eriorg|Eriorg]] 13:15, 1 November 2008 (PDT)<br />
<br />
== Gnusto ==<br />
<br />
Hello. I'm the original author of the [[Gnusto]] Z-machine-based terp, on which you don't have an article, though you do have one on [[Parchment]], which uses Gnusto's engine. I can expand the page on Parchment a good deal, but most of the questions asked on that page concern the Gnusto engine rather than Parchment itself. Is it all right if I break it out into two pages? [[User:Marnanel|Marnanel]] 00:43, 9 July 2010 (UTC)<br />
<br />
: Of course that's all right. I'll take all the help I can get on understanding interpreters better. And thank you. -- [[User:Dswxyz|David Welbourn]] 10:32, 9 July 2010 (UTC)<br />
<br />
== Missing icons ==<br />
<br />
Is seems a log of icons are missing for some reason:<br />
<br />
http://ifwiki.org/index.php/Category:IFWiki_icons<br />
<br />
What happened to them? It's now extremely common to find articles using at least one missing icon and having an empty box appear instead.<br />
[[User:RealNC|RealNC]] 00:50, 17 July 2011 (PDT)<br />
<br />
* Huh. That's disturbing. I have no idea why they'd vanish. -- [[User:Dswxyz|David Welbourn]] 11:00, 17 July 2011 (PDT)<br />
* Hm. It's not just icons; some cover art is missing too. There doesn't seem to be any obvious pattern to it and there's nothing obvious in their histories; no one's been deleting them on purpose. I do remember that the IFWiki logo itself vanished for a while until I pointed out its absence to baf; perhaps this is more of the same thing, where it didn't get backed up somehow or whatever it was. Sigh. Guess I'll have to ask baf to look into it. -- [[User:Dswxyz|David Welbourn]] 11:10, 17 July 2011 (PDT)<br />
* Thank you, baf! baf said, "I don't know what makes the files disappear, but I'm seeing a grand total of 164 images in a backup made in March that aren't in the current wiki." So he copied them back over. Our best guess at the moment is that it was a side effect of upgrading the wiki software. Maybe. -- [[User:Dswxyz|David Welbourn]] 14:55, 19 July 2011 (PDT)<br />
** Well, now other images have disappeared. This wiki has obviously been hacked. See: http://www.ifwiki.org/images/ (it even says "Hacked By W-n0K" :-P) [[User:RealNC|RealNC]] 15:26, 21 July 2011 (PDT)<br />
** ACK! That's just cruel. [Expletive.] I'll talk to baf again, see if we can fix it. I have ''no'' idea how that happened; I don't even know how to access that myself. -- [[User:Dswxyz|David Welbourn]] 02:34, 22 July 2011 (PDT)<br />
* Was the problem solved? It seems that there are still some images missing... --[[User:Eriorg|Eriorg]] 05:41, 29 July 2011 (PDT)<br />
<br />
<br />
<br />
==Suggestion for a date/time widget for the front page==<br />
<br />
<!-- Borrowed from Wikipedia [User:Angela] with modifications by Viridian Development Corporation --><br />
<div style="float:right; padding-left:5px;"><br />
{| style="text-align:left; border:1px solid #aaaaaa; background-color:#f9f9f9;width: 200px;font-family: Verdana, sans-serif;"<br />
|- padding:5px;padding-top:0.5em;font-size: 95%;<br />
|<br />
----<br />
<div style="border:1px solid #ccc; background: #fff; border-right:3px solid #ccc; border-bottom:3px solid #ccc; text-align: center; padding:3px; float:right; font-size: smaller; line-height: 1.3; margin-right: 4px;"><br />
<div style="width:100%">{{CURRENTDAYNAME}}</div><br />
<div style="font-size: x-large; width: 100%;">{{CURRENTDAY}}</div><br />
<div style="width: 100%;"> {{CURRENTMONTHNAME}}</div><br />
<div style="width: 100%;">{{CURRENTYEAR}}</div><br />
<div style="background: #aaa; color: #000;">'''{{CURRENTTIME}}''' UTC</div><br />
</div><br />
Welcome to ifwiki.org, the Interactive Fiction Wiki<br />
----<br />
|}<br />
</div><br />
<br />
The code in this section (only visible through '''Edit'''), if placed at the beginning of the front page, would place the date/time box which appears to the right of this message, on the right edge at the top of the front page. [[User:Tdarcos|Tdarcos]] 23:23, 8 October 2011 (PDT)<br />
<br />
* I fail to see the point of this widget. We already have the date in larger print on the front page. There's no particular reason to have the time of day displayed, and if we did, I'd like to have a better contrast so it's more readable. And what would it be to the right of? There's not usually an empty space on the right-side of the main announcement. I'd prefer not to fill the space with cruft. -- [[User:Dswxyz|David Welbourn]] 21:52, 9 October 2011 (PDT)<br />
<br />
==Fun with the spam protection==<br />
<br />
When you make a new external link, you have to type in a Catchpa to show that you are not a spam bot. Even if you are a registered user; even if you have been a registered user for years; even if you have already done the Catchpa test 27 times that day. This is, of course, supremely irritating, and if something can be done about it I would be delighted.<br />
<br />
In the meantime, though, let me show my favourites among the Catchpa tests that IFWiki asked me to type in today:<br />
<br />
[http://lilith.cc/~victor/temp/eautes.png Catchpa 1], [http://lilith.cc/~victor/temp/math.png Catchpa 2].<br />
<br />
At least we can be sure that no spambot will ever make it through this test! -- [[User:VictorGijsbers|VictorGijsbers]] 05:12, 22 October 2011 <br />
<br />
* hm, I'm sure this topic has come up before, that is, to create a category of trusted users who can bypass the captcha requirement. And obviously, we haven't implemented that yet. I'm willing to add such a category, but I can't implement it myself. I'll have to ask [[baf]]. I'll go send him an email about it. (Also, please remember to sign your posts via the <nowiki>~~~~</nowiki> trick. Thanks.) -- [[User:Dswxyz|David Welbourn]] 17:19, 22 October 2011 (PDT)<br />
* and Hooray, baf has come through! We now have [[IFWiki:TrustedUsers]], members of which should no longer be deviled by captchas on IFWiki. (And, of course, I've made you a member of that group.) Let us know if there are any further problems like this. -- [[User:Dswxyz|David Welbourn]] 02:11, 23 October 2011 (PDT)<br />
** Great, thanks! [[User:VictorGijsbers|VictorGijsbers]] 02:47, 23 October 2011 (PDT)</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Talk:Main_Page&diff=52931Talk:Main Page2011-10-22T10:12:36Z<p>VictorGijsbers: </p>
<hr />
<div>Rob tells me the CSS on this page looks [http://raddial.com/stuff/wiki_bad.jpg horrible]. I'm going to try simplifying it. There's no way div heights could be a good idea here. -- [[User:Dswxyz|David Welbourn]] 04:48, 15 Jan 2005 (Central Standard Time)<br />
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<br />
The change is a definite improvement from where I'm standing. - [[User:Maga|Maga]] 05:38, 15 Jan 2005 (Central Standard Time) <br />
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And I figured out that the <nowiki><center></nowiki> tag is turned into <nowiki><div></nowiki> tags and messes with CSS stuff. I removed them. --[[User:David Cornelson|David Cornelson]] 12:10, 15 Jan 2005 (Central Standard Time) <br />
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Is there a place yet on this site to discuss what features we would like to see in the future? For instance, I think it would be nice to have a page that lists all of the users of ifWiki. -- --[[User:Gtwade|Gtwade]] 13:19, 15 Feb 2005 (Central Standard Time) <br />
<br />
To Gtwade: That feature's already here: [[Special:Listusers]]. I found it by clicking on the Special Pages link over in the "toolbox". -- [[User:Dswxyz|David Welbourn]] 21:25, 15 Feb 2005 (Central Standard Time) <br />
<br />
Greetings everyone. I have some time to offer, and am a IF supporter and archiver. Instead of using <nowiki><center></nowiki> tags, try using "align=center" within tags, eg. use <nowiki><h3 align=center>My Title Here</h3> instead of "<center><h3>xyz</h3></center>"</nowiki> <br />
I would suggest two points- make the Community Portal into an active discussion forum. One good forum package is at http://www.invisionboard.com/. Second point- add a short IF community links page, giving credit to well-run websites that link to here, eg. Baf's Guide at http://www.wurb.com/if/ currently links to ifwiki.org. Thanks. regards ;) --[[User:Eric.xyzzy|Eric.xyzzy]] 09:29, 6 Mar 2005 (Central Standard Time) <br />
<br />
== greetings == <br />
Nice site! Perhaps you should consider hosting some WikiIF as well. Uncyclopedia has rather stolen the march on this with their [http://uncyclopedia.org/wiki/Zork Zork] [http://uncyclopedia.org/wiki/Game Game]. What do you say the real IF community does something to catch up? --[[User:Nerd42|Nerd42]] 20:01, 1 Nov 2005 (Central Standard Time) <br />
* Personally, that's not the sort of thing I'd want on the IFWiki, but that's just me. Incidently, this idea has come up before; see [[Wiki Based Interactive Fiction System]] ([[Talk:Wiki Based Interactive Fiction System|Talk]]). Although now that I look at it again, that's not really the same thing as you're suggesting. -- [[User:Dswxyz|David Welbourn]] 04:21, 2 Nov 2005 (Central Standard Time) (edited) <br />
* Well ... all wikiIF pages could have their own namespace so it could be kept seperate from the actual encyclopedia articles ... oh never mind. It's your site, do what you like with it. ;) --[[User:Nerd42|Nerd42]] 16:08, 2 Nov 2005 (Central Standard Time) <br />
:by the way, I heard somebody over at wikicities has already suggested having a wikicity entirely devoted to writing WikiIF ... but I don't know if it's actually going to happen. That'd be neat though --[[User:Nerd42|Nerd42]] 11:36, 7 Nov 2005 (Central Standard Time)<br />
* '''NEW''': I see that Nerd42 has found the Novelas fiction wikia for hosting works of WikiIF; see http://novelas.wikia.com/wiki/Category:Interactive_Fiction which Nerd42 has created to host his short ''[[3Wishes]]'' game. -- [[User:Dswxyz|David Welbourn]] 22:13, 15 June 2006 (EST)<br />
<br />
Well, yeah, but 3Wishes wasn't really intended as, like, a publishable work of IF - I mean, it was like a demo/example of how to write stories - like a template for people to copy. And then [http://novelas.wikia.com/wiki/Rose_Hollow someone did] but if you're going to count those, there is also a large [http://fanstuff.hrwiki.org/index.php/Text_Adventures Homestar Runner Wiki] IF writing group that has new games coming out all the time. --[[User:Nerd42|Nerd42]] 15:07, 13 October 2006 (EST)<br />
<br />
==Porter's Section== <br />
Could we have a page for those of us trying to convert old adventures and old adventure systems (e.g. Scott Adams, Magnetic Scrolls ad nauseam - akin to a wiki form of if-legends). As I have a few scribbles of code and notes that may benefit others, but don't fit within any of the if-legends sub-pages. --[[User:dave|David Lodge]] 20:12, 16 Nov 2005 (Greenwich Meantime) <br />
* Sure, I don't see any obvious problems with that on the wiki. Go ahead and create them. If there are license issues, make sure you change the license of the relevant pages from the default public domain declaration to something more appropriate. We already have [[:Category:Scott Adams]] and [[:Category:Magnetic Scrolls]] to put pages in. We could also create a Porting category, if that would be useful; we already have a similar category called [[:Category:Rakontointeraktiva]] for Non-English porting efforts. I don't know how to advise you properly on how to name your pages without more details, though. I'm guessing you'll want pages like "Examples of Magnetic Scrolls code", "Magnetic Scrolls to Inform", "Porting advice", and so on. -- [[User:Dswxyz|David Welbourn]] 18:03, 16 Nov 2005 (Central Standard Time) <br />
** Okay, What I'll do is add the pages under the publisher section, and then link notes to the Category, I've started with the [[Robico Software]] Section. --[[User:dave|David Lodge]] 19:37, 19 Nov 2005 (Greenwich Meantime) <br />
<br />
==Wikibugs== <br />
The login/account creation system seems kinda buggy. I forgot my password so I hit the "Mail me a new password" button, which results in an error message (Error sending mail: mail() [<a href='function.mail'>function.mail</a>]: &quot;sendmail_from&quot; not set in php.ini or custom &quot;From:&quot; header missing) <br />
<br />
Then I tried crreating a new account, but since I was using the same mail address as with my original account, another half page of page occurred (A database error has occurred <br />
Query: INSERT INTO `ifwiki_objectcache` (keyname,value,exptime) VALUES('wikidb:messages:Sitenotice','+¶2°RR²?\0','2005-11-30 16:16:54') <br />
Function: MediaWikiBagOStuff:_doquery" and so on) <br />
<br />
Anyone willing to fix this? [[User:PDD3|PDD3]] 10:17, 30 Nov 2005 (Central Standard Time) <br />
<br />
I have several tasks on my list and plan to get to this at some point. I don't see anything happening before 2006 though. --[[User:David Cornelson|David Cornelson]] 11:21, 30 Nov 2005 (Central Standard Time)<br />
<br />
== Current events notice? ==<br />
<br />
I think I have a good idea. I have an ulterior motive for giving it, but I think it's a good idea just the same.<br />
<br />
Below the "Land of FAQ" area, there was recently a box giving a notice about the XYZZY Awards winners. I was just thinking, wouldn't it be cool if that box were there year-round, with its contents changing based on current events of the IF community?<br />
<br />
My ulterior motive is that I'd like people to be aware of my Spring Thing competition, which is going on right now. But there are also other things to announce... IntroComp is coming up, LoTech Comp is coming up, just to give a couple of comp examples.<br />
<br />
My thought is that that box need not contain big text. If the text were smaller, it could more easily contain announcements about more than one current event, whenever appropriate.<br />
<br />
Anyway, take this idea and do what you want with it. I'd be interested to hear people's reactions. -- Greg Boettcher<br />
<br />
* I have thought a teensy bit about this kind of idea before, and of course, the info you want is already at [[Current events#Competitions & Contest News]]. It's just a matter of a) how do I summarize that ''really'' succinctly, and where on the Main Page would it squeeze in? My current thinking is to squeeze the bottom section over to the left and put a comp news summary to its right and under the Feature Article section. The summarization question is more difficult to answer. -- [[User:Dswxyz|David Welbourn]] 16:19, 3 April 2006 (EST)<br />
* Okay, I've tried to add a new section to the Main Page. It's not very pretty, but it's a start. -- [[User:Dswxyz|David Welbourn]] 17:24, 3 April 2006 (EST)<br />
* I think it looks really good. I didn't have in mind just comp news, but maybe that is most of what news there is, after all. You solved both of the two issues you mentioned really well. Yay! -- [[User:Gregb|Greg Boettcher]] 19:45, 3 April 2006 (Central Daylight Time)<br />
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<br />
I'm wondering if there shouldn't be a section on the front page for the current month's news -- for example, current happenings like IFMonth could share space with the current competitions? Events and competitions seem equally 'current' but the competitions get the benefit of the front page as it is. [[User:George|George]] 18:47, 17 February 2009 (PST)<br />
* It's the 23rd of the month, and IFMonth doesn't even have a page on IFWiki yet. I only got around today to announcing XYZZY Awards are in second-round voting. The BINGO board still proclaims 'Summer fun' even though it's now February. And I haven't been keeping up with the Current events page either, which is supposedly where events are primarly announced. Frankly, I personally don't have the time to keep everything current; I'd rather analyze and document things in my own time. Yes, I could make a section on the front page for current news, but who will edit it? We only have a small number of dedicated editors around here, and I'm sure they're already doing as much as they have time for as it is. -- [[User:Dswxyz|David Welbourn]] 14:55, 23 February 2009 (PST)<br />
* IFMonth did have a mention on the current February news, on the 17th. I wasn't asking for people to do more than they're doing now, but if it makes sense for the competition news to give up some space for the current month's news -- I thought the main page was created somehow automatically, but it sounds like someone would have to change links every month, rather than the Main page pulling from a 'current month' section? [[User:George|George]] 20:34, 27 February 2009 (PST)<br />
* Parts of the Main Page are built from templates ([[:Template:Main announcement]], [[:Template:Feature article]], etc.) but the only 'automatic' part of that is how the content of [[:Template:Feature theme]] appears to cycle, based on a day-of-the-month system variable called CURRENTDAY. So, it's possible to do something similar with a news template using a system variable for the current month -- and making sure both the Current events and Main Page pages use them, because otherwise there's no savings at all if the content isn't identical. But I kinda hesitate to do all that since the content is already there on Current events. Why duplicate that info on the Main Page? It bothers me already that we're duplicating competition news info; that wasn't my idea. Obviously, why not duplicate the games released this month section as well? If we're going to put all the news on the Main Page, why bother to maintain Current events? -- [[User:Dswxyz|David Welbourn]] 03:47, 1 March 2009 (PST)<br />
* Yes, I see your point. So the question is whether there is a workable scheme whereby the 'most current' of current events in recent competitions, upcoming competitions, game releases, and news and reviews could be displayed on the main page in such a way that people would only have to edit the Current events page (and not be worried about breaking something). I think this has value because as far as I know there isn't any other IF page that has this kind of latest news in one spot. However it doesn't seem possible without a complete restructuring of the current events page as it stands. [[User:George|George]] 11:04, 11 March 2009 (PDT)<br />
<br />
== CGDC deadline ==<br />
Re: judging CGDC #7, paste from an email sent to the registered judges:<br />
Deadline for judging is: Monday, February 22nd at 12:01AM (GMT-5:00) [[User:Mordred|Mordred]] 11:03, 16 February 2010 (UTC)<br />
<br />
:Thanks! I've made the changes. --[[User:Eriorg|Eriorg]] 12:27, 16 February 2010 (UTC)<br />
<br />
==Requests==<br />
Could someone with permissions add [[CreatureComp]] to the list of upcoming competitions? The deadline is September 22nd. Thanks ! - [[David Fisher]]<br />
* Sure. I should perhaps mention that that section is currently done by editing [[Template:Comp news]]; you don't need to directly edit the Main Page for that. -- [[User:Dswxyz|David Welbourn]] 04:17, 22 August 2006 (EST)<br />
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== TADS 3 announcement? ==<br />
<br />
Considering the way in which Inform 7 was trumpeted on this page in a big bold box last spring, I think it'd be nice to do something similar for TADS 3, now that its general release has finally come out. -- [[User:Gregb|Greg Boettcher]] 16 September 2006<br />
* This message is way too late, but I just wanted to say that I did notice the fact that you responded to my request, and I wanted to say thanks to all concerned. -- [[User:Gregb|Greg Boettcher]] 16 November 2006<br />
<br />
==wikipedia==<br />
i've been creating individual pages on en.wikipedia.org for all the XYZZY "Best Game" winners [http://en.wikipedia.org/wiki/XYZZY_Award_for_Best_Game] and all the IFComp winners [http://en.wikipedia.org/wiki/Interactive_Fiction_Competition] down the years. they pass wikipedia notability requirements by virtue of winning the 2 biggest prizes in IF. but they're just stubs so wondering if they could be expanded somehow? <br />
<br />
also, a lot of those game articles dont have corresponding game articles here, so would it be possible to just copy and paste those to ifwiki? [[User:Nespresso|Nespresso]] 18:00, 15 December 2006 (EST)<br />
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:I can't really advise you very well about expanding Wikipedia articles. Wikipedia is a bit out of my league and I have no experience editing articles there. I would first study other (non-IF) game articles on Wikipedia for ideas on what sort of info they like and try to do the comparable stuff for the IF articles. Since Wikipedia likes citations and doesn't like "weasel words", you'll probably want to back up any assertions with links to reviews or r*if threards about the games, I think. If you're merely asking for manpower to edit those articles, well, personally, I'll have to decline. I've got enough on my plate with this wiki right here.<br />
<br />
:As for copying info from Wikipedia to IFWiki, there's two issues that have to be addressed: the layout differences and the copyright issue. I'm not going to be too dictorial on stub files that are incorrectly formatted. After all, they're stubs; they're meant to be edited later anyway. (If it's not a stub you're copying, we'll probably need to slap a Needs work template on the page to remind us to fix it.) The copyright issue is more stomach-churning, since IFWiki is public domain and Wikipedia is not. Which means that either the copyright has to be brought over with it OR you can't do a simple cut-n-paste and you'll have to reword it over here. Unless I'm misunderstanding the whole thing, which is entirely possible. -- [[User:Dswxyz|David Welbourn]] 08:41, 16 December 2006 (EST)<br />
<br />
==Editing the main page==<br />
I recently found out that the main page is (maybe?) made from several templates. Is everyone welcome to edit those templates? As they seem rather valuable I assume not. Thanks in advance. ---- [[User:Cassandra Palop|Cassandra Palop]] 08:04, 13 February 2007 (EST)<br />
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:Yes, the main page is made from the [[:Category:Main Page templates|Main Page templates]].<br />
<br />
:I don't really know if people are welcome to edit those templates (I'm not an IFWiki administrator). But I did edit one or two of them and nobody complained. In particular, I think it can't hurt if we make the Competition News template as up-to-date as we can. But the others should probably be left alone... although, once, [http://www.ifwiki.org/index.php?title=Template%3AFeature_article&diff=21146&oldid=20814 I couldn't resist adding a shameless self-advertisement to the Feature article], but at least it was definitely on-topic.<br />
<br />
:I suppose you can edit them if you're quite sure of your changes -- if you want to correct typos or out-of-date info, for instance. Otherwise, it's probably better to use the Template Talk pages. --[[User:Eriorg|Eriorg]] 14:29, 13 February 2007 (EST)<br />
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:Yes, people are allowed to edit the templates, especially if they are adding content, improving them, fixing typos, and so on, just like any other page. (Spammers, however, are not welcome to edit them.) If you want to make drastic changes to a template, it would be a courtesy to discuss the proposed change on the template's talk page first, though. And if you want to change icons or graphics in a template, I'd like to be asked first, please. But in most normal cases, you can just go and edit it without asking. -- [[User:Dswxyz|David Welbourn]] 19:02, 13 February 2007 (EST)<br />
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::Thanks, I learn by induction. :) -- [[User:Cassandra Palop|Cassandra Palop]] 04:29, 15 February 2007 (EST)<br />
<br />
Er, I just added "Innovation Comp" to [[Template:Comp news]] - it works fine if you view the template page directly, but on the main page it appears as a non-existent link (and puts you in Edit mode if you click on it). The "Innovation Comp" does actually exist, though ...<br />
<br />
:It's a normal link now. I'm unclear on exactly how the wiki software works, but I've always noticed that there's some delay in changes in one part of the wiki getting recognized by other pages in the wiki that refer to the changed page. I've seen red links for newly created pages, categories that still list pages that were just deleted, and pages still using an older version of a template that was just changed. As far as I know, time fixes these "errors". It's just not as instant as we would like. -- [[User:Dswxyz|David Welbourn]] 19:48, 7 March 2007 (EST)<br />
<br />
== Adding References Support ==<br />
<br />
Please consider adding references support to this installation. The instructions for adding it are [http://www.mediawiki.org/wiki/Extension:Cite/Cite.php here]. It is a simple addition but makes citations many times easier. --[[User:Jason Scott|Jason Scott]] 13:01, 4 October 2007 (PDT)<br />
<br />
== Forgotten Talk Pages ==<br />
<br />
I think the comments on the Talk pages tend to be forgotten when they aren't answered quickly enough (i.e. before they're no longer in the [[:Special:Recentchanges|Recent changes]] page).<br />
<br />
There are lists of all the Talk pages, including the old ones, in [http://www.ifwiki.org/index.php?title=Special%3AAllpages&from=&namespace=1 All pages (Talk namespace)] and similar pages, but they're not very readable, because they also list all the comments which ''were'' answered.<br />
<br />
I suggest that we could create a page with an index of all the Talk pages (or sections from Talk pages)<br />
which still need answers, and another index of all the Talk pages which were satisfyingly answered (or didn't really need an answer).<br />
<br />
But maybe there is a better solution I didn't think of? --[[User:Eriorg|Eriorg]] 17:57, 4 February 2008 (PST)<br />
<br />
: On the Recent changes page, you can change the namespace to, for example, only look at [http://www.ifwiki.org/index.php?title=Special%3ARecentchanges&namespace=1 recent changes in the Talk namespace]. Personally, I have no interest in trying to handmake an index of unanswered Talk pages; it'd be far easier to just answer them! If questions aren't being answered, it might be because no one wants to answer it, doesn't have the time, doesn't know how to answer the question, or some other reason. Sometimes I don't answer questions because I want to see if someone else will answer instead. Like, see [[Talk:AIF]] where it was suggested that the article isn't balanced etc., that we should solicit AIF people to rewrite it etc. Considering the history of that article, it didn't seem right for me personally to answer that one. At least not until other voices had weighed in. -- [[User:Dswxyz|David Welbourn]] 03:34, 7 February 2008 (PST)<br />
<br />
== FAQ License ==<br />
<br />
The section on the main page about the FAQ should say that it's licensed under the Creative Commons ''Attribution-Share Alike'' 2.0 license. --[[User:Sopoforic|Sopoforic]] 06:23, 11 March 2008 (PDT)<br />
: Okay, fixed. Hope that's better. -- [[User:Dswxyz|David Welbourn]] 12:53, 11 March 2008 (PDT)<br />
<br />
== More Game Information ==<br />
<br />
The current framework for a game page contains useful information for people who are looking for a game to play, but almost nothing else. We don't have section on synopses, on the reception of the game, lists of NPCs, possible endings, and so on. Is there some kind of policy against spoilery information, or is it just something we haven't gotten around to yet? [[User:VictorGijsbers|VictorGijsbers]] 13:14, 19 July 2008 (PDT)<br />
<br />
:I'm not sure, but I ''think'' that such spoilery information is allowed, as long as it's on a separate spoiler page (on the game page itself, there should be no spoilers, only a link to that spoiler page: see [[Games (style guide)#Spoilers]]) and there's a <tt><nowiki>{{spoiler}}</nowiki></tt> template. There are already two spoiler pages, created by Cassandra Palop: see [[:Category:Spoilers]]. (I don't think "User:Cassandra Palop/(etc.)" is the best choice for the page names, though...) --[[User:Eriorg|Eriorg]] 03:11, 20 July 2008 (PDT)<br />
<br />
:Very general non-spoilery synopses (ala the "About the Story" at IFDB) can go near the top of a game page, just under the genre icons. I should edit the style page to show that's permitted. However, a full spoilery synopsis belongs on a spoiler page.<br />
<br />
:Spoilers are mostly something we haven't got around to yet. And yes, they should go on a separate spoiler page, e.g: "The Gostak/Spoilers" and put in the Spoilers category. I've been wanting to make, for example, a "Worlds Apart/Spoilers" page with all the vocabulary in it, and a Who's Who or Dramatis Personae for various other games for quite some time, but, well, I just haven't done it yet. Look how many games don't even have pages yet, or don't even have "How It Begins" yet.<br />
<br />
:Reception to the game may go in either the Notable Features or the Trivia and Comments sections, I think, depending on what you're actually commenting on. General comments like "Galatea was rated 4.5 stars on IFDB as of February 30, 2008." or "1-2-3... offended several players by insulting another author." may go in the Trivia section. Comments about game features may be appended to the paragraph about that feature in the Notable Features section. -- [[User:Dswxyz|David Welbourn]] 13:02, 20 July 2008 (PDT)<br />
<br />
== Dead links on the IFWiki ==<br />
<br />
The IFWiki contains many many links to other websites, and that's a good thing. But inevitably, some of them become dead links sooner or later, and that's a problem.<br />
<br />
In general, when I find dead links, I try to fix them (with the new address or a link to the Internet Archive, if possible). But I'm sure we miss many other dead links: we can't manually check every single link from every single page regularly!<br />
<br />
So, my question is: is there a tool for automatic search for dead links on a whole wiki? If there is, an administrator could use it from time to time and publish the results on an IFWiki page, and the contributors could try to fix at least some of them. --[[User:Eriorg|Eriorg]] 20:50, 31 October 2008 (PDT)<br />
<br />
* I don't know of such a tool -- I don't see something like that listed on the Special Pages page -- but maybe there's one out there somewhere on the web. I suppose we can at least start a page for documenting when a site disappears or moves. How does [[IFWiki:Dead links]] sound as a suitable page name for it? -- [[User:Dswxyz|David Welbourn]] 07:51, 1 November 2008 (PDT)<br />
<br />
<br />
[[IFWiki:Dead links]] is a good page name.<br />
<br />
There seem to be many such tools available on the web; I've found several with Google, at least. But most of them were for websites in general, not particularly for wikis, and I don't know if they were appropriate for a really big site like IFWiki.<br />
<br />
But the link I've found which looked the most interesting [http://fra.anarchopedia.org/Discuter:Commune_libre_de_Oaxaca#Dead_link is there]. Apparently, a bot had searched for dead links on that wiki and automatically mentioned them on the Talk Pages; and it even mentioned the relevant Internet archive links! This bot seems to use [http://pywikipediabot.sourceforge.net/ Python wikipedia robot framework].<br />
<br />
'''Warning:''' I never used it, so I have absolutely no idea whether it's safe (I hope it can't cause damage!) or whether it's any good. It might be a good idea to ask someone who actually knows about such things before using it!... --[[User:Eriorg|Eriorg]] 13:15, 1 November 2008 (PDT)<br />
<br />
== Gnusto ==<br />
<br />
Hello. I'm the original author of the [[Gnusto]] Z-machine-based terp, on which you don't have an article, though you do have one on [[Parchment]], which uses Gnusto's engine. I can expand the page on Parchment a good deal, but most of the questions asked on that page concern the Gnusto engine rather than Parchment itself. Is it all right if I break it out into two pages? [[User:Marnanel|Marnanel]] 00:43, 9 July 2010 (UTC)<br />
<br />
: Of course that's all right. I'll take all the help I can get on understanding interpreters better. And thank you. -- [[User:Dswxyz|David Welbourn]] 10:32, 9 July 2010 (UTC)<br />
<br />
== Missing icons ==<br />
<br />
Is seems a log of icons are missing for some reason:<br />
<br />
http://ifwiki.org/index.php/Category:IFWiki_icons<br />
<br />
What happened to them? It's now extremely common to find articles using at least one missing icon and having an empty box appear instead.<br />
[[User:RealNC|RealNC]] 00:50, 17 July 2011 (PDT)<br />
<br />
* Huh. That's disturbing. I have no idea why they'd vanish. -- [[User:Dswxyz|David Welbourn]] 11:00, 17 July 2011 (PDT)<br />
* Hm. It's not just icons; some cover art is missing too. There doesn't seem to be any obvious pattern to it and there's nothing obvious in their histories; no one's been deleting them on purpose. I do remember that the IFWiki logo itself vanished for a while until I pointed out its absence to baf; perhaps this is more of the same thing, where it didn't get backed up somehow or whatever it was. Sigh. Guess I'll have to ask baf to look into it. -- [[User:Dswxyz|David Welbourn]] 11:10, 17 July 2011 (PDT)<br />
* Thank you, baf! baf said, "I don't know what makes the files disappear, but I'm seeing a grand total of 164 images in a backup made in March that aren't in the current wiki." So he copied them back over. Our best guess at the moment is that it was a side effect of upgrading the wiki software. Maybe. -- [[User:Dswxyz|David Welbourn]] 14:55, 19 July 2011 (PDT)<br />
** Well, now other images have disappeared. This wiki has obviously been hacked. See: http://www.ifwiki.org/images/ (it even says "Hacked By W-n0K" :-P) [[User:RealNC|RealNC]] 15:26, 21 July 2011 (PDT)<br />
** ACK! That's just cruel. [Expletive.] I'll talk to baf again, see if we can fix it. I have ''no'' idea how that happened; I don't even know how to access that myself. -- [[User:Dswxyz|David Welbourn]] 02:34, 22 July 2011 (PDT)<br />
* Was the problem solved? It seems that there are still some images missing... --[[User:Eriorg|Eriorg]] 05:41, 29 July 2011 (PDT)<br />
<br />
<br />
<br />
==Suggestion for a date/time widget for the front page==<br />
<br />
<!-- Borrowed from Wikipedia [User:Angela] with modifications by Viridian Development Corporation --><br />
<div style="float:right; padding-left:5px;"><br />
{| style="text-align:left; border:1px solid #aaaaaa; background-color:#f9f9f9;width: 200px;font-family: Verdana, sans-serif;"<br />
|- padding:5px;padding-top:0.5em;font-size: 95%;<br />
|<br />
----<br />
<div style="border:1px solid #ccc; background: #fff; border-right:3px solid #ccc; border-bottom:3px solid #ccc; text-align: center; padding:3px; float:right; font-size: smaller; line-height: 1.3; margin-right: 4px;"><br />
<div style="width:100%">{{CURRENTDAYNAME}}</div><br />
<div style="font-size: x-large; width: 100%;">{{CURRENTDAY}}</div><br />
<div style="width: 100%;"> {{CURRENTMONTHNAME}}</div><br />
<div style="width: 100%;">{{CURRENTYEAR}}</div><br />
<div style="background: #aaa; color: #000;">'''{{CURRENTTIME}}''' UTC</div><br />
</div><br />
Welcome to ifwiki.org, the Interactive Fiction Wiki<br />
----<br />
|}<br />
</div><br />
<br />
The code in this section (only visible through '''Edit'''), if placed at the beginning of the front page, would place the date/time box which appears to the right of this message, on the right edge at the top of the front page. [[User:Tdarcos|Tdarcos]] 23:23, 8 October 2011 (PDT)<br />
<br />
* I fail to see the point of this widget. We already have the date in larger print on the front page. There's no particular reason to have the time of day displayed, and if we did, I'd like to have a better contrast so it's more readable. And what would it be to the right of? There's not usually an empty space on the right-side of the main announcement. I'd prefer not to fill the space with cruft. -- [[User:Dswxyz|David Welbourn]] 21:52, 9 October 2011 (PDT)<br />
<br />
==Fun with the spam protection==<br />
<br />
When you make a new external link, you have to type in a Catchpa to show that you are not a spam bot. Even if you are a registered user; even if you have been a registered user for years; even if you have already done the Catchpa test 27 times that day. This is, of course, supremely irritating, and if something can be done about it I would be delighted.<br />
<br />
In the meantime, though, let me show my favourites among the Catchpa tests that IFWiki asked me to type in today:<br />
<br />
[http://lilith.cc/~victor/temp/eautes.png Catchpa 1], [http://lilith.cc/~victor/temp/math.png Catchpa 2].<br />
<br />
At least we can be sure that no spambot will ever make it through this test!</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Cana_According_To_Micah&diff=52930Cana According To Micah2011-10-22T10:06:16Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Cana According To Micah|image=|author=[[Rev. Stephen Dawson]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Z-code]] 8|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Competition release===<br />
* ''Cana According To Micah'' ([[Rev. Stephen Dawson]]; 01-Oct-2011; [[Z-code]] 8).<br />
** Release 1 / Serial number 110930 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=7D7331F6-50C8-4AB4-B242-F39931058761}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/zcode/cana/|Cana.z8}}.<br />
** [http://ifcomp.org/comp11/play.php?id=214 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/03/if-comp-2011-cana-according-to-micah/ Review] by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:IF Comp games]] [[Category:Inform 7 games]] [[Category:Z-code games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Six&diff=52929Six2011-10-22T09:58:40Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Six|image=[[Image:Six small cover.jpg]]|author=[[Wade Clarke]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=TBD|graphics=TBD|sound=yes|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''Six'' ([[Wade Clarke]]; 01-Oct-2011; [[Glulx]]).<br />
** Release 1 / Serial number 110930 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=1ECD7C77-ABA2-47EF-8771-CA23193113D3|cover=yes}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/glulx/six/|six.gblorb}}.<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/11/if-comp-2011-six/ Review] by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:Glulx games]] [[Category:IF Comp games]] [[Category:Inform 7 games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Escape_From_Santaland&diff=52928Escape From Santaland2011-10-22T09:57:55Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Escape From Santaland|image=[[Image:Escape From Santaland small cover.jpg]]|author=[[Jason Ermer]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Z-code]] 8|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Competition release===<br />
* ''Escape From Santaland'' ([[Jason Ermer]]; 01-Oct-2011; [[Z-code]] 8).<br />
** Release 2 / Serial number 110913 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=252E12C9-81F5-45FC-98C0-8BA8CA946B50|cover=yes}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** Download <tt>[http://[A}games/competition2011/zcode/santaland/Santaland.z8 Santaland.z8]</tt>.<br />
** [http://ifcomp.org/comp11/play.php?id=195 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/07/if-comp-2011-escape-from-santaland/ Review] by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:IF Comp games]] [[Category:Inform 7 games]] [[Category:Z-code games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=Taco_Fiction&diff=52927Taco Fiction2011-10-22T09:57:06Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=Taco Fiction|image=[[Image:Taco Fiction small cover.jpg]]|author=[[Ryan Veeder]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''Taco Fiction'' ([[Ryan Veeder]]; 01-Oct-2011; [[Glulx]]).<br />
** Release 1 / Serial number 110930 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=0FD8AE95-6CAC-44A6-A356-3B335F4C388F|cover=yes}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/glulx/taco/|Taco%20Fiction.gblorb}}.<br />
** [http://ifcomp.org/comp11/play.php?id=201 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/05/if-comp-2011-taco-fiction/ Review] by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:Glulx games]] [[Category:IF Comp games]] [[Category:Inform 7 games]]</div>VictorGijsbershttps://www.ifwiki.org/index.php?title=PataNoir&diff=52926PataNoir2011-10-22T09:56:21Z<p>VictorGijsbers: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2011|nth of 38}} </td></tr></table><br />
<br />
{{game infobox|title=PataNoir|image=[[Image:PataNoir small cover.jpg]]|author=[[Simon Christiansen]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''PataNoir'' ([[Simon Christiansen]]; 01-Oct-2011; [[Glulx]]).<br />
** Release 1 / Serial number 110925 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=3DEAF5F3-DA23-4F79-AC94-5E198EBE8962|cover=yes}}<br />
** [[17th Annual Interactive Fiction Competition|IF Comp 2011]]: entry.<br />
** {{ifarchive|games/competition2011/glulx/patanoir/|PataNoir.gblorb}}.<br />
** [http://ifcomp.org/comp11/play.php?id=169 Play it online].<br />
<br />
==Links== <br />
===General info===<br />
* {{TUID wanted}}<br />
<br />
===Reviews===<br />
* [http://emshort.wordpress.com/2011/10/03/if-comp-2011-patanoir-by-simon-christiansen/ Review] by [[Emily Short]].<br />
<br />
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
{{DEFAULTSORT:Patanoir}}<br />
[[Category:Games]] [[Category:Games in 2011]] [[Category:Glulx games]] [[Category:IF Comp games]] [[Category:Inform 7 games]]</div>VictorGijsbers