Fantasia Diamond

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Fantasia Diamond
Author(s) Kim Topley
Publisher(s) Hewson Consultants
Release date(s) 1984
Authoring system
Platform(s) Spectrum, Electron
Language(s) English
License(s) Commercial
Color effects Spectrum standard
Graphics Drawn graphics
Sound/Music none
Cruelty scale Cruelty to be determined

How It Begins

A simple illustration of a garden is drawn on the screen.

You're in a garden behind a house. There are exits into the house and out through a gate; the rest of the garden is surrounded by a fence. You're carrying nothing. Nearby is a gnome, who's fishing in the garden pond.

You have no obvious goal within the game text. In the original game package, the documentation handled backstory and goal.

Notable Features

  • Runs in a split screen. The top pane displays room descriptions, illustrations, and descriptions of actions and events. The lower pane displays player input and parser error messages.
  • The parser was advanced for its time and platform, understanding prepositions, conjunctions and simple instructions to NPCs.
  • NPCs act in real time, continuing to follow their scripts if the player doesn't enter a command.


Original release


General info