Figaro - an example
A co-authored revenge by Victor Gijsbers
|Figaro - an example|
|Authoring system||Inform 7|
How It Begins
You are Figaro, the smartest servant in the world. You suspect your wife, Susanna, of adultery. That's why you're currently hiding in the big trunk in your bedroom while she thinks you're in Toulouse.
What are you carrying? Who does Susanna meet? Is Susanna guilty of adultery? That's up to you to decide.
- At various points in the game, the game will prompt the player to select options from short menus, not to choose the player's actions, but to decide a feature of the game world. For example, your inventory is not initially set. You might choose to be carrying an axe, a cream pie, or a photo-camera.
- Since the game is only an example, it isn't fully implemented. You cannot, for example, kiss your wife.
- Figaro - an example (Victor Gijsbers; 01-May-2007; Z-code 8).
- Release 1 / Serial number 070430 / Inform 7 build 4S08 (I6/v6.31 lib 6/11N)
- IFID: 5B8A8184-60D6-4EC1-8AC6-7614226E7A28
IFID links: IFDB
- Innovation Comp: Winner and only entry. Figaro is meant as an illustrative example of co-authorship between author and player.
- Download Innovation.pdf (the essay) from the author's site.
- Download Figaro.z5 (the story file) from the author's site, or from the IF Archive.
- The source to Figaro can be found on the IF Archive.