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  • ▶ [https://archive.org/details/byte-magazine-1980-07 This issue] at the Internet Archive. ▶ [https://archive.org/details/byte-magazine-1980-12 This issue] at the Internet Archive.
    3 KB (399 words) - 02:29, 28 December 2022

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  • ...ive fiction. Originally published in the May 1987 issue of [[Byte Magazine|BYTE magazine]].
    507 bytes (65 words) - 21:01, 5 February 2014
  • * "An Adventure Authoring System." ''[[Byte Magazine|BYTE Magazine]]'', May 1987.
    542 bytes (63 words) - 21:00, 5 February 2014
  • The first byte of the save file is the number of routines on the call If the next byte in the file is nonzero, the next byte in the RAM will be
    2 KB (380 words) - 18:06, 8 July 2013
  • ...ing text adventure games"] - article by [[David Betz]] for [[Byte Magazine|BYTE Magazine]], May 1987.
    1 KB (150 words) - 22:28, 28 February 2022
  • ...ov]] is an author of Russian-language interactive fiction. He is known as "Byte" for short.
    364 bytes (57 words) - 00:03, 5 May 2010
  • The byte code and data file format used by the [[Z-machine]].
    258 bytes (37 words) - 20:23, 17 October 2014
  • ...he dictionary of compressed words. RICK4 contains (amongst other things) a byte look up to the dictionary entries to decompress the text. # If the appropiate byte is non-zero in the (0x300 - 0x3e4) section then that message is added as an
    12 KB (1,670 words) - 19:56, 19 October 2008
  • ...ork and the Future of Computerized Fantasy Simulations." ''[[Byte Magazine|BYTE Magazine]]'', December 1980.
    3 KB (375 words) - 20:39, 18 July 2023
  • * ''[[Twin Kingdom Valley]]'' (publisher: [[Bug-Byte Software]]; [[BBC Micro]], [[C64]], [[Spectrum]]). The planned sequel was g
    869 bytes (109 words) - 08:46, 20 April 2022
  • ▶ [https://archive.org/details/byte-magazine-1980-07 This issue] at the Internet Archive. ▶ [https://archive.org/details/byte-magazine-1980-12 This issue] at the Internet Archive.
    3 KB (399 words) - 02:29, 28 December 2022
  • ...able if it is able to open the status window (if not, it will set the mode byte to indicate to the Z-machine story that the status line is not available) (
    1 KB (205 words) - 17:05, 17 February 2024
  • ...n Pirate Adventure, including the source code] - originally published in [[Byte Magazine]], December 1980.
    2 KB (245 words) - 15:35, 22 June 2023
  • VOCAB:: .BYTE 0,4,0,0 ; minimal dictionary
    2 KB (246 words) - 16:16, 17 February 2024
  • ...ive fiction. Originally published in the May 1987 issue of [[Byte Magazine|BYTE magazine]].
    6 KB (841 words) - 23:24, 9 March 2024
  • ** stringmaker.h – Turns a byte character array into a packed string or vice-versa.
    3 KB (442 words) - 20:41, 3 February 2022
  • Most IF VM implementations consist of a loop which runs through the byte code, executing each instruction in turn. Such implementations are fairly s
    3 KB (457 words) - 03:53, 22 March 2011
  • ...tory file]] than any other scheme for storing them. In the 1980's, using a byte or two to store a boolean value was wasteful. It was an overriding concern ...: Glulx Inform gets a default maximum of 56 attributes, represented in a 7-byte field, but this limit can be increased by changing the $NUM_ATTR_BYTES memo
    8 KB (1,329 words) - 10:46, 23 March 2012
  • ...Pirate Adventure, including the source code}} - originally published in [[Byte Magazine]], December 1980.
    5 KB (668 words) - 00:54, 24 November 2022
  • ...Z-machine]] on which the file is intended to be run, as given by the first byte of the story file.
    5 KB (738 words) - 17:48, 17 February 2024
  • Originally developed by Valeriy "Byte" Argunov, it has a big and stable Russian community.
    7 KB (990 words) - 18:31, 26 November 2023
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