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Hey, there CANNOT be two different IFIDs for Aayela. Only one. Read on how IFIDs work, please. -- David Welbourn 21:46, 20 September 2006 (EST)

  • Sorry for that, David. Just to set matters straight then - for IF Comp games, should we get the IFID for the original release and not the post-competition one? -- Isxek 12:48, 24 September 2006 (EST)
    • I have not read the rules on determining IFIDs, so I can't answer that. I assume that the IFID would be based on the earliest known release of a game, but I don't know that. All I know for sure is that an IFID uniquely identifies a game, that new versions of a game must have the same IFID as the old versions. -- David Welbourn 15:11, 24 September 2006 (EST)
    • I stand corrected. David, your assumption was correct. Here's a quote from Revision 7 of the Babel Treaty (section 5.5.1): Note that there _must_ be at least one IFID: this may, of course, be an MD5 checksum. With all new IF projects, a design system should supply one and only one IFID. Subsequent releases with bugs fixed, etc., will have the same IFID as the first-published story file. -- Isxek 17:28, 25 September 2006 (EST)
  • I think I might be a bit mistaken after all. Aayela isn't a new IF project, it's a legacy game. And examples elsewhere in the Treaty of Babel suggest that different versions of a game can have different IFIDs, and should especially have different IFIDs if they are ports or translations. So, one game can have many IFIDs, but each IFID can only mean one particular game. I apologize for getting this wrong. -- David Welbourn 07:57, 13 March 2007 (EST)