Difference between revisions of "Backstory"

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The history that provides context for the [[narrative]] of the game, but is not itself part of the said narrative.  This might include information such as the history of the world in which the game takes place, the past of the [[player-character]], the mechanics of a magical system, etc. Often the backstory is developed further as a result of the outcome of the game. In some games, reconstructing the backstory -- finding out what happened in the game world before the game began -- is one of the game's [[goals]].  See for example ''Babel'' or ''Anchorhead''.
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The history that provides context for the [[narrative]] of the game, but is not itself part of the said narrative.  This might include information such as the history of the world in which the game takes place, the past of the [[player-character]], the mechanics of a magical system, etc. Often the backstory is developed further as a result of the outcome of the game. In some games, reconstructing the backstory -- finding out what happened in the game world before the game began -- is one of the game's [[goals]].  See for example ''[[Babel]]'' or ''[[Anchorhead]]''.
  
 
==Links==
 
==Links==
 
* [http://jacl.game-host.org:8080/dfisher/ifgems/gems_4.html#4.5 Backstory] in the ''IF Gems'' review quotes collection (also available from the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive]).
 
* [http://jacl.game-host.org:8080/dfisher/ifgems/gems_4.html#4.5 Backstory] in the ''IF Gems'' review quotes collection (also available from the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive]).
  
[[Category:Glossary]]
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[[Category:Glossary]] [[Category:Desirable features]]

Revision as of 03:29, 16 June 2008

The history that provides context for the narrative of the game, but is not itself part of the said narrative. This might include information such as the history of the world in which the game takes place, the past of the player-character, the mechanics of a magical system, etc. Often the backstory is developed further as a result of the outcome of the game. In some games, reconstructing the backstory -- finding out what happened in the game world before the game began -- is one of the game's goals. See for example Babel or Anchorhead.

Links