Difference between revisions of "Bocfel"

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== Features ==
 
== Features ==
  
- Almost no platform-specific functions are used—and those that are used are optional—so almost any system with a recent C compiler should be able to build and run Bocfel.
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* Almost no platform-specific functions are used—and those that are used are optional—so almost any system with a recent C compiler should be able to build and run Bocfel.
- Makes use of Glk for input/ouput, with complete support for Gargoyle; a non-Glk "dumb" interface is also available.
+
* Makes use of Glk for input/ouput, with complete support for Gargoyle; a non-Glk "dumb" interface is also available.
- Support (assuming a font with Unicode box-drawing characters) for the character graphics font used by Beyond Zork.
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* Support (assuming a font with Unicode box-drawing characters) for the character graphics font used by Beyond Zork.
- Unicode support.
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* Unicode support.
- Multiple undo in almost all games, including those which do not natively support it.
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* Multiple undo in almost all games, including those which do not natively support it.
- Full control over command recording, transcripting, and command-record playback.
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* Full control over command recording, transcripting, and command-record playback.
- Rudimentary "cheating" support, designed to disable hunger and thirst daemons.  
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* Rudimentary "cheating" support, designed to disable hunger and thirst daemons.
 
 
  
 
==External links==
 
==External links==

Revision as of 10:11, 24 October 2012

Bocfel is an interpreter for the Z-machine, made by Chris Spiegel.

It fully supports versions 1-5, 7, and 8, and contains partial support for version 6.


Features

  • Almost no platform-specific functions are used—and those that are used are optional—so almost any system with a recent C compiler should be able to build and run Bocfel.
  • Makes use of Glk for input/ouput, with complete support for Gargoyle; a non-Glk "dumb" interface is also available.
  • Support (assuming a font with Unicode box-drawing characters) for the character graphics font used by Beyond Zork.
  • Unicode support.
  • Multiple undo in almost all games, including those which do not natively support it.
  • Full control over command recording, transcripting, and command-record playback.
  • Rudimentary "cheating" support, designed to disable hunger and thirst daemons.

External links