Fantasia Diamond

From IFWiki

The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Adventure
Adventure
Under­ground
Under­ground
Fantasia Diamond
Author(s) Kim Topley
Publisher(s) Hewson Consultants
Release date(s) 1984
Authoring system
Platform(s) Spectrum, Electron
Language(s) English
License(s) Commercial
Multimedia
Color effects Spectrum standard
Graphics Drawn graphics
Sound/Music none
Ratings
Cruelty scale Cruelty to be determined

How It Begins

A simple illustration of a garden is drawn on the screen.

You're in a garden behind a house. There are exits into the house and out through a gate; the rest of the garden is surrounded by a fence. You're carrying nothing. Nearby is a gnome, who's fishing in the garden pond.

You have no obvious goal within the game text. In the original game package, the documentation handled backstory and goal.

Notable Features

  • Runs in a split screen. The top pane displays room descriptions, illustrations, and descriptions of actions and events. The lower pane displays player input and parser error messages.
  • The parser was advanced for its time and platform, understanding prepositions, conjunctions and simple instructions to NPCs.
  • NPCs act in real time, continuing to follow their scripts if the player doesn't enter a command.

Versions

Original release

Links

General info

Spoilers