Pick Up the Phone Booth and Aisle
|Pick Up the Phone Booth and Aisle|
|Author(s)||Ola Sverre Bauge, Steve Bernard, Jon Blask, John Cater, Liza Daly, David Dyte, Stephen Granade, Iain Merrick, Rob Noyes, Dan Schmidt, Dan Shiovitz, Emily Short, and J. Robinson Wheeler|
|Authoring system||Inform 6.15|
|Cruelty scale||Cruelty to be determined|
How It Begins
You are standing outside a shiny metal phone booth in a nondescript New England town.
- This game was inspired by both the classic one-room joke game Pick Up the Phone Booth and Die (Rob Noyes; 1996; Z-code) and the then-unique one-turn game Aisle (Sam Barlow; 1999; Z-code). The result was this one-room, one-turn joke game where any action ends the game, usually in a wacky way.
- Many multiple endings. Although in some endings you die or win, most endings are just endings. The average player will not be searching for the "winning" ending, but instead will just play around with it to see what silly stuff the game will respond with.
- As in Aisle, the endings as a whole suggest inconsistent worldviews. Who the player character is, how he or she got here, and why the PC is here can vary wildly from one ending to another.
- Several of Inform's "metacommands" (like save, restore, undo, verify, etc.) aren't "meta" in this game, but act like regular in-game commands.
Trivia and Comments
- This game is often refered to by the initialism PUTPBAA.
- In 2001, several people from ifMUD got together and rented a beachhouse in North Carolina for a summer "mudmeet". PUTPBAA was written on Emily's laptop computer during that mudmeet with everyone offering suggestions.
- Release 2 catches some commands that didn't end the game in Release 1. For example, the response to "smell pants" was changed from the default "You smell nothing unexpected" to "Pants? What pants? *** You have attempted to use knowledge from a previous life ***".
- Pick Up the Phone Booth and Aisle (Ola Sverre Bauge, Steve Bernard, Jon Blask, John Cater, Liza Daly, David Dyte, Stephen Granade, Iain Merrick, Rob Noyes, Dan Schmidt, Dan Shiovitz, Emily Short, and J. Robinson Wheeler; 09-Jun-2001; Z-code).
- Release 1 / Serial number 010609 / Inform v6.15 Library 6/10
- Story file: boothaisle.z5
- Pick Up the Phone Booth and Aisle (same authors; 18-Jun-2001; Z-code).