Difference between revisions of "This Is The Toaster"

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==Notable Features==
 
==Notable Features==
* Uses the [[Reactive Action Planner]] 1.0 module by [[Nate Cull]] to give the NPCs their various agendas.
+
* Uses the [[Reactive Agent Planner]] 1.0 module by [[Nate Cull]] to give the NPCs their various agendas.
 
* One section of the game is presented entirely in the future tense.
 
* One section of the game is presented entirely in the future tense.
  

Revision as of 12:40, 27 April 2011

Surreal
Surreal
Micro­space
Micro­space
Green comp ribbon.png
ToasterComp
Participant
This Is The Toaster
Author(s) Peter Berman
Publisher(s) n/a
Release date(s) 2000
Authoring system TADS 2
Platform(s) TADS 2
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Cruelty to be determined

How It Begins

First, the player is warned about "half-cooked imagery and graphically absurd scenes."

The COMMANDS verb suggests that "ASK [character] FOR [item]" and "GIVE [item] TO [character]" are very useful in this game.

You stand empty-handed beside a toaster's lever, the key to the Future Plane. Below you is the dial of the toaster; above you are the slots. Other inhabitants of the toaster wander about, sometimes pulling the lever and disappearing.

Notable Features

  • Uses the Reactive Agent Planner 1.0 module by Nate Cull to give the NPCs their various agendas.
  • One section of the game is presented entirely in the future tense.

Trivia and Comments

Versions

Version alpha 1.0

Links

General info

Reviews